Comments 1,928

Re: 'I Don't Know What They're Thinking': Ex-PlayStation Boss Weighs in on Sony's PC Port Backtracking

RoomWithaMoose

@Grumblevolcano I guess...

But you still have God of War at #3. Gran Turismo barely seems like an IP to me. In the same way MLB is sports, Turismo is kinda just cars. That it had a movie I suppose helps legitimatize it as its own property... But still doesn't feel right.

And PlayStation's series of Marvel games is absolutely NOT a PlayStation IP. The rest I completely agree with the order of.

How they got 5th for God of War beats me. Maybe they're counting Spider-Man and Wolverine as different IPs...? And have MLB above it? I dunno.

Re: Xbox Wants to Cancel Marvel's Blade, Close Arkane Studios

RoomWithaMoose

Not surprising, but also seems like a massive fumble.

One of the best developers to come to prominence in the last decade paired with a fan-favorite Marvel property. It shouldn't be hard to make this into a success. Maybe it's the behind-the-scenes that lead to this thinking from corporate, but still emblematic of how bad management was and is.

Re: 'I Don't Know What They're Thinking': Ex-PlayStation Boss Weighs in on Sony's PC Port Backtracking

RoomWithaMoose

@PsBoxSwitchOwner Not a single PlayStation IP compares to Nintendo's best. I'm not even sure any of PlayStation's compare to Halo at its peak.

I wouldn't exactly say "everyone" knows them. And, while I can see arguments to the effect of the PC ports weren't growing IP and instead only devalued the PS5 proposition, it should have been a decent path to brand recognition.

Re: 'Likely the Largest Single Layoff Event in Gaming History': Ominous Words as Xbox 'Bloodbath' Looms

RoomWithaMoose

@ThePlaystationStan I agree that the PS5 is a better console — almost entirely because most modern Xbox games are on it. But the Series are still pretty good consoles, all considered.

Heck, even in regards to the exclusives thing, a lot of people here don't appreciate the decently large collection of backwards compatible games on Series/One you can't get on PlayStation. Including many Xbox exclusives throughout history that remain exclusive.

Re: 'Likely the Largest Single Layoff Event in Gaming History': Ominous Words as Xbox 'Bloodbath' Looms

RoomWithaMoose

@ThePlaystationStan You know, I don't really see how Microsoft's continuous failures would affect the end-consumer. The Series still gets games, Xbox still puts out a ton of games (not for long...), GamePass remains a pretty good service for the customer, and the hardware has never not been capable.

It's no Wii U or Dreamcast — and those have a bunch of fans despite having libraries that pale in comparison to the Series. Really, the only reason to bemoan owning an Xbox is if you engage in fanboy wars. Otherwise, it's a perfectly fine console to be on, and barely a different experience from the PS5 outside of some missing support.

Re: Sony Says AI Is a 'Foundational Technology' and 'Exciting Long-Term Opportunity' for Its PS6 Strategy

RoomWithaMoose

@Bot_Bot_69 ...Seems kinda telling that neither responded to you with clear examples of AI's positive effects on individuals.

If we didn't live in a global capitalism where the rich profit off us working ourselves to death, advanced automation from AI (or the LLM simulacrum of artificial intelligence we currently have — @NerdyPaul) might almost be worth the unregulated environmental strain. But we don't have that...

No company pushing AI is doing so to revolutionize the labor-exchange to workers' benefit. They're doing it to pay people less to get equatable products. In the realm of art, that translates to foregoing intent for more rapid, vapid content. Which I guess could be interpreted as a good thing, if you ask the right consumer.

Re: GTA 6 Not Expected to Run at 60fps on Any PS5 Console

RoomWithaMoose

@Jett I am not apart of the Master Race and have no interest in fighting their fanboy battles.

However, the argument that many PC players wouldn't be able to play GTAVI at 60fps seems entirely irrelevant to the comparison. Like, a PC fanboy wouldn't give any amount of s***s. And it feels INCREDIBLY unlikely a PC port is more than 2 years away — likely more like 1. This isn't the 360 era anymore; T2 would be throwing money away if they got cute with console exclusivity.

Re: GTA 6 Not Expected to Run at 60fps on Any PS5 Console

RoomWithaMoose

@AI-Generation I always thought 30fps was perfectly fine. 60fps is notably better, but I wouldn't call it essential. Frame pacing is really what kills it for me.

120fps always seemed pointless and unnecessary, though. Again, it is better than 60fps — marginally. But has never made enough of a difference for me to care.

Re: Sony Tiptoes Over PS6 Release Date, But Insists It Won't Just Follow Xbox

RoomWithaMoose

@johnedwin Prices will go up regardless of when they release it. The question is whether or not it's worth releasing at all, not so much when.

The only way kinda around increasing prices is to front load manufacturing so you have a heavy stock built at lower prices. But, from the sounds of it, it's already too late to do that. So unless Sony already built that stock...they really don't have a good option.

Re: PS5 Dominates Xbox for Single Player Games, New Data Suggests

RoomWithaMoose

Don't really see the connection to that junk GTA data. I mean, tangentially, sure. But this data doesn't really prove the other data, and vice versa.

Surely what this would support is the idea that cannibalizing your single-player resources to make a bunch of live-service multiplayer games is stupid, right?

Re: Microsoft Responds to Reports of GTA 6 PS5 Pre-Orders Trouncing Xbox

RoomWithaMoose

So, wait, this is based exclusively on IGNdeals' affiliate link clicks after 1 week of pre-orders? That tells us literally f***ing nothing.

At most, we can assume this ratio is representative of an inclination towards PS5 over Xbox Series. Except we can already assume that based on install bases. But there's way too many variables at play here to assume that specific ratio is accurate in any way, nor that it will continue being just as accurate as time goes on. It's junk data from a nebulous population over a miniscule amount of time.

Re: Rumour: PS6 Costs Sony Almost $1,000 to Make Right Now

RoomWithaMoose

@AhmadSumadi I think most people who buy $1000+ phones get them on a payment plan, with an overpriced network plan, or with a trade-in deal. And I'm not super certain they make up a big enough portion of consumers for said phones to be seen as anything other than luxury products.

Which is to say, the markets are very different, and the seeming success of expensive phones doesn't mean video game consoles can charge similar prices and expect to sell.

Re: Rumour: PS6 Costs Sony Almost $1,000 to Make Right Now

RoomWithaMoose

Seems like a lot of commenters aren't reading that it takes nearly $1000 JUST to put the d*** thing together. We're not looking at an $800 release when sold at a loss. Adding up all the other expenses in producing and shipping a console, even hitting $1000 with subsidies is probably practically impossible.

Y'all really need to grasp that the Steam Machine, with comparable output to a base PS5, costs $1050 when sold at a presumable profit. If the PS6 is significantly stronger, subsidies and whatever special manufacturing deals Sony can pull out of its a** aren't going to save that price tag.

EDIT: Also, everyone in the know are saying component prices are going to double by the end of next year. If it costs $1000 to assemble now, we're probably looking at a $1400 minimum by then. Maybe they can stock up now, but that could just lead to a s***ton of product already too expensive to produce.

Re: Talking Point: Is GTA 6's Dodgy Ultimate Edition a Deal-Breaker?

RoomWithaMoose

@AI-Generation Too much hype. It'll get 10s galore from journalists just for a bunch of video essatists to release videos throughout next year calling its praise into question.

Whether it's good or not will depend on how tired one is of R*'s formula. If GTAV and/or Red Dead 2 are what you consider the best games of all time, you'll love it. If you think games like Breath of the Wild or Ghosts of Tsushima ran circles about R*'s efforts, I doubt VI will do much of anything to convince you it deserves its generational status.

Re: Sony Will Continue to Chase Live Service Dream, Despite Mostly Disastrous Execution to Date

RoomWithaMoose

@Oram77 Well yeah, no game is a guaranteed success. That's exactly the point.

Making a GaaS doesn't guarantee revenue anymore than making a single-player game does. So why scramble to heavily invest in the fad that's already come and gone? No one's gonna be making Fortnite money, so why try so hard to compete with it. There's no sense to it.

EDIT: This accidentally kinda works as a response to the Astro thing, too. So...there ya go.

Re: Sony Will Continue to Chase Live Service Dream, Despite Mostly Disastrous Execution to Date

RoomWithaMoose

I literally do not get how fans are still justifying Sony's live-service push.

Every time I bemoan the lack of PaRappa:
"PlayStation already tried that, it didn't work and they should never try again."

The live-service push proves time and time again to be a fool's errand rife with failures:
"I mean, it made sense that they tried. And they should keep trying, because Fortnite makes a lot of money."

I just don't get this fanbase half the time...

Re: Sony Will Continue to Chase Live Service Dream, Despite Mostly Disastrous Execution to Date

RoomWithaMoose

@Oram77 But why prioritize that specific type of game when their biggest success in the space is about as profitable as any of their top-selling titles? Why even care about the space when efforts therein have made nothing close to Fortnite money?

There's no sense to it. If they want to make a live-service game — whatever. But it should never compromise their usual output again, nor should they expect anything close to the top dogs.

Re: PlayStation Boss Drops Biggest Hint Yet That PS6 Will Have a Portable Console

RoomWithaMoose

While I think releasing a standalone, affordable Switch-like ASAP to tide the market over until a competitively priced PS6 can happen is PlayStation's best option, I can't help but feel like any such device would be DoA.

I mean, what can Sony do to pull people away from the Switch? What can they offer that the Switch hasn't been offering for almost a decade? Sure, PlayStation faithful would probably buy it, but would the mass market care when they can already get a device with the same utility that has Mario Kart and Pokemon? I'm just not sure. But it sounds like a DS vs. PSP situation again.

It's like, Nintendo is already so dominant over that subsect of gaming that you can't just jump into it and match them. It's the same problem Xbox has trying to keep up with PlayStation's high-end home console dominance.

Re: Valve's New Steam Machine Costs Almost Twice as Much as a PS5

RoomWithaMoose

An enthusiast console for enthusiasts and no one else. Those Valve fans thinking this was going to disrupt the console space never had a clue.

This doesn't bode well for Helix or PS6, though. Here's how much it cost to make money off a PS5-level console in 2026. Even with Microsoft/Sony selling at a loss, I can't imagine a console significantly more powerful than a PS6 would be any less. And any console that price is DOA as far as mass audiences are concerned.

Re: PS5 Maker Admits First-Party Single Player Games Are Its 'Core Strength'

RoomWithaMoose

I mean, as said in the article, they never really stopped providing annual single-player experiences. The wording does imply less of an emphasis on live-service, but what it's saying is exactly what they've been doing this whole time. So not necessarily indicative of much change in strategy.

Still, the problem was never a complete lack of single-player games. It was the type, cadence, and budgets of them. Not really much lately to indicate any changes therein.

Re: Sony May Mitigate Hardware Pricing Nightmare by Simply Selling Fewer PS5s

RoomWithaMoose

Big thing here is the implication that they're canceling promotional plans. That's really what I expected to save sales numbers. Sounds like sales are just going to slow to a crawl, and Sony fully anticipates this and is okay with it. We'll see how exactly they plan on milking current owners — really can only imagine PS+ price increases and making Premium more compelling.

This would give more opportunity for the S2 to overtake markets. That's if Nintendo keeps it at a reasonable price, though; obviously they're struggling with component costs just the same. Maybe just all of gaming is about to implode.

Re: Hermen Hulst Allegedly Said Sony's PC Ports Didn't Make Enough Money

RoomWithaMoose

@GamingGod There's not much reason to provide the context of a school shooting for your game if not for the narrative potential. Or is this some morbid multiplayer game you're referring to?

Having a Steam Deck doesn't prove anything. Anyone can go on Steam right now and browse the most popular games. You didn't have to engage with all the worthless titles released on the marketplace, and they're not at all indicative of what PC gamers generally like.

Re: Hermen Hulst Allegedly Said Sony's PC Ports Didn't Make Enough Money

RoomWithaMoose

I don't think these ports negatively affected hardware sales, and past statements had implied it was essentially free money.

Pretty sure this is just because of Helix. Either that, or there's been infighting about the whole initiative this entire time and something finally gave.

Otherwise, the solution to greater revenue is better ports and support.