Releasing this game on a platform that hates this type of game and has been very vocal specially about Death Stranding does not sound like a good move, but let's see how it pays off.
@Korgon What is the first thing that comes in your mind when I say there will be an Assassin's Creed in, let's say, China, who do you expect to be the main character? What is the setting, time period and so on? Sure as hell it ain't George Washington with a steel chair fighting a cabal of space lizards in the 24th century with Shenzhen, China as the main hub map.
People had expectations when it came to an Assassin's Creed situated in medieval Japan, the bar wasn't high and doing the bare minimum would guarantee sales, Ubisoft just chose to ignore that and the rest is history as they say.
Also Naoe is so much of a main character she is barely featured or mentioned on promotional materials.
@Korgon I mean, expectations were betrayed, you can't expect people to use reason when that happens.
And you definetly can't expect people to use reason when Ubisoft keeps fighting against the consumer instead of going full PR mode like: "Okay, we knew what you were expecting and we know we screwed this up not only from a development standpoint but from a marketing standpoint as well. We'll try to make and deliver a new AC game in Japan that will live up to your expectations in the near future but please at least try to give this game a chance and try to give us a chance to fix this"
@AzamisRightEye Sure, that's why they haven't delayed the game, stopped the pre-orders and refunded the season pass, right?
Face it champ, the backlash was huge. And the bar for an AC in Japan wasn't even that high, in fact it was a literal cake recipe and Ubisoft still manage to screw up somehow.
You know what isn't inherently diverse in the gaming industry Ubisoft? Money income since it all comes from making games people expect you to make.
Shadows just isn't that, no matter how much you try to butter up that isn't the game players were expecting nor it is the game players want to play. You either scrap that game and go back to the drawing board or you release it and watch it flop, pre-orders were way bellow expectations already.
Monster Hunter Wilds beta is almost hitting the 500k milestone on Steam and I haven't seen any news about it. Almost 500k concurrent people on a single platform, and its only the beta test.
The only way I can see this working is by reworking the entire game, because no amount of polish will save something the public already sees as a turd, can't pull a CP2077/NMS with this one.
I'd risk to say Concord was more expensive than Spidey 2, because most of Spidey 2 costs were licensing related stuff on top of development costs.
Concord on the other hand? Just pure development costs, no licensing or other stuff like that. This was one bad investment given that they can't even salvage the game in any shape or form nor they can transfer any employee who worked in this game to other PS Studio because their work isn't up to standard.
@__jamiie Here, let me tell you something: Out of the three manufacturers only one is on the way out of this industry, the same one that isn't doing what the other two are and is failing month after month to reach sales milestones for each product they own, be it console or subscription service.
Microsoft wants their titles to be multiplat? Their call, but they don't have the right to tell others to do the same, especially when it has been proven that the strategy the others are using, the same strategy that has been around since the inception of this industry, has been working well enough for them to outsell MS on a 2:1 basis monthly.
So yeah, MS chose the hill it wants to die, let it die there alone.
I wish PS Stars was only unstable earlier this year, it has been unstable this entire year.
Also, it is probably a bug, I had a similar one earlier this month where only the $5 option was available for me, I couldn't redeem points related to monthly games either.
This means the development cost of the DLC wasn't worth time.
Well that and probably the main team responsible for Spidey is focused on Wolverine right now, given that we got few updates to Spidey two after it released.
@PuppetMaster Yeah, but fighting games are PVP games, you need to balance stuff and nerf things that get abused because other players will feel cheated otherwise.
This is a PVE game, instead of nerfing an overpowered weapon you can ask your fanbase why they don't pick X/Y/Z weapon instead. I think Halo or CoD had a similar problem with a sniper weapon couple of years ago, turns out that damage wasn't the only problem, the whole feel of said weapon was underwhelming, the company fixed some animations and sfx and that sniper became a meta weapon.
@PuppetMaster No because fighting games are multiplayer games, you need to balance those constantly.
When it comes to PVE games, nerfing is always the wrong answer. If things aren't playing the way you envisioned then you need to either tweak the setting to steer the game towards the ideal gameplay without touching the things your fanbase loves or you need to embrace the new powerfantasy the players found and go ham on it.
Honestly I doubt this report is true mainly because it doesn't make sense from what we've know from Bamco.
Most projects aren't directly handled by Bandai but rather by other developers. Naruto is mostly handled by CyberConnect2, One Piece is handled by a myriad of studios, DB is handled by Dimps/Spike Chunsoft and so on.
Bandai is mostly a publisher, the only few devs they have work with outsourcing from other studios such as Nintendo.
@get2sammyb Knowing how Capcom does marketing, as we get closer to MonHun Wilds release they'll probably start announcing their next big game for Q2/Q3, which will probably be a new Resident Evil.
The question is whether or not it will be RE9 or another RE project they have been cooking.
@Shad361 tbh It makes more sense for people to think it is an exclusive, Atlus rarely releases multiplat and I think I can count on one hand the amount of new games they did over the last 20 years that weren't exclusives.
@tpepper1985 As someone who had both Extra and Switch Online subscriptions I will say that the changes they did to my consumer habits was bare miminum.
Unlike GamePass both lack the D1 appeal and such only older games, and on Switch's case take that literally, are available for download.
But all in all I don't think GamePass or the smaller playerbase is the reason devs are skipping Xbox, as a dev the only thing that stops me from using a product is the lack of support and Microsoft has been kinda lacking that lately.
If you have to ask then its another reason for a dev to avoid you, because it means you cannot see any problem with the business model you have.
Anyways, from what I've gathered from some developers it mainly boils down to "Its a hassle". Its like developing for Mac, too many checkbox to check and too little return.
Comments 878
Re: Stellar Blade a 'Gigantic Leap' on PS5 Pro, PSSR Better Than Native 4K Option
Stellar Blade would be one very good reason to buy PS5 Pro tbh
Also, @get2sammyb any chances of seeing anything PS5 Pro + Space Marines 2 today? Kinda wanna see how it performs.
Re: SEGA Is Delisting a Bunch of Retro Games, And It's Got Fans Thinking
I think trademark of some titles probably expired and since you can't remove the titles individually you need to take down the entire compilation.
Re: Take-Two Has Sold Its Private Division Subsidiary to an Unnamed Buyer
They sold it to me, I was using a wig and fake mustache.
Re: Death Stranding Gets a Surprise Xbox Series X|S Port, Out Now
Releasing this game on a platform that hates this type of game and has been very vocal specially about Death Stranding does not sound like a good move, but let's see how it pays off.
Re: Assassin's Creed Shadows Lays the Foundation for a New Modern-Day Narrative
Heard this one before when Origins released, I did not like Layla story, not one bit.
Re: Assassin's Creed Boss Says Series Is Inherently Diverse, Just Like History
@Korgon
What is the first thing that comes in your mind when I say there will be an Assassin's Creed in, let's say, China, who do you expect to be the main character? What is the setting, time period and so on? Sure as hell it ain't George Washington with a steel chair fighting a cabal of space lizards in the 24th century with Shenzhen, China as the main hub map.
People had expectations when it came to an Assassin's Creed situated in medieval Japan, the bar wasn't high and doing the bare minimum would guarantee sales, Ubisoft just chose to ignore that and the rest is history as they say.
Also Naoe is so much of a main character she is barely featured or mentioned on promotional materials.
Re: Assassin's Creed Boss Says Series Is Inherently Diverse, Just Like History
@Korgon
I mean, expectations were betrayed, you can't expect people to use reason when that happens.
And you definetly can't expect people to use reason when Ubisoft keeps fighting against the consumer instead of going full PR mode like:
"Okay, we knew what you were expecting and we know we screwed this up not only from a development standpoint but from a marketing standpoint as well. We'll try to make and deliver a new AC game in Japan that will live up to your expectations in the near future but please at least try to give this game a chance and try to give us a chance to fix this"
Re: Assassin's Creed Boss Says Series Is Inherently Diverse, Just Like History
@AzamisRightEye
Sure, that's why they haven't delayed the game, stopped the pre-orders and refunded the season pass, right?
Face it champ, the backlash was huge.
And the bar for an AC in Japan wasn't even that high, in fact it was a literal cake recipe and Ubisoft still manage to screw up somehow.
Re: Assassin's Creed Boss Says Series Is Inherently Diverse, Just Like History
You know what isn't inherently diverse in the gaming industry Ubisoft? Money income since it all comes from making games people expect you to make.
Shadows just isn't that, no matter how much you try to butter up that isn't the game players were expecting nor it is the game players want to play. You either scrap that game and go back to the drawing board or you release it and watch it flop, pre-orders were way bellow expectations already.
Re: Dragon Age: The Veilguard Comes Out Swinging, Already EA's Biggest Single Player Game on Steam
Uh, why does this news deserve a headline at all?
Monster Hunter Wilds beta is almost hitting the 500k milestone on Steam and I haven't seen any news about it.
Almost 500k concurrent people on a single platform, and its only the beta test.
Re: Sony Adopting 'Show Don't Tell' Strategy with PS5
"Show don't tell" is fine as long you have something to show.
Which hasn't been the case in a while now
Re: Ubisoft Confident Assassin's Creed Shadows Will Make February Launch
Nah, it will get buried by Yakuza + MonHun combo.
The only way I can see this working is by reworking the entire game, because no amount of polish will save something the public already sees as a turd, can't pull a CP2077/NMS with this one.
Re: Concord Cost Sony Over $200 Million, And Didn't Make a Single Cent
I'd risk to say Concord was more expensive than Spidey 2, because most of Spidey 2 costs were licensing related stuff on top of development costs.
Concord on the other hand? Just pure development costs, no licensing or other stuff like that.
This was one bad investment given that they can't even salvage the game in any shape or form nor they can transfer any employee who worked in this game to other PS Studio because their work isn't up to standard.
Re: Sony Shuts PS Studio Neon Koi without Ever Releasing a Game
Whatever they were making, sure wasn't worth the effort of keeping them around.
Re: PS5, PC Flop Concord Never Returning, Studio Closed Down
C'mon Sony, still have time to fire whoever is developing Fairgame$.
Re: Xbox Fans Really Want a Port of PS5, PC Hit Helldivers 2
@__jamiie
Here, let me tell you something:
Out of the three manufacturers only one is on the way out of this industry, the same one that isn't doing what the other two are and is failing month after month to reach sales milestones for each product they own, be it console or subscription service.
Microsoft wants their titles to be multiplat? Their call, but they don't have the right to tell others to do the same, especially when it has been proven that the strategy the others are using, the same strategy that has been around since the inception of this industry, has been working well enough for them to outsell MS on a 2:1 basis monthly.
So yeah, MS chose the hill it wants to die, let it die there alone.
Re: Gotta Sell Fast! Sonic X Shadow Generations Has Already Surpassed 1 Million Copies Sold
Congrats to SEGA and Sonic Team for delivering another banger game.
Also, Square called, they said those numbers are underwhelming.
Re: Xbox Fans Really Want a Port of PS5, PC Hit Helldivers 2
Nah, let Xbox die alone in that hill.
Re: Random: Killzone Superfans Want to License the IP from Sony
That could work, licensing is a way for companies like Sony to release old IPs as an AA product.
Re: PS5, PS4 Fans Are Worried Cash Rewards Have Been Removed from PS Stars
I wish PS Stars was only unstable earlier this year, it has been unstable this entire year.
Also, it is probably a bug, I had a similar one earlier this month where only the $5 option was available for me, I couldn't redeem points related to monthly games either.
Re: Double Dragon Revive Is a PS5, PS4 Brawler Bursting with PS2 Energy
Not to hate on the game or anything, but it does look generic if compared to Double Dragon Gaiden.
Re: Stellar Blade's Latest Update Preps for PS5 Pro Enhancement
Well, another one to check once I get Pro next year.
Will have to get a TV first though, a Pro without a compatible screen seems like wasted money.
Re: Like It or Not, This Is Why PS5 Pro Doesn't Have a Disc Drive
Well that and apparently sourcing BD drives became a chore.
Even Phil Spencer was complaining about it couple of months ago.
I wonder if the future of physical media is going back to cartdriges again, since optical is no more but we have flash memory to spare.
Re: Spider-Man 2 Won't Receive Any PS5 Story DLC
This means the development cost of the DLC wasn't worth time.
Well that and probably the main team responsible for Spidey is focused on Wolverine right now, given that we got few updates to Spidey two after it released.
Re: Heresy as Space Marine 2 Community Questions Saber's 'Bullsh*t Nerfs', Drops Review Bombs
@PuppetMaster
Yeah, but fighting games are PVP games, you need to balance stuff and nerf things that get abused because other players will feel cheated otherwise.
This is a PVE game, instead of nerfing an overpowered weapon you can ask your fanbase why they don't pick X/Y/Z weapon instead. I think Halo or CoD had a similar problem with a sniper weapon couple of years ago, turns out that damage wasn't the only problem, the whole feel of said weapon was underwhelming, the company fixed some animations and sfx and that sniper became a meta weapon.
Re: Heresy as Space Marine 2 Community Questions Saber's 'Bullsh*t Nerfs', Drops Review Bombs
@PuppetMaster
No because fighting games are multiplayer games, you need to balance those constantly.
When it comes to PVE games, nerfing is always the wrong answer. If things aren't playing the way you envisioned then you need to either tweak the setting to steer the game towards the ideal gameplay without touching the things your fanbase loves or you need to embrace the new powerfantasy the players found and go ham on it.
Re: Ex-PlayStation Exec Shawn Layden Says There's Been a 'Collapse' in Gaming Creativity
Funny that those questions he said only get asked if you're working on a live service game, or a game with a live service component.
Re: Beloved Co-Op Platformer It Takes Two Has Sold a Whopping 20 Million Copies
Insert joke about Square saying this is a underwhelming number
Anyways, It Takes Two is a damn good game and I'm happy it reached the 20M milestone.
Re: Space Marine 2 Rallies 4.5 Million Players, Content Updates Inbound
4.5M is no joke, but according to Square the game did not perform well
Jokes aside, congrats to Saber and Focus Interactive for reaching that milestone.
Re: Sublime PS5, PC Remake Silent Hill 2 Tops One Million Sales
Imagine if this was a Square game... "Yeah, the game underperformed"
Congrats to Konami and Bloober Team for reaching that milestone.
Re: As Dragon Ball: Sparking! Zero Explodes, Bandai Namco Is Reportedly Cutting Staff and Projects
Honestly I doubt this report is true mainly because it doesn't make sense from what we've know from Bamco.
Most projects aren't directly handled by Bandai but rather by other developers. Naruto is mostly handled by CyberConnect2, One Piece is handled by a myriad of studios, DB is handled by Dimps/Spike Chunsoft and so on.
Bandai is mostly a publisher, the only few devs they have work with outsourcing from other studios such as Nintendo.
Re: Dragon Ball: Sparking! Zero Goes Nuclear, Sells Over 3 Million Copies in First 24 Hours
Mandatory "If this was Square they would say the game sold bellow expectations" post.
Other than that, congrats to Spike Chunsoft and Bandai Namco for reaching that milestone.
Re: Expect Plenty of PS5, PS4 News At Xbox's Partner Preview This Week
"Plenty of world premieres"
Mostly indie titles, the juicy stuff will be shown at Game Awards.
Re: Metacritic's Resident Evil 9 Page Has Fans Hoping for Imminent Reveal
@get2sammyb
Knowing how Capcom does marketing, as we get closer to MonHun Wilds release they'll probably start announcing their next big game for Q2/Q3, which will probably be a new Resident Evil.
The question is whether or not it will be RE9 or another RE project they have been cooking.
Re: PS5 May Soon Be Unchallenged by Xbox in Some Regions
I'm not surprised, also it will change little since Sony has been basically unchallenged for at least a generation.
Re: Concord Devs Tinker with PC Files, Spurring Free-to-Play Speculation
Cool and all, but this doesn't fix the other problems this game has, such as a boring gameplay loop and lack of interesting character designs.
It NEEDS a total overhaul on top of being F2P.
Re: Metaphor: ReFantazio Immediately Tops 1 Million Sales at Launch
Square would say it failed to meet expectations.
Anyways, congrats to Atlus.
Re: Genshin Impact's Big New PS5, PS4 Story Has Been Downgraded in English
Downgraded? You mean upgraded right?
Re: Silent Hill 2 PS5 Update Removes Italian Language Intro Spoilers
Spoilers for a remake of a 20 year old game? I think people are at least 20 years late if they want to avoid that.
Re: PS5 Fans Believe Halo Could Make Its PlayStation Debut
Wait, so, Microsoft, you have idTech7 and still went with UE5?
Are you high or dumb?
Re: Atlus Fans Don't Think Xbox's Marketing Is Doing Metaphor: ReFantazio Justice
@Shad361
tbh It makes more sense for people to think it is an exclusive, Atlus rarely releases multiplat and I think I can count on one hand the amount of new games they did over the last 20 years that weren't exclusives.
Re: Atlus Fans Don't Think Xbox's Marketing Is Doing Metaphor: ReFantazio Justice
I wouldn't say it was a bad move, because at the end of the day exclusivity and marketing deals exist to make releasing a game possible.
But it is a move that probably will not pay out.
Re: Big Star Wars Outlaws PS5 Update Takes Aim at Stealth, Performance
Nah, "only fire when I tell you to fire."
Re: Until Dawn PS5 Remake's New Ending Leaked, May Hint at Possible Sequel
@trev666
Nice, it was one of my biggest gripes with the OG version.
Re: Until Dawn PS5 Remake's New Ending Leaked, May Hint at Possible Sequel
Didn't read the news but well, it is a reason to buy Until Dawn Remake.
Honestly I'm curious to see how well it runs first, because the OG wasn't the best game when it comes to performance.
Re: Epic Games Boss Says Firm Now 'Financially Sound', Following the Firing of Over 800 Staff
The same old problem of overhiring that keeps biting companies back one way or another.
Re: Crickets as Suicide Squad Endures Another Muted Launch
The plan is simple: we kill the Batman...
Wait, we did that already?!
Then idk, crash this plane with no survivors I guess.
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
@tpepper1985
As someone who had both Extra and Switch Online subscriptions I will say that the changes they did to my consumer habits was bare miminum.
Unlike GamePass both lack the D1 appeal and such only older games, and on Switch's case take that literally, are available for download.
But all in all I don't think GamePass or the smaller playerbase is the reason devs are skipping Xbox, as a dev the only thing that stops me from using a product is the lack of support and Microsoft has been kinda lacking that lately.
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
If you have to ask then its another reason for a dev to avoid you, because it means you cannot see any problem with the business model you have.
Anyways, from what I've gathered from some developers it mainly boils down to "Its a hassle". Its like developing for Mac, too many checkbox to check and too little return.
Re: October 2024's PS Plus Essential PS5, PS4 Games Are Available to Download Now
Solid choices for this month, not gonna lie.
I just wish PS Stars was working properly so it could register my rewards from playing those games.