Comments 158

Re: The Legend of Heroes: Trails of Cold Steel IV - A Stretched But Still Epic End to a Superb JRPG Saga

Lurker

I think the overarching narrative and returning characters is ultimately what makes this series special. Most games don't bother with that sort of thing, and it's understandable but you certainly have to admire the sheer ambition and scope of the project. People who decide to invest in it can have a gaming experience similar to a big book series or a TV show (or MCU to a lesser extent).
I'm currently playing TOCS1, after finishing all of the previous games and I really appriciate how they establish each arc and handle plot points from earlier games throughout the series. Each of those arcs offers closure and theoretically can be enjoyed as a standalone but having the knowledge of prior events and recurring characters is what makes it unique, culminating (I assume) in something akin to Avengers Infinity War/Endgame, which similarly is much more impactful if you watched the prior movies.

Re: Trails of Cold Steel IV Secures an October 2020 Release Date

Lurker

I'd recommened anyone interested in the series (and most specifically the story, characters and lore) to start from the beginning (Trails in the Sky). Granted I haven't even played the Cold Steel arc yet but everything I've seen so far and everything I've read points out that it's an overarching storyline, even if specific "arcs" are relatively self contained (think Marvel's Infinity Saga), characters reappear and plot points are continued.

P.S. very helpful article, including a timeline for the series: https://www.rpgfan.com/features/So-You-Want-To-Get-Into-The-Trails-Series/

Re: Trails of Cold Steel IV Secures an October 2020 Release Date

Lurker

Man...I've been plying the first "arc" of the Legend of Heroes series - the Trails in the Sky trilogy - for some time now and I'm seriously impressed, pretty much instantly became a fan and I'm not even a huge JRPG guy overall. Still need to finish Trails in the Sky 3rd and then spend some serious cash on four Cold Steel games.

Re: Vampyr Has Been a 'Tremendous Success', Says Publisher

Lurker

Glad to hear it, even though I still haven't played it. What got me discouraged wasn't the review scores ("oh my, only 70 on Metacritic... must mean its garbage") but the fact that numerous sites mentioned that there's a lot of combat in it and it has always looked looked like the least interesting aspect of the game by far.

Re: Obsidian Entertainment Likely to Leave PlayStation Behind

Lurker

Sad news and strange timing for me personally, as I'm currently enjoying Obsidian-created worlds, playing Tyranny on PC after finishing Pillars of Eternity on my PS4.

Obsidian is such a great studio and one of my favorite developers overall, so if they were to be acquired by Microsoft I at least hope it would help them get them the funding they deserve, though I'm afraid they could end up Biowared of just thrown to the wayside like other studios in recent years.

Also wonder what it means for Pillars of Eternity 2, since I was really looking forward to playing it on PS4, hopefully it still gets released.

Re: Spider-Man PS4's Puddle Drama Is An Absolute Embarrassment

Lurker

Regardless of this particular case, by now gamers should be well aware that due to various reasons games may end up looking slightly different (often for the worse) than during earlier stages of development. This downgrade hunting is really getting old and unless it's a blatant case of false advertising we should all just move on with our lives, especially since most of the "downgraded" games end up looking amazing anyway.

Re: Review: Divinity: Original Sin II - Definitive Edition (PS4)

Lurker

@johncalmc My question is how OS II compares to the first game in terms of tone, characters and the story. You've mentioned stellar writing and well written characters and those things were the weakest points of the first game so it's kinda surprising to hear reviewers praising it so much. Also, while I appriciate a lot of the humor of the first one, I found the tone overly goofy (for the lack of a better word), how does it look in the sequel?

Re: Feature: Full Red Dead Redemption 2 Gameplay Trailer Breakdown and Analysis

Lurker

The vistas in this game look striking and the interactions system is promising. I hope we'll have some sort of loyality missions. That's one thing that ME: Andromeda actually did good...it wasn't just A mission - you got to know a character, then did some smaller missions usually, then had a big loyality mission and then some sort of closre with the character. Read Dead is not an RPG but it would be nice if there was some depth to it.

Re: The Last of Us: Part II Is About Hate, Naughty Dog Reiterates

Lurker

@Rob_230 On the contrary, they're picking up where they left off trying to depict the cycle of violance and offer a nuanced (hopefully) take on how it can affect a person (which games generally don't do).

I pretty much agree that the first one had the perfect ending and didn't need a sequel but since they've decided to do one that angle seems like a reasonable choice.

Re: Poll: What Was the Best PS4 Game at E3 2018?

Lurker

It's funny how a game that hasn't really been show can win E3, but for me it's definitely Cyberpunk 2077. After reading the details from the presenation and seeing how pretty much all journalists are raving about it this is shaping up to be of my dream games (Deus Ex on steroids) So...

1. Cyberpunk 2077
2. Last of Us: Part II
3. Ghost of Tsushima

Re: Druckmann: We Consider The Last of Us to Be Engaging, Not Necessarily Fun

Lurker

“We’re making a game about the cycle of violence and we’re making a statement about violent actions and the impact they have on the character that’s committing them and on the people close to them”

This quote goes in line with where I think/hope they're going with the character of Ellie and it might not be pretty.

Re: E3 2018: Cyberpunk 2077 Is Blowing Minds at E3 as Press Get to See Gameplay

Lurker

Some other news from the interview with one of the devs at the Gamespot stage show:

1) He adressed the concerns that the game is too colorful by saying it still has that "noir" feel during the nights (day and night cycle) and the story is definintely noir, they just wanted to showcase something different
2) He emphasized this is an RPG, despite it being first person (some people for some reason have touble connecting the two)
3) Much more focus on verticality (a huge apartment complex with many floors, vendors, quest givers etc)

Re: E3 2018: Ghost of Tsushima Gameplay Brings Blood and Samurai Sunsets

Lurker

I was surely intrigued with the feel and look of the last year's trailer but you never really know how the game will feel until you see some gamplay. This looks amazing and I love that they took the more realisitc/grounded route instead of being needlesy flashy. It also seems like the combat will be more tactical and not super fast which is another plus to me.

Re: E3 2018: The Last of Us: Part II Lives Up to the Hype

Lurker

I've always thought that TLOU pretty much ended perfectly and didn't need a sequel. But this looks stunning and judging by the first section we're going to get some more nuance to the characters (something that is largely missing in most video games). I'm really curious to see where they go with Ellie and her development considering what's she been through and it could very well go quite dark (those first trailers certainly suggest that).

Re: Review: Vampyr (PS4)

Lurker

@FoxyGlen I imagine that the system may be hard to balance properly. Some reviewers state that the game can be quite difficult when trying to spare everyone and even low level enemies can kill you.

Re: Review: Vampyr (PS4)

Lurker

I've always thought that combat is going to be the weakest part of the game based on all the gameplay videos. It's not a dealbreaker for me, since the other elements of the game seem really interesting.

While browsing the reviews I've found two quotes that illustrate my point about games (and this particular title), namely that we need more AA titles that take risks and try to do something else and that this may be, liked it seemed from the beginning, a hidden gem.

"In a market saturated by AAA titles, Vampyr is an excellent example of why we need more AA games. It's not the prettiest or the smoothest experience, but then again, it's really not trying to be. What Vampyr wants to do is tell the story of a newborn vampire who holds the fate of post WWI-London in his hands; the focus is on story, atmosphere, and making hard decisions that have hard consequences." RPG Fan

"And yet, the credits roll on Vampyr with the realization of how seldom we see an open-world RPG experience like this, where being a citizen with a responsibility to a place and its people feels personal, even if that investment lies in who looks delicious tonight. Vampyr is certainly shaggy and rough in the technical department, but its narrative successes still make for an impactful and worthwhile experience." Gamespot

Re: Review: God of War (PS4)

Lurker

@get2sammyb I'm not sure if anyone else asked it before, but could you elaborate some more on the side content? You mentioned the handful of side quests but are they actually good and fleshed out or mainly serve a distraction?

Re: Review: God of War (PS4)

Lurker

@get2sammyb I've only skimmed through the review, since I want to know as little as possible before playing it (it helps that the developers didn't show much of the game so far, I feel like they only showcased one level) but I'd like you to ask you about the story. I know you said that it got you hooked from start to finish, but how does it compare to other great story driven games? It is of particular interest to me, because outside of the setting it's what will probably make or break this game for me.

Re: Review: Kingdom Come: Deliverance (PS4)

Lurker

@Tsurii For some strange reason the game loads before displaying the main menu and takes a loooong time. Other than that, at least to me, loading times here are okay, nothing terrible in game, loading saves doesn't take too long (or maybe I just get numbed by the initial loading when launching the game and lose the track of time )

Re: Review: Kingdom Come: Deliverance (PS4)

Lurker

@Doctor_BK The saving system can be a pain in the ass (how much of a pain depends on your playstyle). I'm still early in the game but there are cots scattered in the world where you can sleep (and save) and the manual save drinks can be used strategically.

I love (good) fantasy myself, but there are TONS of fantasy games out there, it's nice to have a good realistic game for once! The historical setting really provides enough intrigue here, especially with how cinematic the game can be.

Re: Review: Kingdom Come: Deliverance (PS4)

Lurker

@FoxyGlen That's a great comparison especially when it comes to the NPC routines Gothic was famous for. In Kindom Come they really put effort into that, for example the characters even change before they go to bed!

Re: Review: Kingdom Come: Deliverance (PS4)

Lurker

Great review @FoxyGlen. This game harkens back older western RPGs (and no, let's not muddle the term RPG even more because of modern standards, this game is the very defintion of role playing) in terms of number of systems and complexity and I personally love that.

Re: Hands On: Kingdom Come: Deliverance Marries the Open World of Skyrim With... The Sims?

Lurker

@Bonbonetti You're exactly right, it's the area between AAA games and indies that suffers the most. It's a shame too, since many gamers straight up dismiss those games just on the basis of the all important scores.

Another aspect that in my opinion plagues the gaming industry (or pop culture in general to an extent) is that we rarely give enough praise to games that go against the grain and try something different (like this game or the upcoming Vampyr) instead of streamlining the exprience to reach the mass audience.

Re: Hands On: Kingdom Come: Deliverance Marries the Open World of Skyrim With... The Sims?

Lurker

@Tasuki I'd say it pretty much delivers exactly what any reasonable person who followed the project might expect: hugely ambitious and complex but also pretty divisive and janky with some performance issues. I've been following the game closely for a few years now and I took a leap of faith, ordered a few days ago and my copy arrives today, can't wait to get immersed in the world!

On a side note, what really bothers me is that some big budget productions like Fallout or Elder Scrolls and even the Witcher get a free pass on the numerous glitches, bugs and such while the smaller productions often get torn to pieces because of the same reason and get really low scores.

Re: Review: Shadow of the Colossus (PS4)

Lurker

Never had a chance to play it, and this one always seemed the most interesting to me out of that group (Ico, the Last Guardian). So I'm probably in for a treat.

I'd also like to see some more full-on remakes down the line.

Re: First Vampyr Dev Diary Talks About Morality and Player Choice

Lurker

I love the fact that they want to focus on the characters as individuals with a backstory rather than just some random NPCs to kill (I love when games do that, even if it a little touch, like all of the scientists in Prey having names). One of the benefits of a smaller scale.

Re: PS4 Exclusive Days Gone to Have Huge Story Focus

Lurker

That's what I like to hear. Good and engaging story is what often makes or brakes open world games for me (not a coincidence that some of the best open world games also have good storylines to fall back on). Without it I feel no real urge to immerse myself and explore the world.