Comments 2,340

Re: Sony's Looking to Bring More Ads to PlayStation, and Fans Won't Like It

RoomWithaMoose

It's fair that people here are cautioning panic until we see where this goes.

But, at the same time, how exactly can a McDonald's ad be gracefully integrated into the PlayStation ecosystem in a way that isn't obnoxious and stupid?

In-game ads are a lot more work than other avenues, and it remains to be seen how effective they even are. Turn on your PS5 and — boom — there's an ad for the new Spicy Mayo McCrispy; that's easy to implement and a much easier sell to advertisers. What sort of implementation do you really think they're more likely to go with...?

Re: Disc-Based PS5s Now Warn Buyers About the Impending Death of Physical Games

RoomWithaMoose

@ShadowRJ I'm guessing it was a mix of Sony assuming it would blow over faster and just trying to rip off the band-aid.

But yeah, maybe give people with a physical collection an idea of how it'll translate to the PS6. Or announce a better refund system, or something similar to Nintendo's digital lending. Make game trials available to all players and mandatory for any games that cost $50+.

Re: Xbox Will Copy PlayStation's Platinum Trophy Later This Year

RoomWithaMoose

@ChuckRage77 I mean, that's not really true. It might be true of half the physical games released these days, but it's not like physical truthers support that in the first place.

If you have the hardware and can get your hands on Wand of Gamelon's physical release, you can play it. If there was a hypothetical CD-i digital marketplace, there's zero chance you would still be able to download the game — and less than a 0% chance it would be made digitally available again.

Better digital protections would be fantastic. But physical — actual, legitimate entire game on a disc physical — is the easiest solution to preservation.

Re: Video: What Are Your Favourite Video Game Worlds?

RoomWithaMoose

Might sound basic, but BotW's Hyrule is quite easily the most magical video game world I've ever experienced. The Great Sea is also pretty high up there.

The worlds of Gravity Rush, Horizon, Xenoblade, Bioshock, Crimson Skies, Bananza, Splatoon, Dragon Quest,etc. are also pretty special to me. I could really go on ad infinitum.

EDIT: JET SET RAAAADDDIIIIOOOOO!!!
EDIT-EDIT: Ghostwire Tokyo. I really could just go on and on... Body Harvest.

LAST EDIT: Is Azurik an instrument?

Re: Xbox Will Copy PlayStation's Platinum Trophy Later This Year

RoomWithaMoose

@themightyant I mean, for the cutscene example, even if the notification waits until the final fade to black, I still find it immersion-breaking and bothersome. I should really look into if I can turn off Trophy/Achievement notifications, because I would love that.

There are certainly good achievements, though. I likewise like the ones that serve as a punchline to an in-game joke. Or, best case, if they encourage an interesting way to engage with the game. I always thought the Gnome achievement in Half-Life 2 Ep.2 was the GoaT. A fun, irreverent challenge to make a replay more interesting. I remember L4D2 having something similar. I think the most boring thing these can do is award you for simply progressing through the game.

Re: Xbox Will Copy PlayStation's Platinum Trophy Later This Year

RoomWithaMoose

Playing through Campaign Evolved, I'm reminded how legitimately annoying I find these things.

They're incidental enough so that it doesn't much matter. But no moment in a game is ever improved by some loud-ass notification polluting screen real estate to tell you that you killed an unremarkable amount of enemies in a game where you exclusively kill enemies. Not to mention the obligatory "let me interrupt this end-of-level cutscene so I can inform you you just beat a level!"

Meanwhile, no moderately clever text pop-up tangentially related to the game I'm playing will ever come close to the dopamine hit I get from collecting a jiggly or BAAA-NAAA-NAAA.

Re: Don't Worry, PS5 Has Fire Emblem: Fortune's Weave at Home

RoomWithaMoose

This might sound privileged as a multi-plat gamer, but I always wonder why someone who likes the idea of "Pokemon/Animal Crossing/Fire Emblem/Mario Kart/etc. at home" doesn't just get a d*** Switch.

Not to say there's no intrinsic value in games that wear Nintendo influences so openly, whose main selling point is they're more widely available alternatives. But, like...just buy the Nintendo things if they appeal to you.

Re: Reminder: The PS5 Release Schedule Is About to Become the Busiest It's Ever Been

RoomWithaMoose

@somnambulance Yeah, the 'must-have' factor I'd say is a huge part of it. And I really don't feel like many of these games score very high in those regards. I'm probably most excited for Fire Emblem and Silent Hill, yet could go the rest of the year without playing either. On this website specifically, I guess Wolverine is doing a lot of heavy lifting there. But, man, despite loving Insomniac and liking Wolverine, I swear that game looks ridiculously boring to me.

Just talking quantity, I don't actually think September is anywhere near the busiest month just this year.

Re: Reminder: The PS5 Release Schedule Is About to Become the Busiest It's Ever Been

RoomWithaMoose

I feel a tad confused by the hype, because this doesn't seem like a biblically massive release schedule to me. Even taking Xbox and Nintendo releases into account.

Packed, for sure. But not much crazier than any busy holiday season in gaming.

Maybe what helps is there's only 5 games from that calendar I'm really thinking about buying. And none of which I'm particularly dying to play at launch. Also definitely helps that I give zero s***s about GTA in the first place.

Kinda feel like that SoP just incepted everyone into thinking September was insane...

Re: Could Xbox Get Its Revenge on PS6 by Supporting Physical Games?

RoomWithaMoose

I say recommit to physical. Commit to physical, make online free, open the ecosystem up to PC launchers, bring back the back-comp program, start a physical-to-digital program, discount digital, very clearly commit to one exclusive a year, and launch a budget Series X power level console with all the service/OS changes of the new overtly premium console (go all out, $1500-2000 utter powerhouse). Make cloud gaming without subbing free with ads and no limits IF you own a neXtBOX. Keep GamePass, but the XBOX exclusive games aren't Day 1 anymore. Downsize GamePass Ultimate to make a $15-20 monthly price viable for business. If Nintendo agrees, get cloud gaming through GamePass on Switch 2 and start advertising it like the perfect companion to XBOX.

Do ALL that, and maybe Microsoft can flip the script. Basically, give hardcore gamers the ultimate consumer friendly experience that supports every single seemingly incidental want. Meanwhile, Sony will be trying to sell an overpowered, overpriced Switch 2 only marginally more powerful than a PS5 Pro. That's a lot of potential to unseat them if that's the plan.

Or, option 2: Release a console nobody wants, lose all the money because you don't make games anymore, and be bought out by Disney in 4 years and forced to make a direct Fortnite clone.

Re: Marvel Tokon's Energetic Launch Trailer Will Get You Hyped for the PS5, PC Fighter

RoomWithaMoose

Kinda missed the beta (didn't realize it was the same week as Splatoon...of which I only played about 1 hour's worth that weekend anyway...)

I did play the basic tutorial, though. And it seemed...fine. I honestly think the tutorial just doesn't do a good job of selling the game, but I definitely didn't see much reason to pick this up instead of FighterZ or MvC3. But I didn't really get a chance to play it, so what do I know.

Re: 'I Feel Profoundly Disappointed': Stellar Blade Dev Destroyed for 'AI Slop' Music Video

RoomWithaMoose

@Dalamar Eh, I reckon it's all right. It does actually have intent, so that's cool.

Still, its AI-ness really just holds it back. Logical inconsistencies, noticable continuity errors, bad sound direction, inconsistent scene transitions. It's all very distracting.

Compared to something like Avatar, I can see where you're coming from with your preference. But I likewise don't think you're appreciating the artistry that goes into making those movies the technical marvels they are. Yes, they are banal, but they've still a lot of artistic merit.

Re: Tom Holland Loves The Last of Us 2 So Much He Won't Watch the HBO Series

RoomWithaMoose

How many more things can the Spider-Man cast and crew praise PlayStation for during this press tour?

Incidentally, to be somewhat gatekeepey, I don't like hearing celebrity's favorite games. They always sound too obvious. I'm certain the majority of celebrities do not play many games — they're too busy being beautiful and rich — so it always comes off as ill informed and even insincere.

Like if I told someone my favorite book was Anthem and left out the part about how I've only read 10 books.

Re: 'I Feel Profoundly Disappointed': Stellar Blade Dev Destroyed for 'AI Slop' Music Video

RoomWithaMoose

@Dalamar In the context of quality, I think it's more about how AI art can only equate to the most soulless, boring human art. For any piece of human slop, there's about a dozen works displaying effort, intent, and creativity — even if competence isn't always a feature. AI art can just barely compare to the worst human art.

I also think it's important to remember that people actually quite hated that generic, corporate animated stuff the tech industry was advertising with a few years back. We just instinctually identify and dislike textureless art.

Re: In the Busiest Gaming Month of the Year, PS5's Control Resonant Will Take Up a Lot of Your Time

RoomWithaMoose

@Oram77 Mostly Switch stuff. Star Fox, Rhythm Heaven, Splatoon. But also Halo and Denshattack (couldn't afford, actually, but do want). Also would've bought Avatar, DoA, and/or Elliot if it was a slow year. And I was eyeing Gothic and SolarPunk, but I think I would've skipped both regardless.

Maybe depends how you define "packed." All I know is I feel overwhelmed.