Comments 1,630

Re: Pokémon Knock-Off Palworld Gets a Breath of the Wild-Inspired Copycat for PS5

RoomWithaMoose

Palworld can't really say anything. Nintendo might send something about the obvious dollar store Link or Pickemon, but I think they mostly ignore stuff that isn't blatant copyright infringement unless it becomes popular.

I know people like to assume Nintendo is this litigious monster, but when so much art so obviously takes direct "inspiration" from their work, it kinda makes sense how uneven, spiteful, or neglectful they can be about this stuff.

Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports

RoomWithaMoose

@UnlimitedSevens I did buy N. Sane Trilogy and Crash 4 on PlayStation despite preferring playing platformers on the Switch. And I only really prefer playing platformers on the Switch because Nintendo's exclusives made me associate the genre with them. So you're definitely onto something.

I suppose it must be appreciated that having a closed-ecosystem console with games not available anywhere else absolutely builds brands. Even if having God of War and The Last of Us on Steam might not affect current sales much, it does dilute the cohesion of the PlayStation brand. Were Pokemon available on other consoles, it rapidly becomes less of a Nintendo franchise and more just a franchise. And, similarly, if Nintendo doesn't have this definitive, controlled window into their games and ecosystem, they become less a gaming giant and more just another game studio. Especially for young gamers that haven't been introduced to these brands yet.

After all, Steam is not a household name like PlayStation and Nintendo are, despite being one of the biggest names for those in the know. Maybe because it really doesn't have huge, head-turning exclusives and is often reductively thought of as a thing you can put onto PCs.

This is a really good point you've made that does have me rethinking some stuff.

Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports

RoomWithaMoose

@lazarus11 I dunno, I think I'd say Psychonauts 2 is better than every PlayStation Studios game this generation. Debatable if that really counts as an "Xbox game," but still.

I guess I would hold the likes of God of War Ragnarök, Ghost of Yōtei, and Spider-Man 2 marginally above Halo Infinite, Gears 5, and Crackdown 3. But I kinda think all 6 games are a tad generic and boring. Honestly, if Fable doesn't suck, I'm significantly more into that than really everything PS5 besides Astro Bot, Rift Apart, and Soros.

Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports

RoomWithaMoose

@Gunnerzaurus If you're only gaming on PlayStation, why would you care if it doesn't have exclusives?

And I sort of resent your borderline gatekeepey "for people who were here for PS1-PS5" comment. Honestly, what's that have to do with anything? I've been here for PS1-PS5, and Xbox-XoneX, n64-S2, Dreamcast-CRIES and I don't really care if any of these consoles have exclusives.

Don't get me started on "when more people play, we do not all indeed win."

Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports

RoomWithaMoose

@UnlimitedSevens Well, you're coming at it from the perspective of a game-focused hardcore gamer that wants to hardcore game. I empathize with that perspective; I buy specific game consoles to play specific games. I bought the Switch 2 specifically for Donkey Kong Bananza, a PS5 for Rift Apart and PS4 exclusives (sold my PS4 years prior), an Xbox One for...Crackdown 3 or something and backwards compatibility exclusive titles (sold ALL my consoles years prior, actually), Wii for Super Mario Galaxy,etc.

Most people, however, just buy one game console to play games in general. And which specific console it is tends to be whichever one is or seems popular to them. I.e., all the kids at school have a Switch, so I want a Switch. Or: all my friends are online on PS4, so I should get a PS4. For these gamers — which is most of them — they're probably buying Minecraft or GTA WAAAAY before any exclusive. Hence, the exclusives didn't really matter in the first place.

On the hardcore front, gamers can still buy one console over another on superficialities. Back in their heyday, I'm pretty confident Xbox Live and PlayStation Plus were deciding factors on whether to go 360 or PS3. The Wii, Wii U, and Switch all had specific peripherals/functionality that they're remembered for. Within the portable PC space I previously cited, there is plenty of direct competition and comparison between the Steam Deck and ROG Ally based on input and specs. Seems like there's even plenty of gamers that stuck with PlayStation or Xbox based mostly on which controller they preferred.

Casuals buy consoles on a whim, hardcores often consider every minute feature or perk. For either, exclusives might be a part of the conversation, but probably isn't the be-all end-all.

Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports

RoomWithaMoose

@KundaliniRising333 I also think establishing a presence on PCs now helps future proof the brand if bespoke gaming hardware becomes passé.

I think the most common argument against Sony porting to PC is to point at how successful Nintendo is due to exclusivity. But that argument ignores that Nintendo hardware isn't terribly compelling without exclusives, Nintendo IP is magnitudes more valuable than PlayStation IP, Nintendo likely could port Breath of the Wild or Super Mario Odyssey to PC at this point without undermining Switch 2 sales, and they are very much at risk of being left behind if there's an industry-wide inflection point in software delivery to consumers.

Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports

RoomWithaMoose

@UnlimitedSevens This comment was directed at Dogbreath, not me, but I wanted to respond: The problem with this analogy is that the console market isn't identical toothbrushes and never would be.

Your assumption that the cheaper hardware will always win without exclusives ignores that — well, for one, the highest selling console each generation already tends to be the cheapest regardless of exclusives — many markets already exist wherein the cheapest options are not the market leaders. The most successful smartphones tend to be the more expensive ones. I recall hearing a story of a cheap wine that barely sold anything, then they upped the price for no actual reason to give the appearence of 'premium' quality and sales exploded.

Hell, even with toothbrushes, there wouldn't be so many gimmicks and newcomers if everyone was going to the dollar store for them. Personally, I have a quip. Not the cheapest option, but I like it because it looks slick and has a replacement head delivery service. Aesthetics and services. Nothing saying gaming hardware can't sell on the same propositions.

EDIT: Funnily enough, my comment is actually fairly applicable to the response directed at me.

Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports

RoomWithaMoose

@UnlimitedSevens "From a purely business standpoint, how does no exclusives work in practice? Like, how?"

Like the portable PC market, except Sony and Nintendo are also there. They can have their own launchers and/or OSes on PCs, and they can still make their own hardware. But every gaming-compatible hardware is essentially a functional PC, and all games are available everywhere.

Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports

RoomWithaMoose

@Zeke68 "M$ [...] have done nothing, NOTHING!, to make our gaming better that last 20 years or so."

That's, like, factually untrue. Unless you hate most of modern gaming. Online play was popularized because of Xbox, indie gaming really started on Xbox, achievements/trophies exist because of them, they were the primary advocate for crossplay, the concept of owning a game on multiple platforms with one purchase is theirs, and their competition kept Sony and Nintendo putting in more effort than they likely would've otherwise. Never mind how they contributed to growing gaming audiences, which helped sustain and build the industry.

And, maybe most importantly, ALL THE GAMES MICROSOFT HAS HAD A HAND IN. We won't count their recent acquisition escapades — with the exception of Psychonauts 2, which would've launched in a less complete state had Microsoft not funded the tail-end of development — but the industry would've really lost something had it never seen Halo, Gears, Fable, Crackdown, Alan Wake, Mass Effect, or Forza. Not to mention the many cult classics that gamers and Microsoft alike can't be bothered to remember, like Crimson Skies, Kung Fu Chaos, Sunset Overdrive,etc.

Microsoft's existence in the gaming space has been a net positive.

Re: 'Sony Finally Understands': Over 70% of PS5 Fans Agree with Decision to Scrap PC Ports

RoomWithaMoose

@Gunbeld I seriously doubt those who see value in PlayStation Studios on PC are inherently not PlayStation fans.

Business-wise, Sony is in a great spot where they can sell consoles without exclusives. Case in point: this entire goddamn generation. Given the circumstances, it really is extra money for them, and a chance to grow the fan base. And, if they're going to continue chasing Fortnite, it's practically necessary to foster a successful live-service.

Consumer-wise, the more people have access to games, the better. There's really not much reason to be pro-exclusives outside of schoolyard arguments. I don't think it's a big deal either way — being anti-exclusives often comes off as entitled — but still not much reason to discourage sharing.

I've questioned the value of the PS5 in the past on the basis of a lack of exclusives. But I think it's pretty obvious the market doesn't care, and I own one regardless. They're fine, their brand is fine. They can keep doing that they're doing and be fine. Unless the Helix completely overtakes the market, but that almost definitely won't happen.

Re: Opinion: I Wonder if Xbox Helix Will Force Sony to Break Its PS6 Silence

RoomWithaMoose

Nah. I'm extremely interested in Helix, and there's a high chance I'll buy it. With that said, Sony can continue doing whatever the f*** they want and likely continue dominating the high-end console space.

Unless Sony absolutely shoots themselves in the foot somehow (like spreading themselves too thin trying to compete directly with the Switch), I doubt Helix or the Steam Machine can do much to disrupt the PS5's status as the go to console.

Re: Marathon PS5 User Reviews Remarkably Positive After String of Live Service Disasters

RoomWithaMoose

Also, looking at the concurrent Steam numbers of other GaaS/multiplayer titles that actually had staying power, they were launching in the hundreds-of-thousands. Marathon, meanwhile, didn't break 100,000 and might already be settling at under launch-day numbers. Of course that's not the whole story, but it doesn't bode well for a game you'd figure is most suited for PC gamers.

PlayStation gamers really have to pick up the slack. And I'm not sure the 3k user reviews really indicate that...

Re: Site News: Where's Our Marathon PS5 Review?

RoomWithaMoose

@Yousef- That story is propagandistic nonsense that only serves the purpose of debasing the Hare.

Slow and steady never wins the race, unless its obvious superior manages to inexplicably self-sabotage to a spectacular degree for no reason.

F*** the Tortoise.

Re: PS6 Competitor from Xbox Revealed as Project Helix

RoomWithaMoose

As someone with a vast PC library without a high-end PC, who skipped the Series S|X, and has no real intention on buying a PS6, I am immensely interested in this console.

Though I like how confirming long running rumors is what Asha considers "commitment to the return of Xbox."

Re: Crimson Desert Tech Analysis Raises More Questions About PS5 Performance

RoomWithaMoose

@Max_the_German My big thing — and maybe this is just because I haven't watched all promotional material — is we really just see combat and traversal options.

I don't really understand what exploration looks like in this game. Or quest design. It seems like every trailer is just: "LOOK AT THE CRAZY PARTICLE EFFECTS DURING COMBAT AND HOW YOU CAN RIDE A DRAGON/MECH/HORSE!!!!!!!!!!!"

The game hasn't convinced me anything is actually worth engaging in besides combat. Which isn't great for an open-world pseudo-RPG.

Re: Crimson Desert Tech Analysis Raises More Questions About PS5 Performance

RoomWithaMoose

@Vaako007 Sure, it's cheaper. But that "overhead" is also horribly disruptive to core development.

A well-developed and optimized custom engine is better than Unreal. But a well-developed and optimized custom engine is not a guarantee of a custom engine. And making an engine concurrently with a game often hinders game designers, which can compromise the entire project.

Re: Opinion: If Sony's Doubling Down on Its Most Popular Franchises, Where's Uncharted?

RoomWithaMoose

Honestly, kinda feel like Uncharted has run its course. Maybe it's just because I've never been a big fan of the series, but I'd imagine it'd feel about as tired and played out as Gears or Halo had they kept up with releases. And while you could ideally do a Norse of War style reboot, I really don't know what Uncharted's universe would contribute above just making a new IP.

Re: Hands On: Marathon Is Dense, Demanding, and Drop Dead Gorgeous

RoomWithaMoose

Welp, just tried it with a buddy. When we finished, he uninstalled it...

I'm sorry, guys, I'm really not seeing it. I played Helldivers II for the first time recently, and, while it still wasn't much my cup o' tea, I definitely saw the appeal. I'm really struggling with Marathon, though. Honestly, I would've uninstalled it, too, if I didn't have another bud who might want to try it out.

I guess things did actually happen these rounds — so there's that...

Re: Hands On: Marathon Is Dense, Demanding, and Drop Dead Gorgeous

RoomWithaMoose

I dunno. Kinda feel like the "density" here is just poor, obfuscated design rather than a feature.

Monster Hunter is dense. It also is almost instantly engaging in a way Marathon isn't.

EDIT: Also, getting a little tired of hearing everyone talk about how good Bungie's shooting design is. I love Halo, but never thought they were innately punchy. Playing Marathon, it doesn't feel particularly better than any other quality shooter I've played in the last decade. Except other shooters actually give me s*** to shoot.

Re: 140K+ Players Slam Marathon Servers in Pre-Launch Test, and That's Just on PC

RoomWithaMoose

I don't play extraction shooters, so that can be a big part of it. But are they normally so boring? Dropped into a map with the most boring objectives a boring open-world game could muster, pick up lots of random s*** like it's goddamn Fallout, shoot a few bots with gunplay that could come out of literally any modern shooter, and randomly get ambushed like you're on Fortnite — except the density of other players is so nebulous, you never know how on edge you should be.

I'm going to try it again with a friend this weekend, if I have the time. But I was bored out of my mind for the 2 matches I played. Literally nothing even happened in the first match. It took 10 minutes of nothing in the second match for me to to randomly get killed from behind. And I didn't even care about losing stuff, because the game does such a terrible job with presentation that I never understood what the hell anything was for or why I should want to collect stuff in the first place.

Re: Rumour: Sony Backtracking on PC Strategy, Shifting Towards PS5 Exclusivity Again

RoomWithaMoose

Honestly, exclusive titles do not really matter to me at this point. Nor to most others, I reckon.

While I feel it does devalue their hardware, and puts people in a position where PC kinda just makes more sense to invest into, I don't think it's really mattered to the consumer-base at all. People continue buying PS5s, most of them not even for its exclusives. So, while a lack of compelling exclusivity remains a striking point against the PS5's worth, it's pretty obvious the market doesn't care.

Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?

RoomWithaMoose

@LogicStrikesAgain Actually, I'm perfectly satisfied with continuing an online debate indefinitely. Regardless of how much it may have degraded into a cyclical exercise of two people talking through each other. I did once have an 2-week-long, on-and-off debate about the cultural value of race-swapping established characters in fiction, and I'm equally proud and ashamed of it. No regrets — would do again.

But, I appreciate that's just my flavor of insanity. Given that the only path I see a response to your comment taking is questioning the semantics of 'support,' and the insipid nature of arguments over semantics, I entirely support your insistence to shut this down now and do better things with your time.

Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?

RoomWithaMoose

@themightyant I never troll. If I ever did, I would brake my computer and forbid myself from being online. I do, however, occasionally amuse myself with facetious parallelism.

Your original argument was that there's no reason to critique Sony's output if there's plenty to play on their console. I think that's a very bad argument, for reasons I feel I've adequately expressed.

The 'Sony still makes those games' argument I've elaborated upon with Logic. While I don't agree with Max in saying they're underrepresented, I think he's justified in feeling that way WITH the added wrinkle that he dismisses several of their games as boringly derivative. But this is really Logic's rhetorical stance. I don't really have more to say about this particular point that I haven't already said in debate with Logic, so refer to all that.

As for my Nintendo example, the hypothetical was not meant to be a 1:1 simulation of Sony's reality. Rather, I was trying to exemplify an instance in which someone could undeniably be critical of a manufacturer's output regardless of any of the softening circumstances you'd used to dismiss such criticisms.