@SoulChimera i second this. I don't care if it's a new OutRun or a remaster of OutRun 2006. I just want OutRun 2 / 2006 or something like it on modern platforms
I didn't think the game was that hard compared to other souls like Wuchang, but I welcome the easier difficulty. I'm in it for the story and characters rather than the challenge anyway
@RobN I agree with you on the multiple paths thing. It's fun when a game offers it. But most of what I see open-world games do is once you begin a race, it's just a defined track with no alternative routes.
Like what is the point of the open world if it doesn't show up during events? It's more time spent just getting from one event to the next when it could've been a simple menu
This is what two decades of open-world design has done to players. An entire generation has been conditioned to believe that 'racing the same roads with no change in scenery' is a bad thing. Repetition carries a negative connotation in this genre.
Y'all, this is what racing games WERE until every racing dev under the sun caught the open-world bug. Closed-circuit racing is real racing as far as I'm concerned. That's how you learn tracks and improve your times thus improving your skills.
'Drive anywhere' has little appeal to those of us that just want to jump into the next event whether it's a race, time trial, etc. To those of us who cut our teeth on PS2/Xbox/GCN-era and older racers, using a new car on an old track is basically a new game. Each new car handling differently is what keeps the experience fresh. It's the equivalent of learning a different character in a fighting game.
@OldGamer999 Insomniac has always been a studio that can juggle multiple projects. I think they have 2 teams working at all times (don't quote me on that).
Back in the PS3 days they managed to crank out the Resistance trilogy, Fuse, and a bunch of Ratchet & Clank games of various sizes in between. So I'm not surprised they're able to release games faster than other Sony studios today.
Also, don't all the Spider-Man games take place in New York? It's not like they're starting from scratch every time they make one of those. Plus, with Ratchet, Resistance and Spider-Man, those games don't drastically change gameplay from one game to the next so it's probably easier to make sequels
Microsoft and Sony are neck-and-neck in a race to the bottom. The bottom being King of Stupid Decisions.
Both have shown an increasing inability to deliver games in a timely manner. Microsoft for the first few years of this Gen and that lack of exclusives cost them. Sony more recently with barely eeking out a couple games each year.
Both have purchased talented studios only to shut them down years later after they were haphazardly forced onto live service projects that were poorly received or canceled.
Both are spearheaded by leadership that is obsessed with exponential growth and profit to an inane degree. Live service pipe dreams, AI -everything and AAA-or-nothing mentality being the primary driving forces.
This a far cry from the healthy competition we saw back in the PS2-Xbox days. That era of competition helped push gaming to new heights. This current era, however, is dragging the industry to new lows while talented devs are put out of work and consumers eat the costs.
It's so weird that RGG studio did this. Were they unhappy with where the story went post-Yakuza 3? Or maybe they just want an excuse to go back to telling (relatively) young Kiryu stories again?
I could understand if they remade Yakuza 1 with major changes to the story, called it a reboot of the franchise and go from there. But the third game? Now we potentially have two continuities? We're getting into Zelda split time line territory at this point
It's tough enough to crack the fighting game space let alone the live service space. But launching a fighting game with not even a basic arcade mode? Or launching a tag fighter with under a dozen characters? They made an uphill battle even harder than it needed to be.
And then there's the name: 2XKO. It doesn't say anything about the premise, world, story, characters, or even the license. It's a League of Legends fighter for goodness sake and you can't even gleam that from the title.
It's a tag fighter so they named in 2XKO? That's like naming a platformer Run Jump. Like it gets the point across but without actually saying anything meaningful
@NavalHistorian I think free-to-play RPGs like Genshin Impact have a pretty good model for single player live service. Every few months or so, a new major update arrives adding in a new region, quests, characters, etc. It all builds on what came before. And the story keeps going. Granted, it's also a gatcha game so (some) players will spend a lot of money trying to get the characters they want. And then there are people like me that don't spend a single penny and still get to play a big free RPG with a lot of content and a pretty interesting story and world
The fact that they put this under their open world banner tells me all I need to know about how little they understand the original game. FFS just call this project ANYTHING else besides Beyond Good & Evil 2. This is like Prey 2006 vs Prey 2017 but on steroids. They're not even the same thing!
This game is awesome. Rough around the edges, sure. But it's got a lot going for it. Any Skyrim fans looking for something darker in tone would be well-served. Also, play in 1st-person. 3rd-person mode was added later but still doesn't feel right
@themightyant how would that be possible though? The PS5 Pro is currently $700. If the PS6 launches at $600, then PS5 pro would have to drop to $500. There would have to be at least a $100 difference between the old and new console to make any sense. It also wouldn't make sense for PS5 Pro to remain at $700 while the PS6 launches at $600.
Anyways, this is just a long way of me saying I think the PS6 is going to be at least $800. They haven't dropped the price of the base PS5. They've actually raised its price in some regions. And if the price of the base model is staying put, I think the same will hold true for the Pro.
I just don't know where people are getting this $600 price tag from. Now I will happily like to be proven wrong and Sony actually drops the Pro price to make way for a relatively affordable PS6. I just don't trust Sony to do that given how this Gen has gone
I think the game being dubbed helped a big deal too. I know it did for me and plenty of other Digimon fans who grew up watching the first 4 anime series dubbed On Saturday mornings
Yeah it looks very similar to Disco Elysium, but I expected that assuming there's a bunch of people from the original team still on board. I know it's a huge mess between the original creative leaders and current management, but I think the team members outside of that drama deserve a shot.
Well, as long as Break & Rush doesn't get in the way of the core of VF's mechanics then I'm glad they're trying something new. With RGG behind the wheel, this might be the first mainstream VF since the 90s
@twitchy_emu92 hopefully Capcom making a new game will push them to re-release 2, 3 and Dawn of Dreams in the meantime to drum up hype for Way of the Sword. Fingers crossed
So for the physical-only people, do they just not play indie games? Because most indie games don't get physical releases unless it sold well digitally. Which means most indie games aren't available physically. There's a whole realm of games that people won't touch out of principle? And with digital, doesn't more money go to the developer/publisher since there's no manufacturing and distribution costs? I'd rather the people that make games get more of my money rather than be concerned about whether I have a physical disc with resale value even though I'll probably never sell it.
DO NOT balance this game! It's supposed to be unbalanced. That's what makes it fun! Some characters will be far more powerful than others. It's a Dragon Ball battle simulator, NOT a competitive fighter. Dragon Ball FighterZ exists for that very reason!
My god I'm excited by the idea of a true definitive version of Persona 3 since none exists at the moment. The content of P3FES and P3P plus the graphics of P5? Sign me up.
I'd like to think a 'PlayStation Game Pass' would be the perfect way for Sony to make smaller, weird games again without having to worry about sales. Imagine Vib Ribbon HD or a new Patapon that can launch on said service and actually have a good shot at finding a bigger audience than before. Or I don't know, an echochrome-maker free to all subscribers that gives some neat extra value a la Tetris 99 / Pac-Man 99.
Comments 40
Re: SEGA's PS5 Games Get Good Reviews, So Why Aren't You Buying Them?
@SoulChimera i second this. I don't care if it's a new OutRun or a remaster of OutRun 2006. I just want OutRun 2 / 2006 or something like it on modern platforms
Re: Code Vein 2 Just Got a Lot Easier with Patch 1.0.5
I didn't think the game was that hard compared to other souls like Wuchang, but I welcome the easier difficulty. I'm in it for the story and characters rather than the challenge anyway
Re: Mini Review: Tokyo Xtreme Racer (PS5) - Unapologetically Old School for Better and Worse
@RobN I agree with you on the multiple paths thing. It's fun when a game offers it. But most of what I see open-world games do is once you begin a race, it's just a defined track with no alternative routes.
Like what is the point of the open world if it doesn't show up during events? It's more time spent just getting from one event to the next when it could've been a simple menu
Re: Mini Review: Tokyo Xtreme Racer (PS5) - Unapologetically Old School for Better and Worse
This is what two decades of open-world design has done to players. An entire generation has been conditioned to believe that 'racing the same roads with no change in scenery' is a bad thing. Repetition carries a negative connotation in this genre.
Y'all, this is what racing games WERE until every racing dev under the sun caught the open-world bug. Closed-circuit racing is real racing as far as I'm concerned. That's how you learn tracks and improve your times thus improving your skills.
'Drive anywhere' has little appeal to those of us that just want to jump into the next event whether it's a race, time trial, etc. To those of us who cut our teeth on PS2/Xbox/GCN-era and older racers, using a new car on an old track is basically a new game. Each new car handling differently is what keeps the experience fresh. It's the equivalent of learning a different character in a fighting game.
TL;DR Closed-circuit racing > open-world driving
Re: Marvel's Wolverine PS5 Release Date Announced
@OldGamer999 Insomniac has always been a studio that can juggle multiple projects. I think they have 2 teams working at all times (don't quote me on that).
Back in the PS3 days they managed to crank out the Resistance trilogy, Fuse, and a bunch of Ratchet & Clank games of various sizes in between. So I'm not surprised they're able to release games faster than other Sony studios today.
Also, don't all the Spider-Man games take place in New York? It's not like they're starting from scratch every time they make one of those. Plus, with Ratchet, Resistance and Spider-Man, those games don't drastically change gameplay from one game to the next so it's probably easier to make sequels
Re: 'I'm Confident in the Direction We're Headed': Under-Fire PlayStation Boss Tries to Explain Baffling Bluepoint Closure
Microsoft and Sony are neck-and-neck in a race to the bottom. The bottom being King of Stupid Decisions.
Both have shown an increasing inability to deliver games in a timely manner. Microsoft for the first few years of this Gen and that lack of exclusives cost them. Sony more recently with barely eeking out a couple games each year.
Both have purchased talented studios only to shut them down years later after they were haphazardly forced onto live service projects that were poorly received or canceled.
Both are spearheaded by leadership that is obsessed with exponential growth and profit to an inane degree. Live service pipe dreams, AI -everything and AAA-or-nothing mentality being the primary driving forces.
This a far cry from the healthy competition we saw back in the PS2-Xbox days. That era of competition helped push gaming to new heights. This current era, however, is dragging the industry to new lows while talented devs are put out of work and consumers eat the costs.
This really is the worst timeline.
Re: No More Yakuza Kiwami Games After Kiwami 3 Story Changes, New Series Could Happen
It's so weird that RGG studio did this. Were they unhappy with where the story went post-Yakuza 3? Or maybe they just want an excuse to go back to telling (relatively) young Kiryu stories again?
I could understand if they remade Yakuza 1 with major changes to the story, called it a reboot of the franchise and go from there. But the third game? Now we potentially have two continuities? We're getting into Zelda split time line territory at this point
Re: It's Not Looking Good for Fighting Game 2XKO, Just Weeks After PS5 Debut
It's tough enough to crack the fighting game space let alone the live service space. But launching a fighting game with not even a basic arcade mode? Or launching a tag fighter with under a dozen characters? They made an uphill battle even harder than it needed to be.
And then there's the name: 2XKO. It doesn't say anything about the premise, world, story, characters, or even the license. It's a League of Legends fighter for goodness sake and you can't even gleam that from the title.
It's a tag fighter so they named in 2XKO? That's like naming a platformer Run Jump. Like it gets the point across but without actually saying anything meaningful
Re: 'Everything Had Been Going Smoothly': Prince of Persia PS5 Remake Actress Found Out About Cancellation from Family
@NavalHistorian I think free-to-play RPGs like Genshin Impact have a pretty good model for single player live service. Every few months or so, a new major update arrives adding in a new region, quests, characters, etc. It all builds on what came before. And the story keeps going. Granted, it's also a gatcha game so (some) players will spend a lot of money trying to get the characters they want. And then there are people like me that don't spend a single penny and still get to play a big free RPG with a lot of content and a pretty interesting story and world
Re: Amid Many Delays and Cancellations, Beyond Good and Evil 2 Is Still Alive at Ubisoft
The fact that they put this under their open world banner tells me all I need to know about how little they understand the original game. FFS just call this project ANYTHING else besides Beyond Good & Evil 2. This is like Prey 2006 vs Prey 2017 but on steroids. They're not even the same thing!
Re: Skyrim-Like RPG Tainted Grail Proves a Huge Success
This game is awesome. Rough around the edges, sure. But it's got a lot going for it. Any Skyrim fans looking for something darker in tone would be well-served. Also, play in 1st-person. 3rd-person mode was added later but still doesn't feel right
Re: 'We Still Have More Characters to Announce': ArcSys Promises Big 2026 for Marvel Tokon as Community Sours on PS5, PC Fighter
@LogicStrikesAgain your name is very appropriate for this comment lol. I completely agree with everything you said. The internet loves its drama
Re: PS6 Could Be Less Than Half the Price of Microsoft's 'Very Premium' Next-Gen Xbox
@themightyant how would that be possible though? The PS5 Pro is currently $700. If the PS6 launches at $600, then PS5 pro would have to drop to $500. There would have to be at least a $100 difference between the old and new console to make any sense. It also wouldn't make sense for PS5 Pro to remain at $700 while the PS6 launches at $600.
Anyways, this is just a long way of me saying I think the PS6 is going to be at least $800. They haven't dropped the price of the base PS5. They've actually raised its price in some regions. And if the price of the base model is staying put, I think the same will hold true for the Pro.
I just don't know where people are getting this $600 price tag from. Now I will happily like to be proven wrong and Sony actually drops the Pro price to make way for a relatively affordable PS6. I just don't trust Sony to do that given how this Gen has gone
Re: Stay Tuned for the Announcement of a New Dragon Ball Game in January
I'd lose my mind if it was Dragon Ball Fusions 2
Re: That New Digimon Game's Looking Like a Big Hit
I think the game being dubbed helped a big deal too. I know it did for me and plenty of other Digimon fans who grew up watching the first 4 anime series dubbed On Saturday mornings
Re: Controversial Disco Elysium Follow-Up Zero Parades Confirmed for PS5 in 2026
Yeah it looks very similar to Disco Elysium, but I expected that assuming there's a bunch of people from the original team still on board. I know it's a huge mess between the original creative leaders and current management, but I think the team members outside of that drama deserve a shot.
Re: Virtua Fighter Reboot Reveals the Slenderest of New Details
Well, as long as Break & Rush doesn't get in the way of the core of VF's mechanics then I'm glad they're trying something new. With RGG behind the wheel, this might be the first mainstream VF since the 90s
Re: SEGA to Demo Four Mysterious Titles at Tokyo Game Show This Month
OutRun 2006 HD Remaster or OutRun 3. I will keep wishing these into existence
Re: Tekken 8 Patch 2.05 Finally Fixes 'Identical Chest Parameters' for Female Characters
I appreciate the attention to detail
Re: Lengthy Suikoden Livestream Announced for Next Week
@Tasuki or a mobile pachinko game. With Gatcha
Re: Street Fighter's Dhalsim Is, Like, Super Sexy Now
Between this guy as Dhalsim and Roman Reigns as Akuma, and Jason Momoa as Blanka? They're really laying down the thirst trap for this one
Re: Talking Point: What Do You Want from God of War Maker Sony Santa Monica Next?
@StandardMario you're probably joking but I'd honestly be all for that
Re: Advance Wars-Influenced Warside Closing in on PS5, PS4 Release Date
@N1ghtW1ng Right? I had to do a double take before I saw the not-as-good character art.
Re: Random: Dark Souls 2 Fans Unwilling to Relinquish Established Acronym to Death Stranding 2
@Haruki_NLI A Starfy reference was not on my bingo card today. Thank you
Re: Intergalactic PS5's Toxic Detractors Peddling Patently Fake 'Leaked' Story Details
@commentlife š ok this made my afternoon
Re: Okami Sequel Announced by Capcom
@Bentleyma if you do buy it you're in for a treat. It's like the best Zelda game not named Zelda. Gorgeous visuals too
Re: Onimusha: Way of the Sword Brings Capcom's Iconic Action Series Back on PS5
@twitchy_emu92 hopefully Capcom making a new game will push them to re-release 2, 3 and Dawn of Dreams in the meantime to drum up hype for Way of the Sword. Fingers crossed
Re: Physical Media Just Can't Catch a Break Right Now
So for the physical-only people, do they just not play indie games? Because most indie games don't get physical releases unless it sold well digitally. Which means most indie games aren't available physically. There's a whole realm of games that people won't touch out of principle? And with digital, doesn't more money go to the developer/publisher since there's no manufacturing and distribution costs? I'd rather the people that make games get more of my money rather than be concerned about whether I have a physical disc with resale value even though I'll probably never sell it.
Re: Official Dragon Ball: Sparking! Zero Tournament Is an Unsurprising and Unmitigated Disaster
DO NOT balance this game! It's supposed to be unbalanced. That's what makes it fun! Some characters will be far more powerful than others. It's a Dragon Ball battle simulator, NOT a competitive fighter. Dragon Ball FighterZ exists for that very reason!
Re: Bandai Namco Basically Shutters Online Arm Following Live Service Failures
As long as they keep the online services going for all their Dragon Ball games (Sparking Zero, Breakers, FighterZ, Xenoverse), then I'm ok.
Re: Feature: Why Would Sony Want to Buy Kadokawa?
@wiiware Sony can't even move over all the shows they had on Funimation over to Crunchyroll. I don't know how they're going to manage all of Kadokawa
Re: Feature: Why Would Sony Want to Buy Kadokawa?
@Nem They better not mess with my Mystery Dungeon series! Nobody else makes anything like it (that I know of).
Re: Rapper Lil Wayne to Bring Big Announcements to Street Fighter 6 Showcase
I need Weezy F on commentary. He'll always be top 5 on my personal list.
Re: Persona 3 Remake Is Reportedly Real and In Development
My god I'm excited by the idea of a true definitive version of Persona 3 since none exists at the moment. The content of P3FES and P3P plus the graphics of P5? Sign me up.
Re: Talking Point: What PS5, PS4 Live Service Games from Sony Do You Want?
ICO. 2 Players as Ico and Yorda. Maybe 8-10 as the shadowy monsters that try to kidnap Yorda. Every match is a series of timed proc-gen puzzles.
Shadow of the Colossus. Basically, 4-player colossi hunts. SotC x Monster Hunter.
The Last Guardian. 4-6 players control a different limb/tail/head of Trico Octodad-style. One player is the boy. No one has fun.
Or MAG2 but 512 players or something ridiculous.
Re: FIFA 22 Team of the Year Revealed
No Salah? Riiiight...
Re: Scuf Reveals First Line of Third-Party PS5 Controllers, Prices Start at $200
So for the price of a Switch Lite I can get a controller? Does it play Steel Battalion?
Re: Fortnite Is the Next Game to Copy Among Us in New Mode
I'm pretty sure Mafia/Werewolf was around long before Among Us.
Re: Insomniac Games Now Hiring for PS5 Multiplayer Project
All 4 One Remastered! Or All 4 Oneā¦2?
Re: Poll: Is PlayStation Losing Ground to Xbox?
I'd like to think a 'PlayStation Game Pass' would be the perfect way for Sony to make smaller, weird games again without having to worry about sales. Imagine Vib Ribbon HD or a new Patapon that can launch on said service and actually have a good shot at finding a bigger audience than before. Or I don't know, an echochrome-maker free to all subscribers that gives some neat extra value a la Tetris 99 / Pac-Man 99.