One of the most exciting things about PS5's upcoming The Last of Us: Part II Remastered is its slate of brand new content and features. Obviously the base game is fantastic, but exploring previously cut levels, listening to director commentary, and most notably, playing the roguelike survival mode No Return, are all big selling points. Now, it looks like we have a little more information on this intriguing spin on the game's third-person action.
One ex-Naughty Dog employee's LinkedIn page states he (Colin Freeman) worked on a total of 12 unique levels for No Return:
This information was dug up by Naughty Dog super fan @Joanastic, and indeed, the profile mentions, more than once, a batch of 12 stages for the remaster's extra mode.
To recap, No Return is a roguelike survival mode in The Last of Us: Part II Remastered. It puts you into randomly generated combat/stealth encounters, and allows you to play as numerous characters, each of whom have unique traits. You get rewards after defeating waves of enemies, getting stronger as the challenge gets tougher. It sounds like a great way to enjoy more of the game's superb action without dipping into the main story.
Surviving through 12 levels of combat sounds like a gruelling gauntlet, but it's unclear if this number will hold true for the final product. It may be that there are more than the dozen Freeman helped bring to life, or even less if some were later cut. Still, it gives us a rough idea of the mode's scope — we're interested to see which locations have been selected for use in No Return.
Anyway, are you excited for this mode in The Last of Us: Part II Remastered? Let us know in the comments section below.