
After approximately 20 hours of play, we’ve barely scratched the surface of Where Winds Meet.
We’d considered publishing a Review in Progress, but it quickly became evident that the scale of this game far exceeds the playtime we had available prior to release.
Furthermore, we have questions about the state of the build we were provided access to, and how it will be improved upon the game’s 14th November release. (But more on that later.)
If there’s one thing you need to know immediately about this free-to-play effort from Chinese juggernaut NetEase, however, it’s that its scale beggars belief. This is a 150-hour historical epic with both single player and MMO-style multiplayer features. And it doesn’t cost a dime.
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While we’re still somewhat unclear about the monetisation here – the functionality was mostly disabled for our pre-release build – our understanding is that it’s largely related to cosmetics, Battle Passes, and content of that ilk.
There is gacha, we believe, but only for clothing and other personalisation content.
If we appear a bit wishy-washy, it’s because this game is so remarkably dense we’re truthfully yet to wrestle with all of it. And in the game’s pre-release environment, we’re still not 100% clear what will change when you download it and play it yourself.
That’s a crucial point because if any other outlets do decide to review the game today, you’re likely to see some scathing commentary about its technical shortcomings.
We encountered dozens of bugs during our time with the game, from incorrect button prompts to chunks of missing dialogue to mislabelled subtitles to unresponsive UIs to crashes.

We reported our findings to NetEase and were informed much of this will be fixed, while others remain a priority for the team. At the time of writing, we simply can’t comment on how much of it will be resolved when you download the game yourself.
But despite all of this, we can tell you there’s something potentially remarkable here, if creator Everstone Studios can overcome its ambition and pull everything together into a cohesive, polished whole.
So, what are some points of comparison? The game feels a bit like Ghost of Tsushima to us, with the sprawling plains of opening area Qinghe capturing the same sense of freedom as Sucker Punch’s epic.
But it also has the density of a modern Assassin’s Creed or even a Bethesda RPG, with an apparent 10,000 NPCs going about their business on the map, adding life to every settlement and camp that you stumble upon.

A later area, Kaifeng, makes way to a sprawling 10th century city – a thriving metropolis alive with sights, sounds, and stories.
You can choose to prioritise how you want to play Where Winds Meet: do you want the focus to be on single player or multiplayer? Do you want the game to guide you to points of interest or would you like to discover them for yourself? And how much help do you want in combat?
All of these options can be enabled/disabled at the start of your game, and toggled to taste later on. In the interest of time, we turned up the guidance and focused on single player, but we think it might be nice to enjoy this with as little guidance as possible.
The stakes in the story start out relatively light, with a Jade pendant you wore since childhood stolen away.

This opens up the plot to a steadily unravelling sequence of secrets, which pull deep from China’s Five Dynasties and Ten Kingdoms. If you’re a fan of Wuxia-style stories or television shows, then you’ll be in your element here.
As we’ve alluded to already: this game is dense. Certain objects in the world can be scanned and added to your compendium for historical context; the UI is a dizzying network of modes, skill trees, unlockables, currencies, and gear.
The game does try to dole it out slowly, but even we found ourselves utterly overwhelmed by everything at our fingertips, and can confidently say we’d need at least another 30 to 50 hours play to understand everything.
Story quests are split between the main campaign and Fractured Tales, which are effectively side-quests that flesh out the world. Keeping track of everything can feel overwhelming, but again it all feeds into the idea you exist within a real place.

Combat, meanwhile, spans a multitude of different weapons – from swords and spears to more imaginative armaments like parasols and rope darts.
With award-winning Hong Kong film director Stephen Tung Wai signed up to help choreograph the combat, you can be certain it looks as stylish as a film.
The format subscribes more closely to something like Stellar Blade than Dark Souls, although you do have a stamina meter and can get staggered if you exhaust it.
Again, in the interests of time, we played on the easiest difficulty and so didn’t find things too challenging. But armed with weapons like the aforementioned parasol, we enjoyed how responsive it all felt, even if there’s admittedly a buggy underbelly to it all.
Skills can also be mapped to hot keys, so you can launch some devastating special moves every few seconds or so. We suspect these cooldowns may become a point of criticism for more action-focused players, as you can feel the shadow of an MMO here.

We didn’t get to test out the online multiplayer, largely because we concentrated our efforts on the single player quests we were more interested in. But FromSoftware’s influence looms as you will occasionally encounter notes from other players on the ground, hinting at secrets or giving you clues. (Or just outright trolling you in some cases.)
The cutscenes, while unlikely to ever win any cinematography awards, are remarkable and frequent for a free-to-play effort – although the English voice acting leaves a lot to be desired, and as mentioned previously, the subtitles don’t match in the version of the game we played. We’d recommend playing in Chinese, but you may lose context if the script isn’t fixed.
But the quests do a great job of showing the mundanity of 10th century Chinese life, and then mixing that with the spectacle of a wuxia action movie. It’s a quite intriguing contrast.
It’s just difficult to know, at this stage, how long it’s going to take to reach its full potential. The build we played just didn’t feel finished, with the bow-and-arrow trying to take advantage of the DualSense’s adaptive triggers, but barely working.

We’re cautious that there’s too much wrong here for it all to be fixed come 14th November, and that’s why we’re shying away from even a Review in Progress at this point
There’s so much to see and, indeed, so much that could theoretically go wrong we find ourselves in uncharted waters here.
But if we were to surmise what we’ve played so far: it’s bold, wildly ambitious, compelling beyond belief, and, well, just about functional.
For every glimpse of something remarkable here, there’s a crack. Can Everstone polish this up to where it needs to be? All we can say is we’re sure it’ll try…
Are you interested in trying Where Winds Meet yourself when it releases this week? Wrestle with the abundance of systems like you’re in the middle of Wuxia fantasy in the comments section below.





Comments 54
I'm just curious how others look at this. To me, if I could buy the game on disc for $60 with 0 microtransactions and everything was unlockable in-game, then I would have ben more interested.
But free with what I beieve is a psychological trap/manipulation means I have no interest at all.
To be fair, I aready have a ton of stuff on my backlog, so it starts to get easier to say no to something.
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I'm just confused how netease made this and also released another wuxia game last week. But that other game lacks controller support. So how does 1 have good controller support while the other has none?
@bluemage1989 what seems weird to you seems cool to me. I like it's vibe and its world.
It's had my attention for a while, but in the last few days I've decided it's a skip for me.
I have BF6 to play right now, the Nightreign expansion is a few weeks off, Mario Kart World coming for Christmas, Resi not long after that, Crimson Desert, No Rest for the Wicked, Phantom Blade Zero, Nioh 3 (maybe), Onimusha, Wolverine... That's just off the top of my head.
I have no room in the next year for something like Where Winds Meet.
The next online fantasy world I get lost in will hopefully be Light no Fire. I'm hoping that one plays like No Man's Sky and just let's me go about things at my own pace.
Was looking forward to this at first but a possible 150 hour game is a little scary to me. Don’t think I have the time and/or energy to really get into this.
@CutchuSlow Netease has over 26k employees. Now compare that to a big studio like Rock Star, who only has 5k-6k.
Looks interesting, but will wait until it’s finished, and then get it only if the single player game isn’t overcome with monetisation tactics.
@47Levi the price is right at least. We'll see if it's a game I can toss tens of hours at or one that I give up on within the first half hour.
Definitely interested to see how this is monetised. The words free to play instantly turn me off but am interested in this so might make an exception if it’s not pay to win, full of micro transactions etc.
If this just ends up as a way for the Chinese government to collect my data, I am still 100% onboard lol. This looks so great.
Sounds like it's coming in VERY hot, with a lot of bugs, unless that build was many months old there's no time to fix all those issues by launch. But it's one to keep an eye on for later.
@themightyant I personally see Crimson Desert being the exact same way...
@bluemage1989 What a weird thing to say. This looks nothing like, nor has the same vibe, as things like Genshin Impact, F.I.S.T. or Bladed Fury.
@WhoderMan Im on the same page let me pay so i dont have to log in and so all that crap all the time. In the end F2P only works if you have predatory stuff im it you need whales to sustain a game. Timed stuff, FOMO, roadblocks nothing is free.
@illegalmonkey I wonder how much their salary compared to each other is Netease Korean or Chinese. If a Korean its hard for me to compare of they get payed well.
@Oram77 Sadly, from a Western perspective, I don't see many of these newer Asian studios prioritising performance or bug free experiences. Visually they are often stunning, but technically lacking. Yes Crimson Desert also looks like it might be a hot mess at launch, but hopefully the delay MIGHT help.
I'm so starved for a proper Wuxia game since Jade Empire, I will day-1 on this.
Can't wait!
This being F2P I will definitely be trying it out, and I have been cautiously looking forward to it, but also skeptical that it would stick the landing. Looking forward to giving it a go this weekend.
@4fold it's free to play. And I think that the monetisation is mainly on cosmetics and not weapons, gear or anything that can make you stronger. So I'd say give it a go and see what you think.
@themightyant I never said it did, vibe still feels weird af though. Fingers crossed this one tanks or at least does so outside of China itself.
Hold your horses with that subtle racism against Chinese here @bluemage1989
@Oram77 Crimson Desert being released in the same way is just speculation on your part. It's been in development for years and iirc was delayed presumably for polish.
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I played the beta of this quite extensively. The same week, I had 2 new games but I didn't touch them because I could not stop playing this. It was so effin good. I did have technical issues with occasional graphic slowdown, but just chalked it down to being a beta. Outside of that though, it's a masterpiece. I am quite literally amazed that this is a free title.
Im ready to jump in warts and all
I grew up with a lot of Wuxia comics, movies, and Tv show. I might enjoy this one but it has a lot of bugs and 150 hours for single player? I think i'll pass for now.
@bluemage1989 If you don't like what you see then why you want it to flop?
I want this to be good but they're still obfuscating their revenue model days away from launch. The vague cosmetics, battle passes and some gacha don't cut it, these are standards of F2p and can scale from relatively innocuous to apex predator, they just need to come clean about it all. The poor technical quality, even if its an earlier build, is unexpected, its looked great in preview trailers.
@thechetearly They gonna figure out how much I order from Amazon
I just wan't a game like this that has no ending jump in whenever quest and chill
Says F2P but it’s asking for a $14.99 purchase. I guess that’s “free to play” but only after purchase? Kinda defeats the F2P label. Either way, I’m gonna try it out.
@WhoderMan It's a live service game, though. They plan to expand it over time. The game would simply be completely different if they delivered what you describe.
@AhmadSumadi The purchase is just an optional "pre-order" thing that gives you some bonus goodies. You don't need to buy that.
As no product is truly ever free, I wonder what it is they will get - maybe useful data via PSN, maybe leaning on some peoples nature to spend on MTX.. I do wonder.
@get2sammyb well, when I first saw trailers for it, it kinda looked like Chinese Witcher and I was intrigued. As it turns out, I have no interest in a free to play, live service game. Those tend towards trying to become the only game you play.
The only one I've played like that was Destiny and I bounced hard from it after a while. So yeah, I guess that I just wish it was a different game.
@get2sammyb thanks for that. I was being too lazy to read and was about to buy. I’ll wait.
Everyone pile on and tell people how silly they are for not playing this because it is ftp. THIS is the one that is not going to screw you over.
@AhmadSumadi I think the charge is for outfits etc. If you want to start with extra cosmetics, you do t need to pay this to try the game.
Im very interested but it sounds like its worth to wait a few months before comitting to it. I´ll try it on release though!
If this is actually just a big RPG and you don't have to do multiplayer and the monetisation is restricted to season pass i.e. extra quests or baddies or whatever as well as cosmetics... I might actually play this. Sounds like it might scratch that FFXIV itch for me - just a big ever expanding RPG to keep coming back to. I also play that solo where possible.
Obviously, sounds like it needs a lot of work though.
@get2sammyb Can all the quests and storylines be done with 2 players ? It sounds like the multiplayer and single player are to be done separately. Thanks for the article and answer
I'm still to complete Star Wars Outlaws and AC Shadows and Robocop, and and, but it looks interesting.
@BassRider You can play some parts of the storylines with friends, as the game supports up to four-player co-op for open-world exploration and side quests. However, the main storyline missions must be completed solo, though you can summon friends for help with boss fights
@Elodin Appreciate the answer. It's the kind of game we could have enjoyed with my wife, too bad the main storyline is only solo...
@BassRider yeah that is too bad, I would have co-oped with my daughter. I will still have her make my character as she is great at that with hundreds of hours in sims.
@bluemage1989 Why would you actually hope a game tanks when it's just not for you?
@skkidssse Being a live service game, this is pretty much what you're going to get.
@WhoderMan Lucky for you there are other games, then.
@symmetrian Yes, that's true. We live in an age where there are more high quality games and other entertainment than ever before. And many of them take up a tremendous amount of time. You've got to pick and choose how you want to spend your limited allotment of time and money.
If this game works for you and others then that's great. As I mentioned, when I first saw it, I thought it looked cool. It was only after finding out that it is free to play that I lost almost all interest. Free to play with live service kills it for me, personally.
@47Levi What, you think that 150h is to complete it in just 1 day? Even if you play about an hour everyday, it'll just last you for months (excluding the future contents). There's really nothing that satisfy yall huh. If they dont give much much contents, yall will complain for lack of it. Now they give you all these free to enjoy it in YOUR own pace, ppl also complain😪
@PuppetMaster Bc they dont want anything they dont like succeed
@Cielle I guess you're right. Some people are just sad and pathetic.
might give this a shot next year, but with little hope. So far no live service game captured me for more than 5 hours. It's always the crafting, gatcha or multiple currencies that just get in the way of my fun. And people xD
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