Comments 878

Re: Assassin's Creed Boss Says Series Is Inherently Diverse, Just Like History

CielloArc

@Korgon
What is the first thing that comes in your mind when I say there will be an Assassin's Creed in, let's say, China, who do you expect to be the main character? What is the setting, time period and so on? Sure as hell it ain't George Washington with a steel chair fighting a cabal of space lizards in the 24th century with Shenzhen, China as the main hub map.

People had expectations when it came to an Assassin's Creed situated in medieval Japan, the bar wasn't high and doing the bare minimum would guarantee sales, Ubisoft just chose to ignore that and the rest is history as they say.

Also Naoe is so much of a main character she is barely featured or mentioned on promotional materials.

Re: Assassin's Creed Boss Says Series Is Inherently Diverse, Just Like History

CielloArc

@Korgon
I mean, expectations were betrayed, you can't expect people to use reason when that happens.

And you definetly can't expect people to use reason when Ubisoft keeps fighting against the consumer instead of going full PR mode like:
"Okay, we knew what you were expecting and we know we screwed this up not only from a development standpoint but from a marketing standpoint as well. We'll try to make and deliver a new AC game in Japan that will live up to your expectations in the near future but please at least try to give this game a chance and try to give us a chance to fix this"

Re: Assassin's Creed Boss Says Series Is Inherently Diverse, Just Like History

CielloArc

You know what isn't inherently diverse in the gaming industry Ubisoft? Money income since it all comes from making games people expect you to make.

Shadows just isn't that, no matter how much you try to butter up that isn't the game players were expecting nor it is the game players want to play. You either scrap that game and go back to the drawing board or you release it and watch it flop, pre-orders were way bellow expectations already.

Re: Concord Cost Sony Over $200 Million, And Didn't Make a Single Cent

CielloArc

I'd risk to say Concord was more expensive than Spidey 2, because most of Spidey 2 costs were licensing related stuff on top of development costs.

Concord on the other hand? Just pure development costs, no licensing or other stuff like that.
This was one bad investment given that they can't even salvage the game in any shape or form nor they can transfer any employee who worked in this game to other PS Studio because their work isn't up to standard.

Re: Xbox Fans Really Want a Port of PS5, PC Hit Helldivers 2

CielloArc

@__jamiie
Here, let me tell you something:
Out of the three manufacturers only one is on the way out of this industry, the same one that isn't doing what the other two are and is failing month after month to reach sales milestones for each product they own, be it console or subscription service.

Microsoft wants their titles to be multiplat? Their call, but they don't have the right to tell others to do the same, especially when it has been proven that the strategy the others are using, the same strategy that has been around since the inception of this industry, has been working well enough for them to outsell MS on a 2:1 basis monthly.

So yeah, MS chose the hill it wants to die, let it die there alone.

Re: Heresy as Space Marine 2 Community Questions Saber's 'Bullsh*t Nerfs', Drops Review Bombs

CielloArc

@PuppetMaster
Yeah, but fighting games are PVP games, you need to balance stuff and nerf things that get abused because other players will feel cheated otherwise.

This is a PVE game, instead of nerfing an overpowered weapon you can ask your fanbase why they don't pick X/Y/Z weapon instead. I think Halo or CoD had a similar problem with a sniper weapon couple of years ago, turns out that damage wasn't the only problem, the whole feel of said weapon was underwhelming, the company fixed some animations and sfx and that sniper became a meta weapon.

Re: Heresy as Space Marine 2 Community Questions Saber's 'Bullsh*t Nerfs', Drops Review Bombs

CielloArc

@PuppetMaster
No because fighting games are multiplayer games, you need to balance those constantly.

When it comes to PVE games, nerfing is always the wrong answer. If things aren't playing the way you envisioned then you need to either tweak the setting to steer the game towards the ideal gameplay without touching the things your fanbase loves or you need to embrace the new powerfantasy the players found and go ham on it.

Re: As Dragon Ball: Sparking! Zero Explodes, Bandai Namco Is Reportedly Cutting Staff and Projects

CielloArc

Honestly I doubt this report is true mainly because it doesn't make sense from what we've know from Bamco.

Most projects aren't directly handled by Bandai but rather by other developers. Naruto is mostly handled by CyberConnect2, One Piece is handled by a myriad of studios, DB is handled by Dimps/Spike Chunsoft and so on.

Bandai is mostly a publisher, the only few devs they have work with outsourcing from other studios such as Nintendo.

Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox

CielloArc

@tpepper1985
As someone who had both Extra and Switch Online subscriptions I will say that the changes they did to my consumer habits was bare miminum.

Unlike GamePass both lack the D1 appeal and such only older games, and on Switch's case take that literally, are available for download.

But all in all I don't think GamePass or the smaller playerbase is the reason devs are skipping Xbox, as a dev the only thing that stops me from using a product is the lack of support and Microsoft has been kinda lacking that lately.

Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox

CielloArc

If you have to ask then its another reason for a dev to avoid you, because it means you cannot see any problem with the business model you have.

Anyways, from what I've gathered from some developers it mainly boils down to "Its a hassle". Its like developing for Mac, too many checkbox to check and too little return.