There was a panel for RGG Studio’s upcoming Virtua Fighter reboot at the Tokyo Game Show today, but to be honest we didn’t get a great deal of new information out of it.

The title – which is very much still early in development – will feature traditional battle rules where you'll work to deplete your opponent’s health and a new mode named Uprising which promises “dynamic momentum-shifting opportunities”. So, there’s that.

The game will also introduce a brand-new mechanic named Break & Rush.

Here’s how the developer describes it, as translated by Gematsu:

“This innovative system introduces a dynamic damage accumulation mechanic. As specific regions of the body take repeated hits, damage builds up, eventually allowing for a targeted break. Once the attacker lands a break attack, they gain a strategic advantage, opening up new offensive opportunities. A broken status carries over across rounds, creating a tactical layer that adds depth and tension to every match.”

So, not a huge amount to go on just yet, but it does sound like RGG Studio is genuinely trying to shake-up the 3D fighting genre, rather than simply retread well worn paths. We’re okay with that.

[source gematsu.com]