Comments 762

Re: Can You Put a Price on a Quality RPG? Yes, and It's Rising All the Time

B_Lindz

@Jaz007 Okay, I thought I was crazy. When I was playing GoW:R I kept thinking, "Am I having a good time? I think I'm having a good time... Am I, though?" I felt like I was just going through the motions. Everything was so slooooooooow. The little bull ride you go on where you pick fruit with that one girl nearly broke me. I still haven't brought myself to finish the game because it takes forever to get anywhere.

In contrast, I picked up Metroid: Dread for almost the same price as GoW:R. Oh my gosh, within minutes, you are being chased down by a robot that impales you through the head if it catches you. It does not slow down. Metroid: Dread is less than half the length of GoW:R, but I felt like my time was never wasted and it was worth every single penny.

Re: Can You Put a Price on a Quality RPG? Yes, and It's Rising All the Time

B_Lindz

@UltimateOtaku91 Sony didn't used to only make AAA games. That's a recent development, starting with the Uncharted series. Back in the PS1-PS3 Era, they made several smaller and double-A sized games. They would only get backlash if the games sucked. If Sony made shorter but polished games then I think they would see great success and praise.

Sure, Sony can still do their AAA games, but they can't just magically make more games. Their money and resources have to come from somewhere. This is one of those "You can't have your cake and eat it too" situations. We either see 1-3 AAA titles per year or we see 0-1 AAA titles per year with several more smaller games per year. Can't have both.

Also, can people stop pointing at Pokémon and saying Nintendo makes crap? I'm sorry, that's like looking at Michelangelo's butt and saying he can't paint with anything but crap. Nintendo has made some of the most polished and down-right impeccable games in the past 6 years. Mario Odyssey, BotW, Metroid Dread and Prime Remastered, DK Tropical Freeze, and the list goes on and on and on. Sony has an incredible list of great games too, but it's a shorter because Sony makes fewer games because their games take so much longer to make.

Re: Can You Put a Price on a Quality RPG? Yes, and It's Rising All the Time

B_Lindz

I have been saying this for years now. The bubble of expenses to create entertainments vs. the cost people are willing to pay for that entertainment is about to burst and collapse. Where things are headed now with AAA gaming is becoming almost completely unsustainable. Sony, as of now, is, my opinion, screwed if they keep putting all of their eggs in the AAA cinematic blockbuster video game basket. I think that is why we are seeing Nintendo and indie devs thriving right now. They are making unique and engaging experiences for millions of dollars less than the one or maybe two titles Sony is pumping out per year. I think games like Hi-Fi Rush hit the absolute sweet spot. A fantastic, polished, and unique game made on a MUCH smaller budget than a AAA game.

This also brings up the issue of what hardware you'll even need to run these smaller games that cost less to make. We won't need a PS5 Pro or a 4090 GPU. Basically every non-AAA game will run perfectly on PS5, Steam Deck, or, hell, even the Switch. Something's gotta give.

Re: Most PlayStation Fans Aren't At All Sold on a PS5 Remote Play Handheld

B_Lindz

@somnambulance Absolutely agree with everything you said. If people are using the WiiU as a measuring stick for how well this product will sell then it's already a flop. Hahaha!! You hit the nail right on the head when you used the word confusing. That about sums up how I feel about Sony's marketing choices since the PS5 launched, so confused.

Re: Most PlayStation Fans Aren't At All Sold on a PS5 Remote Play Handheld

B_Lindz

@Uncharted2007 Agreed. Your 99% of people guess is probably more accurate than PushSquare saying 29% want this. What this poll is actually saying is that 29% of PushSquare viewers want this which is a TINY margin of PlayStation fans that keep up with gaming and tech news. I would wager that the VAST majority of PS players that have a PS4 or PS5 don't even know what Remote Play is.

Let me give an example of how much of an echo chamber PushSquare/NintendoLife is. I was chatting with a pretty large group of friends, all of them gamers. I kid you not, not one of them had even heard of the game Hades. Not one. These were all people who own consoles or PCs and game daily, if not weekly. This is what Sony is up against, most people, including gamers, do not keep up with gaming and tech news. Selling a niche product like this is bound to fail.

Re: Most PlayStation Fans Aren't At All Sold on a PS5 Remote Play Handheld

B_Lindz

I think the 29% of people who are on board with this Remote Play only device will change their tune when Sony announces the price. I'm guessing it's going to be around $300 if it's real.

I mean, even if this thing was $100 I still wouldn't buy it. I've used remote play on my phone and Steam Deck and it still sucks every time. Crackling audio, dropped frames, and input delay all make the experience just awful, and that's with a 100+ mbps connection.

Re: Rumour: PS Vita 2 Dreams Killed But Sony Might Have a Handheld for PS5 Remote Play in the Works

B_Lindz

I genuinely hate this idea. There are so few places in the world that actually have internet good enough to support a product like this. Switch and Steam Deck show that native play is where the market wants to head. Logitech just made a device like this and it sucks. Just like the PSVR2, the market Sony is trying to corner is way too small for this device to be successful. I want to take my PS4/PS5 games on the go, not stream them.

Re: Soapbox: PSVR2 Already Feels Like It's on Course for Failure

B_Lindz

Seeing all of this makes me wish Sony had taken all of that money they put into the PSVR2 and had instead created a handheld version of the PS5 that allows you to take your PS4 and PS5 games natively on the go. Nintendo, Steam, and smartphones are showing us that the gaming industry is going in the direction of convenience, not luxury.

Re: Soapbox: PSVR2 Already Feels Like It's on Course for Failure

B_Lindz

I think the problem Sony is having with this headset is that the market they are trying to corner is almost non-existent. Console gaming is already budget gaming vs. PC gaming, which costs 3 to 4 times more for the cost of entry. To charge more than the console itself for a headset without a single game included has got to be one of the most asinine marketing moves they could have made, especially with the state of the worldwide economy. Why in the actual hell would someone buy a $550 headset when most people are struggling to put food on the table?

Re: There's a New Persona 5 Game, But It's a Gacha for Smartphones

B_Lindz

@Hydra_Spectre It's not going to ruin the Persona name. It's just a mobile game. Pokémon Go didn't ruin Pokémon, Fire Emblem Heroes didn't ruin Fire Emblem, and Mario Kart Tour didn't ruin Mario Kart. All of those have gacha mechanics. It's just a mobile game. If you don't want it, don't download it.

Re: Talking Point: Is 2024 Too Soon for PS5 Pro?

B_Lindz

I've had my PS5 for over a year now and, after playing the very few PS5 exclusive games on it, I'm starting to realize that this new console barely feels next-gen. The PS5 feels like a PS4 Pro Pro and I'd be lying if I said I didn't have some buyer's remorse. I think Sony is going to have a hard time convincing people to buy a PS5 Pro when the PS5 still only slightly justifies existing over the PS4. They play the almost the exact same games...

Re: This Android App Will Transform Your PS5, PS4 Remote Play Experience

B_Lindz

@MFTWrecks So, I have already Platinumed the game with the dualsense controller, so not really.

But I think you're missing the point of my post. I was able to play Astro's Playroom with the Steam Deck. That's insane because the Steam Deck was capable of replicating the touch pad, gyro controls, and rumble. Granted, the rumble and adaptive triggers aren't as good as the dualsense controller, but being able to play the game without sacrificing much is crazy. Sony's own game streaming app can't do the touch pad or gyro without syncing a dualsense to your phone or tablet. The Steam Deck could.

Re: Sony's Newest Mobile Game Ultimate Sackboy Is Available Now

B_Lindz

Am I crazy or are runner games getting slower? I feel like the character running in runner games run at a slower pace than they didn't when they got really popular back in the early 2010s. I tried the Sonic runner game a couple of months ago and it, of all things, felt so slow and empty. This looks similar to me.

Re: Poll: Was The Last of Us - Episode 3 the Best One Yet?

B_Lindz

**Spoilers**
@Ambassador_Kong Okay, I'm not crazy. Someone else thought of this too. I just watched this with a few friends and as I was driving home I was like, "...but if that whole episode didn't happen would it have changed the plot?" Yes, the episode was beautiful acted and Nick Offerman absolutely crushed his performance, but it didn't move the plot forward. The letter got to me, too. A little too much tell, not show.

I think what caught me off guard the most was that Bill told Joel to protect the ones he loves, but in the game he told Joel not to get to attached to others. The episode had a beautiful message, but thematically it was kind of off the mark.

Re: Game of the Year: #5 - Cult of the Lamb

B_Lindz

I'm surprised to see some of these games on PushSquare's top 10 of the year because it felt like just about every game that came out this year got a 7 or an 8 out of 10 from PushSquare other than Ragnarok and Elden Ring.

Re: PSVR2 Launches 22nd February 2023, Costs $550

B_Lindz

I just don't understand. I thought the whole point of console gaming was to provide a way for gamers to play without having to spend the astronomical prices PC gamers need to pay to build their custom rigs. I guess those days are long over. Like, who is this for? This is basically only for the upper-class who make 6-figure incomes. I guess the rest of us can go screw ourselves apparently.

Re: Poll: What Review Score Would You Give A Plague Tale: Requiem?

B_Lindz

I played the first hour and a half of Requiem and absolutely loved it, but I've decided to wait for a patch. I'm cool with 30 fps, but the stuttering and screen tearing was to the point that it became distracting for me. I'm sure Asobo is working hard to optimize their game for PS5, especially after how much effort they've put into the dualsense functionalities. I look forward to playing the rest of their game in the future.

Re: Poll: Do You Care About 60fps on PS5?

B_Lindz

I may get a lot of crap for saying this, but sometimes I enjoy 30 fps over 60 fps. It really depends on the game. I care a lot more about a locked and consistent experience over 60 that stutters at times. I find that action games, like Doom, Rift Apart, Returnal, and Horizon, feel much better at 60 fps, but cinematic games, like RDR2, TLoU, P5, and GoT, feel better at 30 fps. Consoles handle motion blur incredibly well, so locked 30 fps can feel really nice if devs take time to perfect the motion blur in their games. However, 30 fps looks like complete garbage on PC. Anything below 60 fps on PC looks and feels terrible.

Re: At Least The Callisto Protocol Will Be 60fps

B_Lindz

@BrettAwesome Okie-doke. Well, if Bloodborne doesn't count as a game that the Ps4 struggled to hit 30 fps, then have a poke around here:

https://www.backwards-compatible.com/search/

You'll quickly find that not only did the PS4 struggle with early games to have a locked 30 fps or locked 60 fps experience, you'll find that almost all titles for PS4 could only target 30 fps or target 60 fps. Hardly any games actually had a locked frame rate for the entire gen.

Re: At Least The Callisto Protocol Will Be 60fps

B_Lindz

@JAMes-BroWWWn That's not how it works. There is way more going on behind the scenes during development than the devs just deciding for a game to not be 60 fps. The games you names off are completely different. None of those games run at native 4k 60 fps. Second, those games were all first party games, so they weren't worried about optimizing for other systems. Third, some games literally can't run at 60 fps, like Okami HD, because the animations were directly tied to the frame rate. Fourth, depending on a game's art direction, different levels of realism and detail require far more graphical resources that are beyond the PS5's capabilities.
Developing a game is far more complicated than you're making it sound.