Comments 1,027

Re: 'Terrible' Call of Duty: Black Ops 7 European Sales Are a Devastating 63% Below Battlefield 6

AverageGamer

@Nepp67 The switch from the rotation mainly has to do with the fact Sledgehammer can’t make a CoD game to save their lives. They was supposed make Cold War with Raven Software, but development went no where. So treyarch was pulled in to lead development. Sledgehammer was hit the heaviest of the CoD studios with lay off, so I doubt they’ll lead a CoD title for a bit. But the rotation was due to have mainly 1 main studio + several support studio assisting with development. But Treyarch hasn’t solely developed a game since BO4. The last 3 BO games has had 2 main studios + several support studios.

Re: PS5 Fans Say Ghost of Yotei Plays Better, But Can't Match Ghost of Tsushima's Story or Hero

AverageGamer

@QiaraIris I know it a fifferent story, different region, different motivations, different gameplay mechanic, different time settings, and even a different adoption of the moniker "ghost"

I didn’t mean sequel in the term that Yotai is a literal sequel to Tsushima. I meant sequel as it continuation of the franchise. I just don’t know the correct term for that 🤷

An no, I haven’t played Yotai cause I’m waiting for it eventual release on PC where I can pick up for $20 and a pack of beer.

Re: Blizzard Once Again Shuts Down World of Warcraft Console Talk

AverageGamer

@KingPev That 6 million is only cause they recently shipped a new expansions. It quickly falls to under 5 million when people are done with finish the expansion. It been steady declining and it in a worse state than when Microsoft started the purchase of Activision. When your company was purchased as part of deal for $70 billion... Pulling in less than 6 million is not a good look which why Blizzard has had multiple project canceled.

Yeah, other MMO would love a 6 million sub count, but their company probably aren't even remotely worth a couple million.

Re: Rumour: Halo 2, Halo 3 Remakes Also Purportedly Planned for PS5

AverageGamer

@Dan12836666 @carlos82 Given the absolute horrible state that MCC launched on Xbox One… Not only took months to fix. But forced them rethink their entire process when porting the game to PC. They released one by one on PC and still had issues. Attempting to port MCC to PS5 would be another nightmare.

Releasing the games separately and remaking them for PS5 is a way better idea.

Re: Rumour: Halo 2, Halo 3 Remakes Also Purportedly Planned for PS5

AverageGamer

@DennisReynolds Given the absolute horrible state that MCC launched on Xbox One… Not only took months to fix. But forced them rethink their entire process when porting the game to PC. They released one by one on PC and still had issues. Attempting to port MCC to PS5 would be another nightmare.

Releasing the games separately and remaking them for PS5 is a way better idea.

Re: Halo PS5 Is Great, But Why Doesn't It Have Competitive Multiplayer?

AverageGamer

@Korgon This even isn’t the first time they done this… That strange apart about the whole complaining… Every time they do a Halo 1 overhaul they never give us the multiplayer. Anyone who played Halo 1 remake on 360 knows that the game just launched into the multiplayer for Reach and we just played through that.

Going off that… 343i first project was Halo 1 remake. Now Halo studios first project is Halo 1 UE5 remake… Can’t wait for another 15 years to go by and we get another relaunch of this studio, and we get Halo 1 DX Remake 3. 🤦

Re: Battlefield 6 Is a Smash Hit in First Sales Report, Selling Best on PS5

AverageGamer

@PuppetMaster “ In fact, without Switch version, many devs are avoiding the headache of scalling down their games and can focus more on the best optimization.”

You mean that they can continue to be lazy and not optimize? These low power devices to a lot more for game optimizations than just developing solely for high power systems. When developing for high powered systems all it does is lead developers to rely more on hardware to power through their poor coding.

A recent example is with BF6, Series S, and it lower memory… It forced the developers to actually optimize their software to improve memory management.

If more developers actually developed games for switch or lower power systems… maybe we wouldn’t stick with games want a 5090 to even be payable.

Re: Battlefield 6 Is a Smash Hit in First Sales Report, Selling Best on PS5

AverageGamer

@cainhurst94 @SeaDaVie @StitchJones My comment had nothing to do with performance or a theoretical Switch 2 version out selling the PS5 version… It radical shift we’re seeing in the industry right now. It about the fact that Xbox is imploding in on itself as a brand. No one buying Xbox, people are selling their Xbox, the few who still own Xbox aren’t buying games for it, retailers are removing anything Xbox related from their shelves.

There realistically only two consoles left in the competition (PlayStation and Nintendo) as I’m sure a lot of these chart don’t offer information on PC sales since those aren’t physical.

Developers are really gonna have to start taking in serious consideration of scaling these games enough for Switch or less they’ll be stuck with just PlayStation and PC as Xbox fizzle out. We are starting to see that consideration especially from Japanese companies… It just big western companies aren’t, and funny enough those are the one dying out and selling out to companies like the Tencent and Saudi Arabia. 🤷

Re: Yakuza Kiwami 3 Seemingly Leaked on Dev Website

AverageGamer

@PuppetMaster 2k and 7k is good for a game that came out long ago on top of so many people having already experienced Kiwami before on other platforms… Also, that first just week sales during a time a of couple major releases dropped. Also both Sega and RGG was extremely happy about the sales of the games on Switch, so to update an older game and try to day and date releases of it on Switch 2 has good sales potential.

Re: Yakuza Kiwami 3 Seemingly Leaked on Dev Website

AverageGamer

@PuppetMaster None of the Yakuza games are on Switch besides the one recently announced… and Zero. Switch fan base alone is enough to warrant an update. And while they were. remastered. They was only remaster up to the standard of PS4. It is starting to look extremely out of date since we’re about go in the next generation of consoles.

Re: Final Fantasy 7 Remake Adds 'Cheats' on Switch 2, Xbox, But No Mention of PS5

AverageGamer

@Dodoo It may not be hard… But this is game that has been out for how many years now? Some people pick up the Switch 2 or Xbox version as their 3 or 4 copy, and plan to maybe play through it. No one want sit the slog of game so many times in a role. I wanna pick this up for Switch 2 to see how it performs and looks, but I rather not sit through the slog of the game again. After playing through it on PC and PS5. That where stuff like this come in handy.

Re: PS5's High Price Becoming a Serious Headache for Publishers

AverageGamer

@AdamNovice We haven’t had a next gen Resident Evil… Wilds is only on PS5, Series, and PC. Resident Evil Village was on PS4, Xbox one, PS5, Series, Stadia, and PC… and has since come Switch, MacOS, iOS, iPadOS. If you wanted to play village, you could easily found an old VCR Xbox One in a the dumpster somewhere and play it. Same can’t be said for Wilds.

Re: Digimon Story Time Stranger Really Is a Digimon Game with a Budget

AverageGamer

@Kain40 Yes those games were on console but…

Handheld games ported to console does not make it a console game… A handheld game is still designed first foremost for the platform it intends to be on. Those games were not developed with console in mind… cause during conceptual stage those games was never planned to be on console or PC platforms. You easily tell by the visual, design, and gameplay of those games that they was made for limitations of the vita.

Just like if you port a mobile game to console… it doesn’t just stop being a mobile game. Look at Fantasian, yes it on console, but everything in that game scream mobile game limitation.

Everything about this game shows an actual console game not held back by the limitations of a handheld platform. That is probably why it is not coming to the 150+ million switch consoles which is crazy considering Nintendo platforms was home to some of best digimon games, and they’re wasting resources on Xbox still.

Y

Re: Digimon Story Time Stranger Really Is a Digimon Game with a Budget

AverageGamer

@Robamuffin @Dragoon1994 World Next Order, Cyber Sleuth were vita games ported to console. Hacker memory was a continuation of Cyber Sleuth and was basically built of the same tech… So still was a handheld game. That also still came to vita.

Digimon survive isn’t in the same category as the mentioned games or this one, and is on Switch…

Digimon Story Time Stranger is not coming any of the Switch systems. There is no handheld version. It was entirely built from the ground up take advantage of the power of PS5, Series, and PC. No last gen consoles either. This first real console digimon game in 20+ years

Re: Konami Wants to 'Consider Lots of Other Games' for Remake Treatment if MGS Delta Succeeds

AverageGamer

@Nakatomi_Uk Not even a company like Microsoft that is worth $3 trillion wants to spend the cash on internal engines and training… Hell, no company does. Just cause you make money doesn’t mean it goes back right into unless investment like a proprietary engine. That like tell a gamer to spin up their own data center for game servers instead of renting that space from cloud providers like AWS, Microsoft, Google.. etc Every company has generally moved away from internal game engines… CD Project Red, Square Enix… etc.

Training and onboarding is a massive nightmare. That time spent retooling an engine and training new employees could have been spent on actual game development. Instead of spending 6-12 months training and onboarding, you can now just spend 3-6 months, cutting down development costs of a game

There is reason why the next Halo, Cyberpunk, Final Fantasy, Dragon Quest, Witcher is all being built on UE5. Continue use of the FOX engine would drastically draw up development costs. And it would vastly limit the amount of platform a game can release on.

Good luck bringing a FOX engine game to Switch without massively overhauling the engine for an ARM based device.. Then what happens when you do release a Switch game, and it massively does terrible in sales. Making you reconsider future Switch titles. Which means that entire time you spent retooling for Switch a massive lost investment.

The fact that Xbox and PS are basically twins, the move to UE5…etc is all to keep development cost down. You don’t want $70-80 games, but you want them to create a proprietary engine which in turn increasing development costs 🤦‍♂️

Re: Konami Wants to 'Consider Lots of Other Games' for Remake Treatment if MGS Delta Succeeds

AverageGamer

@Nakatomi_Uk The amount of work that requires generational upgrade for internal engine like the FOX engine… Is why so many companies have moved away from proprietary engines to UE5. It way too much money, and the amount of training to get new employees up to speed on game development using a proprietary engine is ridiculous. Most college students only have UE or Unity experience.

Neither the RE or Decima engine is open to general public use like that. Kojima is allow to use Decima engine cause they are making a game for PlayStation. That probably is why Kojima next game with Xbox is using UE5, not Decima.

Re: Bungie Boss Pete Parsons Departs as Sony Starts to Take Control of Flagging Dev

AverageGamer

@johnedwin Cause the argument of the purchase was that Bungie would retrain full independence under Sony(PlayStation) while providing independent guidance for Live Service games. Bungie would only lose that independence if they failed to meet project deadlines and profit goal… Both thing Bungie has failed to do since their purchase gone through. Bungie has also failed their agreement to provide Live Service guidance as Sony has legit failed to launch any really successful live service games.

Re: BioShock Infinite Executive Returns to Rescue BioShock 4 from Dev Hell

AverageGamer

@Odium TBH... I think these people on this site is in the minority. I had almost heard nothing but fantastic praises about Infinite from friends, family, and just the general public. It sits at a 94 on metacritcs, and won multiple awards. Elizabeth is generally considered one of the most beloved and memorable companions in gaming history. Some people are just mad that it didn't have the same "horror" element found in the first 2... But that still haven't stopped it from being the best selling game in the franchise

Re: Xbox Game Pass May Make Devs 'Wage Slaves', Says Ex-PlayStation Exec

AverageGamer

Most developers are wage slaves anyway? Most studio are in overly expensive areas where even 100k a year is living on poverty line. We hear non stop about the long hours, crunch, poor conditions and environment, harassment… etc. Just cause they work in better looking building than a McDonald’s.. and can add PlayStation or Xbox to their resume doesn’t make them above wage slaves.