Comments 1,163

Re: Resident Evil Requiem's Physical UK Launch 'Much Bigger' Than Village, 4 Remake

AverageGamer

@cainhurst94 Key card games sales have been lower than “all game on cart” games like Cyberpunk. Of course you can says it online noise since they are still going to sell since they basically account for like 85% of the Switch 2 physical library. So it either buy the game or not at this point. But that it is something to take into consideration Switch 2. The only real physical game console left of PS5 as Switch 2 may end up swinging heavily digital.

Re: 'It's the Real Deal': Tech Experts Praise PS5 Pro's Upgraded Upscaler

AverageGamer

@1970sGamer "The firmware update in March is to add it at system level and for a toggle that lets any PSSR game use the PSSR 2.0 tech - despite the likes of DF previously insisting it would have to be done on a game-by-game basis, I'd add."

To be fair, that skepticism was likely rooted in years of experience with FSR and DLSS on PC, where updates are almost always developer-dependent. Even NVIDIA hasn't truly cracked the "universal toggle" yet; we still have a library of games stuck on DLSS 1.0 through 4.0, despite DLSS 4.5 just launching, because developers have to manually update their code.

Offering a simple toggle is a pure win for the consumer. It removes the bottleneck of waiting for developers to revisit old projects. Plus making it a toggle is great cause version 1.0 might still be preferable in specific scenarios. For instance, Resident Evil 9 doesn't feature much dense foliage, so we don't yet know how PSSR 2.0 handles complex greenery in open-world environments.

Furthermore, Unreal Engine 5 titles seemed to struggle the most with the initial PSSR implementation; in those cases, using Unreal’s native TSR might still be the better call. We also have to consider the hardware overhead—AI upscaling is RAM-intensive, and PSSR 2.0 might carry a heavier performance cost than the original. Giving players the choice is the right move.

Re: Rumour: Sony Backtracking on PC Strategy, Shifting Towards PS5 Exclusivity Again

AverageGamer

Sony is probably see a big chance right now to lock consumers into their eco systems. It very hard for the average consumer to build new PC due to increased pricing especially with companies like Nvidia showing less interest in consumer hardware. It not like years before when Sony initially started bringing their game to PC where that was obvious best and cheapest option was building a PC that easily outperformed the console.

The Pro is very good bit of kit, and the PS6 could potentially up that. Given plenty of games people no choice but to buy a console.

Re: Amazon Walks Away from Open World Racing Game from Ex-Forza Horizon Devs

AverageGamer

All of Amazon time and funding is going towards AI and Data Centers. That mean very little is left in the budget for a budding game publisher. So much for people worrying about companies like Amazon and Google getting involved with gaming. The only reason Microsoft is still involved is cause they are in to deep to pull out, and can't afford to losing game to Valve/Linux.

Re: Memory Crisis Threatening to Delay PS6 Could Last 'Another 10 Years'

AverageGamer

@Robocod "The ridiculous thing about these massive A.I. allocations by all the Big tech oligarchy,it's literally for data centres that currently don't exist & usually with "I'll totally pay you later bro, trust me!" I.O.U's!"

I can't personally speak on Oracle/OpenAI... AWS currently have 6 close to being fully done, and at least 2 new campus (4 buildings per) and that just in PNW. But they don't wait till the construction is fully done before placing server rack in them. The building is turned over from the construction company to AWS in phases with racks being place, powered up, and almost ready to go once the phase is completely handed off.

EDIT: I should also say doesn't count the already exist 70+ building in PNW that can be refitted for newer AI hardware.

Re: Sony Makes Shocking Decision to Shut Down Bluepoint Games

AverageGamer

@IslandLogic And really that decision was primally driven by Jim Ryan. When Ryan left, Herman/Nishino (during the co-ceo period) shifted away from "forcing" all teams to work on live service, focusing instead on a more diverse portfolio which is something Playstation really need. It never really sounded like he was all into the idea of live service, but understand the need for it, and was pushing cause he boss want it. Herman has been prioritizing quality over quantity since then. But ultimately, he no longer CEO... So it solely up to what Nishino wants.

Re: Sony Makes Shocking Decision to Shut Down Bluepoint Games

AverageGamer

@CielloArc He head of First party, but he not CEO. He doesn't make the decision about when to close a studio. He reports to Nishino just like he used to report to Jim. Yes. He was in-charge of the live service push, but that ultimately was also an upper management decision. It falls on his poor leadership skill for not seeing that push go through successfully. People acting like if he goes, thing will ultimately go back to normal.

We don't even really know how he feel about anything cause he not going to speak negative about his bosses. lmao

Re: A New Engine for The Elder Scrolls 6? Don't Be Ridiculous

AverageGamer

@GeeEssEff “Whilst I appreciate the point about the creation engine being better for modding it’s still a fraction of the overall community who make use of mods so I personally don’t think it should be a primary driver for engine choice…”

Which is funny cause every time I speak to anyone at all about these games online or IRL they scoff at the idea that I despise modding in Skyrim, Fallout (never play a fallout game), and Starfield, and think a game should based on merits of the shipped game. So it far more than a fraction.

BG3, Witcher 3 and KCD2 have shown that you can have a brilliant vanilla experience and an extremely limited modding experience compared to Creation Engine. BG3 modding is more about focusing on enhancing or tweaking the existing, highly structured campaign. We aren’t getting stuff like the Forgotten City, Skyblivion, beyond Skyrim, Fallout London from BG3 limited modding…

Re: A New Engine for The Elder Scrolls 6? Don't Be Ridiculous

AverageGamer

@Ravix The only issue with say switching to Cryengine is that it has high steep learning curve, poor documentation, and high hardware demands. It not a good engine to use unless you’re going to be using it extensively. Warhorse is also appears to move away from Cryengine to UE with future projects, so long term they don’t want to deal with the engine short comings.

Re: A New Engine for The Elder Scrolls 6? Don't Be Ridiculous

AverageGamer

@GeeEssEff And how do you think the modding works? It cause the Creation Engine is designed to be modular from the ground up, with Bethesda actively encouraging a "mod-friendly" environment to extend game longevity, fix bugs, and foster a dedicated community.

Dumping the engine would mean limiting the capabilities of modding community who drives these games.

You don’t get the kind of modding in other games to the extent that you see with creation engine cause limited engine capabilities.

Yes. ES6 is going to be compared to modern RPG classics like BG3, Witcher 3, Cyberpunk and KCD2, but the only people who will be doing that are people who looking for just good visual and story on off experience. But people fell of Starfield cause it took 9 months for the mods tools to arrive which significantly delay for the community.

Re: A New Engine for The Elder Scrolls 6? Don't Be Ridiculous

AverageGamer

@Oram77 Behold, my child! It is I, the legendary Todd Howard—your eternal Lord and Savior, arisen to bestow upon thee the glories of infinite worlds!

In all seriousness… You have nothing to prove my point wrong, and had to resort to going the lame route “This must be x alt account” 🙄

Re: A New Engine for The Elder Scrolls 6? Don't Be Ridiculous

AverageGamer

@Balaam_ “Gamers want quality, stability and polish—we don’t care if you can stack a thousand grilled cheese sandwiches in a line and topple them like dominos”

Quality, stability, and polish will only get you a bimp of interest from the gaming community for a couple of months. Look at any first party sony title, people play them for a couple hours, go “Yeah, that was good” and moves on with their lives. No one continues to care about them out side the Sony faithful. People are still talking about and playing Skyrim so many years later cause of that ability to “ stack a thousand grilled cheese sandwiches in a line and topple them like dominos”.

Games are supposed to be a playground for people to create, be imaginative, and do whatever they want. Not one off narratives dramas to win a couple fancy awards and then disappear. Creation Engine allows that, and unfortunately to allow that… there is gonna be a lot of jank.

Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me

AverageGamer

Everyone talking about ram prices when they also forgot there a component shortages as well. Even if they got the system out at $900… It would be so little supply. Go lucky even remotely selling a $900 console when you can only produce 1 million units and it was bought up by bots. The longer the delay, the bigger the chance people who want one regardless of price can actual get one. This why the Switch 2 was so successful. If you want one, you can buy one.

Re: Final Fantasy 7 Remake Part 3's Multiplatform Approach Won't Affect Graphics, and Here's Why

AverageGamer

@carlos82 The thing is that FF games aren't made by one single team/"studio"... FFXV was basically made by Luminous Studio, FF16 is made by the team from Creative Business Unit III, and the remakes by Creative Business Unit I. Things was probably more messy when it was business Divisions and Production Department. You can't use what was said about one FF game for another cause they would have changed the business structure 2-3 by the time the next main line game comes out.

Re: Baldur's Gate 3 Story Will Continue in New HBO TV Show

AverageGamer

@RBMango I don’t know why you expect Larian to be involved. It not their IP or universe. They aren’t required to be involved with the universe going forward. They was only contracted to make one game, and continue the work that BioWare and plenty of studio have touched before.

Re: Pirate RPG Sea of Remnants Has Some Seriously Ambitious Post-Launch Plans

AverageGamer

@Ainu20 " If you personally feel ok with that, then sure go ahead, but that sort of expectation being placed on employees, even if it's just implied, is a clear sign of an incredibly toxic and terribly run workplace."

By who definition tho? It all personal opinion what someone consider a incredibly toxic and terribly run workplace. There is no finite law on that. That is something based on where you live, how you raised... etc

Again, this simply goes back to what i original said. They are built different, and I respect them for that. Again, some people are just soft.

@Hyena_socks I wouldn't put it on people attention spans. Cause people are general craving longer and deeper games than what we have been fine with in the past.

"out of control business mindsets of getting as much money as quickly as possible, ignoring the impact to employees."

The reason that companies are chasing money as quickly as possible is cause humanity is allowing them. Cause we are consuming content and media at a significantly faster rate. The hungry beast that is the human population is asking for it, they are giving what we ask for.

Sure you are fine with waiting an extra month or two for a game, but you are only one out of millions. We see million of comment craping on console platform holder for the system not have any game cause "x" game taking forever to be developed.

Re: Pirate RPG Sea of Remnants Has Some Seriously Ambitious Post-Launch Plans

AverageGamer

@Hyena_socks Y’all preach about enforcing good work/life boundaries, but at the drop of a hat complain about game development taking too long, there not enough content, too long of breaks between patches and content updates… What is it?

We can’t make shorter games cause people complain about that, we can’t make less visually impressive games cause people complain about that, the moment people recommends AI to speed up development people complain about that… etc.

They just simple realize that in order to make something that really impresses people. You got break a few egg. Not someone requiring a smoke break every 15 minutes. 🤷

Re: Final Fantasy 7 Remake Dev Explains Why It's Not Upgrading to Unreal Engine 5 for Third Chapter

AverageGamer

@roguepanda88 “ Remake Intergrade and Rebirth would be possible, given they are putting it on Switch 2”

You do realize that Switch 2 has more memory, faster storage, faster GPU, and access to AI upscaling features that are simply not possible on PS4… PS4 already texture loading issues with the normal remake. Is it technically possible yes. would it be a technically impressive and enjoyable experience no.

Re: Call of Duty Sales Hit 17-Year Low with Black Ops 7

AverageGamer

@nomither6 TBH... I don't even really know how we are on BO7. They are just slapping Black Ops on every single non-modern, non WW2 shooter... Treyarch only makes the multiplayer for these games. They have nothing to do with the campaign. They are just slapping Black Ops name title on them cause... every attempted at a new spin off have failed. Ghost, Advance Warfare, infinite warfare, Vanguard...

Re: Fable Announced for PS5, Releases in Autumn 2026

AverageGamer

@Arthur_Morgan “ They didn’t have the talent”
That’s why Playground has been hiring senior RPG talent from 2017 devs from Rockstar, CDPR, BioWare, Lionhead (original Fable devs), Guerrilla, etc. Talent ≠ past genre.”

They open a massive hiring drive back in 2020 for Fable. If you been following the game. They was still hiring for major positions well into up two years ago.

“ Studios aren’t people with one skillset. Teams change. Naughty Dog went from Crash Bandicoot to The Last of Us. Guerrilla went from Killzone to Horizon. Same deal@

Yes. Team change people who are great at specific thing get hired…

“ This is a bad comparison: Frostbite was forced across EA studios with poor tooling and support. ForzaTech is Playground’s own engine, built in-house, by engineers who can change it freely. It already supported open worlds, NPCs, weather, physics, animation blending not just “cars go vroom”.”

The engine is actually Turn10 game engine who are responsible for that. The level of NPCs we see in Forza is not the same level that they advertising in this game. And no, EA never forced BioWare to use the Frostbite engine… That already been debunked.

It wasn’t just about tooling and support that BioWare complained about.

Re: Fable Announced for PS5, Releases in Autumn 2026

AverageGamer

@RBMango A lot of back end studio stuff... Playground Games has only ever made racing games. They didn't have the talent to develop something like this... They had to basically open a whole other studio and hire staff. Not to mention they are using the ForzaTech engine for this game. So who even knows the amount of work they went through to modify the engine to support a non racing game... Especially if you want it to support system like in game marriage, child, housing, combat... etc. It the same problem Bioware had with using Frostbite. But at least that engine has probably support for human animation... etc

EDIT: It why studio are ditching internal engines, and going UE5. Cut down development time

Re: Forza Horizon 6 Confirmed to Launch on PS5 in 2026, Gameplay Revealed

AverageGamer

@Theamazing1 Games are still designed within a scope of what possible. They can only so flexible before you start ruining the overall experience. Extend too far in either direction are you ruin the experience for low end and high end players. That why playground games is a cracked team. We have seen it multiple times this gen where series S version is extremely poor cause developers focus too much on high end gamers

Re: Assassin's Creed: Black Flag Remake Reportedly Delayed by Up to a Year

AverageGamer

@themightyant "Their aim to get lower cost development seems to have backfired and they are paying more in the long run, they were better used as support studios"

The issue is that lot of those studios had significant government funding, including grants and tax breaks. With agreements that the studios had to spear head a new IP. They couldn't just be support studios.