Comments 40

Re: Mini Review: Tokyo Xtreme Racer (PS5) - Unapologetically Old School for Better and Worse

Wakkawipeout

@RobN I agree with you on the multiple paths thing. It's fun when a game offers it. But most of what I see open-world games do is once you begin a race, it's just a defined track with no alternative routes.

Like what is the point of the open world if it doesn't show up during events? It's more time spent just getting from one event to the next when it could've been a simple menu

Re: Mini Review: Tokyo Xtreme Racer (PS5) - Unapologetically Old School for Better and Worse

Wakkawipeout

This is what two decades of open-world design has done to players. An entire generation has been conditioned to believe that 'racing the same roads with no change in scenery' is a bad thing. Repetition carries a negative connotation in this genre.

Y'all, this is what racing games WERE until every racing dev under the sun caught the open-world bug. Closed-circuit racing is real racing as far as I'm concerned. That's how you learn tracks and improve your times thus improving your skills.

'Drive anywhere' has little appeal to those of us that just want to jump into the next event whether it's a race, time trial, etc. To those of us who cut our teeth on PS2/Xbox/GCN-era and older racers, using a new car on an old track is basically a new game. Each new car handling differently is what keeps the experience fresh. It's the equivalent of learning a different character in a fighting game.

TL;DR Closed-circuit racing > open-world driving

Re: Marvel's Wolverine PS5 Release Date Announced

Wakkawipeout

@OldGamer999 Insomniac has always been a studio that can juggle multiple projects. I think they have 2 teams working at all times (don't quote me on that).

Back in the PS3 days they managed to crank out the Resistance trilogy, Fuse, and a bunch of Ratchet & Clank games of various sizes in between. So I'm not surprised they're able to release games faster than other Sony studios today.

Also, don't all the Spider-Man games take place in New York? It's not like they're starting from scratch every time they make one of those. Plus, with Ratchet, Resistance and Spider-Man, those games don't drastically change gameplay from one game to the next so it's probably easier to make sequels

Re: 'I'm Confident in the Direction We're Headed': Under-Fire PlayStation Boss Tries to Explain Baffling Bluepoint Closure

Wakkawipeout

Microsoft and Sony are neck-and-neck in a race to the bottom. The bottom being King of Stupid Decisions.

Both have shown an increasing inability to deliver games in a timely manner. Microsoft for the first few years of this Gen and that lack of exclusives cost them. Sony more recently with barely eeking out a couple games each year.

Both have purchased talented studios only to shut them down years later after they were haphazardly forced onto live service projects that were poorly received or canceled.

Both are spearheaded by leadership that is obsessed with exponential growth and profit to an inane degree. Live service pipe dreams, AI -everything and AAA-or-nothing mentality being the primary driving forces.

This a far cry from the healthy competition we saw back in the PS2-Xbox days. That era of competition helped push gaming to new heights. This current era, however, is dragging the industry to new lows while talented devs are put out of work and consumers eat the costs.

This really is the worst timeline.

Re: No More Yakuza Kiwami Games After Kiwami 3 Story Changes, New Series Could Happen

Wakkawipeout

It's so weird that RGG studio did this. Were they unhappy with where the story went post-Yakuza 3? Or maybe they just want an excuse to go back to telling (relatively) young Kiryu stories again?

I could understand if they remade Yakuza 1 with major changes to the story, called it a reboot of the franchise and go from there. But the third game? Now we potentially have two continuities? We're getting into Zelda split time line territory at this point

Re: It's Not Looking Good for Fighting Game 2XKO, Just Weeks After PS5 Debut

Wakkawipeout

It's tough enough to crack the fighting game space let alone the live service space. But launching a fighting game with not even a basic arcade mode? Or launching a tag fighter with under a dozen characters? They made an uphill battle even harder than it needed to be.

And then there's the name: 2XKO. It doesn't say anything about the premise, world, story, characters, or even the license. It's a League of Legends fighter for goodness sake and you can't even gleam that from the title.

It's a tag fighter so they named in 2XKO? That's like naming a platformer Run Jump. Like it gets the point across but without actually saying anything meaningful

Re: 'Everything Had Been Going Smoothly': Prince of Persia PS5 Remake Actress Found Out About Cancellation from Family

Wakkawipeout

@NavalHistorian I think free-to-play RPGs like Genshin Impact have a pretty good model for single player live service. Every few months or so, a new major update arrives adding in a new region, quests, characters, etc. It all builds on what came before. And the story keeps going. Granted, it's also a gatcha game so (some) players will spend a lot of money trying to get the characters they want. And then there are people like me that don't spend a single penny and still get to play a big free RPG with a lot of content and a pretty interesting story and world

Re: PS6 Could Be Less Than Half the Price of Microsoft's 'Very Premium' Next-Gen Xbox

Wakkawipeout

@themightyant how would that be possible though? The PS5 Pro is currently $700. If the PS6 launches at $600, then PS5 pro would have to drop to $500. There would have to be at least a $100 difference between the old and new console to make any sense. It also wouldn't make sense for PS5 Pro to remain at $700 while the PS6 launches at $600.

Anyways, this is just a long way of me saying I think the PS6 is going to be at least $800. They haven't dropped the price of the base PS5. They've actually raised its price in some regions. And if the price of the base model is staying put, I think the same will hold true for the Pro.

I just don't know where people are getting this $600 price tag from. Now I will happily like to be proven wrong and Sony actually drops the Pro price to make way for a relatively affordable PS6. I just don't trust Sony to do that given how this Gen has gone

Re: Physical Media Just Can't Catch a Break Right Now

Wakkawipeout

So for the physical-only people, do they just not play indie games? Because most indie games don't get physical releases unless it sold well digitally. Which means most indie games aren't available physically. There's a whole realm of games that people won't touch out of principle? And with digital, doesn't more money go to the developer/publisher since there's no manufacturing and distribution costs? I'd rather the people that make games get more of my money rather than be concerned about whether I have a physical disc with resale value even though I'll probably never sell it.

Re: Talking Point: What PS5, PS4 Live Service Games from Sony Do You Want?

Wakkawipeout

ICO. 2 Players as Ico and Yorda. Maybe 8-10 as the shadowy monsters that try to kidnap Yorda. Every match is a series of timed proc-gen puzzles.

Shadow of the Colossus. Basically, 4-player colossi hunts. SotC x Monster Hunter.

The Last Guardian. 4-6 players control a different limb/tail/head of Trico Octodad-style. One player is the boy. No one has fun.

Or MAG2 but 512 players or something ridiculous.

Re: Poll: Is PlayStation Losing Ground to Xbox?

Wakkawipeout

I'd like to think a 'PlayStation Game Pass' would be the perfect way for Sony to make smaller, weird games again without having to worry about sales. Imagine Vib Ribbon HD or a new Patapon that can launch on said service and actually have a good shot at finding a bigger audience than before. Or I don't know, an echochrome-maker free to all subscribers that gives some neat extra value a la Tetris 99 / Pac-Man 99.