@Shaw_Brothers @Boxmonkey The funny part is that all riot makes are live service games... It just isn't great that what they want to work on is generally always set in the Runeterra universe from League of Legends. And with that carries a lot of baggage that is the toxic environment of the Moba community
@RBMango Like other have said, what made BG3 was the faithful representation of the gameplay, but not necessarily the writing. But BG isn't larian universe nor do they own the characters in the game. Thinking that Larian needs to be involved is nonsense.
@RBMango I don’t know why you expect Larian to be involved. It not their IP or universe. They aren’t required to be involved with the universe going forward. They was only contracted to make one game, and continue the work that BioWare and plenty of studio have touched before.
@Ainu20 " If you personally feel ok with that, then sure go ahead, but that sort of expectation being placed on employees, even if it's just implied, is a clear sign of an incredibly toxic and terribly run workplace."
By who definition tho? It all personal opinion what someone consider a incredibly toxic and terribly run workplace. There is no finite law on that. That is something based on where you live, how you raised... etc
Again, this simply goes back to what i original said. They are built different, and I respect them for that. Again, some people are just soft.
@Hyena_socks I wouldn't put it on people attention spans. Cause people are general craving longer and deeper games than what we have been fine with in the past.
"out of control business mindsets of getting as much money as quickly as possible, ignoring the impact to employees."
The reason that companies are chasing money as quickly as possible is cause humanity is allowing them. Cause we are consuming content and media at a significantly faster rate. The hungry beast that is the human population is asking for it, they are giving what we ask for.
Sure you are fine with waiting an extra month or two for a game, but you are only one out of millions. We see million of comment craping on console platform holder for the system not have any game cause "x" game taking forever to be developed.
@Ainu20 I know there a different. I was exaggerating on that part.
“accepting tons of overtime, crunch and weekend work”
I’ve personally have worked 60+ hours every for the last 3 months, and have gone into work every weekend cause stuff needed to be done. That just what you do, or you end up with issues like Intergalactic.
@Hyena_socks Y’all preach about enforcing good work/life boundaries, but at the drop of a hat complain about game development taking too long, there not enough content, too long of breaks between patches and content updates… What is it?
We can’t make shorter games cause people complain about that, we can’t make less visually impressive games cause people complain about that, the moment people recommends AI to speed up development people complain about that… etc.
They just simple realize that in order to make something that really impresses people. You got break a few egg. Not someone requiring a smoke break every 15 minutes. 🤷
@JuiceboxMeister They are just built different. I have coworkers who complain about being asked to work 5 extra hours OT to met project deadlines, change to 4x10 shifts for 2-3 weeks, or been asked to drive 30 minute from their home site. People are just too soft 🤷
@Dan12836666 Both games were painfully average… Outer Worlds just didn’t take it self too seriously where as Starfield was trying to be a bit more in the serious side
i really don't think we need an outer worlds 3... The outer worlds was great cause we didn't have Starfield. And if we get a Starfield 2, what is the point of Outer worlds 3... It really feels like GTA vs Saint row situation. Where the only way that Outer Worlds can stand out from Starfield is by being funny and quirky.
Given the few hours I've played of Black Desert... I never doubted they couldn't achieved what they was aiming for. The real question will it be actual engaging, and have a real story...
Dang. I would love to give this game another shot. I tried playing it originally on PC... But that was when the game was a performance hog. I never finished it, only ever made it pass the opening event.
@roguepanda88 “ Remake Intergrade and Rebirth would be possible, given they are putting it on Switch 2”
You do realize that Switch 2 has more memory, faster storage, faster GPU, and access to AI upscaling features that are simply not possible on PS4… PS4 already texture loading issues with the normal remake. Is it technically possible yes. would it be a technically impressive and enjoyable experience no.
@AinsleyE Yeah… They said that they dumping that cause there no such thing as objectivity good and objectivity evil. So it impossible to add the morphing feature
I wanted buy one due to sale they had. since I was traveling across country to visit family on the east coast for holidays…. Sadly, I didn’t get one. I’ll wait till they announce the PS6 handheld
@nomither6 TBH... I don't even really know how we are on BO7. They are just slapping Black Ops on every single non-modern, non WW2 shooter... Treyarch only makes the multiplayer for these games. They have nothing to do with the campaign. They are just slapping Black Ops name title on them cause... every attempted at a new spin off have failed. Ghost, Advance Warfare, infinite warfare, Vanguard...
@Arthur_Morgan “ They didn’t have the talent” That’s why Playground has been hiring senior RPG talent from 2017 devs from Rockstar, CDPR, BioWare, Lionhead (original Fable devs), Guerrilla, etc. Talent ≠ past genre.”
They open a massive hiring drive back in 2020 for Fable. If you been following the game. They was still hiring for major positions well into up two years ago.
“ Studios aren’t people with one skillset. Teams change. Naughty Dog went from Crash Bandicoot to The Last of Us. Guerrilla went from Killzone to Horizon. Same deal@
Yes. Team change people who are great at specific thing get hired…
“ This is a bad comparison: Frostbite was forced across EA studios with poor tooling and support. ForzaTech is Playground’s own engine, built in-house, by engineers who can change it freely. It already supported open worlds, NPCs, weather, physics, animation blending not just “cars go vroom”.”
The engine is actually Turn10 game engine who are responsible for that. The level of NPCs we see in Forza is not the same level that they advertising in this game. And no, EA never forced BioWare to use the Frostbite engine… That already been debunked.
It wasn’t just about tooling and support that BioWare complained about.
@RBMango A lot of back end studio stuff... Playground Games has only ever made racing games. They didn't have the talent to develop something like this... They had to basically open a whole other studio and hire staff. Not to mention they are using the ForzaTech engine for this game. So who even knows the amount of work they went through to modify the engine to support a non racing game... Especially if you want it to support system like in game marriage, child, housing, combat... etc. It the same problem Bioware had with using Frostbite. But at least that engine has probably support for human animation... etc
EDIT: It why studio are ditching internal engines, and going UE5. Cut down development time
@Theamazing1 Games are still designed within a scope of what possible. They can only so flexible before you start ruining the overall experience. Extend too far in either direction are you ruin the experience for low end and high end players. That why playground games is a cracked team. We have seen it multiple times this gen where series S version is extremely poor cause developers focus too much on high end gamers
@Theamazing1 The game still has to be made for Series S and lower PC. Playground games tends to push very solid proper frame paced games at 30FPS/60FPS
@themightyant "Their aim to get lower cost development seems to have backfired and they are paying more in the long run, they were better used as support studios"
The issue is that lot of those studios had significant government funding, including grants and tax breaks. With agreements that the studios had to spear head a new IP. They couldn't just be support studios.
@Nem I would have agreed with you when I was middle school, and had years to wait... I'm turn 30 this year, and we still haven't seen GTA6, or the next Elder Scrolls... etc. The last games in these franchises came out when I was between the ages of 13-15. At this rate, I'll be pushing 50 (That's even if I make it to 50) before I even think about sequel to a lot of games.
@RicebinBernacky like really so many people forget that 🤣
@OptimusPrime1 Maybe? Maybe not? But you figure for a gaming website they would realize that US+Canada is the primary marketing market, and if something like this would drop… It’ll be based off their time zone 🤷
I mean... What time frame are we using? Isn't it being developed by Ubisoft Montreal. It barely 11AM if you go off their time, and as for the rest of the North America. The day has barely started... lol
@MrPeanutbutterz Forza in general has always been the mushy in between. It neither a arcade racer and nor a sim racer. That why it an actually proper simcade, not a wannabe try hard that is GT...
@naruball $5-10 cheaper is understandable. A launch day sale would be expected… But a whole $20 cheaper is crazy. Sony ain’t launching their games on PC for $20 cheaper
@graymamba I wouldn't worry too much about it especially if it only 55 employees. Massive Entertainment isn't exactly a small studio. It in their name. They have been able to not only ship Avatar, but release Outlaws the next year... While also continuing to support TD2. They are a massive studio.
WOW!!! Dang. With this news, it really seems like VR is in dead water at this point unless the new Steam VR headset actually bring growth to the market
@Rodimusprime13 "With more game releases the older games will tend to come down in price to around $20"
You don't need more games releasing for the game to drops to $20. The price will fall with age, and DLC releases. And you can usually wait for a Ultimate Edition that has all DLC + base games.
"The DLC's often tend to be priced close to the price of a full game for only a few hours of gameplay"
Most the DLC for this game have general been in the $14 dollar range. Yeah. DAIMA - Adventure pack is $40, but that gave a new entire map to explore
The only people who thing they should have split it up is people like you who are trying bloat their trophy list with stupid simple platinums
@Rodimusprime13 So you would rather have them do what CC2 did with the storm games, and have them release pointless multiple game base of specific story Arc, and have games that doesn't necessarily improve gameplay... But continue to charge $60-70 per game. Just so you can have trophies/achievement?
@katamariUK It would benefit Microsoft greatly to not do launch day releases. People will gladly double dip. Doing same launch day only benefits those only have PlayStation.
@AndroidBango The question is how many of that 5 million are repeat buyer or new buyers tho. Cause I own FH5 on 3 different platforms… Steam, Xbox, and I purchased FH5 last week on PS5. My friends owns it on Steam cause I gifted him a copy the Christmas it came out, and he purchased it also last week to play on PS5 using his racing setup.
@HOWARDSROCK No one is saying that this has to sell 20 million copies. 3-5 million is average success for a AAA games. And it only hit that after a year, multiple sales, and long term word of mouth. KCD2 has also basically hit the same sales numbers… If you had told me this was closing in on 10 million. Then we would be having a different conversation 🤷
@Breity247 Granted, saying the "Sales figures speak for themselves" when mention E33 isn't really a big win or a take note moment. E33 only has 5 million sales. So it not exactly a top seller. Good for a smaller team... like Sandfall tho.
This is neither good or bad news. During the early and mid 2000s, they used to dump out a bunch of Digimon games... But a lot of it wasn't very good. (I own a lot of them across the DS, Vita, PSP, and Playstation)
What made time stranger great was that it was actually a big budget digimon game not limited by weaker tech of handhelds systems. More digimon is always great, but... it need to match the same quality
@ShadowRJ It sold over 10 million over the course of 10 years, and didn't hit it growth potential until Persona 5 Royal was release which was basically 8 million of that 10 million, so only it only ever sold like 3.2 million originally.
@BearsEatBeets If you have played any of the recent FH games. You can see that the company have slowly been pivoting away and growing the team talent and engine capabilities to support the ability to release multiple games in different categories.
I’ve been watching a lot of Netflix Witcher content over the holidays and I’m ready to jump back into the games… But man does Witcher 3 look old. Some modern update flare would look good.
@TheArt “ If games were everywhere, who would even bother with a low powered console like Switch. It would be about the highest powered console available to play everything.”
Not at all remotely true. It would be about what provides the most unique experience and features. Nintendo had Mario and Zelda for ages, but that didn’t stop the Game Cube, N64, and WiiU from selling poorly.
PlayStation has never done well based on exclusives. PlayStation has always out sold their competitors based on lower prices and offer unique features (CD and DVD playback). The switch does well because it the only reasonable handheld platform on the market.
Comments 1,141
Re: It's Not Looking Good for Fighting Game 2XKO, Just Weeks After PS5 Debut
@Shaw_Brothers @Boxmonkey The funny part is that all riot makes are live service games... It just isn't great that what they want to work on is generally always set in the Runeterra universe from League of Legends. And with that carries a lot of baggage that is the toxic environment of the Moba community
Re: Try Pragmata's Hack-and-Shoot Action in Playable Demo, Available Now on PS5
A demo and only $60. Capcom is actually trying sell this game
Re: Baldur's Gate 3 Story Will Continue in New HBO TV Show
@RBMango Like other have said, what made BG3 was the faithful representation of the gameplay, but not necessarily the writing. But BG isn't larian universe nor do they own the characters in the game. Thinking that Larian needs to be involved is nonsense.
Re: Baldur's Gate 3 Story Will Continue in New HBO TV Show
@RBMango I don’t know why you expect Larian to be involved. It not their IP or universe. They aren’t required to be involved with the universe going forward. They was only contracted to make one game, and continue the work that BioWare and plenty of studio have touched before.
Re: Baldur's Gate 3 Story Will Continue in New HBO TV Show
@Starkei I’m sure Hasbro/Wizards of the coast already has early plans for BG4 along with this TV show.
Re: Pirate RPG Sea of Remnants Has Some Seriously Ambitious Post-Launch Plans
@Ainu20 " If you personally feel ok with that, then sure go ahead, but that sort of expectation being placed on employees, even if it's just implied, is a clear sign of an incredibly toxic and terribly run workplace."
By who definition tho? It all personal opinion what someone consider a incredibly toxic and terribly run workplace. There is no finite law on that. That is something based on where you live, how you raised... etc
Again, this simply goes back to what i original said. They are built different, and I respect them for that. Again, some people are just soft.
@Hyena_socks I wouldn't put it on people attention spans. Cause people are general craving longer and deeper games than what we have been fine with in the past.
"out of control business mindsets of getting as much money as quickly as possible, ignoring the impact to employees."
The reason that companies are chasing money as quickly as possible is cause humanity is allowing them. Cause we are consuming content and media at a significantly faster rate. The hungry beast that is the human population is asking for it, they are giving what we ask for.
Sure you are fine with waiting an extra month or two for a game, but you are only one out of millions. We see million of comment craping on console platform holder for the system not have any game cause "x" game taking forever to be developed.
Re: Overwatch Ditches the 2, Launches 5 New Heroes in Blizzard's Bid to Revive the Shooter
@Deadlyblack They probably got Microsoft breathing down their necks right now.
Re: Overwatch Ditches the 2, Launches 5 New Heroes in Blizzard's Bid to Revive the Shooter
After all these years, jetpack cat is finally real!!! HELL YEAH!!!!
Re: Pirate RPG Sea of Remnants Has Some Seriously Ambitious Post-Launch Plans
@Ainu20 I know there a different. I was exaggerating on that part.
“accepting tons of overtime, crunch and weekend work”
I’ve personally have worked 60+ hours every for the last 3 months, and have gone into work every weekend cause stuff needed to be done. That just what you do, or you end up with issues like Intergalactic.
Re: Pirate RPG Sea of Remnants Has Some Seriously Ambitious Post-Launch Plans
@Hyena_socks Y’all preach about enforcing good work/life boundaries, but at the drop of a hat complain about game development taking too long, there not enough content, too long of breaks between patches and content updates… What is it?
We can’t make shorter games cause people complain about that, we can’t make less visually impressive games cause people complain about that, the moment people recommends AI to speed up development people complain about that… etc.
They just simple realize that in order to make something that really impresses people. You got break a few egg. Not someone requiring a smoke break every 15 minutes. 🤷
Re: Pirate RPG Sea of Remnants Has Some Seriously Ambitious Post-Launch Plans
@JuiceboxMeister They are just built different. I have coworkers who complain about being asked to work 5 extra hours OT to met project deadlines, change to 4x10 shifts for 2-3 weeks, or been asked to drive 30 minute from their home site. People are just too soft 🤷
Re: Xbox's Obsidian Seemingly Kills The Outer Worlds, Third Game Not Planned
@Dan12836666 Both games were painfully average… Outer Worlds just didn’t take it self too seriously where as Starfield was trying to be a bit more in the serious side
Re: Xbox's Obsidian Seemingly Kills The Outer Worlds, Third Game Not Planned
i really don't think we need an outer worlds 3... The outer worlds was great cause we didn't have Starfield. And if we get a Starfield 2, what is the point of Outer worlds 3... It really feels like GTA vs Saint row situation. Where the only way that Outer Worlds can stand out from Starfield is by being funny and quirky.
Re: Crimson Desert Deep Dive Tries to Prove Its Crazy Potential Is Reality
Given the few hours I've played of Black Desert... I never doubted they couldn't achieved what they was aiming for. The real question will it be actual engaging, and have a real story...
Re: New Kingdom Come: Deliverance PS5 Version Seems Real in PS Store Leak
Dang. I would love to give this game another shot. I tried playing it originally on PC... But that was when the game was a performance hog. I never finished it, only ever made it pass the opening event.
Re: Final Fantasy 7 Remake Dev Explains Why It's Not Upgrading to Unreal Engine 5 for Third Chapter
@roguepanda88 “ Remake Intergrade and Rebirth would be possible, given they are putting it on Switch 2”
You do realize that Switch 2 has more memory, faster storage, faster GPU, and access to AI upscaling features that are simply not possible on PS4… PS4 already texture loading issues with the normal remake. Is it technically possible yes. would it be a technically impressive and enjoyable experience no.
Re: Final Fantasy 7 Remake Dev Explains Why It's Not Upgrading to Unreal Engine 5 for Third Chapter
At least explain why they went ahead with Switch 2 development for both rebirth and part 3.
Re: Fable Announced for PS5, Releases in Autumn 2026
@AinsleyE Yeah… They said that they dumping that cause there no such thing as objectivity good and objectivity evil. So it impossible to add the morphing feature
Re: PS Portal Peaks in USA with Highest PS5 Console Attach Rate Yet
I wanted buy one due to sale they had. since I was traveling across country to visit family on the east coast for holidays…. Sadly, I didn’t get one. I’ll wait till they announce the PS6 handheld
Re: Call of Duty Sales Hit 17-Year Low with Black Ops 7
@nomither6 TBH... I don't even really know how we are on BO7. They are just slapping Black Ops on every single non-modern, non WW2 shooter... Treyarch only makes the multiplayer for these games. They have nothing to do with the campaign. They are just slapping Black Ops name title on them cause... every attempted at a new spin off have failed. Ghost, Advance Warfare, infinite warfare, Vanguard...
Re: Fable Announced for PS5, Releases in Autumn 2026
@Arthur_Morgan “ They didn’t have the talent”
That’s why Playground has been hiring senior RPG talent from 2017 devs from Rockstar, CDPR, BioWare, Lionhead (original Fable devs), Guerrilla, etc. Talent ≠ past genre.”
They open a massive hiring drive back in 2020 for Fable. If you been following the game. They was still hiring for major positions well into up two years ago.
“ Studios aren’t people with one skillset. Teams change. Naughty Dog went from Crash Bandicoot to The Last of Us. Guerrilla went from Killzone to Horizon. Same deal@
Yes. Team change people who are great at specific thing get hired…
“ This is a bad comparison: Frostbite was forced across EA studios with poor tooling and support. ForzaTech is Playground’s own engine, built in-house, by engineers who can change it freely. It already supported open worlds, NPCs, weather, physics, animation blending not just “cars go vroom”.”
The engine is actually Turn10 game engine who are responsible for that. The level of NPCs we see in Forza is not the same level that they advertising in this game. And no, EA never forced BioWare to use the Frostbite engine… That already been debunked.
It wasn’t just about tooling and support that BioWare complained about.
Re: Fable Announced for PS5, Releases in Autumn 2026
@RBMango A lot of back end studio stuff... Playground Games has only ever made racing games. They didn't have the talent to develop something like this... They had to basically open a whole other studio and hire staff. Not to mention they are using the ForzaTech engine for this game. So who even knows the amount of work they went through to modify the engine to support a non racing game... Especially if you want it to support system like in game marriage, child, housing, combat... etc. It the same problem Bioware had with using Frostbite. But at least that engine has probably support for human animation... etc
EDIT: It why studio are ditching internal engines, and going UE5. Cut down development time
Re: Forza Horizon 6 Confirmed to Launch on PS5 in 2026, Gameplay Revealed
@Theamazing1 Games are still designed within a scope of what possible. They can only so flexible before you start ruining the overall experience. Extend too far in either direction are you ruin the experience for low end and high end players. That why playground games is a cracked team. We have seen it multiple times this gen where series S version is extremely poor cause developers focus too much on high end gamers
Re: Forza Horizon 6 Confirmed to Launch on PS5 in 2026, Gameplay Revealed
@Theamazing1 The game still has to be made for Series S and lower PC. Playground games tends to push very solid proper frame paced games at 30FPS/60FPS
Re: Assassin's Creed: Black Flag Remake Reportedly Delayed by Up to a Year
@Nightcrawler71 Beside the yearly Just Dance... Nope. Nothing have been announced.
Re: New Super Lucky's Tale's Name Starting to Lose Meaning with PS5 Re-Release
NEW New Super Lucky’s tail
They are really trying make this a thing… Why not port the VR game to PSVR2
Re: Assassin's Creed: Black Flag Remake Reportedly Delayed by Up to a Year
@themightyant "Their aim to get lower cost development seems to have backfired and they are paying more in the long run, they were better used as support studios"
The issue is that lot of those studios had significant government funding, including grants and tax breaks. With agreements that the studios had to spear head a new IP. They couldn't just be support studios.
Re: Crimson Desert Goes Gold, Ambitious PS5 Open Worlder Locks in March Release Date
It’ll be interesting to see how they handle a narrative-focused single-player RPG after playing Black Desert
Re: Razer Boss Lashes Out at Gen AI, But Says Gamers Would 'Love' AI to Streamline Dev Cycles
@Nem I would have agreed with you when I was middle school, and had years to wait... I'm turn 30 this year, and we still haven't seen GTA6, or the next Elder Scrolls... etc. The last games in these franchises came out when I was between the ages of 13-15. At this rate, I'll be pushing 50 (That's even if I make it to 50) before I even think about sequel to a lot of games.
Re: The Sands of Time Are Running Out on Prince of Persia's PS5 Remake Shadow Dropping Today
@timbo87 “ What was its last release, that government funded expansion for mirage?”
They have released both just dance and Anno 117: Pax Romana within the last 2 months
Re: The Sands of Time Are Running Out on Prince of Persia's PS5 Remake Shadow Dropping Today
@RicebinBernacky like really so many people forget that 🤣
@OptimusPrime1 Maybe? Maybe not? But you figure for a gaming website they would realize that US+Canada is the primary marketing market, and if something like this would drop… It’ll be based off their time zone 🤷
Re: The Sands of Time Are Running Out on Prince of Persia's PS5 Remake Shadow Dropping Today
I mean... What time frame are we using? Isn't it being developed by Ubisoft Montreal. It barely 11AM if you go off their time, and as for the rest of the North America. The day has barely started... lol
Re: Forza Horizon 6 May Come to PS5 This Year as Xbox, PC Release Date Leaks
@MrPeanutbutterz Forza in general has always been the mushy in between. It neither a arcade racer and nor a sim racer. That why it an actually proper simcade, not a wannabe try hard that is GT...
Re: Xbox's Avowed Will Be $20 Cheaper When It Launches on PS5
@naruball $5-10 cheaper is understandable. A launch day sale would be expected… But a whole $20 cheaper is crazy. Sony ain’t launching their games on PC for $20 cheaper
Re: Xbox's Avowed Will Be $20 Cheaper When It Launches on PS5
@Leinad7 Not at all surprising… 505 Games is the publisher for Xbox, not Sony like on PlayStation
Re: LEGO Batman: Legacy of the Dark Knight Reveals Release Date, Playable Sidekicks in Latest Trailer
@Dragoon1994 The joker scene in the Hero and Villain trailer is basically a reference to opening scene of Arkham Asylum.
Re: Ubisoft Cuts Jobs at Massive Entertainment, with The Division 3 Still in Development
@graymamba I wouldn't worry too much about it especially if it only 55 employees. Massive Entertainment isn't exactly a small studio. It in their name. They have been able to not only ship Avatar, but release Outlaws the next year... While also continuing to support TD2. They are a massive studio.
Re: PS3's Sly Cooper Team Shut in Oculus Layoffs, Two Other Devs Closed
WOW!!! Dang. With this news, it really seems like VR is in dead water at this point unless the new Steam VR headset actually bring growth to the market
Re: Dragon Ball Z Action RPG Kakarot Tops a Mighty 10 Million Sales
@Rodimusprime13 "With more game releases the older games will tend to come down in price to around $20"
You don't need more games releasing for the game to drops to $20. The price will fall with age, and DLC releases. And you can usually wait for a Ultimate Edition that has all DLC + base games.
"The DLC's often tend to be priced close to the price of a full game for only a few hours of gameplay"
Most the DLC for this game have general been in the $14 dollar range. Yeah. DAIMA - Adventure pack is $40, but that gave a new entire map to explore
The only people who thing they should have split it up is people like you who are trying bloat their trophy list with stupid simple platinums
Re: Dragon Ball Z Action RPG Kakarot Tops a Mighty 10 Million Sales
@Rodimusprime13 So you would rather have them do what CC2 did with the storm games, and have them release pointless multiple game base of specific story Arc, and have games that doesn't necessarily improve gameplay... But continue to charge $60-70 per game. Just so you can have trophies/achievement?
Re: PS5 Reportedly Hands Forza Horizon 5 an Additional 5 Million Sales
@katamariUK It would benefit Microsoft greatly to not do launch day releases. People will gladly double dip. Doing same launch day only benefits those only have PlayStation.
Re: PS5 Reportedly Hands Forza Horizon 5 an Additional 5 Million Sales
@AndroidBango The question is how many of that 5 million are repeat buyer or new buyers tho. Cause I own FH5 on 3 different platforms… Steam, Xbox, and I purchased FH5 last week on PS5. My friends owns it on Steam cause I gifted him a copy the Christmas it came out, and he purchased it also last week to play on PS5 using his racing setup.
Re: 'It's Coming to a Turning Point': Persona, Metaphor Director Says Atlus RPGs Must Attract 'A Wider Audience'
@HOWARDSROCK No one is saying that this has to sell 20 million copies. 3-5 million is average success for a AAA games. And it only hit that after a year, multiple sales, and long term word of mouth. KCD2 has also basically hit the same sales numbers… If you had told me this was closing in on 10 million. Then we would be having a different conversation 🤷
Re: 'It's Coming to a Turning Point': Persona, Metaphor Director Says Atlus RPGs Must Attract 'A Wider Audience'
@Breity247 Granted, saying the "Sales figures speak for themselves" when mention E33 isn't really a big win or a take note moment. E33 only has 5 million sales. So it not exactly a top seller. Good for a smaller team... like Sandfall tho.
Re: More Digimon Games Incoming as Time Stranger's Success Sees Dev Team Expand
This is neither good or bad news. During the early and mid 2000s, they used to dump out a bunch of Digimon games... But a lot of it wasn't very good. (I own a lot of them across the DS, Vita, PSP, and Playstation)
What made time stranger great was that it was actually a big budget digimon game not limited by weaker tech of handhelds systems. More digimon is always great, but... it need to match the same quality
Re: 'It's Coming to a Turning Point': Persona, Metaphor Director Says Atlus RPGs Must Attract 'A Wider Audience'
@ShadowRJ It sold over 10 million over the course of 10 years, and didn't hit it growth potential until Persona 5 Royal was release which was basically 8 million of that 10 million, so only it only ever sold like 3.2 million originally.
Re: PS5 Players Will Want to Watch Xbox's Developer Direct, Confirmed for January
@BearsEatBeets If you have played any of the recent FH games. You can see that the company have slowly been pivoting away and growing the team talent and engine capabilities to support the ability to release multiple games in different categories.
Re: The Witcher 3 Really Could Be Getting a New Expansion on PS5 in 2026
I hope this true 🤞
I’ve been watching a lot of Netflix Witcher content over the holidays and I’m ready to jump back into the games… But man does Witcher 3 look old. Some modern update flare would look good.
Re: Industrious Horror Dev Bloober Team Teases Potential New Project
@OldGamer999 That the difference between when you’re paying the bills and when a different company is paying the bills for you.
Re: Ex-PlayStation Boss Believes Exclusives Make Consoles 'Sing'
@TheArt “ If games were everywhere, who would even bother with a low powered console like Switch. It would be about the highest powered console available to play everything.”
Not at all remotely true. It would be about what provides the most unique experience and features. Nintendo had Mario and Zelda for ages, but that didn’t stop the Game Cube, N64, and WiiU from selling poorly.
PlayStation has never done well based on exclusives. PlayStation has always out sold their competitors based on lower prices and offer unique features (CD and DVD playback). The switch does well because it the only reasonable handheld platform on the market.