Comments 1,141

Re: Round Up: Crimson Desert Reviews Are a Major Disappointment

AverageGamer

Like I said months ago… Given the few hours I've played of Black Desert... I never doubted they couldn't achieved what they was aiming for. The real question will it be actual engaging, and have a real story... And here we are with a technically impressive game but a not so great everything else

Re: PS5 Game Devs Collectively Clown on Nvidia's Controversial DLSS 5 Tech

AverageGamer

@SeanOhOgain Is it surprising? Nvida doesn't make games. They make tech and have been more and more less supportive of the gaming industry as they push toward being an DC and AI company. As for digital foundry, you don't bite the hands that feed you. They rely heavily on being on Nvidia good side due to access like this. They aren't Gamer Nexus who doesn't care if they are completely blacklist by every major company... It also why Gamer Nexus content has shifted from performance benchmark toward investigative journalism cause they probably have been blacklist by every company and can't afford access to impressive new hardware before release.

Re: Starfield's PS5 Release Seems Practically Inevitable at This Point

AverageGamer

@Oram77 Some will say that the rumor of Starfield possibly being a PS exclusive was final straw that forced Microsoft hand and what push them to purchase Bethesda. At the start of the gen, PlayStation had Ghost Wire Tokyo and Deathloop as exclusive. It would crazy to think what would’ve happened if Starfield actually became exclusive and was “good”.

Re: Europe Is Putting Harsher Age Restrictions on All the Things You Hate About Modern Gaming

AverageGamer

@Netret0120 Yeah, but it'll at least hold parents more accountable. Cause I know at least in the US... Game stores couldn't just sell any game even if the parent is present, it still require ID check if M rated, and the parent has to give consent which also usually involves the parent being given information on why it rated that way.

Too many parents go shoulder shrug "We didn't know" after their kids spend ungodly amount of time and money in a game.

Re: PS6 Rival Xbox Helix Could Cost as Much as $1,200

AverageGamer

@Grumblevolcano Governments have already been breathing down Sony neck about their monopoly on the storefront side. They don’t care that they have a physical media option. Sony had already face a billion dollars lawsuits about over pricing user on the digital store due locking down their wall garden. If Microsoft their biggest competitor is moving to an open store front approach. There going be more push back from governments to have Sony follow suit.

Re: PS6 Rival Xbox Helix Could Cost as Much as $1,200

AverageGamer

@get2sammyb Granted. Nintendo can probably get away with being closed due to many people still associating Nintendo with a child toy or a brand for kids vs say Playstation. So they can argue in favor of protecting the kids since that is a big focus right now for a lot of governments with

Re: PS6 Rival Xbox Helix Could Cost as Much as $1,200

AverageGamer

@get2sammyb The only question will be how long will that "Big advantage PS6 will have is locking people into Sony ecosystem." last tho?

With governments pushing for Apple to allow 3rd party store on their devices. If the next xbox release, governments will be raise their eyebrow even more at Sony on their monopoly of holding playstation users hostage more than they have now.

Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports

AverageGamer

@Flaming_Kaiser With the massive cost of development and how long it takes. The money that they spend on ports of a 1-2 year old game that already made back it development cost is pocket change. Plus it open up additional revenue for the studio. On top of allowing people to keep their job. Cause unless the studio already have a game pass approval stage in actual development. There no reason for studios to keep employees employed once a game ships. So having people go work on a port or content update until the next game is in full production is good.

Re: Study Claims Sony's PS5 Games Are Leaving Big PC Sales on the Table

AverageGamer

I don't think this is ultimately going to affect the sale of PS console. The PS5 is selling fine and has been sale like hot cakes.

The PS6 will also most likely sell like hotcakes.

Sure moving the console exclusive back to PS5 will boost sales of consoles, but it ultimately going to mean just a bunch of people buying the console for one or two games a year, and then still probably building a PC/using other devices for the rest of games.

People love to says "Look at Nintendo". Nintendo has built itself a niche with the Switch, and it has nothing really to do with exclusives. If exclusives matter that much... The WiiU, N64, and Game Cube wouldn't have flopped so hard.

The success of these console have nothing to do with exclusives, and has everything to do with just building a good device/platform in general. Microsoft bring exclusives back to console wouldn't have help the Series X/S or even the One. They was just crap systems in general. The only thing exclusives would have done was put lipstick on a cow.

Re: PS6 Competitor from Xbox Revealed as Project Helix

AverageGamer

@Zenszulu "One thing I will be curious about is if the PC versions of games perform worse than the Xbox versions of games especially in older titles because the OS will more than likely impact that greatly."

With the ROG Xbox Alley, the Microsoft/Windows team has been working with the Xbox team in order to improve performance across windows to cut down on the performance hogg of the OS.

I'm sure the big reason for them to do this hybrid system was do to further work. It never made much sense that Microsoft was spend a lot time developing and optimizing game development on Xbox that never really benefited PC/Windows.

This is what has basically allow Valve to sneak in with SteamOS, and eat their market share. Unifying platform and cross team development should help this.

Re: PS6 Competitor from Xbox Revealed as Project Helix

AverageGamer

@LordDieALot There are still a lot of games that don't work on SteamOS due to being a linux devices. Basically every online doesn't work on Steam OS, a lot xbox games doesn't work on steamOS, Games that aren't on steam don't work on Steam OS...etc.

The list goes on. For a lot of PC gamers, a windows based device is still very much the way to go to play all games. Unless you feel like running a dual boot devices.

Re: Sony Returns to PlayStation Exclusivity and Stops Single Player PC Ports, New Report Says

AverageGamer

@Olskeezy What competition tho? Nintendo is basically in their own corner, and Playstation is the only mid-high-end console. This is more about milking money than driving competition. They can now charge whatever they want knowing that the only place you can buy their games is on their platform with massively inflected pricing just like Nintendo; vs when you could buy them on PC from multiple open store fronts that had pricing from as low as $40-$70.

Re: Resident Evil Requiem's Physical UK Launch 'Much Bigger' Than Village, 4 Remake

AverageGamer

@cainhurst94 Key card games sales have been lower than “all game on cart” games like Cyberpunk. Of course you can says it online noise since they are still going to sell since they basically account for like 85% of the Switch 2 physical library. So it either buy the game or not at this point. But that it is something to take into consideration Switch 2. The only real physical game console left of PS5 as Switch 2 may end up swinging heavily digital.

Re: 'It's the Real Deal': Tech Experts Praise PS5 Pro's Upgraded Upscaler

AverageGamer

@1970sGamer "The firmware update in March is to add it at system level and for a toggle that lets any PSSR game use the PSSR 2.0 tech - despite the likes of DF previously insisting it would have to be done on a game-by-game basis, I'd add."

To be fair, that skepticism was likely rooted in years of experience with FSR and DLSS on PC, where updates are almost always developer-dependent. Even NVIDIA hasn't truly cracked the "universal toggle" yet; we still have a library of games stuck on DLSS 1.0 through 4.0, despite DLSS 4.5 just launching, because developers have to manually update their code.

Offering a simple toggle is a pure win for the consumer. It removes the bottleneck of waiting for developers to revisit old projects. Plus making it a toggle is great cause version 1.0 might still be preferable in specific scenarios. For instance, Resident Evil 9 doesn't feature much dense foliage, so we don't yet know how PSSR 2.0 handles complex greenery in open-world environments.

Furthermore, Unreal Engine 5 titles seemed to struggle the most with the initial PSSR implementation; in those cases, using Unreal’s native TSR might still be the better call. We also have to consider the hardware overhead—AI upscaling is RAM-intensive, and PSSR 2.0 might carry a heavier performance cost than the original. Giving players the choice is the right move.

Re: Rumour: Sony Backtracking on PC Strategy, Shifting Towards PS5 Exclusivity Again

AverageGamer

Sony is probably see a big chance right now to lock consumers into their eco systems. It very hard for the average consumer to build new PC due to increased pricing especially with companies like Nvidia showing less interest in consumer hardware. It not like years before when Sony initially started bringing their game to PC where that was obvious best and cheapest option was building a PC that easily outperformed the console.

The Pro is very good bit of kit, and the PS6 could potentially up that. Given plenty of games people no choice but to buy a console.

Re: Amazon Walks Away from Open World Racing Game from Ex-Forza Horizon Devs

AverageGamer

All of Amazon time and funding is going towards AI and Data Centers. That mean very little is left in the budget for a budding game publisher. So much for people worrying about companies like Amazon and Google getting involved with gaming. The only reason Microsoft is still involved is cause they are in to deep to pull out, and can't afford to losing game to Valve/Linux.

Re: Memory Crisis Threatening to Delay PS6 Could Last 'Another 10 Years'

AverageGamer

@Robocod "The ridiculous thing about these massive A.I. allocations by all the Big tech oligarchy,it's literally for data centres that currently don't exist & usually with "I'll totally pay you later bro, trust me!" I.O.U's!"

I can't personally speak on Oracle/OpenAI... AWS currently have 6 close to being fully done, and at least 2 new campus (4 buildings per) and that just in PNW. But they don't wait till the construction is fully done before placing server rack in them. The building is turned over from the construction company to AWS in phases with racks being place, powered up, and almost ready to go once the phase is completely handed off.

EDIT: I should also say doesn't count the already exist 70+ building in PNW that can be refitted for newer AI hardware.

Re: Sony Makes Shocking Decision to Shut Down Bluepoint Games

AverageGamer

@IslandLogic And really that decision was primally driven by Jim Ryan. When Ryan left, Herman/Nishino (during the co-ceo period) shifted away from "forcing" all teams to work on live service, focusing instead on a more diverse portfolio which is something Playstation really need. It never really sounded like he was all into the idea of live service, but understand the need for it, and was pushing cause he boss want it. Herman has been prioritizing quality over quantity since then. But ultimately, he no longer CEO... So it solely up to what Nishino wants.

Re: Sony Makes Shocking Decision to Shut Down Bluepoint Games

AverageGamer

@CielloArc He head of First party, but he not CEO. He doesn't make the decision about when to close a studio. He reports to Nishino just like he used to report to Jim. Yes. He was in-charge of the live service push, but that ultimately was also an upper management decision. It falls on his poor leadership skill for not seeing that push go through successfully. People acting like if he goes, thing will ultimately go back to normal.

We don't even really know how he feel about anything cause he not going to speak negative about his bosses. lmao

Re: A New Engine for The Elder Scrolls 6? Don't Be Ridiculous

AverageGamer

@GeeEssEff “Whilst I appreciate the point about the creation engine being better for modding it’s still a fraction of the overall community who make use of mods so I personally don’t think it should be a primary driver for engine choice…”

Which is funny cause every time I speak to anyone at all about these games online or IRL they scoff at the idea that I despise modding in Skyrim, Fallout (never play a fallout game), and Starfield, and think a game should based on merits of the shipped game. So it far more than a fraction.

BG3, Witcher 3 and KCD2 have shown that you can have a brilliant vanilla experience and an extremely limited modding experience compared to Creation Engine. BG3 modding is more about focusing on enhancing or tweaking the existing, highly structured campaign. We aren’t getting stuff like the Forgotten City, Skyblivion, beyond Skyrim, Fallout London from BG3 limited modding…

Re: A New Engine for The Elder Scrolls 6? Don't Be Ridiculous

AverageGamer

@Ravix The only issue with say switching to Cryengine is that it has high steep learning curve, poor documentation, and high hardware demands. It not a good engine to use unless you’re going to be using it extensively. Warhorse is also appears to move away from Cryengine to UE with future projects, so long term they don’t want to deal with the engine short comings.

Re: A New Engine for The Elder Scrolls 6? Don't Be Ridiculous

AverageGamer

@GeeEssEff And how do you think the modding works? It cause the Creation Engine is designed to be modular from the ground up, with Bethesda actively encouraging a "mod-friendly" environment to extend game longevity, fix bugs, and foster a dedicated community.

Dumping the engine would mean limiting the capabilities of modding community who drives these games.

You don’t get the kind of modding in other games to the extent that you see with creation engine cause limited engine capabilities.

Yes. ES6 is going to be compared to modern RPG classics like BG3, Witcher 3, Cyberpunk and KCD2, but the only people who will be doing that are people who looking for just good visual and story on off experience. But people fell of Starfield cause it took 9 months for the mods tools to arrive which significantly delay for the community.

Re: A New Engine for The Elder Scrolls 6? Don't Be Ridiculous

AverageGamer

@Oram77 Behold, my child! It is I, the legendary Todd Howard—your eternal Lord and Savior, arisen to bestow upon thee the glories of infinite worlds!

In all seriousness… You have nothing to prove my point wrong, and had to resort to going the lame route “This must be x alt account” 🙄

Re: A New Engine for The Elder Scrolls 6? Don't Be Ridiculous

AverageGamer

@Balaam_ “Gamers want quality, stability and polish—we don’t care if you can stack a thousand grilled cheese sandwiches in a line and topple them like dominos”

Quality, stability, and polish will only get you a bimp of interest from the gaming community for a couple of months. Look at any first party sony title, people play them for a couple hours, go “Yeah, that was good” and moves on with their lives. No one continues to care about them out side the Sony faithful. People are still talking about and playing Skyrim so many years later cause of that ability to “ stack a thousand grilled cheese sandwiches in a line and topple them like dominos”.

Games are supposed to be a playground for people to create, be imaginative, and do whatever they want. Not one off narratives dramas to win a couple fancy awards and then disappear. Creation Engine allows that, and unfortunately to allow that… there is gonna be a lot of jank.

Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me

AverageGamer

Everyone talking about ram prices when they also forgot there a component shortages as well. Even if they got the system out at $900… It would be so little supply. Go lucky even remotely selling a $900 console when you can only produce 1 million units and it was bought up by bots. The longer the delay, the bigger the chance people who want one regardless of price can actual get one. This why the Switch 2 was so successful. If you want one, you can buy one.

Re: Final Fantasy 7 Remake Part 3's Multiplatform Approach Won't Affect Graphics, and Here's Why

AverageGamer

@carlos82 The thing is that FF games aren't made by one single team/"studio"... FFXV was basically made by Luminous Studio, FF16 is made by the team from Creative Business Unit III, and the remakes by Creative Business Unit I. Things was probably more messy when it was business Divisions and Production Department. You can't use what was said about one FF game for another cause they would have changed the business structure 2-3 by the time the next main line game comes out.