Elden Ring PS5 PS4

Elden Ring is now out, and it's being billed as the best thing since sliced bread everywhere you turn. It's hard not to be a little excited, even if some of the game's spotty performance means it's not always a silky smooth adventure. Even with the latest patch (1.02), framerates are somewhat inconsistent; the current recommendation for the smoothest option is to play the PlayStation 4 version on your PS5.

Something interesting has been overlooked in the official patch notes of version 1.02, however. Bandai Namco has confirmed that the game is set to receive ray tracing at some point in the future. "Timing for the implementation of ray tracing, which is planned to be supported after the launch, will be revealed in future announcements," read the patch notes.

Presumably this will only be coming to current-gen hardware like PS5. There's no hint of exactly when ray tracing will come to Elden Ring, or how liberally the technique will be applied. We imagine that the priority for FromSoftware right now will be getting the game running a little better across the board before it turns its attention to something like this. Even though ray tracing could be a bit of a wait, it's interesting we'll be seeing more realistic reflections in the lands between. It could be a reason to play the game on PS5 instead of PS4 after all.

How are you getting on with Elden Ring so far? If you're starting out on your adventure, give our Elden Ring guide a look for all kinds of help and advice.

[source en.bandainamcoent.eu, via gamesradar.com]