@LordAinsley from what I’ve seen on the internet, it seems people don’t care as they just want to consume content, regardless of its meaning or intent.
@tameshiyaku makes me wonder how they’re gonna tackle this. When making something like this, you’d have to assume a decent amount of viewers never seen the games but that also means they’ll lack a lot of prior information about Kratos. Will be interesting to see.
From what I’ve checked, this has happened as far back as last year but there was less controversy so that tells you how things have changed within a year. Still, surprised how so many people here seemingly don’t care a billion dollar company couldn’t hire someone off deviantart for 30 quid, never mind just cropping a picture of their IPs. If so, I should put less effort in my job.
The issue with wanting AI in creative fields is that “it saves time,” failing to understand that it’s the little details that make something unique. Sure, making someone design a billboard no one will see may seem pointless but all these things add up to make a great experience. The saying “constriction breeds creativity,” comes to mind. I often enjoy seeing how people overcome difficulty and limitations to create something beautiful and personal. Using an algorithm to do it for you feels… odd.
@Medic_alert agreed, same thing happened to me. Got the game and dropped it after a few hours, felt it wasn’t for me. Decided to pick up again recently and it became one of my favourite games ever.
@Issen_Mode it can be useful for certain things, but I’m a firm believer that it has no place or value in creative/artistic works. It’s starting to become a round hole, square peg situation.
@Fizza yeah, I believe it does have something to do with the culture where you aim for “efficiency” beyond anything. I know Japanese work culture in particular can be crazy so I guess the idea of a tool that can help is enticing. But also my experience with these things make me sad, as I know the other solution is to just give these guys more time rather using GenAI to fill the gaps.
Whereas AI usage is present around the world, it seems like, based on previous articles, Asian developers don’t seem to have as much of an issue with it, for a reason I’m not entirely sure of. Feel free to correct me if I’m wrong.
Never understood why AI video generators make it so painfully easy to remove the watermarks on these videos and how no one important is talking about the potential ramifications.
@AinsleyE it’s so dumb as well considering there’d probably be less controversy if they made effort to actually build some AI tech from the ground up and it being completely theirs. Still iffy of course but it’s much much better than a model that steals from art published online and makes it look way worse.
Realistically, there needs to be legal ramifications for things such as AI art, music and video generation including some kinda law where you have to acknowledge the use of AI in your work. Companies obviously don’t care about this affecting their quality but having actual laws and consequences to using these kinda things will make people think twice. Right now it’s the Wild West where you can do whatever you want without anything holding you back.
Was looking forward to this at first but a possible 150 hour game is a little scary to me. Don’t think I have the time and/or energy to really get into this.
Everyone’s jumping the gun assuming the game will get sued by Isomniac. It’s being promoted by Sony so clearly they don’t care plus it’s being published by NetEase who work with Marvel anyway.
With this and the Elden Ring movie, I’m really interested in what made A24 pivot to video game adaptations. Regardless, DS fans are gonna eat good for the next couple years.
The main issue, for me, is that many people have been burned by cash grab anime games that often just skim by the shows first season quite poorly. If you want a good anime game, it’s normally DBZ or games with anime artstyles. An example is demon slayer, being the most profitable anime franchise of all time, yet Hinokami chronicles is just slightly above average. A really good demon slayer game would probably make millions.
@47Levi
On a slightly random note, I’m excited to see what cygames do for the Kagurabachi anime and franchise as a whole. Maybe one day we could get an amazing anime game just like this…
I played this game day 1, mostly cause of Narmaya (I love anyone with Vergil like gameplay) and it was a fun time for sure. And whilst I’m not entirely sure if 2 million is good enough for cygames, I believe it did a good job of getting people into the franchise either again or for the first time.
Not surprised, Sony have made countless increased investments into the anime industry. One would hope it’d mean less copy-paste anime arena fighters but that’s unlikely to ever happen.
Does anyone who’s been following Everywhere know what’s been happening? It seems like it’s been shelved and all of their “focus” went to making mindseye. Feels like they pushed a raw game to get some money in for BARB.
@Oz_Who_Dat_Dare I agree wholeheartedly, I honestly don’t understand why they didn’t make this more obvious, I only found out about Everywhere quite recently and apparently it’s even blockchain related.
A lot of reviews and current feedback seem to forget this is technically not its own thing, rather it’s part of another to be released game called Everywhere. This is, for lack of a better term, a large tech demo since Everywhere is supposed to be some user generated type game such as LBP so Mindseye is kinda generic since I imagine the gameplay would be the same for users to make their own game but that part could be wrong. For me the game isn’t horrible, just plain average.
It’s unfortunate that they really promoted the developer of GTA being on this, despite Mindseye having nowhere near the same budget clearly and yet garnering unrealistic expectations but I understand why the dev team would show that off. I will say most of the trailers have done a poor job promoting the game.
@Voltan Really? I can respect that, just felt there was too many things that annoyed me like Baiken working for the president when she’s supposed to be travelling with Anji and Delilah. I get Baiken is the most popular character outside of Bridget but still.
@DennisReynolds I think there's currently a massive disconnect between Western and Japanese audiences. Some westerners seem to forget or be unaware that Japanese media has Yasuke or some version appear a crap ton. For example, Nagoriyuki from ggst is based on Yasuke and he's one of the most popular characters despite that being his debut. If Japanese creators almost love putting him in games, it feels odd to be mad on their behalf.
Looking at this, it's not super optimistic imo. Especially as, while the game idea sounds cool, the look and aesthetic is a big turn-off. Companies forget most live service games have a strong identity but also a pretty broad target audience. Last thing you want is to alienate people if you're a live service.
@Savage_Joe oh yeah that's facts. Think the team failed to do research on their demographic (if they had one). Regardless, even if we have slightly differing opinions, Thank you for taking the time to reply to me honestly and respectfully.
@Savage_Joe right I get that. I just find it weird when something like Concord with much more important issues has so called wokeness be suddenly why it's failed. Even though I'm pretty confident the game was never gonna do super well anyway.
@Crecca serious question. How many people didn't buy the game because of the pronoun stuff? I think it's also unneeded but I like to believe the main turn off was the game being mid and 5 years too late.
@UltimateOtaku91 For whatever reason, Sony isn't making upcoming Single Player games known to the public so most people are assuming that Sony isn't making any games anytime soon so that made Concord get extra flak. For me, it's a mid game with a bad business model in a bad timeframe. All companies take Ls, ***** happens sometimes, even if it's kinda avoidable.
Comments 39
Re: Sony Accused of Using Generative AI Art for PlayStation Advent Calendar Promo
@LordAinsley from what I’ve seen on the internet, it seems people don’t care as they just want to consume content, regardless of its meaning or intent.
Re: Shogun, The Boys Director Joins God of War TV Series as Casting Gets Underway
@tameshiyaku makes me wonder how they’re gonna tackle this. When making something like this, you’d have to assume a decent amount of viewers never seen the games but that also means they’ll lack a lot of prior information about Kratos. Will be interesting to see.
Re: Sony Accused of Using Generative AI Art for PlayStation Advent Calendar Promo
From what I’ve checked, this has happened as far back as last year but there was less controversy so that tells you how things have changed within a year. Still, surprised how so many people here seemingly don’t care a billion dollar company couldn’t hire someone off deviantart for 30 quid, never mind just cropping a picture of their IPs. If so, I should put less effort in my job.
Re: PS5's Biggest Game Fortnite Accused of Using AI Art
The issue with wanting AI in creative fields is that “it saves time,” failing to understand that it’s the little details that make something unique. Sure, making someone design a billboard no one will see may seem pointless but all these things add up to make a great experience. The saying “constriction breeds creativity,” comes to mind. I often enjoy seeing how people overcome difficulty and limitations to create something beautiful and personal. Using an algorithm to do it for you feels… odd.
Re: Marvel Cosmic Invasion (PS5) - Marvel's Most Fun Beat-'Em-Up in Decades
Looks good, was always interested in this so will probably split it with my mate and play it with him. Eventually.
Re: Rumour: Cyberpunk 2077 News Teased for 5th Anniversary
@Medic_alert agreed, same thing happened to me. Got the game and dropped it after a few hours, felt it wasn’t for me. Decided to pick up again recently and it became one of my favourite games ever.
Re: PS5 Roguelike Let It Die: Inferno Uses a Crapload of Generative AI
@Issen_Mode it can be useful for certain things, but I’m a firm believer that it has no place or value in creative/artistic works. It’s starting to become a round hole, square peg situation.
Re: PS5 Roguelike Let It Die: Inferno Uses a Crapload of Generative AI
@Fizza yeah, I believe it does have something to do with the culture where you aim for “efficiency” beyond anything. I know Japanese work culture in particular can be crazy so I guess the idea of a tool that can help is enticing. But also my experience with these things make me sad, as I know the other solution is to just give these guys more time rather using GenAI to fill the gaps.
Re: PS5 Roguelike Let It Die: Inferno Uses a Crapload of Generative AI
Whereas AI usage is present around the world, it seems like, based on previous articles, Asian developers don’t seem to have as much of an issue with it, for a reason I’m not entirely sure of. Feel free to correct me if I’m wrong.
Re: GTA 6 Gameplay 'Leaks' Are AI-Generated Nonsense, Creator Owns Up After Backlash
Never understood why AI video generators make it so painfully easy to remove the watermarks on these videos and how no one important is talking about the potential ramifications.
Re: Embarrassing AI Art Plagues Call of Duty: Black Ops 7 Launch
@AinsleyE it’s so dumb as well considering there’d probably be less controversy if they made effort to actually build some AI tech from the ground up and it being completely theirs. Still iffy of course but it’s much much better than a model that steals from art published online and makes it look way worse.
Re: Embarrassing AI Art Plagues Call of Duty: Black Ops 7 Launch
Realistically, there needs to be legal ramifications for things such as AI art, music and video generation including some kinda law where you have to acknowledge the use of AI in your work. Companies obviously don’t care about this affecting their quality but having actual laws and consequences to using these kinda things will make people think twice. Right now it’s the Wild West where you can do whatever you want without anything holding you back.
Re: Hands On: Where Winds Meet PS5 Is Vast, Visionary, and on the Verge of Collapse
Was looking forward to this at first but a possible 150 hour game is a little scary to me. Don’t think I have the time and/or energy to really get into this.
Re: Seriously, What's the Catch with Ananta? Free PS5 Open Worlder Looks Mental in Uncut Gameplay
Everyone’s jumping the gun assuming the game will get sued by Isomniac. It’s being promoted by Sony so clearly they don’t care plus it’s being published by NetEase who work with Marvel anyway.
Re: This Unreal GTA-Inspired Anime Open World Lifts Influences from Spider-Man, Power Slap, and More
Looks great but, with considerable hours put into ZZZ, I’m not sure I have the time to invest into yet another Gacha game.
Re: 'We Want to Capture the Soul of the Game': A24's Live Action Death Stranding Movie Unveils Ambition
With this and the Elden Ring movie, I’m really interested in what made A24 pivot to video game adaptations. Regardless, DS fans are gonna eat good for the next couple years.
Re: Suicide Squad Disaster Not Stopping Warner Bros from Making Another Live Service DC Game
“Insanity is doing the exact… same f*ing thing… over and over again expecting… sh*t to change. That. Is. Crazy” - Vaas
Re: Talking Point: Sony's Investing in Anime, But Why Isn't PlayStation Leading the Charge?
The main issue, for me, is that many people have been burned by cash grab anime games that often just skim by the shows first season quite poorly. If you want a good anime game, it’s normally DBZ or games with anime artstyles. An example is demon slayer, being the most profitable anime franchise of all time, yet Hinokami chronicles is just slightly above average. A really good demon slayer game would probably make millions.
Re: Overlooked Action RPG Granblue Fantasy: Relink Just Topped a Solid 2 Million Sales
@47Levi
On a slightly random note, I’m excited to see what cygames do for the Kagurabachi anime and franchise as a whole. Maybe one day we could get an amazing anime game just like this…
Re: Overlooked Action RPG Granblue Fantasy: Relink Just Topped a Solid 2 Million Sales
I played this game day 1, mostly cause of Narmaya (I love anyone with Vergil like gameplay) and it was a fun time for sure. And whilst I’m not entirely sure if 2 million is good enough for cygames, I believe it did a good job of getting people into the franchise either again or for the first time.
Re: Sony Seems Eager to Explore Anime to Appeal to Younger Audiences
Not surprised, Sony have made countless increased investments into the anime industry. One would hope it’d mean less copy-paste anime arena fighters but that’s unlikely to ever happen.
Re: MindsEye (PS5) - GTA Producer's Latest Is a Futuristic Faceplant
Does anyone who’s been following Everywhere know what’s been happening? It seems like it’s been shelved and all of their “focus” went to making mindseye. Feels like they pushed a raw game to get some money in for BARB.
Re: Hands On: MindsEye Is a Boring Mess
@Oz_Who_Dat_Dare
I agree wholeheartedly, I honestly don’t understand why they didn’t make this more obvious, I only found out about Everywhere quite recently and apparently it’s even blockchain related.
Re: Hands On: MindsEye Is a Boring Mess
@Jey887 deffo not disagreeing with you, feel like something happened in development so they pushed this out far too early/incomplete
Re: Hands On: MindsEye Is a Boring Mess
A lot of reviews and current feedback seem to forget this is technically not its own thing, rather it’s part of another to be released game called Everywhere. This is, for lack of a better term, a large tech demo since Everywhere is supposed to be some user generated type game such as LBP so Mindseye is kinda generic since I imagine the gameplay would be the same for users to make their own game but that part could be wrong. For me the game isn’t horrible, just plain average.
Re: MindsEye Really Does Look Like a Long-Lost PS3 Game
It’s unfortunate that they really promoted the developer of GTA being on this, despite Mindseye having nowhere near the same budget clearly and yet garnering unrealistic expectations but I understand why the dev team would show that off. I will say most of the trailers have done a poor job promoting the game.
Re: Guilty Gear Strive's Unika Steps Out of the Anime and into the PS5, PS4 Game
@Voltan
Really? I can respect that, just felt there was too many things that annoyed me like Baiken working for the president when she’s supposed to be travelling with Anji and Delilah. I get Baiken is the most popular character outside of Bridget but still.
Re: Guilty Gear Strive's Unika Steps Out of the Anime and into the PS5, PS4 Game
Pretty unfortunate the anime is really bad and hasn’t done a good job of encouraging Unika to the fan base.
Re: Clair Obscur Director Has Exquisite Taste, Says Nothing Tops Persona 5's Visual Design
@Deoxyr1bose
Very much agreed but that is just how internet discourse is like unfortunately
Re: Gigantic Zenless Zone Zero PS5 Update Brings More Wallet-Busting Waifus, Tons of Events
Seems cool but I'm just waiting for Miyabi. With how much hype she has, looks like Christmas unfortunately.
Re: Insider Report Adds Context to Assassin's Creed Shadows' Big Delay
@DennisReynolds I think there's currently a massive disconnect between Western and Japanese audiences. Some westerners seem to forget or be unaware that Japanese media has Yasuke or some version appear a crap ton. For example, Nagoriyuki from ggst is based on Yasuke and he's one of the most popular characters despite that being his debut. If Japanese creators almost love putting him in games, it feels odd to be mad on their behalf.
Re: Internal Sony Fairgame$ Chatter Is Reportedly Quite Positive
Looking at this, it's not super optimistic imo. Especially as, while the game idea sounds cool, the look and aesthetic is a big turn-off. Companies forget most live service games have a strong identity but also a pretty broad target audience. Last thing you want is to alienate people if you're a live service.
Re: Sony Flop Concord Axed Two Weeks After PS5, PC Release
@Savage_Joe oh yeah that's facts. Think the team failed to do research on their demographic (if they had one). Regardless, even if we have slightly differing opinions, Thank you for taking the time to reply to me honestly and respectfully.
Re: Sony Flop Concord Axed Two Weeks After PS5, PC Release
@Savage_Joe right I get that. I just find it weird when something like Concord with much more important issues has so called wokeness be suddenly why it's failed. Even though I'm pretty confident the game was never gonna do super well anyway.
Re: Sony Flop Concord Axed Two Weeks After PS5, PC Release
Removed
Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself
@DennisReynolds fairs mate just my opinion. Hope I didn't come off rude, it's never been something I cared too much about. If I did, sorry.
Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself
@Crecca serious question. How many people didn't buy the game because of the pronoun stuff? I think it's also unneeded but I like to believe the main turn off was the game being mid and 5 years too late.
Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself
@UltimateOtaku91 For whatever reason, Sony isn't making upcoming Single Player games known to the public so most people are assuming that Sony isn't making any games anytime soon so that made Concord get extra flak. For me, it's a mid game with a bad business model in a bad timeframe. All companies take Ls, ***** happens sometimes, even if it's kinda avoidable.
Re: Sony Flop Concord Axed Two Weeks After PS5, PC Release
Removed