I haven't gotten around to playing Robocop yet, so I didn't even know this was a standalone expansion. I just assumed this was DLC.
,
Either way, I agree, companies responding to consumers by either releasing DLC they originally hadn't planned on releasing, or by developing a shorter standalone game using assets that didn't quite make it into the original game is awesome to see.
IMO, it seems like over the past 5-10 years developers/publishers, and especially their shareholders, have been chasing the money train that is COD/GTA/Fortnite. COD and GTA as an example of the AAA big budget game, and Fortnite as a live service game. In doing that, it seems like the "AA game" was forgotten. Hopefully smaller games like this one and Mafia will be well received and remind publishers there's money to be made everywhere, as long as the game's good.
According to a 1983 article in Infoworld, the VCS/Atari 2600 sold 10 million consoles in just the US by 1982. Because of Pac Man, they sold an additional 12 million consoles and 120 million cartridges by the end of 1982 alone. Internationally, the system sold 450,000 units in West Germany by 1984, and another 600,000 in France by the end of the decade. The system wasn't popular in Japan, however. Because of Japan's smaller population, the Famicom "only" sold 2.5 million units from 1983-1984.
Redesigned and named the NES, the console wasn't test marketed outside of Japan until October 1985 and wasn't released for sale worldwide until September 1986. There was an existing video game market in the US and and a few other countries well before that point. Heck, the market was sufficiently mature enough to crash in 1983. (Also, remember that because of the Iron Curtain and communist regimes in China and elsewhere in Asia, video game systems were legally available for sale in far fewer countries back then.)
Stop being nationalistic. Neither Japan nor the US can claim the popularity of video games would be what it is now without developers and consumers in both countries. Nobody did this on their own, with the possible exception of Ralph Baer, who invented the Magnivox Odyssey in 1972. That system inspired the guys who created Atari and developed Pong.
IMO, the reaction to this is "about" much more than just the closure of this studio. During the last round of layoffs, Microsoft said great things about the performance of one of the games...and Microsoft management still closed the studio. I feel badly for the Microsoft PR people, they're in a no-win situation.
Nadella wants out of the gaming business, and has since day one. Microsoft made a fateful decision when they made the XB1's focus "a living room machine that plays games" instead of keeping the focus on their core audience that made the 360 such a success. They screwed up so badly with the XB1 that Spencer eventually said the console "war" is over, and Sony won because gamers had already built up such large digital libraries by the end of that generation very few people were going to switch and lose access to all that content. Unless Sony made self inflicted mistakes and screwed up really badly, from a hardware perspective XBox was "dead" from the very beginning of this generation. Especially because consoles are intially sold at a loss, which I'm sure Nadella and the shareholders hate.
Basically, everything since the end of the XB1 generation has been about Spencer trying to keep XBox alive despite what Nadella and the shareholders want. I wouldn't be surprised if Nadella even wants out of Gamepass, becuase it's clear the numbers just don't work, and were crazy from the beginning.
They were probably too far down the road for Nadella to have killed off the Series X/S before it launched, but I am absolutely stunned that XBox keeps claiming they're going to release another console. If they do, IMO it not only is going to function more like a PC than a traditional console, it may look like one too.
@itsfoz EA tried reviving MoH, but it's EA so that didn't go well.
SOCOM's been gone so long, and I'm so old, I mostly can just recall fond memories of the PS2. I do remember the last title tried to copy COD though.
Sadly, I don't know if we'll get a "COD killer" like COD helped shove MoH into the grave EA had already dug for it. The cost of AAA development is so high, and investors/corporate suits so risk averse, IMO it's going to be difficult for someone else to even have the opportunity to dethrone them. More likely, COD just keeps going like one of their zombies (or the Madden franchise) and gamers keep buying it because there's not much else for single player shooter gamers on consoles. This is especially true if Battlefield shoots itself in both feet like they did with that last game.
I'd really love for SOCOM to come back. But I think if it did investors would want the game to be like COD, because it's all about chasing the same "golden goose" somebody else has already created, and the game would die a quick death (again.)
I haven't taken the time to try and get a translation of the original source written in Polish, but the $36 million Techland claims they're "losing" almost certainly includes the money they've already spent on development of a game that in their opinion just isn't financially viable. Meaning, to create a game out of whatever's already been done they'd have to spend even more money, all for something that still isn't necessarily going to sell. That kind of a management decision can end up tanking the entire company. In most cases, it's much better to simply abandon what isn't working rather than spend more money trying to salvage a mess. The sunk cost fallacy is real.
In today's gaming world, cancellations almost always mean layoffs as studios "get lean" while they're trying to decide what to do next. It sucks for employees, but from the developer's perspective they don't need as many people if they're just in the initial/early conceptual and design phase of development. They'll potentially get bigger if/when they're further along in development. AI's going to continue to disrupt the size of this cycle, of course.
Gaming isn't the only industry that behaves like this. For example, a slowdown in sales of cars often leads to a slowdown in factory production. Dealerships don't need more inventory they can't sell, and an automaker doesn't need 10,000 cars sitting on a lot waiting to be shipped to dealerships so they cut production. That=factory layoffs.
Remember, every large corporation in the world, Microsoft, Sony, Amazon, Toyota, Nissan, whatever...exists to maximize "shareholder value." Cutting projects that result in layoffs = savings. Humans are the biggest "cost" for a corporation and make no mistake, they all see employees as simply a cost to be minimized. The major difference in these layoffs seems to be that because Microsoft is headquartered in the US there's often no warning because the US doesn't have any federal laws that mandate employees be given any warning at all. If the corporation is located in a so-called "right to work" state, there are even fewer employee protections than in other states.
Benzies (and Gerhard) both need to shut up. The publisher, IO Interactive, flatly denied Gerhard's allegations and they'll probably deny these too if they're asked.
Ultimately, the major reason this game hasn't a chance at a "redemption arc" comes down to $$. Cyberpunk was profitable the day it released because the wild hype and lengthy development time led to an incredible amount of preorders. Not to mention the fact CDPR had built up goodwill among gamers.
This game, the studio's new, very few people preordered it, and even fewer are purchasing it now because the game's trash. On Steam, Mindseye hit a 24-hour peak of 46 players. As of 10 am this morning, only 26 people were playing. I doubt the console numbers are much, if any, better.
So the CEOs are going to have to convince investors to foot the cost of fixing this broken mess. All while Gebhard is apparently working on another game titled Ascendant, which was originally scheduled to be released this year. I'll be stunned if that game's ever released.
This is why delays and sometimes cancellations are ultimately less costly than releasing a rushed or poorly done game. A bad/broken attempt at a AAA game usually will take a new studio down with it.
@get2sammyb According to Jeff Grubb back in 2024, he'd been "hearing for years" that Perfect Dark was in "rough shape" overall. That's why Microsoft had to get Crystal Dynamics involved in 2021. They weren't originally supposed to work on this game.
IMO Perfect Dark was doomed from the start because, according to Grubb, development began with Microsoft unable/unwiling to set a clear direction for it. Management allegedly initially couldn't decide if the Perfect Dark reboot should be a FPS or not!
Management paralysis/dysfunction is the beginning of a perfect storm that'll usually lead to cancellation/vaporware.
Cyberpunk has to be the greatest reclimation project in video game history. Heck, it might be the greatest reclimation project in software history. What the devs at CD Projekt Red were able to do, once management backed off and gave them the time they needed to do it, is nothing short of phenominal.
When the game launched, I was really down on them. The fixes, expansions, dlc, etc. that have gotten pushed out by the devs since that disasterous launch day remind me of the good things we all hoped online connectivity could bring to video games when Internet capable consoles first launched. In the old days, this game would have just stayed broken and hardly anybody would have gotten to see how the devs wanted this game to look and how they wanted it to play.
As an XBox owner, IMO nobody should be buying a console expecting a ton of permanantly console exclusive games anymore. Both Microsoft and Sony game division executives have upper management and investors to answer to. For XBox games that's obviously going to happen sooner than for PS games, but eventually most, if not all, PS games are going to appear on PC. It makes too much $ sense for them not to. The only exception to this financial "rule" is Nintendo. They've always been different, and absent a major financial disaster nobody can reasonably predict happening, always will be.
So the questions become "Can I afford a gaming PC and how long do I want to wait for a PS/XBox game to appear on a device I don't have? And, how much do I really want to play a game on the original system it was designed for?" I gotta admit, even though I have a gaming laptop, if Sony released a Ghost of Tsushima bundle instead of this Black Ops 6 bundle I'd press a website "Buy" button in less than a second. It's irrational, but I'd do it.
I definitely agree that the price of the PS5 consoles are unlikely to get better until after the PS6 releases. But a multiplatform game like BO6 and the games that aren't already on PC just don't move the needle for me, even though the irrational FOMO part of my brain is definitely screaming "Buy it!!" anyway.
Given that it appears likely Sony's got some kind of a deal with Rockstar in place for GTA 6, if there's a bundle that'll fly off the shelves, and my FOMO will be screaming "Buy it!!" too even though I already own an XBox. IMO, a Ghost of Yotei bundle would quickly sell out too, and that I would definitely preorder in a second.
I thought about purchasing a PS5 for Ghost of Yoti and to play Rise of the Ronin, but it's just not worth it now because eventually Ronin's reported issues will (hopefully) be fixed and Yoti will be on PC in a year or two.
If nothing else, Microsoft's "issues" already caused me to decide to switch back to PS next generation. Now I'm not sure I'll buy another console at all. MS's strategy is 100% about putting XBox everywhere, so there won't be any console specific games at all. PS games eventually appear on PC, they just take longer to get there.
One thing I'm slightly concerned about is the fact the new price point for even digital versions of console games is likely to be $70-80 now. At what point do Steam, Epic and other digital PC storefronts and/or PC game publishers raise prices, if for no other reason than just because they can? I wouldn't bet on this not happening.
Secondly, how does this all impact GTA 6? As we all know, that game will sell to current console owners even if it's released at $100 (or more, in some countries.) But will it sell many new consoles? I don't know about that anymore. If it doesn't meet the new console sales expectations set by Wall Street analysts, how soon does Rockstar release it on PC? Rockstar's management has to be at least a little frustrated by this mess. The game's much too far down the road to release a PC version at launch, and they don't want to release a rushed port that just has to be massively fixed later because that leads to bad press and fewer initial sales.
Forgot about another thing, sports games. Does this cause EA, and even smaller studios like San Diego Studios the developer of MLB the Show, to start releasing their games on PC at launch next year?
@Dampsponge I agree with you. I know this is definitely not the first collectors edition to do this. I forget which game it was, but the first time I heard about a collector's edition being released without a physical game on disc I was like, "How? Then it's really not a collector's edition of the game. It's just a bunch of stuff related to the game put in a big box." 😂
Was there always going to be a DLC "roadmap?" I thought I'd read elsewhere (maybe GR?) that, prior to Shadow's launch Ubi only planned to release one DLC mission. If they've pivoted from that and decided to release more content because the response to the game is so positive I think that's great.
Yeah, I'm an old guy with "adult responsibilities" now and don't have the time to play nearly as much as I did 25 years ago. But I still absolutely love "big" games where I can spend 50- 60 or more hours on single player content (if the content's good of course.) I never understood the "it's too big/too long" criticism Valhalla got. Now that AC and a few other franchises are being spun off into their own company, if management wants to let the developers create new content for months until they absolutely "have" to move on to support development of the next game in the franchise, I'd be very happy with that.
@Bingoboyop This is hopefully shaping up to be the anti-2024. Even if GTA gets pushed to 2026, if everything else in your list releases on time or close to it, this year will IMO be a lot more packed (and fun) than last year. I kind of felt like last year was pretty sparse other than the "usual suspects" like COD.
This game looks beautiful. Unlike when Ghost of Tsushima was released, I should be able to afford a PS5 before this game releases this fall so I won't have to wait for it to be released on PC. I've also wanted to play Rise of the Ronin, and have read the PC port has had "issues" so it's (hopefully) best played on a PS5 too.
I was a PS console owner until the 360, so whats old is new again, I guess?
Comments 16
Re: There's Unfinished Business in Robocop: Rogue City's Standalone Expansion on PS5
I haven't gotten around to playing Robocop yet, so I didn't even know this was a standalone expansion. I just assumed this was DLC.
,
Either way, I agree, companies responding to consumers by either releasing DLC they originally hadn't planned on releasing, or by developing a shorter standalone game using assets that didn't quite make it into the original game is awesome to see.
IMO, it seems like over the past 5-10 years developers/publishers, and especially their shareholders, have been chasing the money train that is COD/GTA/Fortnite. COD and GTA as an example of the AAA big budget game, and Fortnite as a live service game. In doing that, it seems like the "AA game" was forgotten. Hopefully smaller games like this one and Mafia will be well received and remind publishers there's money to be made everywhere, as long as the game's good.
Re: Romero Games Allegedly Met with Microsoft a Day Before Funding Was Pulled
@reek
The the VCS/Atari 2600 says "Hi!"
According to a 1983 article in Infoworld, the VCS/Atari 2600 sold 10 million consoles in just the US by 1982. Because of Pac Man, they sold an additional 12 million consoles and 120 million cartridges by the end of 1982 alone. Internationally, the system sold 450,000 units in West Germany by 1984, and another 600,000 in France by the end of the decade. The system wasn't popular in Japan, however. Because of Japan's smaller population, the Famicom "only" sold 2.5 million units from 1983-1984.
Redesigned and named the NES, the console wasn't test marketed outside of Japan until October 1985 and wasn't released for sale worldwide until September 1986. There was an existing video game market in the US and and a few other countries well before that point. Heck, the market was sufficiently mature enough to crash in 1983. (Also, remember that because of the Iron Curtain and communist regimes in China and elsewhere in Asia, video game systems were legally available for sale in far fewer countries back then.)
Stop being nationalistic. Neither Japan nor the US can claim the popularity of video games would be what it is now without developers and consumers in both countries. Nobody did this on their own, with the possible exception of Ralph Baer, who invented the Magnivox Odyssey in 1972. That system inspired the guys who created Atari and developed Pong.
Re: Romero Games Allegedly Met with Microsoft a Day Before Funding Was Pulled
@mazzel
IMO, the reaction to this is "about" much more than just the closure of this studio. During the last round of layoffs, Microsoft said great things about the performance of one of the games...and Microsoft management still closed the studio. I feel badly for the Microsoft PR people, they're in a no-win situation.
Nadella wants out of the gaming business, and has since day one. Microsoft made a fateful decision when they made the XB1's focus "a living room machine that plays games" instead of keeping the focus on their core audience that made the 360 such a success. They screwed up so badly with the XB1 that Spencer eventually said the console "war" is over, and Sony won because gamers had already built up such large digital libraries by the end of that generation very few people were going to switch and lose access to all that content. Unless Sony made self inflicted mistakes and screwed up really badly, from a hardware perspective XBox was "dead" from the very beginning of this generation. Especially because consoles are intially sold at a loss, which I'm sure Nadella and the shareholders hate.
Basically, everything since the end of the XB1 generation has been about Spencer trying to keep XBox alive despite what Nadella and the shareholders want. I wouldn't be surprised if Nadella even wants out of Gamepass, becuase it's clear the numbers just don't work, and were crazy from the beginning.
They were probably too far down the road for Nadella to have killed off the Series X/S before it launched, but I am absolutely stunned that XBox keeps claiming they're going to release another console. If they do, IMO it not only is going to function more like a PC than a traditional console, it may look like one too.
Re: What the Hell Has Happened to Call of Duty?
@itsfoz EA tried reviving MoH, but it's EA so that didn't go well.
SOCOM's been gone so long, and I'm so old, I mostly can just recall fond memories of the PS2. I do remember the last title tried to copy COD though.
Sadly, I don't know if we'll get a "COD killer" like COD helped shove MoH into the grave EA had already dug for it. The cost of AAA development is so high, and investors/corporate suits so risk averse, IMO it's going to be difficult for someone else to even have the opportunity to dethrone them. More likely, COD just keeps going like one of their zombies (or the Madden franchise) and gamers keep buying it because there's not much else for single player shooter gamers on consoles. This is especially true if Battlefield shoots itself in both feet like they did with that last game.
I'd really love for SOCOM to come back. But I think if it did investors would want the game to be like COD, because it's all about chasing the same "golden goose" somebody else has already created, and the game would die a quick death (again.)
Re: Dying Light Team Reportedly Cancels Two Games
@Balie3000
I haven't taken the time to try and get a translation of the original source written in Polish, but the $36 million Techland claims they're "losing" almost certainly includes the money they've already spent on development of a game that in their opinion just isn't financially viable. Meaning, to create a game out of whatever's already been done they'd have to spend even more money, all for something that still isn't necessarily going to sell. That kind of a management decision can end up tanking the entire company. In most cases, it's much better to simply abandon what isn't working rather than spend more money trying to salvage a mess. The sunk cost fallacy is real.
In today's gaming world, cancellations almost always mean layoffs as studios "get lean" while they're trying to decide what to do next. It sucks for employees, but from the developer's perspective they don't need as many people if they're just in the initial/early conceptual and design phase of development. They'll potentially get bigger if/when they're further along in development. AI's going to continue to disrupt the size of this cycle, of course.
Gaming isn't the only industry that behaves like this. For example, a slowdown in sales of cars often leads to a slowdown in factory production. Dealerships don't need more inventory they can't sell, and an automaker doesn't need 10,000 cars sitting on a lot waiting to be shipped to dealerships so they cut production. That=factory layoffs.
Re: Romero Games Appears to Have Closed as Xbox Layoffs Cast Dark Shadow Over Industry
@B0udoir There's often a tax writeoff.
Remember, every large corporation in the world, Microsoft, Sony, Amazon, Toyota, Nissan, whatever...exists to maximize "shareholder value." Cutting projects that result in layoffs = savings. Humans are the biggest "cost" for a corporation and make no mistake, they all see employees as simply a cost to be minimized. The major difference in these layoffs seems to be that because Microsoft is headquartered in the US there's often no warning because the US doesn't have any federal laws that mandate employees be given any warning at all. If the corporation is located in a so-called "right to work" state, there are even fewer employee protections than in other states.
Re: Rumour: PS5 Disaster MindsEye Wants 'Redemption Arc' Despite Hundreds of Jobs Being 'At Risk'
Benzies (and Gerhard) both need to shut up. The publisher, IO Interactive, flatly denied Gerhard's allegations and they'll probably deny these too if they're asked.
Ultimately, the major reason this game hasn't a chance at a "redemption arc" comes down to $$. Cyberpunk was profitable the day it released because the wild hype and lengthy development time led to an incredible amount of preorders. Not to mention the fact CDPR had built up goodwill among gamers.
This game, the studio's new, very few people preordered it, and even fewer are purchasing it now because the game's trash. On Steam, Mindseye hit a 24-hour peak of 46 players. As of 10 am this morning, only 26 people were playing. I doubt the console numbers are much, if any, better.
So the CEOs are going to have to convince investors to foot the cost of fixing this broken mess. All while Gebhard is apparently working on another game titled Ascendant, which was originally scheduled to be released this year. I'll be stunned if that game's ever released.
This is why delays and sometimes cancellations are ultimately less costly than releasing a rushed or poorly done game. A bad/broken attempt at a AAA game usually will take a new studio down with it.
Re: Xbox's Phil Spencer 'Not Retiring' After Dark Day of Cancellations and Job Cuts
@get2sammyb According to Jeff Grubb back in 2024, he'd been "hearing for years" that Perfect Dark was in "rough shape" overall. That's why Microsoft had to get Crystal Dynamics involved in 2021. They weren't originally supposed to work on this game.
IMO Perfect Dark was doomed from the start because, according to Grubb, development began with Microsoft unable/unwiling to set a clear direction for it. Management allegedly initially couldn't decide if the Perfect Dark reboot should be a FPS or not!
Management paralysis/dysfunction is the beginning of a perfect storm that'll usually lead to cancellation/vaporware.
Re: Rumour: New Cyberpunk 2077 DLC Is Incoming, Developer Leak Suggests
Cyberpunk has to be the greatest reclimation project in video game history. Heck, it might be the greatest reclimation project in software history. What the devs at CD Projekt Red were able to do, once management backed off and gave them the time they needed to do it, is nothing short of phenominal.
When the game launched, I was really down on them. The fixes, expansions, dlc, etc. that have gotten pushed out by the devs since that disasterous launch day remind me of the good things we all hoped online connectivity could bring to video games when Internet capable consoles first launched. In the old days, this game would have just stayed broken and hardly anybody would have gotten to see how the devs wanted this game to look and how they wanted it to play.
Re: Reaction: There's Never Been a Better Time to Buy a PS5
As an XBox owner, IMO nobody should be buying a console expecting a ton of permanantly console exclusive games anymore. Both Microsoft and Sony game division executives have upper management and investors to answer to. For XBox games that's obviously going to happen sooner than for PS games, but eventually most, if not all, PS games are going to appear on PC. It makes too much $ sense for them not to. The only exception to this financial "rule" is Nintendo. They've always been different, and absent a major financial disaster nobody can reasonably predict happening, always will be.
So the questions become "Can I afford a gaming PC and how long do I want to wait for a PS/XBox game to appear on a device I don't have? And, how much do I really want to play a game on the original system it was designed for?" I gotta admit, even though I have a gaming laptop, if Sony released a Ghost of Tsushima bundle instead of this Black Ops 6 bundle I'd press a website "Buy" button in less than a second. It's irrational, but I'd do it.
I definitely agree that the price of the PS5 consoles are unlikely to get better until after the PS6 releases. But a multiplatform game like BO6 and the games that aren't already on PC just don't move the needle for me, even though the irrational FOMO part of my brain is definitely screaming "Buy it!!" anyway.
Given that it appears likely Sony's got some kind of a deal with Rockstar in place for GTA 6, if there's a bundle that'll fly off the shelves, and my FOMO will be screaming "Buy it!!" too even though I already own an XBox. IMO, a Ghost of Yotei bundle would quickly sell out too, and that I would definitely preorder in a second.
Re: Opinion: If You're on the Fence, Consider Buying a PS5 Now Before the Prices Inevitably Rise
I thought about purchasing a PS5 for Ghost of Yoti and to play Rise of the Ronin, but it's just not worth it now because eventually Ronin's reported issues will (hopefully) be fixed and Yoti will be on PC in a year or two.
If nothing else, Microsoft's "issues" already caused me to decide to switch back to PS next generation. Now I'm not sure I'll buy another console at all. MS's strategy is 100% about putting XBox everywhere, so there won't be any console specific games at all. PS games eventually appear on PC, they just take longer to get there.
One thing I'm slightly concerned about is the fact the new price point for even digital versions of console games is likely to be $70-80 now. At what point do Steam, Epic and other digital PC storefronts and/or PC game publishers raise prices, if for no other reason than just because they can? I wouldn't bet on this not happening.
Secondly, how does this all impact GTA 6? As we all know, that game will sell to current console owners even if it's released at $100 (or more, in some countries.) But will it sell many new consoles? I don't know about that anymore. If it doesn't meet the new console sales expectations set by Wall Street analysts, how soon does Rockstar release it on PC? Rockstar's management has to be at least a little frustrated by this mess. The game's much too far down the road to release a PC version at launch, and they don't want to release a rushed port that just has to be massively fixed later because that leads to bad press and fewer initial sales.
Forgot about another thing, sports games. Does this cause EA, and even smaller studios like San Diego Studios the developer of MLB the Show, to start releasing their games on PC at launch next year?
Re: Ghost of Yotei Gets PS5 Release Date, Trailer, Pre-Order Details
@CieloAzure Absolutely. The CE's $249.99. Putting a disc in the box is what they choose to "skimp" on? 😂
Re: Ghost of Yotei Gets PS5 Release Date, Trailer, Pre-Order Details
@Dampsponge I agree with you. I know this is definitely not the first collectors edition to do this. I forget which game it was, but the first time I heard about a collector's edition being released without a physical game on disc I was like, "How? Then it's really not a collector's edition of the game. It's just a bunch of stuff related to the game put in a big box." 😂
Re: Assassin's Creed Shadows Update and DLC Roadmap Will Be Revealed Next Week
Was there always going to be a DLC "roadmap?" I thought I'd read elsewhere (maybe GR?) that, prior to Shadow's launch Ubi only planned to release one DLC mission. If they've pivoted from that and decided to release more content because the response to the game is so positive I think that's great.
Yeah, I'm an old guy with "adult responsibilities" now and don't have the time to play nearly as much as I did 25 years ago. But I still absolutely love "big" games where I can spend 50- 60 or more hours on single player content (if the content's good of course.) I never understood the "it's too big/too long" criticism Valhalla got. Now that AC and a few other franchises are being spun off into their own company, if management wants to let the developers create new content for months until they absolutely "have" to move on to support development of the next game in the franchise, I'd be very happy with that.
Re: Ghost of Yotei Gets PS5 Release Date, Trailer, Pre-Order Details
@Bingoboyop This is hopefully shaping up to be the anti-2024. Even if GTA gets pushed to 2026, if everything else in your list releases on time or close to it, this year will IMO be a lot more packed (and fun) than last year. I kind of felt like last year was pretty sparse other than the "usual suspects" like COD.
Re: Ghost of Yotei Gets PS5 Release Date, Trailer, Pre-Order Details
This game looks beautiful. Unlike when Ghost of Tsushima was released, I should be able to afford a PS5 before this game releases this fall so I won't have to wait for it to be released on PC. I've also wanted to play Rise of the Ronin, and have read the PC port has had "issues" so it's (hopefully) best played on a PS5 too.
I was a PS console owner until the 360, so whats old is new again, I guess?