@LogicStrikesAgain That is absolutely semantics. Yes, there's some support. But no one is calling it dead in the sense that there's absolutely no reason to buy the thing nor any prospect of future releases. It's dead because its best times are long behind it and there's zero chance of a resurgence. It can only dwindle deeper and deeper into irrelevance at this point, and its already lukewarm — charitably speaking — release schedule will likely soon dry up to nothing.
That PushSquare doesn't see the need in updating a release schedule for it, and fans have to go to reddit for a release schedule, really says it all. Hell, even from that clearly dedicated user you linked to:
"Not all of these show up readily if you are browsing for new PSVR2 games on the PlayStation Store (Almost like Sony doesn't care). [...] Couple of these I don't intend to cover with any first impressions write-up because they look like low-effort low-quality misleading marketing games (Almost like support sucks), but others I had missed because they have had no marketing or reviews that I am aware of (Almost like no one else cares, either).
I have an Atari VCS. It still gets the occasional game. I still buy the occasional game and enjoy it. Regardless, the console is ABSOLUTELY dead, and Atari clearly shifted their entire business away from supporting it — even though they still support it more than Sony does VR2.
@naruball I think you might be taking "dead" a little too literally. The PSVR2 is dead because it clearly has no future, and Sony can't even be bothered to imply otherwise.
@LogicStrikesAgain Because no one cares about it, it doesn't sell, Sony doesn't care about it, support is miniscule, and it has no massive upcoming games.
The Wii U was dead before the Switch came out, and it still had a massive release like Breath of the Wild. Sometimes the Genesis gets a random-as-f*** new game; the console is still very much dead. The PS2 was still getting games WELL into the PS3's lifespan — still fairly dead at that point. And these are actual standalone consoles. The PSVR2 is the PS5's Kinect. It got 3rd-party support well past its publisher's patience for it, but no one besides jilted adopters even notices them.
@Nakatomi_Uk While I agree an Xbox-less hardware market is significantly less competitive than ideal, Nintendo is absolutely — and always has been — competition, and PC/phone gaming remains a source of competition.
One could argue we're already in an Xbox-less hardware market, given how insignificant the Series line is at this point. Competition remains. The recent Switch 2, and perhaps the upcoming Steam Machine, will provide enough market division to keep the PS5/6 from completely dominating the entirety of gaming.
I reckon this only comes to fruition if the AI bubble doesn't burst before the remnants of Xbox come to market.
If Halo, Gears, Forza, Fable, uh...Blade, aaand whatever else they're cooking up don't pull in profits; GamePass becomes/always has been a financial drain; and the next Xbox or x-adjacent hardware loses steam leading up to or after launch, all while tech bros continue preaching how amazing AI is and that its high-fidelity walking simulators with no level design, narrative, or meaning are the future of games, I think this is inevitable. Best case scenario, GamePass has always been profitable, Microsoft's upcoming games are hits, and AI bursts by the end of the year. In which case, I'm sure Microsoft will backtrack and emphasize how they always believed in gaming and man-made software.
Honestly though, guys, Microsoft has too massive a footprint in the gaming industry for Xbox's failure to not be a devastating tragedy. Bethesda, id, Double Fine, Ninja Theory, goddamned Activision-Blizzard. I don't want to see an industry where these names are closed down or reduced to weird AI slopware. Frankly, I'd be more upset about Double Fine closing down than the entire collective of Bluepoint dissidents.
You mean I don't have to obsessively watch sales and keep mental notes of the lowest prices games hit for the eventual day I have the disposable income to buy something I'm only marginally interested in?
But what of the metagame, Sony?! What am I suppose to do with those synapses now? Actually learn something useful? Pah! Who has time for that?
@DennisReynolds I just feel like there's enough of that particular brand of content already. Which makes the prospect of Godzilla tired. And, due to their innate nature, there's not much evolution or adaption the character can undergo that would revitalize their stories.
I get how the human stories are the crux of the IP's narrative weight. But that just kinda makes Godzilla ancillary and replaceable. Like Superman just showing up in a story to provide a Deux Ex Machina when he has no narrative, thematic, or character-driven reason to be there. Superman's cool, but if that's all he can do, why even write him into anything?
All my arguments ignore how contemporary fiction is built around IP, brand-recognition, and entertainment first, with artistic intent often lost somewhere between conception and production. So it's all really moot. Godzilla's compelling because they're an icon. And I guess that's fine, just a tad boring.
Though, I suppose the point I really want to make isn't that I think Godzilla is boring. It's that I can't fathom anything particularly engaging being done with them. Godzilla is just a big monster whose metaphorical strengths have already been tapped dry and literal mechanics (of being a big monster) have been permutated every which way possible. All Superman — the character — needs to be interesting is a good writer. For Godzilla, I don't think any writer can make the character interesting per se.
Completely random point — to this completely random news — but I never felt Godzilla was particularly compelling as a character. Like, the big lizard's f***in' cool, and its original allegorical nature was provoking. But there's really not much more to do with 'em, I reckon, despite how they continued making movies for 50+ years. I imagine that's why the movies went through a phase of cheesy, fan-service nonsense for decades.
The recent Minus One was fantastic, but that's more because it focused on the human characters. Godzilla really wasn't more than a plot device. Shin I guess did something with its final form being anthropomorphic. But I'm not really sure what that's supposed to mean, nor if it's legitimately interesting (I also haven't seen the full movie, so what do I know). Godzilla x Kong is quite possibly the ultimate fate of such a character. Degraded to a Fast & Furious style action hero that stands for nothing (something-something-nature-something).
@UltimateOtaku91 I'm pretty sure Microsoft has received neverending s*** talk for their studio closures.
Not sure exactly how you can try to paint this as a double standard. Sure, Xbox fanboys probably did/are doing exactly what you're accusing, but who the f*** cares about what fanboys think in the first place?
I would argue it's very precarious to offer any defense or deflection of Bluepoint's closure without echoing the exact type of fanboyism you're calling out.
@DestructionAllstars You're out of touch if you think Sony's attempt to capitalize on the live-service trend has been a smashing success, and any egregious failures like this or Concord were worth it for Helldivers 2's concurrent player numbers.
@Divergent95 Xbox went multiplat because they were failing. They aren't failing because they went multiplat. If you think The Outer Worlds 2's sales would've been better as an Xbox exclusive, you're dead wrong.
@Ashkorsair Because they made great remakes. You're right to say we don't know if they could've made some amazing original thing. You're wrong to dismiss their past accomplishments.
A team with presumably little, of any, experience working on GaaS working on GaaS. That's mismanagement. Even if GaaS of War was 100% from BP — doubtful — competent management would've shot it down and gotten then to focus of their strengths. That didn't happen; instead, they twiddled for years and were abruptly closed down.
@Ashkorsair Are you talking about the live-service God of War game that was almost certainly the result of Sony imposing upon its studios to delve into GaaS?
A live-service push would've been fine... If they didn't work on a dozen simultaneously and focused seemingly every team they had on making one. The Bungie buy, in particular, was a terrible, terrible move, and I'm sure has put way more pressure on PlayStation Studios to bring in greater profits. Who could've guessed buying a struggling dev for billions was a bad move...
But, of course, Bungie itself can't be on the chopping block — it costed too much to fail!. So, until we get a Sony-owned Fortnite, expect a slow closure-spree with every below-expectations live-service game. I legitimately think Mm will be closed down shortly after Marathon misses expectations. As Sammy and others have alluded to, Bend isn't going to last much longer. If you're not the holy trinity of PS Studios (ND, Insom, SP), daddy's favorite boy (GG), or the iceberg that'll take the whole damn ship down with it (Bun), you're liable to be closed at this point.
@LifeGirl Not necessarily. Every industry is rife with high quality experiences that just never found an audience.
Highguard was in a unique position where all eyes were on it; it could've knocked it out of the park and captured a vast player-pool. But, also, 95% of people aware of the game seemed exclusively interested in seeing it tank. What should've been a blessing was really more of a curse.
"All in all, we’re still happy Sony took a chance on this. There’s been a growing plea from fans for the platform holder to publish smaller, less expensive experiences"
Absolutely agree. But, at the same time, wish what we got was better. Specifically, I wish it were less generic. I'll definitely still buy it sometime down the line — it would be quite hypocritical of me not to, considering I am one of those fans who plea, often assert the meaninglessness of Metascores, and think a 7/10 is a perfectly respectable score. But I can't say there's anything particularly selling me on this game besides 'God of War' and 'small PlayStation project.'
@ButterySmooth30FPS I guess... I haven't thoroughly read through this comments section, so I'll have to take your word for it.
However, given that Sammy's own article addresses diminishing returns and reduces the PS4 to PS5 transition as "evolutionary rather than revolutionary," only citing faster load times and better frames as reason, is that take really so far off? I don't think anyone expects the PS6 to provide some jaw-dropping technological leap, and a lot of people just don't see the point otherwise and don't value the marginal improvements it might provide.
@ButterySmooth30FPS If someone doesn't want to replace their PS5, it behooves them to hope the industry does the same. A PS6 means the PS5 is outdated, and will likely lose support and never be the target platform of any game (i.e., less games and worse performance). I wouldn't dismiss those trying to get their money's worth on a purchase as weird, parasocial loons. If anything, I'd say this comes from a place of practicality; 'I bought a thing, and I don't want to be put in a position where I feel the need to replace it when I know it still has plenty of life in it.'
To me, this is more the philosophical debate between those who'd rather use a phone until it brakes versus those who buy them yearly to be on the cutting edge. And sure, that comparison does emphasize the, 'don't buy it if you don't want it' argument. But still, to those who don't want it, why would they care for it to release any earlier than they'd think to buy it? And, more importantly, these are different industries. It's more akin to a situation where a new phone release means it's direct predecessor is going to lose update support sooner rather than later. Where, for the sake of self preservation, anyone with the intention of holding onto the old phone would likely bemoan the new phone as cause for their phone losing value. Which sounds reasonable to me.
@get2sammyb People don't want to spend $400-800 for marginally better hardware that would make their current hardware out-of-date. Especially when that current hardware never felt particularly pushed to its limits. ESPECIALLY-especially when the 9th-generation standard is perfectly acceptable to the majority of players, and gamer/developer sentiments are increasingly moving away from uber-expensive cutting-edge graphics.
This is a gaming scene where the Switch and Steam Deck are perfectly suitable places to game. PCs, despite already being significantly more powerful than a PS5, really aren't outputting insanely impressive visual spectacles. I don't really know what's confusing about this.
I get the whole, 'you don't have to buy it off you don't want to.' But if they don't want to buy it, why would they want it to come out anyway? Why wouldn't they rather the PS5 continues being the PlayStation standard until they get their fill, and then they can get a more noticable computational boost at a better price at the end of the decade? I reckon that's perfectly sensible.
@8thDoctor I feel like they actually undermine Kratos' implied state of mind and don't really reflect his views towards women (read above).
They do show he cares little about sex, presumably doesn't associate it with love, and perhaps explicitly only has sex with women whose existence and agency he's indifferent towards. But anything one can parse from that is, I'd argue, better communicated through the numerous innocents he kills or lets die out of indifference. Aside from just how much he luv'ed his wife. But I think that's plainly obvious regardless.
They do fit the gratuitous tone of the trilogy, though. I agree about that.
@nessisonett I think they could've done something interesting with them, but ultimately did nothing.
You can say in the first game, the scene effectively introduces his depression and listlessness. Except it's the cutscene of him apathetically laying in bed with two topless women that does that, and giving the player the choice to go back to bed after Kratos already got up ready to kill things doesn't seem like something he would actually do. In 3, he was just coerced into it — if I remember correctly. I don't really feel like it says anything... Maybe that his rage towards Zeus is specific and pointed, and he doesn't really care about killing all gods. Which is kinda clear at that point, I reckon. In 2, even though it's the stupidest, literally-could-be-out-of-a-pron-parody scene, I'd say it does contribute to the general sense of detachment Kratos has as the God of War and, ergo, feels thematically appropriate. But the game doesn't try examining that detachment, the scene's timing actually undermines his general pragmaticism, and it's still really damn silly.
Maybe the remake can do more with them, but any examination of Kratos' misogyny might crowd an otherwise pretty focused revenge story. I also think Kratos' sluttiness is more tied to his pragmaticism rather than sexism, especially considering the numerous allied and adversarial women in the trilogy + PSP games he seemed to respect. Well, if you ignore that the scenes are obviously there for marketing/edgy-dev purposes and don't mesh very well at all with the character.
@Bingoboyop Not really, unless we're talking pron games.
GoW3 has two titted-out women narrating Kratos' 'ferocity' before being inspired by it to indulge in each other.
Maybe The Last of Us Part II's scene was more graphic, in the sense it was actually rendered. But GoW's have heaping graphic implication, and are 100x more gratuitous.
Honestly, MAYBE with the exception of GoW2, they felt pretty out of place and antithetical to Kratos' character. I say keep them in, as a remake should retain a maximum amount of original content. But the games and narratives therein wouldn't lose much with their removal.
@PuppetMaster I dunno, man, I think the existence of this article, as well as half the comments within, cement the co-op misunderstanding as thoroughly fair on the consumers' part and at least partially the fault of the way the game has been presented. It is likewise partially the fault of consumers for assuming, but that miscommunication starts with how they marketed the game.
Personally, I don't really care. I've been mislead by "1-# players" since at least as far back as San Andreas — maybe even Wind Waker... And don't even get me started on the beginning of the 360 generation. But I think it perfectly reasonable that, given what we were shown of the game, potential buyers were expecting full-blown co-op, and it's entirely understandable that they are disappointed to the point of wanting a refund upon finding out the game doesn't really offer that. Maybe calling it "false advertising" is dramatic, but questioning the intelligence of confused fans is similarly dramatic.
An exclusive PlayStation demo confuses me. I'd reckon the main audience is on PC and Switch. Unless the recent demo those platforms had weren't on PS5...?
Feeling like the only person appreciating them trying new things with the Horizon IP. After Forbidden West, I'm kinda good with the main series; Horizon 3 proper could release in 2035 for all I care. But I still like the IP, and its world, and think this, Call of the Mountain, and LEGO Horizon are at least somewhat more interesting than getting a main entry every 4-6 years.
Now, does this actual game legitimately interest me? Eh...more so than Marathon has. I can actually see myself getting some buds together and playing this one, at least. Will I? All signs point to no — but, to be fair, I'm definitely not the main demo for online multiplayer games. Will this capture that audience? Yeah, probably not. I know the Horizon franchise is pretty popular...or was, like, 10 years ago. But I don't see a Helldivers 2/Arc Raiders meme-parade for this one. Expect the 2XKO effect, I suppose: near-immediate downsizing followed by a small fanbase barely keeping the lights.
The culture of re-release discourse is always immensely interesting to me. And not in a dismissive way; I think every iteration of all content should be readily available on modern hardware. Seeing fans argue these nitty-gritty differences that most people probably wouldn't notice or care about is one of the most fascinating discussions I think a fanbase can have.
What's the real version of Blade Runner? It's really easy to just say the one that most fully realizes the director's vision, but that's still not the original version. It's not the version that a small movie-going audience was first enchanted by. And, by that aforementioned logic, the Special Editions of the Original Star Wars trilogy are the real versions. It may seem simple, but it's a very deep — practically philosophical — question.
Even over something more pedantic: How green is The Matrix supposed to be? YouTube doodle-man noodle had a fantastic video about how the color grading for The Matrix changes with each physical release. And that, while none of them look like the original theatrical version, the original colorist (if that's the right title) has worked on some re-colored remasters and said that they were made to better capture the original visual concept that wasn't exactly reflected in the theatrical release. So how green IS The Matrix supposed to be, then? Theatrical release green? Reloaded/Revelations consistent green? Or remastered green meant to evoke the original plans? Who f***in' knows!
And this same stuff is ALL over game remake/remaster discourse. What's the value in the Resi4 Remake if it guts a lot of the campy dialogue that made the original so iconic? Is it a replacement of the original? Is it better than the original? Did it need to be made? Is it enough that it can stand by itself as a phenomenal game? The recent Dragon Quest 7 remake — does it lose the original game's identity by cutting out a lot of its filler? Does Wind Waker HD's graphical style compromise the original's charm? Does The Last of Us Part 1 ruin the visual direction of scenes? For Yakuza 3, was the removal of old content an explicit decision to trim its fat, and does the game actually benefit from it? Can removing content ever be a good decision?
@ShadowRJ This is how I feel about literally every major presentation these days. For Xbox's, I was just happy to see Fable and Double Fine's next game. For Nintendo's, I was happy getting a better look at Orbitals and was waiting for an Oblivion Remaster port.
For PlayStation, literally give me 1 or 2 game unveilings that I'm into, and I'll be happy.
Yet I know the discourse will be predominantly negative, as though these companies need to put out an A+ e3 presentation 4 times a year.
@PuppetMaster I believe Flower and Bound were both published by Sony. As with many alike games of the time, I'm pretty sure Santa Monica helped with Bound. Not too sure about Flower, but I think they helped on Journey, too.
And you can say this is pedantic — after all, is there really much difference between being a publisher and assisting with funding. But still, Flower and Journey feel like PlayStation games to me (we were robbed of that Journey/Shadow of the Colossus level in All-Stars Battle Royale, I tellz ya). Sword of the Sea and Baby Steps emphatically do not.
@PuppetMaster "They just don't do it in-house anymore."
I reckon that's what he's talking about, right. He misses when Sony was internally developing/producing a variety of quality, interesting games. That's really what his whole comment was about; he wasn't saying there aren't games like that on the PS5, rather that Sony's own games have been lacking this generation.
It's like, Hades II and Orbitals are Switch exclusives. They've received a lot of promotion from Nintendo (honestly, like 25% of all console indie games are receiving pretty notable promotion from Nintendo). Yet, I don't think that means fans can't bemoan the lack of classic series like F-Zero or Wario Land. Or wistfully reminisce about the Pushmo/Dillion era of Nintendo where they were putting out experimental, relatively small new IP.
Or, to put it bluntly, Hades II and Orbitals are NOT Nintendo games. Likewise, Sword of the Sea, The Midnight Walk, Baby Steps, and Lumines Arise are NOT PlayStation games.
@LtSarge I'd say there's a lot of assumption in this comment.
1. AI doesn't guarantee 'high quality.' 2. The problems with AI go well beyond moral outrage. 3. There are other solutions to ballooning dev-times. 4. Plenty want more frequent game releases while accepting such games would not match the scope of 5-8 year dev cycles.
Hell, I've seen little evidence that AI would even significantly increase game output. Really just execs and tech bros hyping it up by saying it will. Conveniently, that's all it really takes to woo investors...
I mean, I think of it this way: What games are delayed because of slow asset development? Maybe it can slow down other teams, sure. I remember reading about how difficult The Witcher 3's quest writers had refining scripts and line delivery before they had character models, animations, and...a functional game that didn't crash every 5 minutes. But they still pulled it off just fine; they just had to wait until every other team was almost done before deep diving into it. Maybe with AI they could've had more elaborate placeholders to make the process smoother. But the game didn't spend a year sitting on narrative designers; maybe the game could've saved 3-6 months...I dunno if that's really going to translate to insanely more efficient game development with ongoing implementation. Unless the game is just straight up 50% AI, between art assets, animation, code, etc. At which point, we have to start having conversations about whether AI art actually has any real value.
As much as I dislike Sony's — hopefully mostly dead — live-service push and as tired as Forbidden West made me of the good-first-impression Horizon franchise, I've been cautiously optimistic about a co-op Horizon game since we started hearing about one. And this looks fine — at worst.
Yes, the multiplayer push is cynical. But it could still be quite fun, regardless. Yes, its art style is Fortnite-sterile, but I honestly prefer that to more generic-realism. If this is any good, I might give it a whirl. If not...eh. I've better things to worry about than the quality and success of a Horizon multiplayer spinoff.
@Mr_Singh So we define 'good' differently. You could've said that when I asked "what's 'good' to you?" So this is all just a pointless debate over semantics, then. Cool. I don't think my definition of 'good' devalues the term. I'm saying a competently designed game with a fun-factor that swaths of people seem to enjoy is 'good.' Like I said before, there are better words to describe higher qualitative value. You can disagree with that on a definitional basis, but — again — that's just pointless semantics. I have previously said, "You can say I took "good games" too literally, and you were really just saying they've fallen. Which is fair, and I agree." Would've been a fantastic time to clarify your intent.
I'd still disagree that older Ubi games were substantially better than their current output. With few exceptions, most of their games have only ever been good (my definition therein). Again, you can disagree, but...eh. It's just that simple: you can disagree.
My Superman analogy doesn't fail because it effectively defined what I consider 'not good.' Your explanation, on the other hand, does. 'It's a bad analogy because Ubisoft games have redeeming qualities.' Okay. The point is that a game with no redeeming qualities is certifiably bad, while one with redeeming qualities can be thought of as good to some extent.
Again, your ad hominem is very charming. I'm sure the guys and gals at Ubisoft are absolutely reading this random thread and laughing at the guy defending them by saying they've been on the decline for almost 20 years... Hey Ubisoft people! STOP READING PUSHSQUARE AND MAKE A NEW RAYMAN ALREADY!!!
I'm also...not twitchtvpat, if that's what your little ponderous yellow guy was implying. Also doesn't sound like he was disagreeing with you about the current state of Ubisoft. Rather saying that the PoP and AC4 remakes wouldn't have necessarily redeemed Ubisoft had they released, and their cancellation/delay might be indication of course correction behind the scenes. So, ya know, maybe don't need to come at them with the fervor being directed at me.
Comments 1,517
Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?
@LogicStrikesAgain That is absolutely semantics. Yes, there's some support. But no one is calling it dead in the sense that there's absolutely no reason to buy the thing nor any prospect of future releases. It's dead because its best times are long behind it and there's zero chance of a resurgence. It can only dwindle deeper and deeper into irrelevance at this point, and its already lukewarm — charitably speaking — release schedule will likely soon dry up to nothing.
That PushSquare doesn't see the need in updating a release schedule for it, and fans have to go to reddit for a release schedule, really says it all. Hell, even from that clearly dedicated user you linked to:
"Not all of these show up readily if you are browsing for new PSVR2 games on the PlayStation Store (Almost like Sony doesn't care). [...] Couple of these I don't intend to cover with any first impressions write-up because they look like low-effort low-quality misleading marketing games (Almost like support sucks), but others I had missed because they have had no marketing or reviews that I am aware of (Almost like no one else cares, either).
I have an Atari VCS. It still gets the occasional game. I still buy the occasional game and enjoy it. Regardless, the console is ABSOLUTELY dead, and Atari clearly shifted their entire business away from supporting it — even though they still support it more than Sony does VR2.
Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?
@naruball I think you might be taking "dead" a little too literally. The PSVR2 is dead because it clearly has no future, and Sony can't even be bothered to imply otherwise.
Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?
@LogicStrikesAgain Because no one cares about it, it doesn't sell, Sony doesn't care about it, support is miniscule, and it has no massive upcoming games.
The Wii U was dead before the Switch came out, and it still had a massive release like Breath of the Wild. Sometimes the Genesis gets a random-as-f*** new game; the console is still very much dead. The PS2 was still getting games WELL into the PS3's lifespan — still fairly dead at that point. And these are actual standalone consoles. The PSVR2 is the PS5's Kinect. It got 3rd-party support well past its publisher's patience for it, but no one besides jilted adopters even notices them.
EDIT (For emphasis): https://www.pushsquare.com/guides/new-psvr2-games-release-dates-in-2026
Re: Original Xbox Creator Shares Brutal Opinion of New Leadership, Believes This Is the End of Xbox
@Nakatomi_Uk While I agree an Xbox-less hardware market is significantly less competitive than ideal, Nintendo is absolutely — and always has been — competition, and PC/phone gaming remains a source of competition.
One could argue we're already in an Xbox-less hardware market, given how insignificant the Series line is at this point. Competition remains. The recent Switch 2, and perhaps the upcoming Steam Machine, will provide enough market division to keep the PS5/6 from completely dominating the entirety of gaming.
Re: Original Xbox Creator Shares Brutal Opinion of New Leadership, Believes This Is the End of Xbox
@DennisReynolds I mean, if the PCXBOX is a functional PC, its support would be everlasting.
I would argue it has far greater longevity than a hypothetical new Xbox console would in the best of times.
Re: Original Xbox Creator Shares Brutal Opinion of New Leadership, Believes This Is the End of Xbox
I reckon this only comes to fruition if the AI bubble doesn't burst before the remnants of Xbox come to market.
If Halo, Gears, Forza, Fable, uh...Blade, aaand whatever else they're cooking up don't pull in profits; GamePass becomes/always has been a financial drain; and the next Xbox or x-adjacent hardware loses steam leading up to or after launch, all while tech bros continue preaching how amazing AI is and that its high-fidelity walking simulators with no level design, narrative, or meaning are the future of games, I think this is inevitable. Best case scenario, GamePass has always been profitable, Microsoft's upcoming games are hits, and AI bursts by the end of the year. In which case, I'm sure Microsoft will backtrack and emphasize how they always believed in gaming and man-made software.
Honestly though, guys, Microsoft has too massive a footprint in the gaming industry for Xbox's failure to not be a devastating tragedy. Bethesda, id, Double Fine, Ninja Theory, goddamned Activision-Blizzard. I don't want to see an industry where these names are closed down or reduced to weird AI slopware. Frankly, I'd be more upset about Double Fine closing down than the entire collective of Bluepoint dissidents.
Re: Original Xbox Creator Shares Brutal Opinion of New Leadership, Believes This Is the End of Xbox
@ButterySmooth30FPS "Fine" is relative.
Re: PS Store Adds Another Layer of Transparency to PS5, PS4 Game Pricing
You mean I don't have to obsessively watch sales and keep mental notes of the lowest prices games hit for the eventual day I have the disposable income to buy something I'm only marginally interested in?
But what of the metagame, Sony?! What am I suppose to do with those synapses now? Actually learn something useful? Pah! Who has time for that?
Re: Sonic the Hedgehog Faces His Biggest Test Yet in Upcoming Godzilla Crossover Comic
@DennisReynolds I just feel like there's enough of that particular brand of content already. Which makes the prospect of Godzilla tired. And, due to their innate nature, there's not much evolution or adaption the character can undergo that would revitalize their stories.
I get how the human stories are the crux of the IP's narrative weight. But that just kinda makes Godzilla ancillary and replaceable. Like Superman just showing up in a story to provide a Deux Ex Machina when he has no narrative, thematic, or character-driven reason to be there. Superman's cool, but if that's all he can do, why even write him into anything?
All my arguments ignore how contemporary fiction is built around IP, brand-recognition, and entertainment first, with artistic intent often lost somewhere between conception and production. So it's all really moot. Godzilla's compelling because they're an icon. And I guess that's fine, just a tad boring.
Though, I suppose the point I really want to make isn't that I think Godzilla is boring. It's that I can't fathom anything particularly engaging being done with them. Godzilla is just a big monster whose metaphorical strengths have already been tapped dry and literal mechanics (of being a big monster) have been permutated every which way possible. All Superman — the character — needs to be interesting is a good writer. For Godzilla, I don't think any writer can make the character interesting per se.
Re: Sonic the Hedgehog Faces His Biggest Test Yet in Upcoming Godzilla Crossover Comic
Completely random point — to this completely random news — but I never felt Godzilla was particularly compelling as a character. Like, the big lizard's f***in' cool, and its original allegorical nature was provoking. But there's really not much more to do with 'em, I reckon, despite how they continued making movies for 50+ years. I imagine that's why the movies went through a phase of cheesy, fan-service nonsense for decades.
The recent Minus One was fantastic, but that's more because it focused on the human characters. Godzilla really wasn't more than a plot device. Shin I guess did something with its final form being anthropomorphic. But I'm not really sure what that's supposed to mean, nor if it's legitimately interesting (I also haven't seen the full movie, so what do I know). Godzilla x Kong is quite possibly the ultimate fate of such a character. Degraded to a Fast & Furious style action hero that stands for nothing (something-something-nature-something).
Re: Saints Row Is 'Dead' Says Design Director After Prequel Pitch 'Ghosted' by Embracer Group
@Weez Isn't the whole series millennial-coded?
Re: Sony Goes Silent on Social Media as Fans Turn Feral Following Bluepoint Closure
@UltimateOtaku91 I'm pretty sure Microsoft has received neverending s*** talk for their studio closures.
Not sure exactly how you can try to paint this as a double standard. Sure, Xbox fanboys probably did/are doing exactly what you're accusing, but who the f*** cares about what fanboys think in the first place?
I would argue it's very precarious to offer any defense or deflection of Bluepoint's closure without echoing the exact type of fanboyism you're calling out.
Re: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan
@DestructionAllstars You're out of touch if you think Sony's attempt to capitalize on the live-service trend has been a smashing success, and any egregious failures like this or Concord were worth it for Helldivers 2's concurrent player numbers.
Re: Stellar Blade Will Seemingly Be the Next PS5 Exclusive to Come to Rival Consoles
@Divergent95 Xbox went multiplat because they were failing. They aren't failing because they went multiplat. If you think The Outer Worlds 2's sales would've been better as an Xbox exclusive, you're dead wrong.
Re: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan
@Artois2 Terrible take.
Re: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan
@Ashkorsair Because they made great remakes. You're right to say we don't know if they could've made some amazing original thing. You're wrong to dismiss their past accomplishments.
A team with presumably little, of any, experience working on GaaS working on GaaS. That's mismanagement. Even if GaaS of War was 100% from BP — doubtful — competent management would've shot it down and gotten then to focus of their strengths. That didn't happen; instead, they twiddled for years and were abruptly closed down.
Re: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan
@Ashkorsair Are you talking about the live-service God of War game that was almost certainly the result of Sony imposing upon its studios to delve into GaaS?
Re: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan
@Ashkorsair Consider that maybe the reason they haven't done anything lately is because of bungled mismanagement on Sony's part.
Everyone saw they were a talented team, and absolutely had potential to deliver something original and amazing. Now, they'll never get that chance.
Re: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan
A live-service push would've been fine... If they didn't work on a dozen simultaneously and focused seemingly every team they had on making one. The Bungie buy, in particular, was a terrible, terrible move, and I'm sure has put way more pressure on PlayStation Studios to bring in greater profits. Who could've guessed buying a struggling dev for billions was a bad move...
But, of course, Bungie itself can't be on the chopping block — it costed too much to fail!. So, until we get a Sony-owned Fortnite, expect a slow closure-spree with every below-expectations live-service game. I legitimately think Mm will be closed down shortly after Marathon misses expectations. As Sammy and others have alluded to, Bend isn't going to last much longer. If you're not the holy trinity of PS Studios (ND, Insom, SP), daddy's favorite boy (GG), or the iceberg that'll take the whole damn ship down with it (Bun), you're liable to be closed at this point.
Re: Memory Crisis Threatening to Delay PS6 Could Last 'Another 10 Years'
@PuppetMaster I agree.
Re: 'I'm Confident in the Direction We're Headed': Under-Fire PlayStation Boss Tries to Explain Baffling Bluepoint Closure
Don't be surprised when Mm closes down if Marathon fails to resonate.
Re: Failing FPS Highguard's Concord Arc Seems Almost Complete as Website Goes Down
@LifeGirl Not necessarily. Every industry is rife with high quality experiences that just never found an audience.
Highguard was in a unique position where all eyes were on it; it could've knocked it out of the park and captured a vast player-pool. But, also, 95% of people aware of the game seemed exclusively interested in seeing it tank. What should've been a blessing was really more of a curse.
Re: PS5's Retro God of War Game Gets the Worst Reviews in the Series
"All in all, we’re still happy Sony took a chance on this. There’s been a growing plea from fans for the platform holder to publish smaller, less expensive experiences"
Absolutely agree. But, at the same time, wish what we got was better. Specifically, I wish it were less generic. I'll definitely still buy it sometime down the line — it would be quite hypocritical of me not to, considering I am one of those fans who plea, often assert the meaninglessness of Metascores, and think a 7/10 is a perfectly respectable score. But I can't say there's anything particularly selling me on this game besides 'God of War' and 'small PlayStation project.'
Re: Poll: Should God of War Trilogy Remake Adopt the Gameplay Style of Ragnarok?
If they actually make the originals available on the PS5, sure. Why not. It would give these remakes a neat reason to exist.
If these are meant to replace the originals, absolutely not. Just make it the exact same as the originals, but prettified.
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
@ButterySmooth30FPS I guess... I haven't thoroughly read through this comments section, so I'll have to take your word for it.
However, given that Sammy's own article addresses diminishing returns and reduces the PS4 to PS5 transition as "evolutionary rather than revolutionary," only citing faster load times and better frames as reason, is that take really so far off? I don't think anyone expects the PS6 to provide some jaw-dropping technological leap, and a lot of people just don't see the point otherwise and don't value the marginal improvements it might provide.
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
@ButterySmooth30FPS If someone doesn't want to replace their PS5, it behooves them to hope the industry does the same. A PS6 means the PS5 is outdated, and will likely lose support and never be the target platform of any game (i.e., less games and worse performance). I wouldn't dismiss those trying to get their money's worth on a purchase as weird, parasocial loons. If anything, I'd say this comes from a place of practicality; 'I bought a thing, and I don't want to be put in a position where I feel the need to replace it when I know it still has plenty of life in it.'
To me, this is more the philosophical debate between those who'd rather use a phone until it brakes versus those who buy them yearly to be on the cutting edge. And sure, that comparison does emphasize the, 'don't buy it if you don't want it' argument. But still, to those who don't want it, why would they care for it to release any earlier than they'd think to buy it? And, more importantly, these are different industries. It's more akin to a situation where a new phone release means it's direct predecessor is going to lose update support sooner rather than later. Where, for the sake of self preservation, anyone with the intention of holding onto the old phone would likely bemoan the new phone as cause for their phone losing value. Which sounds reasonable to me.
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
@get2sammyb People don't want to spend $400-800 for marginally better hardware that would make their current hardware out-of-date. Especially when that current hardware never felt particularly pushed to its limits. ESPECIALLY-especially when the 9th-generation standard is perfectly acceptable to the majority of players, and gamer/developer sentiments are increasingly moving away from uber-expensive cutting-edge graphics.
This is a gaming scene where the Switch and Steam Deck are perfectly suitable places to game. PCs, despite already being significantly more powerful than a PS5, really aren't outputting insanely impressive visual spectacles. I don't really know what's confusing about this.
I get the whole, 'you don't have to buy it off you don't want to.' But if they don't want to buy it, why would they want it to come out anyway? Why wouldn't they rather the PS5 continues being the PlayStation standard until they get their fill, and then they can get a more noticable computational boost at a better price at the end of the decade? I reckon that's perfectly sensible.
Re: Fans Are Already Debating Whether God of War's PS5 Trilogy Will Cut the Series' Sex Minigames
@8thDoctor I feel like they actually undermine Kratos' implied state of mind and don't really reflect his views towards women (read above).
They do show he cares little about sex, presumably doesn't associate it with love, and perhaps explicitly only has sex with women whose existence and agency he's indifferent towards. But anything one can parse from that is, I'd argue, better communicated through the numerous innocents he kills or lets die out of indifference. Aside from just how much he luv'ed his wife. But I think that's plainly obvious regardless.
They do fit the gratuitous tone of the trilogy, though. I agree about that.
Re: Fans Are Already Debating Whether God of War's PS5 Trilogy Will Cut the Series' Sex Minigames
@Burnish1619 A gedner-swap would probably make them feel more authentically Greek.
Re: Fans Are Already Debating Whether God of War's PS5 Trilogy Will Cut the Series' Sex Minigames
@nessisonett I think they could've done something interesting with them, but ultimately did nothing.
You can say in the first game, the scene effectively introduces his depression and listlessness. Except it's the cutscene of him apathetically laying in bed with two topless women that does that, and giving the player the choice to go back to bed after Kratos already got up ready to kill things doesn't seem like something he would actually do. In 3, he was just coerced into it — if I remember correctly. I don't really feel like it says anything... Maybe that his rage towards Zeus is specific and pointed, and he doesn't really care about killing all gods. Which is kinda clear at that point, I reckon. In 2, even though it's the stupidest, literally-could-be-out-of-a-pron-parody scene, I'd say it does contribute to the general sense of detachment Kratos has as the God of War and, ergo, feels thematically appropriate. But the game doesn't try examining that detachment, the scene's timing actually undermines his general pragmaticism, and it's still really damn silly.
Maybe the remake can do more with them, but any examination of Kratos' misogyny might crowd an otherwise pretty focused revenge story. I also think Kratos' sluttiness is more tied to his pragmaticism rather than sexism, especially considering the numerous allied and adversarial women in the trilogy + PSP games he seemed to respect. Well, if you ignore that the scenes are obviously there for marketing/edgy-dev purposes and don't mesh very well at all with the character.
Re: Fans Are Already Debating Whether God of War's PS5 Trilogy Will Cut the Series' Sex Minigames
@Titntin "They add nothing except cringe."
Exactly! They're only there to be edgy. There's nothing interesting or artistic about them. At best, they provide humorous tonal whiplash.
Re: Fans Are Already Debating Whether God of War's PS5 Trilogy Will Cut the Series' Sex Minigames
@Bingoboyop Not really, unless we're talking pron games.
GoW3 has two titted-out women narrating Kratos' 'ferocity' before being inspired by it to indulge in each other.
Maybe The Last of Us Part II's scene was more graphic, in the sense it was actually rendered. But GoW's have heaping graphic implication, and are 100x more gratuitous.
Re: Fans Are Already Debating Whether God of War's PS5 Trilogy Will Cut the Series' Sex Minigames
Honestly, MAYBE with the exception of GoW2, they felt pretty out of place and antithetical to Kratos' character. I say keep them in, as a remake should retain a maximum amount of original content. But the games and narratives therein wouldn't lose much with their removal.
Re: 'I Feel Cheated and I Want a Refund': Fans Lash Out at New PS5 God of War's Unlockable Local Multiplayer Mode
@PuppetMaster I mean... If that's not a false equivalence, I don't know what is.
I don't think It Takes Two and Arc Raiders represent equatable multiplayer experiences.
Re: 'I Feel Cheated and I Want a Refund': Fans Lash Out at New PS5 God of War's Unlockable Local Multiplayer Mode
@djlard Back in my day, everyone generally hoped every game had multiplayer, regardless of how nonsensical and impractical it would be.
Re: 'I Feel Cheated and I Want a Refund': Fans Lash Out at New PS5 God of War's Unlockable Local Multiplayer Mode
@PuppetMaster I dunno, man, I think the existence of this article, as well as half the comments within, cement the co-op misunderstanding as thoroughly fair on the consumers' part and at least partially the fault of the way the game has been presented. It is likewise partially the fault of consumers for assuming, but that miscommunication starts with how they marketed the game.
Personally, I don't really care. I've been mislead by "1-# players" since at least as far back as San Andreas — maybe even Wind Waker... And don't even get me started on the beginning of the 360 generation. But I think it perfectly reasonable that, given what we were shown of the game, potential buyers were expecting full-blown co-op, and it's entirely understandable that they are disappointed to the point of wanting a refund upon finding out the game doesn't really offer that. Maybe calling it "false advertising" is dramatic, but questioning the intelligence of confused fans is similarly dramatic.
Re: As Mina the Hollower Squeaks Closer to a Release Date, PS5 Gets an Exclusive Demo
@Grumblevolcano "Exclusive" is a tab misleading, in that case. Unless it's a different demo.
Re: MGS Master Collection Volume 2 PS5 Announced, Metal Gear Solid 4 Is Free of PS3 Jail
Just missing Rising...
Maybe we'll set a side-ops collection with Rising and Acid, yet.
Re: New Dead or Alive Game Announced as Dead or Alive 6: Last Round Comes to PS5
That's the thumbnail they're going with, huh?
Re: As Mina the Hollower Squeaks Closer to a Release Date, PS5 Gets an Exclusive Demo
An exclusive PlayStation demo confuses me. I'd reckon the main audience is on PC and Switch. Unless the recent demo those platforms had weren't on PS5...?
I dunno.
Re: Poll: How Would You Rate State of Play for February 2026?
Hardly s*** from Sony, but everything else was great.
2D God of War looks kinda lame, unfortunately...
Re: 10 PS Plus Extra, Premium Games for February 2026 Announced
Would've been a perfect time to add God of War 1 and 2 to Premium, No?
Or the PS2 Ratchets, because any time is a perfect time to add them.
Re: The Internet Has Not Been Kind to Horizon Hunters Gathering
Feeling like the only person appreciating them trying new things with the Horizon IP. After Forbidden West, I'm kinda good with the main series; Horizon 3 proper could release in 2035 for all I care. But I still like the IP, and its world, and think this, Call of the Mountain, and LEGO Horizon are at least somewhat more interesting than getting a main entry every 4-6 years.
Now, does this actual game legitimately interest me? Eh...more so than Marathon has. I can actually see myself getting some buds together and playing this one, at least. Will I? All signs point to no — but, to be fair, I'm definitely not the main demo for online multiplayer games. Will this capture that audience? Yeah, probably not. I know the Horizon franchise is pretty popular...or was, like, 10 years ago. But I don't see a Helldivers 2/Arc Raiders meme-parade for this one. Expect the 2XKO effect, I suppose: near-immediate downsizing followed by a small fanbase barely keeping the lights.
Re: PSA: This Is Your Last Chance to Grab Yakuza 3 Remastered Before Its Ridiculous Removal
The culture of re-release discourse is always immensely interesting to me. And not in a dismissive way; I think every iteration of all content should be readily available on modern hardware. Seeing fans argue these nitty-gritty differences that most people probably wouldn't notice or care about is one of the most fascinating discussions I think a fanbase can have.
What's the real version of Blade Runner? It's really easy to just say the one that most fully realizes the director's vision, but that's still not the original version. It's not the version that a small movie-going audience was first enchanted by. And, by that aforementioned logic, the Special Editions of the Original Star Wars trilogy are the real versions. It may seem simple, but it's a very deep — practically philosophical — question.
Even over something more pedantic: How green is The Matrix supposed to be? YouTube doodle-man noodle had a fantastic video about how the color grading for The Matrix changes with each physical release. And that, while none of them look like the original theatrical version, the original colorist (if that's the right title) has worked on some re-colored remasters and said that they were made to better capture the original visual concept that wasn't exactly reflected in the theatrical release. So how green IS The Matrix supposed to be, then? Theatrical release green? Reloaded/Revelations consistent green? Or remastered green meant to evoke the original plans? Who f***in' knows!
And this same stuff is ALL over game remake/remaster discourse. What's the value in the Resi4 Remake if it guts a lot of the campy dialogue that made the original so iconic? Is it a replacement of the original? Is it better than the original? Did it need to be made? Is it enough that it can stand by itself as a phenomenal game? The recent Dragon Quest 7 remake — does it lose the original game's identity by cutting out a lot of its filler? Does Wind Waker HD's graphical style compromise the original's charm? Does The Last of Us Part 1 ruin the visual direction of scenes? For Yakuza 3, was the removal of old content an explicit decision to trim its fat, and does the game actually benefit from it? Can removing content ever be a good decision?
Re: 20 PS5 Predictions for State of Play February 2026
@ShadowRJ This is how I feel about literally every major presentation these days. For Xbox's, I was just happy to see Fable and Double Fine's next game. For Nintendo's, I was happy getting a better look at Orbitals and was waiting for an Oblivion Remaster port.
For PlayStation, literally give me 1 or 2 game unveilings that I'm into, and I'll be happy.
Yet I know the discourse will be predominantly negative, as though these companies need to put out an A+ e3 presentation 4 times a year.
Re: Horizon Hunters Gathering Is Guerrilla's Next Big PS5 Game, Horizon 3 Still Years Away
@PuppetMaster I believe Flower and Bound were both published by Sony. As with many alike games of the time, I'm pretty sure Santa Monica helped with Bound. Not too sure about Flower, but I think they helped on Journey, too.
And you can say this is pedantic — after all, is there really much difference between being a publisher and assisting with funding. But still, Flower and Journey feel like PlayStation games to me (we were robbed of that Journey/Shadow of the Colossus level in All-Stars Battle Royale, I tellz ya). Sword of the Sea and Baby Steps emphatically do not.
Re: Horizon Hunters Gathering Is Guerrilla's Next Big PS5 Game, Horizon 3 Still Years Away
@PuppetMaster "They just don't do it in-house anymore."
I reckon that's what he's talking about, right. He misses when Sony was internally developing/producing a variety of quality, interesting games. That's really what his whole comment was about; he wasn't saying there aren't games like that on the PS5, rather that Sony's own games have been lacking this generation.
It's like, Hades II and Orbitals are Switch exclusives. They've received a lot of promotion from Nintendo (honestly, like 25% of all console indie games are receiving pretty notable promotion from Nintendo). Yet, I don't think that means fans can't bemoan the lack of classic series like F-Zero or Wario Land. Or wistfully reminisce about the Pushmo/Dillion era of Nintendo where they were putting out experimental, relatively small new IP.
Or, to put it bluntly, Hades II and Orbitals are NOT Nintendo games. Likewise, Sword of the Sea, The Midnight Walk, Baby Steps, and Lumines Arise are NOT PlayStation games.
Re: Horizon Hunters Gathering Is Guerrilla's Next Big PS5 Game, Horizon 3 Still Years Away
@LtSarge I'd say there's a lot of assumption in this comment.
1. AI doesn't guarantee 'high quality.'
2. The problems with AI go well beyond moral outrage.
3. There are other solutions to ballooning dev-times.
4. Plenty want more frequent game releases while accepting such games would not match the scope of 5-8 year dev cycles.
Hell, I've seen little evidence that AI would even significantly increase game output. Really just execs and tech bros hyping it up by saying it will. Conveniently, that's all it really takes to woo investors...
I mean, I think of it this way: What games are delayed because of slow asset development? Maybe it can slow down other teams, sure. I remember reading about how difficult The Witcher 3's quest writers had refining scripts and line delivery before they had character models, animations, and...a functional game that didn't crash every 5 minutes. But they still pulled it off just fine; they just had to wait until every other team was almost done before deep diving into it. Maybe with AI they could've had more elaborate placeholders to make the process smoother. But the game didn't spend a year sitting on narrative designers; maybe the game could've saved 3-6 months...I dunno if that's really going to translate to insanely more efficient game development with ongoing implementation. Unless the game is just straight up 50% AI, between art assets, animation, code, etc. At which point, we have to start having conversations about whether AI art actually has any real value.
Re: Horizon Hunters Gathering Is Guerrilla's Next Big PS5 Game, Horizon 3 Still Years Away
As much as I dislike Sony's — hopefully mostly dead — live-service push and as tired as Forbidden West made me of the good-first-impression Horizon franchise, I've been cautiously optimistic about a co-op Horizon game since we started hearing about one. And this looks fine — at worst.
Yes, the multiplayer push is cynical. But it could still be quite fun, regardless. Yes, its art style is Fortnite-sterile, but I honestly prefer that to more generic-realism. If this is any good, I might give it a whirl. If not...eh. I've better things to worry about than the quality and success of a Horizon multiplayer spinoff.
Re: Another Key Assassin's Creed Dev Leaves Ubisoft
@Mr_Singh So we define 'good' differently. You could've said that when I asked "what's 'good' to you?" So this is all just a pointless debate over semantics, then. Cool. I don't think my definition of 'good' devalues the term. I'm saying a competently designed game with a fun-factor that swaths of people seem to enjoy is 'good.' Like I said before, there are better words to describe higher qualitative value. You can disagree with that on a definitional basis, but — again — that's just pointless semantics. I have previously said, "You can say I took "good games" too literally, and you were really just saying they've fallen. Which is fair, and I agree." Would've been a fantastic time to clarify your intent.
I'd still disagree that older Ubi games were substantially better than their current output. With few exceptions, most of their games have only ever been good (my definition therein). Again, you can disagree, but...eh. It's just that simple: you can disagree.
My Superman analogy doesn't fail because it effectively defined what I consider 'not good.' Your explanation, on the other hand, does. 'It's a bad analogy because Ubisoft games have redeeming qualities.' Okay. The point is that a game with no redeeming qualities is certifiably bad, while one with redeeming qualities can be thought of as good to some extent.
Again, your ad hominem is very charming. I'm sure the guys and gals at Ubisoft are absolutely reading this random thread and laughing at the guy defending them by saying they've been on the decline for almost 20 years... Hey Ubisoft people! STOP READING PUSHSQUARE AND MAKE A NEW RAYMAN ALREADY!!!
I'm also...not twitchtvpat, if that's what your little ponderous yellow guy was implying. Also doesn't sound like he was disagreeing with you about the current state of Ubisoft. Rather saying that the PoP and AC4 remakes wouldn't have necessarily redeemed Ubisoft had they released, and their cancellation/delay might be indication of course correction behind the scenes. So, ya know, maybe don't need to come at them with the fervor being directed at me.