Comments 788

Re: Review: Anamorphine (PS4)

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I've met people who don't get depressed, and people who think depression is the same as being sad over loosing your favourite t-shirt. I guess this game is aimed these carefree people. I already know what depression feels like, most "normal" people do, why would I seek it out?

I understand the developers wanting to make a statement or message in a new way. However, I think these narrative experiences are best when they offer mystery and excitement, the unexplained and all that. These kind of narrative experiences are actually fun to explore. You know, like sci-fi and fantasy horror, ... not real-life horror.

Re: Talking Point: What Are You Playing This Weekend? - Issue 232

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Some racing with MotoGP 18 on the PS4. I just started my Career in the Moto3 class. I really like how you can adjust the AI difficulty with such precision (x-100%), you can properly fine-tune the level of challenge you get. There's some frame-rate issues and questionable AI behaviour, which will hopefully be fixed. As it stands right now, their previous game (MotoGP 17) offers a significantly better technical quality (flawless more or less). Sadly, I think they prioritized the PS4 Pro and XBox One X versions. I'm still enjoying the game though, which is the most important thing.

I'm also rather absorbed by Road to Ballhalla, a rhythm game with nice visuals, fantastic music and amusing narrative. It appeals to me in the same way Lumines did.

Re: DOOM Eternal's Looking Hot As Hell in Huge Gameplay Reveal

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@kyleforrester87 I liked the actual combat of the 2016 game, that part was really fun; the mechanics, weapons, enemies and so on. The storyline too, was cool and fitting for a Doom game. I just don't like the direction they took, and are taking, with everything else.

One of the things that made the original Doom games so much fun for me was the level design; it was fun to explore and search for rooms and places in the complex honeycomb-structured level design. That and the special combat style is what made a Doom game to me, it's something I looked forward to with the new franchise, but it wasn't really there. In fact, the level-design in Prey (2017) reminded me more of a Doom game than Doom (2016).

Re: DOOM Eternal's Looking Hot As Hell in Huge Gameplay Reveal

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I hope this version will finally have some decent level design, in line with the classic games, and not just one big arena fight after the other.

And invading other people's campaign?! I think that is one of the worst ideas in a long time. That alone is enough to put me off this game. Just turn it into another Battle Royale game and be done with it already.

Re: Review: Dead Cells (PS4)

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I don't think it's much different from other similar games, but 'hey' that's a good thing in my opinion, I really like this style of game these days. With this and Death's Gambit I'm all set for a challenge this month.

Re: Talking Point: What Are You Playing This Weekend? - Issue 231

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I'm getting back into racing again, with MotoGP 18, GT Sport, and Gravel DLC, after a short break from racing games.

Continuing with Earth Atlantis, a sidescroll shooter with a very unique visual style, I really like the boss fights as well.

Finishing the weekend off with some Euro Truck 2 and American Truck sim on PC.

Re: EA Is Considering Free-to-Play Games After Fortnite's Success

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@leucocyte It looks to me that the majority of the people who play these games get tired of them very quickly though, so they are always looking for the next 'big thing'. In other words, I consider this group of gamers to be very fickle; they constantly move from one mega-hyped-up game to the next. I don't think the nature of the game even matters, it's the "popularity drive/push" that makes the games explode the way they do.

Re: EA Is Considering Free-to-Play Games After Fortnite's Success

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These type of games can be a goldmine, so it's not surprising that we see more and more publishers and bigger developers try this thing out. Even if they only manage to capture the masses' attention for a month or so, they will still earn loads of money from it; even short-term popularity can be highly profitable.

Re: EDF! EDF! EDF! Will Bug the West This Year

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Giant frog with a laser gun?! … 'yes!', this speaks to me. I look forward to playing a similar game to what I've played the last 4 times. And 'no' that's not meant as sarcasm; I hope these games never change, … unless it's to add even more cool stuff.

Re: Talking Point: What Are You Playing This Weekend? - Issue 230

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Haven't been in a big gaming mood, but managed to play some Flower, Abzu, Tales of the Tiny Planet and Lumines Remastered. And what a treat Lumines is; positive, light, upbeat. Just what I needed. They are all great games though, when you are feeling a bit down.

I feel myself drifting away from big and lengthy games, they take too much time away from being with my family. I want shorter and quicker gaming sessions for the future.

Re: Japanese Sales Charts: Not a Single PlayStation Game in Top 10 as Sony Rut Continues

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We've been told for a number of years now that mobiles and handhelds will be the biggest markets for games in general. Big expensive gaming PCs and consoles are probably not that attractive to a large number of newcomers to gaming, especially those who haven't grown up with these systems.

The Switch was only launched in 2017. The PS4 on the other hand has been around since 2013, that's a 4-year difference. So taking just a snapshot from two diverse timelines is not a good way to evaluate these two systems.

Yet I don't want to discount the fact that Nintendo seems to have done a really good job with the Switch. Credit to them, for sure.

Re: Review: Train Sim World (PS4)

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@Paranoimia In the meantime, games that actually run well on the PS4 sometimes get a 3/10 score. The logic behind the scoring system is quite odd at times, there's not much in terms of consistency.

Re: Review: Train Sim World (PS4)

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I enjoy the Euro/American Truck Simulator games, so this is something for me. However, these train sim games are quite notorious on PC for having a meagre selection of core content and an explosion of really expensive DLCs, … as Nakatomi already pointed out.

Re: Guide: Most Addictive PS4 Loot and Grind Games

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I'm an old-school racing gamer, where I had to grind up credits through racing in order to buy new vehicles. So my first votes go to Gran Turismo Sport and Ride 2 as far as enjoyable grinding goes.

In most of my racing games, grinding is a key requirement if I want to do well in the game. You have to learn the tracks by heart and tweak your vehicle to near-perfection before the actual race. With this perspective in mind, Project Cars 2, F1 2017 and MotoGP 18 should also be on my list.

Re: Layoffs at Evolution Studios After Onrush Bombs

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It's unfortunate. There's a highly skilled team behind the making of Onrush, but the fact is they need better direction.

The thing that made Rocket League so popular with the masses was the simplicity and uniqueness of it. I think this was the market Onrush was aiming for, but they made the game too complex and still too "regular".

As much as the media complains about the lack of arcade racing games, the reality is that most of the gamers who used to play these kind of games are simply not around. It's not what it used to be. It's a bad period in which to make expensive arcade racing games.

Onrush was not released on Steam. The vast majority of our gaming media today - both professional and amateur - are PC exclusive, or at least PC biased. Locking a game to console is risky if you are launching a new IP, since it will not get much coverage, especially by Twitch/YouTube streamers. God of War and Horizon Xero Dawn is one thing, but a racing game is a different thing entirely.

Re: Talking Point: What Are You Playing This Weekend? - Issue 229

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@starhops Hm, reading this makes me want to play some NMS as well, it's been a while for sure. There has probably been a few updates since I last played it. Gonna find some podcasts and chill out with some space exploration of my own.

@IneptRebel I'm late to the Saints Row series, but I miss having that kind of option today. I feel that most of the bigger-budget games in recent years have either been focusing on multiplayer, or on being very serious, dark and deep. I miss having these more silly and plain fun options, as far as AAA goes. I mean, there's Yakuza, but they are still quite restrained compared to a Saints Row game.

Re: Talking Point: What Are You Playing This Weekend? - Issue 229

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The Mooseman, a 2D-adventure game based on finno-ugric tradition and mythology. It's a fascinating game that appeals to me in the same way Never Alone did. There's plenty of interesting "lore" and art-work sprinkled throughout the game, with beautiful music to highten the immersion and narrative.

Mugsters, this game is awesome. The visual design is super-pleasing to my eyes and mind. The gameplay feels unique, I haven't played anything else like it. It's a sandbox-y puzzle game, where you use objects around you and clever thinking, to free your fellow humans and slay the Aliens.

Chicken Assassin: Reloaded, basically a cookie-clicker game, but with a surprising amount of depth for a game like this. The visual design is really cool, and the music brings lots of atmosphere to the game. There's some minor RPG elements. Quite addictive.

I also picked up Suda51's The 25th Ward and The Silver Case, I'm craving for something narrative-driven but unconventional. I've been eyeing these games for a while.

If I find the time, some racing with MotoGP 18 and MXGP Pro.

Re: Poll: Will You Be Playing No Man's Sky NEXT?

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I've enjoyed the game, it's a rather relaxing and immersive experience. I still wish it had a stronger narrative though.

The game I got is the game I expected to get, and I watched the same trailers and videos as everybody else.

'Sure' I get people being angry over the technical issues, things like that are easy to sympathize with. As far as critiquing the gameplay though, some of the reactions I've seen and read in the gaming world makes me feel like a visitor to some strange zoo.

Re: Guide: Best PS4 Horror Games

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Agree with most of the listings, but my own list would include:
Evil Within 1 & 2, Yomawai, Detention, Observer, Dear Esther,
Prey, and Resident Evil Revelation 2.

Re: Guide: Best PS4 FPS Games

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@andreoni79 I guess that depends on how you play a Dishonored game. I was a big fan of the crossbow, using it as my main weapon so to speak. I also really liked the pistols. So it probably goes without saying that I played the game more like a shooter than a stealth game, or at least stealth-until-it-fails.

Re: Guide: Best PS4 FPS Games

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My list would be: Hard Reset Redux, Bulletstorm, Hunting Simulator, Prey, Far Cry Primal, Dishonored 1-2-3, Sniper Ghost Warrior 3, theHunter: Call of the Wild, Killzone Shadowfall,

Re: Guide: Best PS4 Racing Games

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@b1ackjack_ps With DriveClub, the one I bought simply says 'Driveclub' on the storepage, nothing else, a 15 GB size thing. I had to buy the Season Pass as an extra, as well as the Bike expansion and a couple of smaller DLCs (Packs and Tours) not included in the Season Pass.

I copied the following from a Neogaf post but it matches my memory:

'The Season Pass … includes cars from all the DLC packs except the following that came in 2016 after the pass was over:

No Limits Expansion Pack
Honda Civic Type-R
Nissan Skyline GT-R R34 V-Spec II
Finish Line Expansion Pack
Jaguar XJ220
Koenigsegg Regera'

[https://www.neogaf.com/threads/getting-into-driveclub-in-2017-what-should-i-do.1401645/]

Re: Guide: Best PS4 Racing Games

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@andreoni79 I really hope I did not discourage you too much, my experience and view of the game is permanently damaged by the interaction I had with the game's community, which was very negative. I can usually shake these things off, but I got so angry back then that it's still with me today.

Re: Guide: Best PS4 Racing Games

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I respectfully disagree about the lack of racing games on the PS4, there's lots of fun ones to choose from, you just have to be open-minded and try new things. Even if a game is not 100% perfect, more often than not it's still fun to play.

Arcade games:
Need for Speed Rivals, Need for Speed (2015), Need for Speed Payback, Trackmania Turbo, The Crew 1 & 2, FlatOut 4, Trials Fusion, Burnout Paradise, Mantis Burn Racing, Horizon Chase Turbo, Race Arcade, All-Star Fruit Racing ...

Motorcycle & motocross:
MotoGP 16/Valentino Rossi The Game (my favourite in the series), Ride 2 (best in the series), Monster Energy Supercross, TT Isle of Man, Moto Racer 4, MXGP Pro (best in the series) ...

Rally/off-road:
Dirt 4, Dirt Rally, WRC 7 (best in the series), Sébastien Loeb Rally EVO, Gravel, Baja Edge of Control ...

Futuristic:
WipEout Omega Collection, Redout, Riptide, Lightfield …

Other:
F1 2017 (best in the series), NASCAR Heat 2, Project Cars 2, DriveClub, Gran Turismo Sport, Assetto Corsa …

More to arrive this year: F1 2018 (August 24), Nascar Heat 3 (September 7), Dakar 18 (September 11), V-Rally 4(September), Wreckfest, Grip, Distance (maybe this year?)… and most likely a few others I haven't heard of yet.

Re: Guide: Best PS4 Racing Games

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@kyleforrester87 I definitely think Dirt 4 is better than Dirt Rally. It feels like a complete game for one thing, with a huge amount of content, whereas Dirt Rally felt like a half-finished project.

Re: Guide: Best PS4 Racing Games

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@andreoni79 I only have Assetto Corsa on PC, but the console version is supposedly fixed from what I have read, for example see: https://www.racedepartment.com/threads/assetto-corsa-community-blog-console-patch-preview.126099/.

If you want a very technical racing sim, probably the most advanced one on console, it's a good deal, especially with the double discount.

However, I did not stick with the game, I had lots more fun playing RaceRoom and Automobilista on PC. They are much better in my opinion. I also think GT Sport, Forza and Project Cars 2 are more fun to play and engage with. 'Sure' it has highly advanced physics, but to me that's not everything, it has no personality.

The game also has a terrible community, and Kunos' commitment to consoles is highly doubtful. I don't plan on buying from them again.

Re: Talking Point: What Are You Playing This Weekend? - Issue 228

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Ride 2. I will also continue testing out a whole bunch of Indie games I picked up lately: Blacksea Odyssey, Super Destronaut DX (brilliant !), Waking Violet (love the mood), Phobos Vector Prime (cool), Slime-san (genius), Rogue Aces (awesome), Reverie (super-charming), and Deep Ones (pleasant nostalgia).

… oh, and go Belgium! Go France! you can do it!

Re: Poll: What PS4 Game Are You Most Excited for in the Latter Half of 2018?

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Ride 3 for me. I know PushSquare hates Milestone games, but I like 'em, especially their motorcycle games. With each new Ride game they keep adding more and more content; motorcycles, tracks, game modes, atmospheric effects, customization options and so on. So I'm very excited for Ride 3.

This is followed by Nascar Heat 3. It's the same story here, they just keep improving and adding more single-player value with each new version. Now there's a Dirt Tour, Team Management, more tracks etc.

There's lots of games for me to be excited for though, although I feel more drawn towards Indie games than the big Blockbusters, games like Tempest 4000, 8-Bit Armies, Monster Boy and the Cursed Kingdom and many others.

Re: Guide: The Best PS4 RPGs

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Don't agree with the order but it's a nice comprehensive list.

My Top 10, in somewhat order:
1. Yakuza 6
2. Ni no Kuni 2
3. Lost Sphear
4. Persona 5
5. Dragon Quest Builders
6. Dragon Quest Heroes 2
7. the Swords of Ditto
8. The Witch and the Hundred Knight 2
9. Little Witch Academia: Chamber of Time
10. Earthlock

Re: Review: MXGP Pro (PS4)

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@Hengist Half the time they don't seem interested at all in what they are reviewing, but are simply reviewing a game because it landed on their desk or they have no other content to make. In contrast, the games they are genuinly interested in playing get a really good score.

As your Space Hulk Deathwing example perfectly illustrates, a reviewer should do some research about a game before reviewing it. In this case, does the game capture the atmosphere of the real-life MXGP event, and does it offer a convincing simulated experience?

The bottomline for me is that a reviewer should be "into" a specific genre or sub-genre in order to make a valuable and informative comment of it. The people interested in actually buying MXGP Pro are those who play lots of motocross games, especially the MXGP series. In general it's people who play lots of racing games, not just F1 games and Gran Turismo. This review is targeted at people who had no interest in actually buying and playing the game in the first place. It certainly doesn't feel aimed at me, someone spends 70% of his gaming time on racing games.

The credibility of PushSquare's reviews has decreased significantly for me in recent months, but it's at rock bottom right now. 3/10 for this game is just absurd and grossly misleading. If this what they think a 3/10 game is like there's something very wrong with their reasoning.

Re: European PS4 Players Can Try Onrush for Free This Weekend

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I tried the demo yesterday. I liked the driving physics and the environments, and the concept of non-racing is interesting. I tried the single-player mode.

The big problem is that the gameplay is not fun as a single-player game, so the single-player content feels wasted. The concept doesn't make much sense in this game mode.

I have zero interest in multiplayer gaming, so I won't try the multiplayer. However, I would imagine the gameplay and concept works better in this mode.