Former God of War Dev Says Major Studios Should Make Smaller Games to Complement the Big Ones 1

It's no secret that triple-A game development is becoming unsustainably expensive, so to support major titles, big studios should look to diversify the scale of their productions.

That's according to Meghan Morgan Juinio, a producer who worked at Santa Monica Studio for 10 years on the God of War series.

Speaking to Game Developer, Morgan Juinio says that big, blockbuster titles shouldn't go away, but that they should be supported by smaller scale games to keep things afloat and to better serve players.

"I think there's an opportunity right now for all of us, at any level, to really look at the strategic long-term view — and that might be five or ten years — [in order to course correct] because of the 'seize the moment' type decisions that came out of the pandemic," says Morgan Juinio.

While there's still value in big triple-A series, such as God of War or Call of Duty — because the "payoff is potentially really large" — she says that investing in smaller productions would help to support those major games.

"I do also think there is an opportunity for those big players to also look to diversify into double-A and single-A, and then perhaps indie as well right? And what size, shape, or form does that take? I don't know [...] but I think we need to look beyond the knee-jerk reaction of the pandemic and post-pandemic couple of years and really think about who do we want to be? What kind of product do we want to put out? We need to plot out intentionally how we're going to get there."

Morgan Juinio points to games like Astro Bot and Split Fiction of examples of cheaper, less time-consuming productions that still resonate with players. Games like these might not have the grand scope or crazy tech, but they can be more innovative and interesting than the usually risk-averse triple-A space.

"What I believe is that we have to make great video games," she says. "It doesn't matter what shape. I think gamers right now are a little bit desensitized to beautiful graphics and size and scale and scope. It's almost a given, right? If a game isn't fun, it doesn't matter how pretty it is. If a game isn't engaging or delivering some hook, then it's not going to connect with players."

We do think Sony has been slowly leaning towards this type of production pipeline for a while. Games like inFamous: First Light, Uncharted: The Lost Legacy, and Marvel's Spider-Man: Miles Morales are all smaller-scale entries in some of Sony's biggest franchises, while lower-budget productions like Concrete Genie and the aforementioned Astro Bot are part of the PlayStation fabric too.

Rumour has it that Santa Monica Studio has been busy making a lower-budget God of War game, said to be a side-scrolling Metroidvania action adventure. This would fit the bill nicely as well, if it's true.

What do you make of Morgan Juinio's comments? Would you like to see smaller-scale games from top-tier studios? Discuss in the comments section below.

[source gamedeveloper.com, via gamesradar.com]