Comments 283

Re: Metaphor: ReFantazio (PS5) - Brilliant, Memorable RPG Is One of Atlus' Finest Works

tabris95

@ShogunRok Hi Robert. Great review as always. Sorry if this has been asked already but would you still recommend this game to someone who has been struggling to enjoy anime tropes in JRPG stories recently? I find the writing style to be very bloated and predictable, with poor pacing. I found the demo to be a real slog and was calling out plot twists hours before they happened. Is this something I could expect for most of the main game as well or does it start to deviate from typical anime writing and becomes more original? Thank you!

EDIT: For context, I enjoyed the writing in SMT V: Vengeance and Eiyuden Chronicle Hundred Heroes, but really disliked the way story, pacing, and themes were handled on Persona 3 Reload.

Re: Reaction: Why There Are So Many Unnecessary PS5 Remasters for Games That Don't Need Them

tabris95

@dskatter I 100% agree with this. Not only that, but Nintendo allocates it's extra manpower from its studios to NEW games! Grezzo, normally known for remasters, is co developing the new Zelda. Monolith Soft has an entire B team devoted to learning through helping out various 1st party projects such as Breath of the Wild, Animal Crossing, Splatoon, etc. These situations are not even remotely the same.

Re: Annapurna Interactive Exodus Sees Entire Staff Resign

tabris95

@OthmaneAD What an insane take. You might not like what you've played but you can't deny their catalog:

Lorelei and the Laser Eyes
Hohokum
Stray
Neon White
Solar Ash
The Artful Escape
The Pathless
The Unfinished Swan
Kentucky Route Zero
Sayonara Wild Hearts
Telling Lies
Outer Wilds
Journey
Gone Home
Donut County
Gorogoa
What Remains of Edith Finch

One of the best publishers out there honestly.

Re: Metaphor: ReFantazio Gets a Fantastic Story Trailer

tabris95

I feel like this game is 9 parts anime and only 1 part fantasy. When the game is trying to sell you on a character's personality by saying "she relishes in eating unconventional food" it makes me feel like they're just randomly drawing anime tropes out of a hat to assign to their characters rather than writing an actual personality.

Re: FromSoftware Boss Puts Elden Ring Difficulty Discourse to Bed, Once and For All

tabris95

I think the problem that more players are having isn't that these games are difficult, but HOW the developers have chosen to make them difficult. The Souls genre has been going for a while now and every entry the development team has to come up with a fresh way to keep players on their toes so the series doesn't become stale. I think this has lead to some design choices in Elden Ring that some players just don't agree with.

Re: FromSoftware's Hidetaka Miyazaki Would Love to Try His Hand at a Traditional JRPG

tabris95

Let's be real here, a Souls style JRPG would be very close to SMT in a lot of ways. Punishing difficulty, dark and oppressive atmosphere, abstract story telling based on differing ideologies and recreating the world where no answer is correct , silent protagonist with fully customizable build options, multiple endings based on your decisions throughout the game. There's a reason I keep recommending SMT to all my Souls loving friends