Comments 1,155

Re: Even More Ex-Xbox Executives Speak Out About 'Tension' of Game Pass

RoomWithaMoose

@LogicStrikesAgain No one is saying "bashing" besides you. This article not being narrowly defined as bashing by you doesn't make it fair. If you agree the article isn't impartial you're halfway to agreeing with @Briarback that Sammy is, indeed, implying things.

I don't want to break down the whole article again. But all my examples are basically moments where the author could've chosen to not stoke fanboy wars, but did anyway. It's all done at Microsoft's expense, and randomly goes out of its way to absolve PlayStation. Sammy writing one nice thing about Game Pass doesn't mean the rest of the article isn't bashing.

Re: Even More Ex-Xbox Executives Speak Out About 'Tension' of Game Pass

RoomWithaMoose

@LogicStrikesAgain I mean, if your claim is that this is impartial reporting of a thing someone in the industry said, it's not

The title references 'tension' without context, already disparaging Game Pass. Almost like we're pushing an agenda that Game Pass is bad, or something.

The first paragraph builds up the quote's ethos for no real reason, while the second employs a very pointed "consequences" to — again — establish that Microsoft is bad.

Instead of fairly digesting what the quote says (that Game Pass causes an imbalance in compensation for service providers and content creators. Which one might expound means the model is fine, its monetization and revenue distribution just needs to be rethought), we immediately double down on the anti-Game Pass narrative with the most sensationalist phrase from Shawn.

A whole paragraph dedicated to saying Microsoft is full of s***. Further pushing the narrative that Game Pass is bad.

A tangent about how daddy Sony is better than Game Pass. Which ignores that PS+ is just a worse (for the consumer) version of Game Pass, and this quote doesn't explicitly say Game Pass Day 1 — the only real difference between the services — is the cause of tension.

And we end with an editorialized summary of the topic. Which is fine, but anything but impartial.

You know, I don't really give a s*** about bias in gaming media. I mean, this is literally a PlayStation site; it's not like the bias is clandestine. And gaming is so low-stakes, it really doesn't matter regardless. But to not see the bias in articles like these is just incorrect.

Re: 'The Tension Is Hurting a Lot of People': Ex-Bethesda Boss Speaks Out on Subs Like Xbox Game Pass

RoomWithaMoose

The comments in these anti-Game Pass articles are always fascinating — and, by extension, the sentiment often expressed within the article itself.

First is the seeming denial that Playstation Plus is essentially the exact same as Game Pass. Sure, Sony doesn't put their games on there Day 1 — so what? It still 'devalues' its catalog of games, and hosts several 3rd-party games Day 1. If you think Game Pass is a problem, you have to admit PS+ represents the exact same problem: a service that lessens sales revenue and endangers the well-being of developers.

And it's always assumed Game Pass is bad for business. Why? Well Microsoft's closures prove the Day 1 model doesn't work, no? Not like Playstation has closed any studios in the last decade of not devaluing their software. Not like Microsoft and Sony's studio closures have more to do with their excessive spending than anything. Game Pass' effect on software sales is fairly difficult to quantitate. But I've a hunch that Microsoft's p***-poor hardware sales, weak-a** marketing, and inability to produce universally praised games may have more to do with sales struggles than offering a quality subscription service. Just think of it this way: how many people that sub would've bought Redfall if it weren't offered on the service? Probably, like...none, huh?

Can a studio sustain itself by releasing on Game Pass? I dunno. Well, I mean Microsoft technically is, so the answer is actually yes. Wasn't Vampire Survivors Game Pass Day 1? And several developers have come out and said Game Pass has worked out wonderfully for them. So it CAN work. And it can fail a game. And it's definitely always Game Pass' fault, and not just a lack of mass appeal. Because when Hi-Fi Rush came out on PS5, I'm pretty sure it broke sales records... Wait, maybe an esoteric game given practically zero marketing just wasn't going to set the world on fire — unfortunately. I think its fair to call Hi-Fi Rush's failure Microsoft's failure. Game Pass', though? More people probably played the game than otherwise would have; though if it had a positive or negative affect on sales is beyond my understanding.

This is all just a directionless rant. I just don't get why we're trying to position Game Pass as a blight upon gaming. It's just a service — not terribly different from rental services of yore. It's like, I know we like to pretend Netflix killed the film industry. Except it didn't. Sure, all the streaming services put out soulless content at obnoxious rates with the intent of pushing their subs. But...in the same way that a game's failure is possible regardless of being on Game Pass, movie theaters have been polluted by soulless c*** for a century now. A change in delivery didn't do much to alter content provided nor content engaged with. There are always successes and failures, no matter the media climate. If K-Pop Demon Hunters can become a phenomenon, and presumably make some company a s***ton of money, I don't much see why a Game Pass Day 1 game can't do the same. Unless Game Pass itself just doesn't have enough subs to carry that level of influence. In which case, there should be a vast pool of non-subs to buy software; hence, there wouldn't be a notable epidemic of cannibalizing sales in the first place. And this whole topic is just...nothing.

Hey, wasn't Black Ops 6 Game Pass Day 1? Genuine question: did that notably change its sales?

Re: Poll: Are You Playing Hollow Knight: Silksong?

RoomWithaMoose

@lindos Yeah, check back then. I might've even played an hour of Silksong at that point.

There's just too many games. I've probably beaten shy of 200 games since Hollow Knight. And now my gametime is dwindling by the year due to life. I don't expect to even start HK for another couple years at least.

Re: Xbox's Perfect Dark Was Very Nearly Rescued by a Third-Party Publisher

RoomWithaMoose

This should've been Microsoft's biggest swing since Halo Infinite. Instead, it's a reminder of how bad they are at nurturing IPs

While I don't necessarily think it wrong for Microsoft to want to retain what IPs they own, if they're not going to do anything with it — or any of their notable IP, for that matter — they might as well sell them off and save a few jobs.

Re: Sonic Racing: CrossWorlds' PS5 Beta Is Over, But a Free Playable Demo Is Coming Soon

RoomWithaMoose

@Almost_Ghostly No. That means I think Crossworlds is worse than Transformed. Which just implies I think Transformed is better than Crossworlds.

I said it my way instead of your way because Crossworlds was the subject, so saying 'it's worse than something' puts more emphasis on the 'it' than saying 'something is better than it.' Not that...it really matters at all either way.

My syntax was mirrored by the following sentence about Mario Kart (essentially I said, 'Crossworlds is worse than most Mario Karts, for that matter). So you not interpreting my comment as saying I think BOTH Transformed and most Mario Karts are bad says more about your presumption than my diction.

Re: Sonic Racing: CrossWorlds' PS5 Beta Is Over, But a Free Playable Demo Is Coming Soon

RoomWithaMoose

Game was fun enough. For some reason, YouTube seems to be losing its s*** about the game. Which is weird to me, since I'd still call it worse than Racing Transformed. And most Mario Karts, for that matter — but this is the year the Internet decided to hate Mario Kart, or something.

But still, fun enough. Better than expected, even. I'll be sure to buy it next year, on one of SEGA's end of honeymoon sales.

Re: Preview: Sonic Racing: CrossWorlds Already Feels Like a Respectable Rival to Mario Kart World

RoomWithaMoose

@rjejr Oh... Well, this isn't the outcome I was expecting.

Yeah, I didn't even bother downloading the Switch beta; I assumed it would look horrid. Gonna try it on PS5 tonight, though I'd prefer to buy the Switch 2 version if the game's any good. Well, after the 1-year SEGA 50% off sale, anyway. Didn't really feel like I needed Mario Kart AND Sonic Racing AND Air Ride all in a 6-month period. And I felt Sonic was the runt of the litter.

And yeah, give World another try. To really take in its visuals, just lose yourself in free roam. Take it slow, spin the camera around, watch the dynamic weather. I think dunky's video on it really sold the free roam on vibes alone.
https://youtu.be/U7ftAzBcX5Y?si=-F7W37Q9NgFa_opu

Re: Preview: Sonic Racing: CrossWorlds Already Feels Like a Respectable Rival to Mario Kart World

RoomWithaMoose

@rjejr "Oh sure, it looks better. But it doesn't look BETTER."

What are you even talking about my guy? Are you saying MKW has the same character models, textures, animations, and SFX as Wii, just in 4k? I've played countless hours of Wii, 8, and have been playing World. World looks notably better than 8, which looks leagues better than Wii. Wii didn't even look that good for a Wii game, aside from some nice art direction in places. I kinda feel like you're just mistaking Mario Kart's color palette for weak fidelity, as it is low contrast.

And though I haven't played much Speedstorm, I wouldn't say what I've seen looked better than World. I'll get back to you on Sonic after this weekend.

Re: Call of Duty Dev Commits to Sensible Skins in Black Ops 7 Following Strong Community Backlash

RoomWithaMoose

@Fiendish-Beaver I know you weren't suggesting everyone would have such a setting on. But that doesn't really change anything I said.

My primary argument against this discourse is that, if people want a realistic military shooter, they've come to the wrong place. Getting rid of a few silly skins that the average player sees maybe once every 5 matches doesn't change that.

Re: Call of Duty: Black Ops 7 Is Having a Tougher Time on the PS5, PS4 Pre-Order Charts

RoomWithaMoose

@PuppetMaster My second comment was far less aggressive, and even expressed humility.

Yotei is a sequel to a highly derivative game. Battlefield 6 is billed as a direct successor to a 10+ year old game, that itself was a direct follow-up to another game, that itself was highly derivative of the Modern Warfare series — also all of them are a part of a nearly-20 entry franchise. Borderlands has almost 10 entries in 20 years, and most people got tired of its schtick after 2. All these games are also sequels, which people can see as tired per se.

I think it's fair to call me out for sounding needlessly bitter. But the logic I used was fine.

Re: PS5 Price Increases Confirmed for USA, Effective 21st August

RoomWithaMoose

@REALAIS Well that's the beautiful thing. In the long-term, we're giving China a grand opportunity to become a global economic force as we encourage our closest economic allies to distance themselves from us, we're adding to the debt/housing crisis by making basic products more expensive, and my state still won't see any benefit because any possible 'American-made' factories that might come out of this will certainly be made in other states (possibly ones where corporations can easily funnel legal immigrants to work them for less pay while threatening deportation if they don't play ball).

Re: Reactions to Stupid Call of Duty Skins May Make Dev Tone Down Black Ops 7

RoomWithaMoose

@SBBuds You keep saying "virtual." It's not really important, but kinda weird.

I don't really care about getting deep into the semantics of it. But that dog whistle implies there's some performative moral high ground. This guy is literally just saying the skins are meant to appeal to a wide demographic. He's not questioning the ethics of opposing these skins, or anything.

You're not wrong about the money. You're wrong that the money somehow contradicts anything this guy said.

Re: Reactions to Stupid Call of Duty Skins May Make Dev Tone Down Black Ops 7

RoomWithaMoose

@SBBuds I'm 98% sure that's not what virtue signaling is, nor is virtue signaling applicable to a game developer talking about mass appeal.

I'm not saying the intent isn't making money — I literally said it was, actually. But everything every company does is to make money, so it's often not a very valid criticism unless it has to do with corruption or actively anti-consumer practices.

Re: Reactions to Stupid Call of Duty Skins May Make Dev Tone Down Black Ops 7

RoomWithaMoose

@MFTWrecks The other thing lost in this discourse is that CoD has been mostly mediocre with a few high points since, like, MW2 (not the remake). It's been generic since arguably earlier than that, and has been tonally disjointed since Blops2.

Yet it's still been the best selling game almost every year for 15 years. The series will be fine, despite Beavis and Butthead. Even if Blops7 is a commercial misstep (which, for CoD, still means it was one of the best selling games of the year), marketing will just pitch next year's as a 'return to form,' and everybody will forget it supposedly jumped the shark the year prior. This has happened, like, 5 times already. It's kinda like what's literally happening with Battlefield right now.

Re: Reactions to Stupid Call of Duty Skins May Make Dev Tone Down Black Ops 7

RoomWithaMoose

@SBBuds Don't see how those goals are mutually exclusive. They want to give every player a skin that represents their wants and sensibilities for the purposes of maximizing profits.

I think the big thing lost in this discourse is that there are definitely people who like these skins. If there weren't, no one would be buying them, and they wouldn't be making them.

Re: Round Up: What Was Announced at Gamescom Opening Night Live 2025?

RoomWithaMoose

@rjejr If I remember correctly from my old X-Play/GameInformer days, every FMA game was s***. So might as well pretend those don't exist and continue hoping for a FMA game.

Don't really know what you would do with it, though... It would work as a Musou, but that's the most boringly competent type of game you can make out of an anime. Maybe a more traditional hack-'n-slash with super open-ended combat based around an alchemy system, which requires resource management and encourages experimentation? Or an open-world where most traversal is done by transmutating things into vehicles?