I'd risk to say Concord was more expensive than Spidey 2, because most of Spidey 2 costs were licensing related stuff on top of development costs.
Concord on the other hand? Just pure development costs, no licensing or other stuff like that. This was one bad investment given that they can't even salvage the game in any shape or form nor they can transfer any employee who worked in this game to other PS Studio because their work isn't up to standard.
@__jamiie Here, let me tell you something: Out of the three manufacturers only one is on the way out of this industry, the same one that isn't doing what the other two are and is failing month after month to reach sales milestones for each product they own, be it console or subscription service.
Microsoft wants their titles to be multiplat? Their call, but they don't have the right to tell others to do the same, especially when it has been proven that the strategy the others are using, the same strategy that has been around since the inception of this industry, has been working well enough for them to outsell MS on a 2:1 basis monthly.
So yeah, MS chose the hill it wants to die, let it die there alone.
I wish PS Stars was only unstable earlier this year, it has been unstable this entire year.
Also, it is probably a bug, I had a similar one earlier this month where only the $5 option was available for me, I couldn't redeem points related to monthly games either.
This means the development cost of the DLC wasn't worth time.
Well that and probably the main team responsible for Spidey is focused on Wolverine right now, given that we got few updates to Spidey two after it released.
@PuppetMaster Yeah, but fighting games are PVP games, you need to balance stuff and nerf things that get abused because other players will feel cheated otherwise.
This is a PVE game, instead of nerfing an overpowered weapon you can ask your fanbase why they don't pick X/Y/Z weapon instead. I think Halo or CoD had a similar problem with a sniper weapon couple of years ago, turns out that damage wasn't the only problem, the whole feel of said weapon was underwhelming, the company fixed some animations and sfx and that sniper became a meta weapon.
@PuppetMaster No because fighting games are multiplayer games, you need to balance those constantly.
When it comes to PVE games, nerfing is always the wrong answer. If things aren't playing the way you envisioned then you need to either tweak the setting to steer the game towards the ideal gameplay without touching the things your fanbase loves or you need to embrace the new powerfantasy the players found and go ham on it.
Honestly I doubt this report is true mainly because it doesn't make sense from what we've know from Bamco.
Most projects aren't directly handled by Bandai but rather by other developers. Naruto is mostly handled by CyberConnect2, One Piece is handled by a myriad of studios, DB is handled by Dimps/Spike Chunsoft and so on.
Bandai is mostly a publisher, the only few devs they have work with outsourcing from other studios such as Nintendo.
@get2sammyb Knowing how Capcom does marketing, as we get closer to MonHun Wilds release they'll probably start announcing their next big game for Q2/Q3, which will probably be a new Resident Evil.
The question is whether or not it will be RE9 or another RE project they have been cooking.
@Shad361 tbh It makes more sense for people to think it is an exclusive, Atlus rarely releases multiplat and I think I can count on one hand the amount of new games they did over the last 20 years that weren't exclusives.
@tpepper1985 As someone who had both Extra and Switch Online subscriptions I will say that the changes they did to my consumer habits was bare miminum.
Unlike GamePass both lack the D1 appeal and such only older games, and on Switch's case take that literally, are available for download.
But all in all I don't think GamePass or the smaller playerbase is the reason devs are skipping Xbox, as a dev the only thing that stops me from using a product is the lack of support and Microsoft has been kinda lacking that lately.
If you have to ask then its another reason for a dev to avoid you, because it means you cannot see any problem with the business model you have.
Anyways, from what I've gathered from some developers it mainly boils down to "Its a hassle". Its like developing for Mac, too many checkbox to check and too little return.
Given that Star Wars Outlaws sold just 1M copies according to some portals, I can see why Shadows got delayed.
Will they fix anything? No, Ubisoft will just wait till the dust settles down. Honestly I would just scratch the whole thing and get a tax discount, worked for Warner and the Batgirl movie.
Because it pulls from the latest "Official News" feed, and most games don't have those and some games official news may be from earlier this year or even older.
Look at BG3 and CP2077 for example, both background images and text flavor pulls from the patch notes, meanwhile Astro Bot which is a recent game with no news feed just show the standard text flavor and background image.
I haven't seen any ads, but this news feed is annoying.
EDIT: Yeah, seems like a UI problem, some games are affected but not every game, mainly the ones that publish patch notes and videos.
Kinda reminds me of an article where people said that bringing Sora to Smash was quite the task not because of Disney, who is fine with almost anything as long you pay the licensing fee, but rather because of Square, since each IP they own is managed differently and people from FF team like to make things difficult.
Main reason why you get a 2B cameo on some random game every full moon is because Yoko Taro's team manages the IP and they are pretty easy to get in touch.
Comments 766
Re: Concord Cost Sony Over $200 Million, And Didn't Make a Single Cent
I'd risk to say Concord was more expensive than Spidey 2, because most of Spidey 2 costs were licensing related stuff on top of development costs.
Concord on the other hand? Just pure development costs, no licensing or other stuff like that.
This was one bad investment given that they can't even salvage the game in any shape or form nor they can transfer any employee who worked in this game to other PS Studio because their work isn't up to standard.
Re: Sony Shuts PS Studio Neon Koi without Ever Releasing a Game
Whatever they were making, sure wasn't worth the effort of keeping them around.
Re: PS5, PC Flop Concord Never Returning, Studio Closed Down
C'mon Sony, still have time to fire whoever is developing Fairgame$.
Re: Xbox Fans Really Want a Port of PS5, PC Hit Helldivers 2
@__jamiie
Here, let me tell you something:
Out of the three manufacturers only one is on the way out of this industry, the same one that isn't doing what the other two are and is failing month after month to reach sales milestones for each product they own, be it console or subscription service.
Microsoft wants their titles to be multiplat? Their call, but they don't have the right to tell others to do the same, especially when it has been proven that the strategy the others are using, the same strategy that has been around since the inception of this industry, has been working well enough for them to outsell MS on a 2:1 basis monthly.
So yeah, MS chose the hill it wants to die, let it die there alone.
Re: Gotta Sell Fast! Sonic X Shadow Generations Has Already Surpassed 1 Million Copies Sold
Congrats to SEGA and Sonic Team for delivering another banger game.
Also, Square called, they said those numbers are underwhelming.
Re: Xbox Fans Really Want a Port of PS5, PC Hit Helldivers 2
Nah, let Xbox die alone in that hill.
Re: Random: Killzone Superfans Want to License the IP from Sony
That could work, licensing is a way for companies like Sony to release old IPs as an AA product.
Re: PS5, PS4 Fans Are Worried Cash Rewards Have Been Removed from PS Stars
I wish PS Stars was only unstable earlier this year, it has been unstable this entire year.
Also, it is probably a bug, I had a similar one earlier this month where only the $5 option was available for me, I couldn't redeem points related to monthly games either.
Re: Double Dragon Revive Is a PS5, PS4 Brawler Bursting with PS2 Energy
Not to hate on the game or anything, but it does look generic if compared to Double Dragon Gaiden.
Re: Stellar Blade's Latest Update Preps for PS5 Pro Enhancement
Well, another one to check once I get Pro next year.
Will have to get a TV first though, a Pro without a compatible screen seems like wasted money.
Re: Like It or Not, This Is Why PS5 Pro Doesn't Have a Disc Drive
Well that and apparently sourcing BD drives became a chore.
Even Phil Spencer was complaining about it couple of months ago.
I wonder if the future of physical media is going back to cartdriges again, since optical is no more but we have flash memory to spare.
Re: Spider-Man 2 Won't Receive Any PS5 Story DLC
This means the development cost of the DLC wasn't worth time.
Well that and probably the main team responsible for Spidey is focused on Wolverine right now, given that we got few updates to Spidey two after it released.
Re: Heresy as Space Marine 2 Community Questions Saber's 'Bullsh*t Nerfs', Drops Review Bombs
@PuppetMaster
Yeah, but fighting games are PVP games, you need to balance stuff and nerf things that get abused because other players will feel cheated otherwise.
This is a PVE game, instead of nerfing an overpowered weapon you can ask your fanbase why they don't pick X/Y/Z weapon instead. I think Halo or CoD had a similar problem with a sniper weapon couple of years ago, turns out that damage wasn't the only problem, the whole feel of said weapon was underwhelming, the company fixed some animations and sfx and that sniper became a meta weapon.
Re: Heresy as Space Marine 2 Community Questions Saber's 'Bullsh*t Nerfs', Drops Review Bombs
@PuppetMaster
No because fighting games are multiplayer games, you need to balance those constantly.
When it comes to PVE games, nerfing is always the wrong answer. If things aren't playing the way you envisioned then you need to either tweak the setting to steer the game towards the ideal gameplay without touching the things your fanbase loves or you need to embrace the new powerfantasy the players found and go ham on it.
Re: Ex-PlayStation Exec Shawn Layden Says There's Been a 'Collapse' in Gaming Creativity
Funny that those questions he said only get asked if you're working on a live service game, or a game with a live service component.
Re: Beloved Co-Op Platformer It Takes Two Has Sold a Whopping 20 Million Copies
Insert joke about Square saying this is a underwhelming number
Anyways, It Takes Two is a damn good game and I'm happy it reached the 20M milestone.
Re: Space Marine 2 Rallies 4.5 Million Players, Content Updates Inbound
4.5M is no joke, but according to Square the game did not perform well
Jokes aside, congrats to Saber and Focus Interactive for reaching that milestone.
Re: Sublime PS5, PC Remake Silent Hill 2 Tops One Million Sales
Imagine if this was a Square game... "Yeah, the game underperformed"
Congrats to Konami and Bloober Team for reaching that milestone.
Re: As Dragon Ball: Sparking! Zero Explodes, Bandai Namco Is Reportedly Cutting Staff and Projects
Honestly I doubt this report is true mainly because it doesn't make sense from what we've know from Bamco.
Most projects aren't directly handled by Bandai but rather by other developers. Naruto is mostly handled by CyberConnect2, One Piece is handled by a myriad of studios, DB is handled by Dimps/Spike Chunsoft and so on.
Bandai is mostly a publisher, the only few devs they have work with outsourcing from other studios such as Nintendo.
Re: Dragon Ball: Sparking! Zero Goes Nuclear, Sells Over 3 Million Copies in First 24 Hours
Mandatory "If this was Square they would say the game sold bellow expectations" post.
Other than that, congrats to Spike Chunsoft and Bandai Namco for reaching that milestone.
Re: Expect Plenty of PS5, PS4 News At Xbox's Partner Preview This Week
"Plenty of world premieres"
Mostly indie titles, the juicy stuff will be shown at Game Awards.
Re: Metacritic's Resident Evil 9 Page Has Fans Hoping for Imminent Reveal
@get2sammyb
Knowing how Capcom does marketing, as we get closer to MonHun Wilds release they'll probably start announcing their next big game for Q2/Q3, which will probably be a new Resident Evil.
The question is whether or not it will be RE9 or another RE project they have been cooking.
Re: PS5 May Soon Be Unchallenged by Xbox in Some Regions
I'm not surprised, also it will change little since Sony has been basically unchallenged for at least a generation.
Re: Concord Devs Tinker with PC Files, Spurring Free-to-Play Speculation
Cool and all, but this doesn't fix the other problems this game has, such as a boring gameplay loop and lack of interesting character designs.
It NEEDS a total overhaul on top of being F2P.
Re: Metaphor: ReFantazio Immediately Tops 1 Million Sales at Launch
Square would say it failed to meet expectations.
Anyways, congrats to Atlus.
Re: Genshin Impact's Big New PS5, PS4 Story Has Been Downgraded in English
Downgraded? You mean upgraded right?
Re: Silent Hill 2 PS5 Update Removes Italian Language Intro Spoilers
Spoilers for a remake of a 20 year old game? I think people are at least 20 years late if they want to avoid that.
Re: PS5 Fans Believe Halo Could Make Its PlayStation Debut
Wait, so, Microsoft, you have idTech7 and still went with UE5?
Are you high or dumb?
Re: Atlus Fans Don't Think Xbox's Marketing Is Doing Metaphor: ReFantazio Justice
@Shad361
tbh It makes more sense for people to think it is an exclusive, Atlus rarely releases multiplat and I think I can count on one hand the amount of new games they did over the last 20 years that weren't exclusives.
Re: Atlus Fans Don't Think Xbox's Marketing Is Doing Metaphor: ReFantazio Justice
I wouldn't say it was a bad move, because at the end of the day exclusivity and marketing deals exist to make releasing a game possible.
But it is a move that probably will not pay out.
Re: Big Star Wars Outlaws PS5 Update Takes Aim at Stealth, Performance
Nah, "only fire when I tell you to fire."
Re: Until Dawn PS5 Remake's New Ending Leaked, May Hint at Possible Sequel
@trev666
Nice, it was one of my biggest gripes with the OG version.
Re: Until Dawn PS5 Remake's New Ending Leaked, May Hint at Possible Sequel
Didn't read the news but well, it is a reason to buy Until Dawn Remake.
Honestly I'm curious to see how well it runs first, because the OG wasn't the best game when it comes to performance.
Re: Epic Games Boss Says Firm Now 'Financially Sound', Following the Firing of Over 800 Staff
The same old problem of overhiring that keeps biting companies back one way or another.
Re: Crickets as Suicide Squad Endures Another Muted Launch
The plan is simple: we kill the Batman...
Wait, we did that already?!
Then idk, crash this plane with no survivors I guess.
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
@tpepper1985
As someone who had both Extra and Switch Online subscriptions I will say that the changes they did to my consumer habits was bare miminum.
Unlike GamePass both lack the D1 appeal and such only older games, and on Switch's case take that literally, are available for download.
But all in all I don't think GamePass or the smaller playerbase is the reason devs are skipping Xbox, as a dev the only thing that stops me from using a product is the lack of support and Microsoft has been kinda lacking that lately.
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
If you have to ask then its another reason for a dev to avoid you, because it means you cannot see any problem with the business model you have.
Anyways, from what I've gathered from some developers it mainly boils down to "Its a hassle". Its like developing for Mac, too many checkbox to check and too little return.
Re: October 2024's PS Plus Essential PS5, PS4 Games Are Available to Download Now
Solid choices for this month, not gonna lie.
I just wish PS Stars was working properly so it could register my rewards from playing those games.
Re: Sony Fights Scalpers in Japan By Demanding PS5, PS4 Playtime
Dunno if 30 hours is enough, but I'd pull a requirement for you to own the account for at least 3~6 months
Re: PlayStation Fans Gleefully Snitch on 30th Anniversary PS5 Pro Scalpers
@SystemAddict
You're not wrong about that line of thought, pretty sure dbrand will have a skin couple of days after PS5 Pro is released.
Re: PlayStation Network Outage Has Now Been Resolved
I wasn't affected but my friend was, which is weird because we live in the same region.
@Oram77
Oh they are already warping stuff, Microsoft is back with their covert ops the same one they used back when this gen began.
Re: Insider Report Adds Context to Assassin's Creed Shadows' Big Delay
Given that Star Wars Outlaws sold just 1M copies according to some portals, I can see why Shadows got delayed.
Will they fix anything? No, Ubisoft will just wait till the dust settles down. Honestly I would just scratch the whole thing and get a tax discount, worked for Warner and the Batgirl movie.
Re: Sony Product Manager Urges PS5 Fans to 'Settle Down' Over Ads
Funny, I said it was a bug on one of the other articles and it turns out it was a bug indeed.
But the green bots have been already paid to say it was a feature to push ads and they will blindly believe it was so.
Re: PS5 Fans Want to Protest Against New User Interface Advertising
The more I see it the more it looks like a bug.
Because it pulls from the latest "Official News" feed, and most games don't have those and some games official news may be from earlier this year or even older.
Look at BG3 and CP2077 for example, both background images and text flavor pulls from the patch notes, meanwhile Astro Bot which is a recent game with no news feed just show the standard text flavor and background image.
Re: PS5 Firmware Update Annoys with Unwanted Deluge of Ads, News Feed
I haven't seen any ads, but this news feed is annoying.
EDIT: Yeah, seems like a UI problem, some games are affected but not every game, mainly the ones that publish patch notes and videos.
Re: 'Difficult to Comment' on Astro Bot's Square Enix Snub, Says Team Asobi
Kinda reminds me of an article where people said that bringing Sora to Smash was quite the task not because of Disney, who is fine with almost anything as long you pay the licensing fee, but rather because of Square, since each IP they own is managed differently and people from FF team like to make things difficult.
Main reason why you get a 2B cameo on some random game every full moon is because Yoko Taro's team manages the IP and they are pretty easy to get in touch.
Re: Dragon Quest Veterans on Dealing with 'Ridiculous Country' USA Amid Censorship Row
@MidnightDragonDX
Then my wallet will vote by buying it and refunding on Steam.
Re: Dragon Quest Veterans on Dealing with 'Ridiculous Country' USA Amid Censorship Row
Will JP version be uncensored?
Because if so then my wallet will vote with that version.
Re: Star Wars Outlaws' Rescue Roadmap Provides a Snapshot of Modern PS5 Gaming
I don't think Ubi will manage to pull a CP2077/No Man's Sky.
Not because its impossible, core gameplay is fine from what I've seen, but rather because the game failed to gather interest from people.
If a game isn't interesting then people won't bother with it.
Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag
Honestly I wanna see the so called PS5 Pro Boost mode for PS4 games rather than PS5 ones.
We already know PS5 games will be boosted to hell and back.