Capcom, why? You were doing so well! Just when you're on the verge of thinking Capgod is back, the Japanese company does something really stupid to remind you that yes, this is still modern Capcom.
Aside from the divisive and now controversial Dante battle theme saga, Devil May Cry 5 has been shaping up brilliantly. It looks immaculate, it supposedly plays superbly, and Nero actually seems pretty cool. But then GameSpot goes and, er, spots the option to buy character upgrades with real money in the latest build of the game. Bloody typical.
Indeed, you can purchase orbs with real cash in Devil May Cry 5, using them to bolster the power of your characters. Orbs can, of course, be earned in-game, but being able to buy them in bulk with actual dosh opens up a whole load of questions. Will the game be properly balanced so that you aren't grinding for hours just to upgrade your heroes? Or will Capcom push you towards spending real money to speed up the process? It's impossible to say right now, but let's face it, publishers don't put microtransactions into their games unless they think that they'll make money.
GameSpot got the chance to ask director Hideaki Itsuno about the option to purchase orbs, and his response was: "With giving people the ability to purchase Red Orbs, it’s something we want to give people as an option. If they want to save time and just want to get all the stuff at once, those people can do that. But on the other hand I don’t feel you have to get all the moves." Yeah, doesn't exactly fill you with confidence, does it?
It's also worth noting that in Devil May Cry 5, orbs can be used to revive your character when they die. Spend some and you can respawn at your point of death, rather than at the last checkpoint. You have to spend more orbs to respawn with more health, and the cost goes up the more you use this feature. Potentially dodgy.
What do you make of this? Feel free to shake your head in the comments section below.