As anyone who picked up the Dead Space remake on PS5 knows, it really is quite beautiful, despite the nightmarish imagery on display. Some 15 years on from the original game's launch, this new and improved take on one of the most important survival horror games ever made is far more than just a simple reskin. The wizards over at Digital Foundry have put EA Motive's latest through its paces in their technical breakdown.

Completely rebuilt on the Frostbite engine, this Dead Space makes masterful use of shadows, which is great, as you will spend the vast majority of the game poking around in near pitch-darkness. Volumetric lighting is used to great effect, too, in the shafts of light that occasionally pierce the oppressive dark.

On PS5, the title launched with some visual issues, which have since been rectified. In Performance mode, Dead Space runs at a stable 60fps that targets 1440p resolution and 30fps at 2160p in Quality mode. DF does note that on PS5 specifically, the Variable Rate Shading (which varies shading rate dynamically, allowing for better performance) wasn't working as intended, resulting in serious pixelation in the darkest areas of a given frame.

Apparently, the developers are aware of that last issue and are currently working on a new patch to improve things on console. Still, Digital Foundry calls Dead Space a best-in-class remake, easily on par with either of Capcom's excellent Resident Evil 2 and Resident Evil 3 reimaginings.

What do you think of Dead Space from a technical perspective? Do you agree with Digital Foundries' analysis? Let us know in the comments section below.

[source eurogamer.net]