Comments 878

Re: Sony Removes Multiformat Revenue from Strategic Indicators

CielloArc

They tried to pivot the strategy and went back to what was already working, nothing new here. Playstation isn't a multimedia brand, its a hardware brand.

But it is a reminder that most front-facing business owned by Sony aren't making money, besides Playstation that is. Makes sense to try and consolidate their data on something they can rely on, like hardware sales, monthly active users and engagement time.

Re: PS5's High Price Becoming a Serious Headache for Publishers

CielloArc

@BluWarfareHD
Switching to ARM or RISC-V is easier nowadays since translation layers are a thing now. And those chips are cheaper and more energy efficient when compared to x86.

If Apple can make their Macbook M-Series work with most productivity software I'm sure the gaming industry will find a way to make games work in both ARM and x86.

Re: PS5's High Price Becoming a Serious Headache for Publishers

CielloArc

@MrPeanutbutterz
Ironically as it is, despite x86 being an "off the shelf" solution, the manufacturing costs of said chips have been increasing over the years since 2018, especially the SoC type that both Sony and MS use.

Honestly I think consoles could cut down prices by adopting either ARM or RISC-V as their CPU choice, GPU-wise they can continue with AMD since its cheaper than Nvidia.

Re: PS5's High Price Becoming a Serious Headache for Publishers

CielloArc

"PS5 was earmarked as the main platform for Wilds [...]"

Funny how people can say the most BS lie without even thinking.
Wilds has a lot of performance problems, problems that you REFUSE to fix, people won't buy your game until its fixed.

It's easy Capcom, fix your stuff or take the L and leave.

Re: Metal Gear Solid Delta's Dismal PS5 Pro Support Could Use a Rethink

CielloArc

@Neither_scene
What if I told you its a little bit of both?
A game made on UE5 without features like Lumen and Nanite should work fine, but most devs won't do that because using Lumen and Nanite saves them time and work, or because the studio lacks tech artists.

Lumen and Nanite aren't fit for games, not without a lot of tweaking, but for movies and animations they work fine.

Re: Sony Made a Massive Mistake with Movie Sensation K-Pop Demon Hunters

CielloArc

Not surprised, this is Sony Pictures we are talking about, as long as they breathe they will screw up.

Remember Morbius? Remember how Sony Pictures had to yank the movies from theathers because it was just that bad? Remember the amount of memes we made about the movie?

Well, what most people don't remember is some execs saw the memes and thought we liked the movie, so they spend a couple more millions to put the movie back on theathers, a move that made the movie flop even harder.

I swear, seems like the main requirement to be hired by Sony Pictures is to be rejected by WB for being too incompetent even by WB standards.

Re: Monster Hunter Wilds Patch 1.021 Out Now, Adds New Endgame Grind, Weapon Buffs, More

CielloArc

@TruestoryYep A little bit of both.
RE Engine was made with closed area games in mind, it got patched to handle open area games, and it did fine. But open area games and open world games are two different things and require some technical considerations.

The opposite of RE Engine would be Decima, it was made for open world games and it got two titles that weren't open world, one was the debut title for the engine, Killzone Shadow Fall, the other was Until Dawn. KZ was a hit and the other a miss when it came to performance.

Re: EA Refuses to Fund the Dragon Age Remasters You Crave

CielloArc

Well, they put out ME Legenday Edition and Dead Space 2023 and while ME did well Dead Space didn't, it missed the sales target by a lot apparently.
So yeah, I can kinda guess why EA doesn't want to fund a new remaster/remake.

On the other hand, Bioware isn't doing anything now other than ME4, right? They should have the tools and people to do a DA Legenday Edition.

Re: Rumour: Sony to Put More First-Party PS5 Games on Xbox

CielloArc

From my humble perspective, unless its a live service game I don't think we'll be seeing anything first-party on Xbox, be it old or new.
It makes no sense, you will probably waste money and time developing a port that won't pay itself back.

Third party games published by Sony on the other hand? They might do it because usually developers build for multiple platforms and try to pitch the idea to those platform holders.

Re: Brazilian Gamers Infuriated by Sudden PS5 Price Hikes

CielloArc

@CutchuSlow
A decent modern PC to play something like 2024/2025 titles would cost something between 3-5x the minimum monthly wage there.

Games on Steam are cheaper because, as far I understand, they use a loophole on their tax code that specify PC Software is exempt of some taxes and PC games are a type of PC Software. The same tax exemption doesn't apply to videogames, both software and hardware.
Also it appears they are subject of more taxes because, again as far I understand, the word "gaming" there is also related to gambling and gambling has some heavy laws over there.

The more I read the more it seems this is more of a problem that could be solved with clear laws than an economic one, not that the economy there is solid or reliable anyways.

Re: Brazilian Gamers Infuriated by Sudden PS5 Price Hikes

CielloArc

@KundaliniRising333
My brother, they have been eating that loss for the last 3~5 years.
USD/BRL is hovering around the 5.60 but it can go as high as 6.20

Sony was operating with a 5.20 to 5.80 margin, which means PS5 games MSRP in Brazil were overall cheaper 15 to 20% cheaper than their counterpart on United States