@Porco Bluepoint didn't even get a chance to have a blunder... Having a blunder requires at least releasing a game first. Bluepoint didn't even get a chance to release a game under Sony.
@Kakun “ sony excuse for how they treat their legacy games (jailing them into console generation) is down right an insult to game presevation and retro gaming.”
I mean… we as gamers are partly to blame for this. We criticize Sony’s games a lot more than we particularly do Nintendo or Microsoft when franchises tend to get boring. Only to turn around and complain when they decide to shelve them, and work on something new…
@Oram77 The issue is that CDPR has gone through so many layoffs and top staff leaving after many years… That it probably has been a mess onboarding new staff. Yes. Sticking with something you know would be better. But when that new staff have no clue how to used said engine cause they only ever had hands on experience using UE4 or 5 in their game development class… You can see why most studio are dropping in house for UE.
Also the cost of maintaining your own in house engine is costly. Something that many developers can’t afford. Companies like Ubisoft, EA, and Capcom have their own in house engines cause they have managed to get their engine in a place that support multiple different types of games across multiple releases… RE is used in every modern Capcom release, so it making back it cost. Same can be said about Ubisoft’s Anvil Engine.
EDIT: Microsoft is trying to do the same with ForzaTech being used across Horizon and Motorsport, but it now being used in Fable
@Questionable_Duck “ PlayStation gamers hated on Sea of Thieves when it was an Xbox exclusive, and yet they still bought it because it was a successful GAAS”
The vocal minority aren’t PlayStation gamers… Their opinions matter very little.
@Questionable_Duck Like Swandivetotheasphalt, has already mentioned... All those games sold poorly on every platform with xbox version selling the worse. PC has been carrying the sale number for the dead corpse that is the Xbox console for a decade now. Playstation fan base is the only ones buying games in the console space. At this point Switch 2 is out pacing game sale compared to Xbox...
Also most of the games you mentioned was nothing write home about... Look at the sales of FH5. Even stuff like Ground and Sea of thieves is doing well. If the game is good, Playstation gamers will buy it.
In Playground Game i trust. If Fable is an absolute banger, and something that they can add to their fantastic year along with FH6. I can easily see it doing very well on playstation
@AdamNovice Idk. Bungie had something like 1000+ employees at some point. Even when Project Gummy bear team got split off. They had laid off 220 people. They laid off 100+ people before that. They still have something like 800+ people... Destiny 2 content has been on the wind down for the last 2 years. The last big Destiny 2 content was The Final Shape. With The Edge of Fate and Renegades being smaller content releases. The content that they bought with the release of Marathon doesn't scream a 800+ employee sized studio working on it especially when they are stealing art from independent artist. The fact of the matter is that Bungie is (was) a large enough studio that they could have easily had a small D3 team start scoping out the work that needs to be done, and move people over once they wind down D2. If they couldn't.... That shows there was a fundamental flaw in studio organization and structure
Who would have thought the death of Bungie would be by the hands of Sony…. Should have stayed with Microsoft at this rate. At least they would have drained Bungie of it talent by just making them make Halo games 🤷
@Stragen8 I don't think the public has moved on. Destiny is like an abusive relationship. No matter how much Destiny craps on the player base. They always come running back like lost puppies. The general public waning interest in the IP only stem from the convoluted mess that is Destiny 2. A fresh start for the franchise has been need for a while.
@Bluemoon2008 It gets pretty damn close to hitting the nail on the head in terms of being genuine Arkham combat especially played on the harder difficulty. It just doesn’t have the depth that the Arkham combat has that stops it from nothing more than “combat being nothing but a simple button mash with flashy responses”. But that depth wouldn’t have worked well with the wackiness that being a Lego game offers in terms of boss battles.
This game is such a beautiful mind *****. The way it combines the 87 years worth of Batman history into an original story. I can see this being fresh reboot for their Lego Batman games. Give us a Super Man one, maybe a Wonder Woman game. This Lego Batman is the pinnacle Lego Batman
@Orpheus79V What you mentioned means nothing. Nixxes was primarily bought for it specialty in PC ports, not it ability as a support studio. Cause Bluepoint did how many remasters/remakes/port and assisted on God of War, but ended of up being kicked. And no where is “cheap”. Based of Google search Utrecht is a relatively high cost area even compared to Austin Texas. PlayStation has basically said it going back to single player exclusives, so there definitely isn’t gonna be much wiggle room multiplayer/multiplatform content.
@For-Kier Not really… They could just sell it on the basis of being an afford, high quality product like they did with the PS5. PS5 has done perfectly fine this generation without many single player exclusive. On it own, the PS5 has literally been some of the most unique, innovative, and fun hardware we’ve had in the space for a while. People like to say it the exclusives… that make the hardware. When it the hardware that makes the exclusives.
Now that the affordability it getting tossed out the window with PS6…. They need a carrot to dangle in front.
Also, RIP Nixxes. They couldn’t find a reason to keep Bluepoint if they wasn’t doing remakes. They definitely aren’t gonna have a reason to keep Nixxes if they aren’t doing PC ports..
@Stocksy “other racing games with hundreds of vechiles and very robust soundtracks don’t get delisted.”
Majority of those these games get delisted. The ones that don’t, are in minority; or have the offending content removed.
“ Xbox then license almost all the cars back for the next game.”
The thing is that all the cars don’t always come back. There was games where Abarth, Alfa Romeo, FIAT, and Lancia was not in them cause of licensing, but came back for the next title. Toyota was famously missing from Forza Motorsport 7 and early versions of Forza Horizon 4. We all heard of those fickle brands like Rolls-Royce who have historically declined to have their vehicles included in racing games to avoid having their high-end cars depicted with crash damage or dents.
“ They want to direct players and their time and money to new games and not the older ones. It’s a shame.”
That not necessarily the case… These games tend to stay on market for long time. FH4 was available on market for 6 yrs. Had Playground Games keep to their normal release schedule. We would be on FH7 by now. The old games are still usually for sale by the time next one or two releases.
These racing games are also pure profit for manufacturers, and they are based their licensing on that to milk the user based. The cost probably goes up per game since title like FH does significantly better sale every new title than the last, so it’ll end up being net loss for Microsoft to list this games on the store past a certain date. The 1k or 2k sales they would get a year for some of the older games wouldn’t even remotely cover licensing.
Annapurna Interactive and Beethoven & Dinosaurs probably knew this wasn’t going to be crazy massive hit, so was able to negotiate licensing based on longevity and sales.
@Balaam_ “ WHY AREN’T ALL GAMES WITH LICENSED MUSIC/CARS LICENSED INDEFINITLEY”
I don’t know if you’re serious or just lack common sense… but let’s look at the numbers. There are only 28 licensed song in Mixtape. GTA5 has over 777+ licensed song. Forza Horizon 5 features over 900 uniquely licensed cars.
Im assuming the licensing probably factors in potentially sales numbers in to the licensing cost. Forza Horizon 5 sold 5 million on just PS5 alone… Mixtape has barely 500k. It will be lucky to see 1 million over the course of it lifetime. Mix different licensing agreements with different music labels and car manufacturers…. Etc
@AdamNovice Veteran Forza fans will never be happy. They haven’t really realized that the games tend not to be really made for them but for casual fans who just want pick up the controller and drive around map for a few hours 🤷
@RoomWithaMoose bruh… You know what funny. God of War, Uncharted 4, The Last of Us 2 wasn’t even franchises created on PS4. One from 2 generations before, and the other from the PS3 era. Some will argue that the sequels on PS4 was far worse. Destiny wasn’t even on PC until the second game. PS4 held the largest player base for Destiny 1 + 2 until they added cross-play/cross-save well after the peak of the game popularity died down and they moved to f2p. Sony raising and waving the flag for Destiny marketing back during the original launch on PS3+PS4 was biggest “F u” to Microsoft ever. I remember those days. It was crazy.
Second, CoD hasn’t been popular on PC since CoD 1. Sony getting that 10yrs market rights was also another big “F u”
Neir was not more popular on PC… It was literally notorious a broken port, and still generally bad to this day.
Persona 5…. Bruh!?!? What!?!??. P5 release in Japan on PS3/PS4 in 2016. Worldwide for PS4 in 2017. Got the Royal edition in 2019/2020. It literally didn’t release on PC until 2022 at the same time as PS5/Xbox/Switch. :facepalm:
I’m not even get started about Yakuza that literally has been a PlayStation staple since the PS2. And literally didn’t see it first PC release until Yakuza 0 in 2018. Yakuza 6: The Song of Life didn’t release on PC until 2021 while it released in Japan in 2016.
@Max_the_German Was the PS4 really defined by 1st and 2nd party titles? If anything... I remember they was really riding the wave of stuff like being the marketing campaign owner for stuff like Destiny, CoD, BF.... etc. They had Street Fighter 5, FF7 remake, Persona 5, Nier: Automata. Yakuza 6: The Song of Life... etc. Plus add on being the system that played games better, and at cheaper price. Add PSVR and being the only platform with RE6 in VR
Sony didn't need to release anything during the PS4, and they would have been just fine. Their 1st output was just icing on the cake and isn't what defined the console.
@Americansamurai1 Whatnot is not going to hit games stop’s CEO Ryan Cohen’s performance-based compensation package. That is strictly tied to the massive corporate growth, requiring that the company need to reach a $100 billion market cap and $10 billion in cumulative EBITDA for him to unlock his $35 billion payout.
@PuppetMaster While it did release under herman watch. Shuhei Yoshida, basically took lead and was running middle man in it development, and pushed for Sony to help with development. it was under his watch and guidance, not really Herman. There is a reason why he is referred to as the "mother of Stellar Blade"
@For-Kier But increasingly killing the earth by the fact we have to build more data center to count for the massive increase in demand for large cloud storage that moving to an all digital future requires. Both Digital and Physical is bad for the earth if that what you care about.
Man... It really does feel like buying games and playing them on release is really pointless nowadays. When did it so bad that new games look better 5 months later vs day 1
@cainhurst94 Apple didn't even try to make it work... There was absolutely not even the small amount of effort from them to even try and make it work... A $3.5k HMD is not trying to make it work. That it putting all the work on your fan-consumer base to carry all the workload to make VR possible. There was no effort from them at ALL.
@Oram77 You didn't play as some rando. You play the grandfather and father of Conner and Haytham Kenway. Who are ancestor on Desmond's paternal side (his father, William Miles)
@Ambassador_Kong Probably cause the OG formula of AC peak with this game. It was probably the best selling game of the franchise before the RPG formula took over. So it only make sense to remake the one that plenty of us call the GOAT vs a lesser one. Especially since the Mirage take a lot styling from AC1 and didn't do crazy in sales.
@StitchJones You say that like Capcom also hasn't tried to chase GAAS. Exoprimal was one attempt at that... and they have stuff like Street Fighter that already fills their need for GAAS game.
Capcom is truly at the top of the world right now. They have been killing it since the release of RE7. The only issue with that being... What goes up, must come down.
I do enjoy gacha, but only so many have managed to keep my attention for long. Hopefully this can hook me like ZZZ and Genshin. Those games hooked me so much, trying to stop playing felt like trying to quit smoking. I always need to one more hit
@Littlebigmatador The funny part is that console already have tried monthly payment plan… Microsoft had a program called ‘ Xbox All Access’. You could do pay $25 or $35 a month over 24 months for Series S or X. Wouldn’t surprise is Microsoft brings that back with the next Xbox
@Enigk "He worked his way to the top and then Microsoft swooped in and bought the company becoming his boss."
Microsoft wasn't even his boss... They was the bosses of his boss. He was only in charge of Bethesda, the publisher, which was sub commpany of Zenimax. With the death of Robert A. Altman, he probably was gunning for that CEO of Zenimax seat... and the buy out stopped that.
@HRdepartment He the CEO of Sony, not the CEO of Playstation. There is no reason particular reason for him to like games or play games... He probably barely interacts with that said of the business. That like saying he also has to like Music and Anime cause that also big profit for his company as well.
" I didn’t know Filoni hated Star Wars…. My bad."
They are talking Tony Gilroy, creator of Andor who not a fan of the franchise
@charbtronic Sony is already paying someone to maintain their infrastructure. You really think PSN and their PlayStation clouding stream is in house? Their use Microsoft Azure already for that.
“Streaming would also not play as nice in the handheld market which they are trying to break into.”
With the massive push for we are for satellite internet with Starlink and stuff like Amazon Leo. Streaming can possible the further time goes on. Also say shipping a cellular offer isn’t out the realm of possibility given that they offered that for both vita. Also, a lot of large to mid sized cities offer municipal fiber networks and public WiFi. As time goes on that will expand.
@charbtronic Sony wouldn’t maintain the infrastructure themselves. They would be rent that space from companies like Microsoft, Google, Amazon… etc. Companies who been quickly expand their DC footprint to support the growth need to move this.
Long term, it would actually be cheaper than manufacturing individual consoles. One PS7 server blade could easily handle multiple instances of user with the ability to turn up or down server based on user load for the month
@SeanOhOgain Look at The Last Guardian... Anthem...(Creatives wanted to remove the flying. It was the money men who said keep it. And that literally turned out to be the most GOATED thing about it)... etc
It leads to long game developments and a lot of game not making any actual return on investment.
We been sitting here for years without any update on Haunted Chocolatier... Yet have gotten no update. Why? because there are no business men oversee him and his development. Lucky for him... if the game fails. It only affects his live and the not the lives of others.
There is point where just letting creatives just do what they want and not stepping in leads to a terrible product. Good game development has always been about finding a balance between creative and the business sides. Checks and balances.
@SeanOhOgain Just trusting the creatives never turn out fine without large input from producers and money men... and vice versa. We have seen what happens when you just let the creative have at it with minimal input.
The thing is at from my least from experience in the tech field. There is way too much ego in this industry. Too many people looking for their next big promotion or pay raise.
@KundaliniRising333 This really has nothing to do with AI…. And more so have all to do with the massive economic downturn we are seeing. Which makes this a funny situation considering the fact Epic is located/Headquartered in North Carolina (my home state). A state that voted for you know who which is the primary face of this economic downturn we are seeing.
When you actually step back and think about the pure operating cost of Fortnite… You quickly realize that Epic is operating on tiny margins. Yeah they avoid engine cost and stuff. But that AWS cost gotta be pricey.
But let say you buy a marvel skin on console. Sony/Microsoft has to get their part of the micro transactions cost, then Disney has to get their part, then you probably have another middle man somewhere like the payment processing cost… etc.
The cost of paying singer and actor to be in game definitely ain’t cheap.
@UltimateOtaku91 Cause in order to keep those 30-60 million daily players involves them spending so much on licensed content and big name actors/singers. No one is playing Fortnite for Fortnite. People are playing it cause you can have master chiefs fighting darth Vader fighting scooby doo… and that not cheap to have cause Microsoft/disney/wb want their license fees.
@ElkinFencer10 The thing is that a new Unreal Tournament wouldn’t even make the same amount of money in it lifetime that Fortnite probably makes in a entire season… The big issue with Fortnite is it heavy reliance on licensed content and big name singer/actors.
@Frmknst I mean… Given the popularity of stuff like gacha, mmo, looter shooters… etc. Why would should that surprise you that people like grinding and doing boring tasks.
@Reeneman Truly a genius. It crazy they he has more or less has just been developing consoles and games... basically glorified toys. Sony much be paying him an arm and a leg.
Like I said months ago… Given the few hours I've played of Black Desert... I never doubted they couldn't achieved what they was aiming for. The real question will it be actual engaging, and have a real story... And here we are with a technically impressive game but a not so great everything else
Comments 1,239
Re: Review in Progress: 007 First Light (PS5) - James Bond's Origin Adventure Is Highly Entertaining
@LifeGirl It shouldn’t sound like any James Bond movie or book you see :facepalm:
That basically goes against the idea of an original origin story for the character.
Some people just love ignore information.
Re: LittleBigPlanet Dev's Next PS5 Game Could Have Open World Aspects
@Porco Bluepoint didn't even get a chance to have a blunder... Having a blunder requires at least releasing a game first. Bluepoint didn't even get a chance to release a game under Sony.
Re: 'Take My Goddamn Money': PS5 Fans Seem Ready for Electrifying inFAMOUS Collection
@Kakun “ sony excuse for how they treat their legacy games (jailing them into console generation) is down right an insult to game presevation and retro gaming.”
I mean… we as gamers are partly to blame for this. We criticize Sony’s games a lot more than we particularly do Nintendo or Microsoft when franchises tend to get boring. Only to turn around and complain when they decide to shelve them, and work on something new…
Re: Is This Our First Glimpse of PS6? Rocket League for Unreal Engine 6 Surprise Teased
@Oram77 The issue is that CDPR has gone through so many layoffs and top staff leaving after many years… That it probably has been a mess onboarding new staff. Yes. Sticking with something you know would be better. But when that new staff have no clue how to used said engine cause they only ever had hands on experience using UE4 or 5 in their game development class… You can see why most studio are dropping in house for UE.
Also the cost of maintaining your own in house engine is costly. Something that many developers can’t afford. Companies like Ubisoft, EA, and Capcom have their own in house engines cause they have managed to get their engine in a place that support multiple different types of games across multiple releases… RE is used in every modern Capcom release, so it making back it cost. Same can be said about Ubisoft’s Anvil Engine.
EDIT: Microsoft is trying to do the same with ForzaTech being used across Horizon and Motorsport, but it now being used in Fable
Re: Amid Xbox Exclusives Uncertainty, RPG Fable Recommits to PS5
@Questionable_Duck “ PlayStation gamers hated on Sea of Thieves when it was an Xbox exclusive, and yet they still bought it because it was a successful GAAS”
The vocal minority aren’t PlayStation gamers… Their opinions matter very little.
Re: Amid Xbox Exclusives Uncertainty, RPG Fable Recommits to PS5
@Questionable_Duck Like Swandivetotheasphalt, has already mentioned... All those games sold poorly on every platform with xbox version selling the worse. PC has been carrying the sale number for the dead corpse that is the Xbox console for a decade now. Playstation fan base is the only ones buying games in the console space. At this point Switch 2 is out pacing game sale compared to Xbox...
Also most of the games you mentioned was nothing write home about... Look at the sales of FH5. Even stuff like Ground and Sea of thieves is doing well. If the game is good, Playstation gamers will buy it.
In Playground Game i trust. If Fable is an absolute banger, and something that they can add to their fantastic year along with FH6. I can easily see it doing very well on playstation
Re: Amid Xbox Exclusives Uncertainty, RPG Fable Recommits to PS5
@UltimateOtaku91 "Maybe after these have released they will go back to exclusives."
That on the basis that these game don't sell gangbusters on Playstation. Forcing Xbox hands to continue selling on Playstation...
That why people want Xbox to cancel these game mid development. They don't want Microsoft to see the sale potential. ignorance is bliss
Re: Bungie Is Not Making Destiny 3, Dev to Be Rocked by 'Significant' Layoffs
@AdamNovice Idk. Bungie had something like 1000+ employees at some point. Even when Project Gummy bear team got split off. They had laid off 220 people. They laid off 100+ people before that. They still have something like 800+ people... Destiny 2 content has been on the wind down for the last 2 years. The last big Destiny 2 content was The Final Shape. With The Edge of Fate and Renegades being smaller content releases. The content that they bought with the release of Marathon doesn't scream a 800+ employee sized studio working on it especially when they are stealing art from independent artist. The fact of the matter is that Bungie is (was) a large enough studio that they could have easily had a small D3 team start scoping out the work that needs to be done, and move people over once they wind down D2. If they couldn't.... That shows there was a fundamental flaw in studio organization and structure
Re: Bungie Is Not Making Destiny 3, Dev to Be Rocked by 'Significant' Layoffs
Who would have thought the death of Bungie would be by the hands of Sony…. Should have stayed with Microsoft at this rate. At least they would have drained Bungie of it talent by just making them make Halo games 🤷
Re: Destiny 2 Support Ending After 9 Years, Sony Dev Bungie to Focus on a 'New Beginning'
@Stragen8 I don't think the public has moved on. Destiny is like an abusive relationship. No matter how much Destiny craps on the player base. They always come running back like lost puppies. The general public waning interest in the IP only stem from the convoluted mess that is Destiny 2. A fresh start for the franchise has been need for a while.
Re: LEGO Batman: Legacy of the Dark Knight (PS5) - Brick Gaming at Its Joyful Best
@Bluemoon2008 It gets pretty damn close to hitting the nail on the head in terms of being genuine Arkham combat especially played on the harder difficulty. It just doesn’t have the depth that the Arkham combat has that stops it from nothing more than “combat being nothing but a simple button mash with flashy responses”. But that depth wouldn’t have worked well with the wackiness that being a Lego game offers in terms of boss battles.
Re: LEGO Batman: Legacy of the Dark Knight (PS5) - Brick Gaming at Its Joyful Best
This game is such a beautiful mind *****. The way it combines the 87 years worth of Batman history into an original story. I can see this being fresh reboot for their Lego Batman games. Give us a Super Man one, maybe a Wonder Woman game. This Lego Batman is the pinnacle Lego Batman
Re: Poll: Sony's Killing Its PS5 PC Ports - But Do You Agree with Its Decision?
@Orpheus79V What you mentioned means nothing. Nixxes was primarily bought for it specialty in PC ports, not it ability as a support studio. Cause Bluepoint did how many remasters/remakes/port and assisted on God of War, but ended of up being kicked. And no where is “cheap”. Based of Google search Utrecht is a relatively high cost area even compared to Austin Texas. PlayStation has basically said it going back to single player exclusives, so there definitely isn’t gonna be much wiggle room multiplayer/multiplatform content.
Re: Poll: Sony's Killing Its PS5 PC Ports - But Do You Agree with Its Decision?
@For-Kier Not really… They could just sell it on the basis of being an afford, high quality product like they did with the PS5. PS5 has done perfectly fine this generation without many single player exclusive. On it own, the PS5 has literally been some of the most unique, innovative, and fun hardware we’ve had in the space for a while. People like to say it the exclusives… that make the hardware. When it the hardware that makes the exclusives.
Now that the affordability it getting tossed out the window with PS6…. They need a carrot to dangle in front.
Re: Poll: Sony's Killing Its PS5 PC Ports - But Do You Agree with Its Decision?
Also, RIP Nixxes. They couldn’t find a reason to keep Bluepoint if they wasn’t doing remakes. They definitely aren’t gonna have a reason to keep Nixxes if they aren’t doing PC ports..
Re: Poll: Sony's Killing Its PS5 PC Ports - But Do You Agree with Its Decision?
They’ll need to have a reason for people to shell out for their over priced plastic box next generation. 🤷
Re: Mixtape Isn't Going Anywhere, Won't Be Delisted Over Music Licenses
@Stocksy “other racing games with hundreds of vechiles and very robust soundtracks don’t get delisted.”
Majority of those these games get delisted. The ones that don’t, are in minority; or have the offending content removed.
“ Xbox then license almost all the cars back for the next game.”
The thing is that all the cars don’t always come back. There was games where Abarth, Alfa Romeo, FIAT, and Lancia was not in them cause of licensing, but came back for the next title. Toyota was famously missing from Forza Motorsport 7 and early versions of Forza Horizon 4. We all heard of those fickle brands like Rolls-Royce who have historically declined to have their vehicles included in racing games to avoid having their high-end cars depicted with crash damage or dents.
“ They want to direct players and their time and money to new games and not the older ones. It’s a shame.”
That not necessarily the case… These games tend to stay on market for long time. FH4 was available on market for 6 yrs. Had Playground Games keep to their normal release schedule. We would be on FH7 by now. The old games are still usually for sale by the time next one or two releases.
These racing games are also pure profit for manufacturers, and they are based their licensing on that to milk the user based. The cost probably goes up per game since title like FH does significantly better sale every new title than the last, so it’ll end up being net loss for Microsoft to list this games on the store past a certain date. The 1k or 2k sales they would get a year for some of the older games wouldn’t even remotely cover licensing.
Annapurna Interactive and Beethoven & Dinosaurs probably knew this wasn’t going to be crazy massive hit, so was able to negotiate licensing based on longevity and sales.
Re: Mixtape Isn't Going Anywhere, Won't Be Delisted Over Music Licenses
@Balaam_ “ WHY AREN’T ALL GAMES WITH LICENSED MUSIC/CARS LICENSED INDEFINITLEY”
I don’t know if you’re serious or just lack common sense… but let’s look at the numbers. There are only 28 licensed song in Mixtape. GTA5 has over 777+ licensed song. Forza Horizon 5 features over 900 uniquely licensed cars.
Im assuming the licensing probably factors in potentially sales numbers in to the licensing cost. Forza Horizon 5 sold 5 million on just PS5 alone… Mixtape has barely 500k. It will be lucky to see 1 million over the course of it lifetime. Mix different licensing agreements with different music labels and car manufacturers…. Etc
Do you see where I’m going with this?
Re: Round Up: Forza Horizon 6 Pulls Incredible Launch Reviews, PS5 Version Still to Come
@AdamNovice Veteran Forza fans will never be happy. They haven’t really realized that the games tend not to be really made for them but for casual fans who just want pick up the controller and drive around map for a few hours 🤷
Re: Dead Rising Franchise Still Alive as Capcom Considers Sequels, Remakes
@Jill_Sandwich It also on PC.
Re: 'PS5 Is Just a Plastic Box if It Doesn't Have Content': Sony Explains Its 'Third-Party Focused' Ecosystem
@RoomWithaMoose bruh… You know what funny. God of War, Uncharted 4, The Last of Us 2 wasn’t even franchises created on PS4. One from 2 generations before, and the other from the PS3 era. Some will argue that the sequels on PS4 was far worse. Destiny wasn’t even on PC until the second game. PS4 held the largest player base for Destiny 1 + 2 until they added cross-play/cross-save well after the peak of the game popularity died down and they moved to f2p. Sony raising and waving the flag for Destiny marketing back during the original launch on PS3+PS4 was biggest “F u” to Microsoft ever. I remember those days. It was crazy.
Second, CoD hasn’t been popular on PC since CoD 1. Sony getting that 10yrs market rights was also another big “F u”
Neir was not more popular on PC… It was literally notorious a broken port, and still generally bad to this day.
Persona 5…. Bruh!?!? What!?!??. P5 release in Japan on PS3/PS4 in 2016. Worldwide for PS4 in 2017. Got the Royal edition in 2019/2020. It literally didn’t release on PC until 2022 at the same time as PS5/Xbox/Switch. :facepalm:
I’m not even get started about Yakuza that literally has been a PlayStation staple since the PS2. And literally didn’t see it first PC release until Yakuza 0 in 2018. Yakuza 6: The Song of Life didn’t release on PC until 2021 while it released in Japan in 2016.
Re: 'PS5 Is Just a Plastic Box if It Doesn't Have Content': Sony Explains Its 'Third-Party Focused' Ecosystem
@Max_the_German Was the PS4 really defined by 1st and 2nd party titles? If anything... I remember they was really riding the wave of stuff like being the marketing campaign owner for stuff like Destiny, CoD, BF.... etc. They had Street Fighter 5, FF7 remake, Persona 5, Nier: Automata. Yakuza 6: The Song of Life... etc. Plus add on being the system that played games better, and at cheaper price. Add PSVR and being the only platform with RE6 in VR
Sony didn't need to release anything during the PS4, and they would have been just fine. Their 1st output was just icing on the cake and isn't what defined the console.
Re: 'Your Proposal Is Neither Credible Nor Attractive': eBay Rejects GameStop's 'Unsolicited' Acquisition
@Americansamurai1 Whatnot is not going to hit games stop’s CEO Ryan Cohen’s performance-based compensation package. That is strictly tied to the massive corporate growth, requiring that the company need to reach a $100 billion market cap and $10 billion in cumulative EBITDA for him to unlock his $35 billion payout.
Re: Stellar Blade 2 PS5 Reveal This Year, But Sony Won't Publish It
@PuppetMaster While it did release under herman watch. Shuhei Yoshida, basically took lead and was running middle man in it development, and pushed for Sony to help with development. it was under his watch and guidance, not really Herman. There is a reason why he is referred to as the "mother of Stellar Blade"
Re: Physical Game Fans, Beware: Digital Downloads Hit an Astonishing 85% on PS5, PS4 Last Quarter
@For-Kier But increasingly killing the earth by the fact we have to build more data center to count for the massive increase in demand for large cloud storage that moving to an all digital future requires. Both Digital and Physical is bad for the earth if that what you care about.
Re: GOTY Candidate Pragmata Gets Even Better Visuals on PS5 Pro with New Patch
Man... It really does feel like buying games and playing them on release is really pointless nowadays. When did it so bad that new games look better 5 months later vs day 1
Re: Preview: PS5's LEGO Batman Rivals the Arkham Classics in IP Love Letter
@dskatter Batman: Arkham Shadow would like to have a word with you.
Re: Another Highly Regarded PSVR2 Dev on the Brink After Mass Layoffs
@cainhurst94 Apple didn't even try to make it work... There was absolutely not even the small amount of effort from them to even try and make it work... A $3.5k HMD is not trying to make it work. That it putting all the work on your fan-consumer base to carry all the workload to make VR possible. There was no effort from them at ALL.
Re: Assassin's Creed Hexe Development Doesn't Seem Like It's Going Too Well
@Oram77 You was still exploring through the DNA to find new pieces of Eden and isu technology. The concept never went away.
Re: Assassin's Creed Hexe Development Doesn't Seem Like It's Going Too Well
@Oram77 You didn't play as some rando. You play the grandfather and father of Conner and Haytham Kenway. Who are ancestor on Desmond's paternal side (his father, William Miles)
Re: Resident Evil Requiem's Insane Momentum Continues with 7 Million Copies Sold
@Lup And both sections are GOAT enough to be enjoyable by just fans of RE in general
Re: Assassin's Creed Black Flag Resynced Is a Huge and 'Faithful' Remake of the Pirate Classic, Out on PS5 in July
@Ambassador_Kong Probably cause the OG formula of AC peak with this game. It was probably the best selling game of the franchise before the RPG formula took over. So it only make sense to remake the one that plenty of us call the GOAT vs a lesser one. Especially since the Mirage take a lot styling from AC1 and didn't do crazy in sales.
Re: Post-Pragmata, Capcom Starts Hyping Up Onimusha's PS5 Revival
@StitchJones You say that like Capcom also hasn't tried to chase GAAS. Exoprimal was one attempt at that... and they have stuff like Street Fighter that already fills their need for GAAS game.
Re: Post-Pragmata, Capcom Starts Hyping Up Onimusha's PS5 Revival
Capcom is truly at the top of the world right now. They have been killing it since the release of RE7. The only issue with that being... What goes up, must come down.
Re: PS5's NTE Blows Up Gacha Norms with 470 Free Pulls and No 50/50
I do enjoy gacha, but only so many have managed to keep my attention for long. Hopefully this can hook me like ZZZ and Genshin. Those games hooked me so much, trying to stop playing felt like trying to quit smoking. I always need to one more hit
Re: US PS5 Hardware Sales Hit a 2026 High Prior to Huge Price Increase
@Littlebigmatador The funny part is that console already have tried monthly payment plan… Microsoft had a program called ‘ Xbox All Access’. You could do pay $25 or $35 a month over 24 months for Series S or X. Wouldn’t surprise is Microsoft brings that back with the next Xbox
Re: Starfield's 'Unplayable' PS5 Crashing Issues Prompt Sony to Refund Players
@Nakatomi_Uk Skyrim on PS3 also had a crashing issue... TBH. None of Bethesda have ever ran well on Playstation system.
Re: 'I Saw How It Was Getting Damaged': Ex-Bethesda Exec Goes to Town on Xbox's Mistreatment
@Enigk "He worked his way to the top and then Microsoft swooped in and bought the company becoming his boss."
Microsoft wasn't even his boss... They was the bosses of his boss. He was only in charge of Bethesda, the publisher, which was sub commpany of Zenimax. With the death of Robert A. Altman, he probably was gunning for that CEO of Zenimax seat... and the buy out stopped that.
Re: 'We Were Forced to Change': Sony CEO Outlines Shift to Entertainment, and Says PS5 Must Be the Best Place to Play
@HRdepartment He the CEO of Sony, not the CEO of Playstation. There is no reason particular reason for him to like games or play games... He probably barely interacts with that said of the business. That like saying he also has to like Music and Anime cause that also big profit for his company as well.
" I didn’t know Filoni hated Star Wars…. My bad."
They are talking Tony Gilroy, creator of Andor who not a fan of the franchise
Re: 'The Solution Is to Get Rid of Consoles': Analyst Predicts $1,000 PS6 and a Transition to Game Streaming
@charbtronic Sony is already paying someone to maintain their infrastructure. You really think PSN and their PlayStation clouding stream is in house? Their use Microsoft Azure already for that.
“Streaming would also not play as nice in the handheld market which they are trying to break into.”
With the massive push for we are for satellite internet with Starlink and stuff like Amazon Leo. Streaming can possible the further time goes on. Also say shipping a cellular offer isn’t out the realm of possibility given that they offered that for both vita. Also, a lot of large to mid sized cities offer municipal fiber networks and public WiFi. As time goes on that will expand.
Re: 'The Solution Is to Get Rid of Consoles': Analyst Predicts $1,000 PS6 and a Transition to Game Streaming
@charbtronic Sony wouldn’t maintain the infrastructure themselves. They would be rent that space from companies like Microsoft, Google, Amazon… etc. Companies who been quickly expand their DC footprint to support the growth need to move this.
Long term, it would actually be cheaper than manufacturing individual consoles. One PS7 server blade could easily handle multiple instances of user with the ability to turn up or down server based on user load for the month
Re: Rumour: Deus Ex Dev Spent Hundreds of Millions on an Open World Action Game Before Mass Layoffs Hit
@SeanOhOgain Look at The Last Guardian... Anthem...(Creatives wanted to remove the flying. It was the money men who said keep it. And that literally turned out to be the most GOATED thing about it)... etc
It leads to long game developments and a lot of game not making any actual return on investment.
We been sitting here for years without any update on Haunted Chocolatier... Yet have gotten no update. Why? because there are no business men oversee him and his development. Lucky for him... if the game fails. It only affects his live and the not the lives of others.
There is point where just letting creatives just do what they want and not stepping in leads to a terrible product. Good game development has always been about finding a balance between creative and the business sides. Checks and balances.
Re: Rumour: Deus Ex Dev Spent Hundreds of Millions on an Open World Action Game Before Mass Layoffs Hit
@SeanOhOgain Just trusting the creatives never turn out fine without large input from producers and money men... and vice versa. We have seen what happens when you just let the creative have at it with minimal input.
The thing is at from my least from experience in the tech field. There is way too much ego in this industry. Too many people looking for their next big promotion or pay raise.
Re: 'I Have Done So Much for This Company': Axed Fortnite Dev Can't Believe He's Been Laid Off
@KundaliniRising333 This really has nothing to do with AI…. And more so have all to do with the massive economic downturn we are seeing. Which makes this a funny situation considering the fact Epic is located/Headquartered in North Carolina (my home state). A state that voted for you know who which is the primary face of this economic downturn we are seeing.
Re: 'We're Spending Significantly More than We're Making': Fortnite Publisher Epic Games Lays Off Over 1,000 Staff
When you actually step back and think about the pure operating cost of Fortnite… You quickly realize that Epic is operating on tiny margins. Yeah they avoid engine cost and stuff. But that AWS cost gotta be pricey.
But let say you buy a marvel skin on console. Sony/Microsoft has to get their part of the micro transactions cost, then Disney has to get their part, then you probably have another middle man somewhere like the payment processing cost… etc.
The cost of paying singer and actor to be in game definitely ain’t cheap.
Re: 'We're Spending Significantly More than We're Making': Fortnite Publisher Epic Games Lays Off Over 1,000 Staff
@UltimateOtaku91 Cause in order to keep those 30-60 million daily players involves them spending so much on licensed content and big name actors/singers. No one is playing Fortnite for Fortnite. People are playing it cause you can have master chiefs fighting darth Vader fighting scooby doo… and that not cheap to have cause Microsoft/disney/wb want their license fees.
Re: 'We're Spending Significantly More than We're Making': Fortnite Publisher Epic Games Lays Off Over 1,000 Staff
@ElkinFencer10 The thing is that a new Unreal Tournament wouldn’t even make the same amount of money in it lifetime that Fortnite probably makes in a entire season… The big issue with Fortnite is it heavy reliance on licensed content and big name singer/actors.
Re: Dev Pledges to Make Crimson Desert 'Even More Enjoyable' as It Sells Over 3 Million Copies in First Week
@Frmknst I mean… Given the popularity of stuff like gacha, mmo, looter shooters… etc. Why would should that surprise you that people like grinding and doing boring tasks.
Re: 'Onwards to More Graphics Breakthroughs': PS6 Architect Mark Cerny Shares a Staged Exchange with AMD Bigwig
@Reeneman Truly a genius. It crazy they he has more or less has just been developing consoles and games... basically glorified toys. Sony much be paying him an arm and a leg.
Re: Round Up: Crimson Desert Reviews Are a Major Disappointment
Like I said months ago… Given the few hours I've played of Black Desert... I never doubted they couldn't achieved what they was aiming for. The real question will it be actual engaging, and have a real story... And here we are with a technically impressive game but a not so great everything else