
Here on Push Square, it's a well documented fact that I love Ghost of Tsushima. The original 2020 release turned out to be basically everything that I wanted: a sword-swinging, cinematic epic that was stunning to behold.
But I can't say the same for Ghost of Yotei, and that's been a point of frustration for me over the last year or so.
It's frustrating because on paper, I should love Yotei even more than Tsushima. It does a lot of things better than its predecessor; it's just a more confident creation in general, with developer Sucker Punch delivering a supremely polished experience.
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But it just never hit me the same as Jin's adventure did. To be clear, I played Yotei and really enjoyed it — it was even one of my top five PS5 picks of 2025 — but in my mind, it's already been filed away as a disappointment.
I've occasionally wrestled with ideas as to why that's the case, but it's really difficult to pin down any single reason. And so here I am, writing an opinion article that's as much about solidifying my own thoughts as it is about providing you with a hopefully entertaining read.
Please note, there are spoilers for Ghost of Yotei's story ahead.
Is It Atsu?

Our starting point is obvious: Atsu. Do I just not like Atsu as much as Jin? Is it really that simple?
In short, no, it's not that simple — otherwise I wouldn't be writing this!
I actually really like Atsu as a protagonist. Well, for most of the game — but I'll get into that.
Essentially, Tsushima and Yotei are stories of revenge, and both lead characters fit the bill. Their circumstances are different, but both are pushed into cutting down hundreds of foes to achieve their goals.
That's the game, that's the plot. And I don't necessarily think that Jin's pursuit of revenge is as compelling as Atsu's. Jin is ultimately defending his home against invaders, while Atsu's quest is bitterly personal.
I think Atsu's tale is at its best when she's obsessed with vengeance. Some might argue that her relentlessly uncaring nature across Yotei's first 20 hours or so is off-putting, but for me, it makes her a more interesting and unique lead.
But my problem with Yotei's narrative, and by extension, Atsu's development, is that it's so obnoxiously predictable.
Of course Atsu rediscovers her humanity towards the end. It's a cinematic first-party Sony game, of course she's going to realise that she can't go it alone and embrace the power of friendship.

There's nothing objectively wrong with that character arc — I've played and adored plenty of Japanese RPGs in my time — but I feel like Yotei had something in Atsu's demon-like rage, and the writers were all too keen to throw it away.
There's a bit near the end of the game where, on the battlefield, Atsu has to decide between protecting her newfound family, and pursuing one of the men she's sworn revenge upon.
Simply unable to let go of her hate, she chases after her target, much to the disappointment and disbelief of her brother. This was the good sh*t. What a deeply flawed, borderline awful human being Atsu is in this moment — and she's way more interesting for it.
By the time the credits roll, I think Atsu has been stripped of everything that made her engaging. She leaves her swords behind and settles on a peaceful life, raising her niece after her idiot brother got himself killed in one of the most convoluted boss fight moments on PlayStation (but that's a topic for another time!).
So Atsu definitely isn't the key issue, although I do think her story was annoyingly scuppered.
Tsushima Reskinned

Moving away from the narrative side of things, I reckon the familiarity of Yotei eventually counts against it.
While its open world design is better than Tsushima's, with a more natural flow to locations and activities, it still struggles to truly set itself apart from its predecessor.
Now, I don't mind iterative sequels. In fact, some of my favourite ever games are sequels that outdid what came before — but Yotei is perhaps a bit too safe, a bit too samey.
Part of Tsushima's appeal came from the fact that it was something totally new from Sucker Punch. It was, in many ways, a typical open world title — I get that — but at the time, it felt pretty fresh.
It's easy to forget that Tsushima arrived before samurai-based games became a proper trend. And it had a decent number of cool ideas, like following the wind to objectives, and a combat system that was both contextual and skill-based. It got loads of stuff right.
Yotei gets all that stuff right as well, obviously, but I suppose that's kind of the problem. I don't really know what Yotei does to set itself apart, in a broader sense. Yes, the expanded combat options are nice, and there's more variety and depth to the side quests — but it offers very, very little that's truly new or, more importantly, daring.
It's a super safe game, and sometimes there's a comfort in that, but after Tsushima, I think I just wanted to be wowed again. But in hindsight, Yotei was never going to give me that.
Perhaps that's a little unfair — criticising a game for being something that it's not is a slippery slope. But even now, I find it hard to separate Tsushima and Yotei in my head when it comes to gameplay and structure.
The Missing Piece

My final thoughts are going to be more difficult to quantify, so bear with me.
In a nutshell, Yotei is missing something that Tsushima had, and I'm not sure how deep that runs.
There's more to do in Yotei. It's a bigger game, though not by much — and so I don't think this boils down to Tsushima being more focused or anything like that.
But for whatever reason, I found Tsushima to be more memorable. I feel like it had more surprises, it was less... hand-holdy. Don't get me wrong, it wasn't bloody Elden Ring, but there are so many moments that have managed to stick with me.
In particular, the Tales of Tsushima — the side quests that reward you with legendary equipment — still stand out. Fighting the murderer in the thunderstorm, or the supposed Tengu Demon within his whirlwind of crows.
Yotei has similarly epic fights, like the battle with the Oni, which is probably my favourite in the whole game, but there was something about how Tsushima framed its standoffs that made them linger in the mind. The tension, and perhaps the relative simplicity.

It's possible that a lot of this stuff relates back to my last segment, about Tsushima feeling fresh at the time of its release.
But then I don't think a game needs to be new in order to produce memorable moments. Death Stranding 2, for example, is also an iterative sequel, but it still blew me away with its creativity on a shockingly consistent basis.
I'm tempted to say Yotei feels more sanitised than Tsushima. Not necessarily with regards to story or characters, but in terms of how it eases you through its world.
There's a distinct lack of friction at every turn; menu tabs are constantly updating to let you know about upgrades and new opportunities, and I think the game as a whole somehow ends up feeling more like a checklist than Tsushima did.
That last point may need some backing; it's been a while since I played through Tsushima, but I can't remember it being so scared of letting you miss out on 'content'.
I told you this stuff was difficult to quantify!
Back to Where We Started

Let me round this off by reiterating that I think Ghost of Yotei is a great game. But whether it's just down to my own personal expectations, or whether there really is some kind of spark missing from the experience, I doubt it'll ever measure up to Ghost of Tsushima in my eyes.
And in a weird way, that's almost more disappointing — and frustrating — than it being an outright failure.
What do you think of Rob's ramblings? Do you agree that Yotei is an oddly disappointing sequel, or do you think it trounces Tsushima? Try to keep your sword sheathed in the comments section below.





Comments 150
If they’d made a proper sequel to Tsushima instead of this game long, long after Jin died, I’d have been incredibly happy.
As much enjoyment as I got out of GoY (and I did, platinumed it after I got it used, perfectly serviceable game) it just wasn’t as memorable as GoT was. I’ve replayed Tsushima a few times since I finished it the first time.
I doubt I’ll ever put Yotei back in my PS5 again.
Hmm I don’t agree here. Sure they could have done some things more differently compared to Tsushima, it was in some way a sequel that was done very safely. But overall I had such an amazing time with this game, probably even more than with Tsushima. It’s a beautiful game and I don’t see huge issues with the character arc.
Still need to play the Tsushima DLC one day. Having the platinum trophies in Tsushima and Yotei but never played the Tsushima DLC so far.
Well all I can say is,
I finished GOT and the DLC.
I have not finished GOY and won’t return.
That says something.
That seems to be the general consensus after the initial hype died down. Tbf I thought the first game was great but incredibly tedious by the end of the game. I haven’t actually picked up the sequel yet because it’s not something I would pay anywhere near £70 for.
I really like Yotei, but its story was a huge step backward compared to Tsushima, in my opinion. Besides some of the side quests, I never found its character work, writing, and storytelling to be anything beyond banal and (as said in the article) predictable. I kept waiting for a moment when it would actually switch things up and dump the tired vengeance plot in favor of something more substantive, but that moment never arrived. The moment I lost all hope in Yotei doing anything daring or exciting in its story was the introduction of the stupid niece, because I could see almost beat-for-beat where it was going to go from there (including the brother's death and Atsu putting down her swords for the sake of the kid), and my predictions weren't wrong. Again, really fun game, but its story and writing were incredibly lame. Nothing in Yotei's main story even came close to matching the emotional power of Tsushima's final duel.
I loved Ghost of Tsushima but had no interest in Ghost of Yotei after seeing gameplay and a personal dislike of the lead actress. Plus it felt too modern while Tsushima set in the 1270's felt more like an old Kurosawa movie (I even played it in Kurosawa mode).
Sorry, but I genuinely thought GoY was the far superior game.
I was not a big fan of GoT, but GoY improved upon it with a big step forwards.
Personally, I think I enjoyed Yotei more than the first game. I enjoyed the whole revenge saga and taking out the leaders of the gangs one by one. Each to their own, but I would happily see another standalone sequel, or a direct sequel to either title, just so long as we get another one...
@ShogunRok Any chance you have a similar take on the 2 Spiderman games? I didn’t play the first game, went from Miles Morales to 2, and I really enjoyed them both. But from what I read most people didn’t like 2 after playing 1 b/c it was an inferior cut & paste sequel. Guess I’m just wondering if you had played Yotei BEFORE Tsushima if you’d still feel the same way. Sequels are hard to pull off.🤷🏻♂️
I played Tsushima and the dlc, I’m watching my kid play Yotei, and I think I like Yotei more. I really got sick of Jin’s “But is this the samurai way?” crappola early on, and it just never went away. I know that was the point of the game, but I wasn’t a fan. It also feels more streamlined. The coin minigame is harmless. I like her bro.
I guess ultimately for me it’s basically the same game, but w/ a better protagonist, story and plot. They’d probably both get the same grade though, like 9/10, so not that different.
Less impactful it may be, in the end I still enjoyed Ghost of Yotei just as much as Ghost of Tsushima. Both best played in Japanese dub imo.
Maybe on the next one SP may do a "Ghost of Edo" or something. Heh
Cant really decide which of them I like more, both have their strenghts and both are great games. Maybe in 10 years I’ll remember Tsushima and Jin more, that story stuck with me a bit more.
@ShogunRok I think I get this, but I kind of feel the exact same way about Ghost of Tsushima, too. Both are great games, but both are quite safe in design, the open worlds are still miles behind what makes great open worlds feel real, and they are far from RPG's. They are very, very, very good Ubisoft style games, with far better use of cutscenes and far more grounded stories, and they definitely add some cool elements to disguise what the base game actually is. But even with those improvements, even when you genuinely enjoy the heck out of them, they lack something in their design and at the core.
I loved playing as Atsu for a few months. But i'm now back to my pre-release phase of asking why they can't commit to being obsessed with making the open-world more real, make the NPCs function in more interesting ways? Why not learn from RPGs to make your narrative action game something more? Why settle for the generic roaming pack of enemies/hunters like Ubisoft does?
But we now know this fundamentally is their style, and they are happy with it, and although they definitely improved on it quite a bit, and it is fun to play, it is still that same style of game and it will always remain a cut below good RPGs, and present itself more like a good version of a Ubisoft open-world. So it is what it is, until they learn to obsess over their world in a new way.
I always find myself enjoying them most when i'm doing a combination of stealth and combat to make my way through a guarded area, making my own path to clear bases, and I feel the exact same way when I play Assassin's Creed or Far Cry, there are moments when gameplay really clicks and you are making your own decisions and having a blast But outside of those gameplay moments, and when not on an actual main narrative mission you are essentially sprinting about like a headless chicken so the map clears as you hoover up resources/loot in a world that doesn't really react to you being there.
It is a good read though, and I think we just have to accept that games (even great ones) can have their limits and that is okay if they dom't quite meet that expectation we have. But I think the fantasists in us will always want to ask "but what if they were better? What if they were more like a great open-world RPG?" 😅
Completely disagree personally, I thought Yotei was better in every single way and that took some doing as I loved Tsushima a lot. People keep bringing up that wanted Jin, but after the epic poison scene (IYKYK) he kinda becomes bland.
I agree and it’s a trend for every sequel that we’ve got this generation, Yotei, Ragnarok, Spider-Man 2, Forbidden West have felt a bit formulaic and not as impactful as the games that came before, still great games but gameplay is too similar and there barely was an evolution between entries while the story in my opinion has been a clear letdown for all these sequels.
I also thought it was disappointing SP gave Yotei Legends mode half as much support as Tsushima Legends, because it reinforced the popular opinion that the first game was better all-around.
Came into the comments expecting a lynching.
Yotei 10/10 Atsu was a better developed character it is more of the same with added features
Really enjoyed both games. I think part of my issue with Yotei is the same with a lot of Sony sequels this generation. They don’t wow me nearly as much as the original titles did. They all feel very safe. Almost like these sequels really could’ve been an expansion to the first game instead of a whole new title release many years later.
Also more specifically with Yotei I was really hoping for an overhaul of the fighting mechanics. I was very let down to see that they essentially kept the same rock/paper/scissors combat from the first game. It really made combat feel kinda boring. I’m supposed to be playing as this great warrior, but I’m limited in how I can approach fights? I’m presented with what should be incredible fights where almost anything could happen, but if I’m not using the proper weapon I get smacked on the nose by my opponent.
I might be wrong but this feels like the main issue is not on Yotei but more on the writer super high expectation for the game to make him "wowed" again like Tsushima did, which is hard to do considering Yotei was build with Tsushima elements and familiarity.
Not to mention after Tsushima there's a bunch of samurai games either open world or linear and also used similar revenge theme too. There's Rise of the Ronin, AC Shadows, Yakuza Ishin remaster, and Trek to Yomi. So playing those games could have lessen the experiences from Yotei.
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But you know what? I think Sony should stop making single player games like Yotei, Wolverine, Astro, GoW etc and just go all live service games. I mean, the majority of PS userbase are live service players / fans who only played Fornite, Genshin, ZZZ, Overwatch etc and they don't give a crap about single player games. Feels like making single player games "doesn't really make sense" anymore and Sony should "grow up" and accept the fact that live service is the future 😃
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😁 jk for that part
Context is the key here. Yotei is great and arguably the better game if you have never Tsushima.
Otherwise, it's a minor improvement, thus disappointing if you were expecting more evolution.
Foe me , yotei didn't do a lot of new stuff. Ut just fektvliie a dlc. Too focused on begstive revenge and anger. Sure thr combat was a lot better but at least Jin story went somewhere. . For ne it just felt like a exercise as a political tool rather than be a fun gane. Though some if music stuff was interesting. It akso felt like it copied the story from assassins creed shadows
More of the same with small improvements will satisfy the hardcore fans but won't impress the more casual audience nearly as much as they've seen most of it before. Just a standard thing to expect. What they probably should have done is gone to a totally different IP after the first and then come make to ghosts after that, leaving more time between them makes it feel fresher.
Feels like insomniac are in that same situation with all the marvel stuff, Spiderman 2 was a better version of the 1st and Morales but it just didn't feel as fresh.
I know that Tsushima had more of an impact on me because of it being something new, a brand new world and style of action game.
Taking that out of the equation, Yotei feels like a technically better game in practically every way, with the only lower point being the story. It lost some effect being quite a straightforward revenge tale over the conflict that Jin was facing, but all in all I'd happily play both of them again.
@Damo
Review score 9/10, same as Metroid Prime 4 on Nintendo Life.
When will fanboying for first-party games on Hookshot Media finally come to an end?
Get out of my head Rob
Tsushima by far. Jin was a way more developed character and more relatable in his struggles. I also just preferred the colourful island of Tsushima and the DLC was a fantastic addition with a unique vibe. Gameplay was improved in Yotei but overall Tsushima has it beat.
I’ve been on the fence about Yoeti I loved Ghost Of Tsushima even the dlc I honestly don’t know what to think of Yoeti
I personally preferred Yotei to Tsushima.
I think Tsushima was brilliant but I feel Yotei improved on it on every way.
I loved the story, liked the lead and lovevd the structure and gameplay.
Both were superb though
I can't say I'd go so far to call it disappointing but I do prefer Tsushima personally. Yotei was great too though.
I'm of the same mind. Tsushima left much more of an impact on me than Yotei did. The ending especially on Yotei was such an eye rolling moment. She should have died in the end, showing how revenge ultimately means nothing instead of losing her brother and getting to live her life with her niece. And as for becoming besties with one of the people involved in her family's murder etc, just, no.
Yotei was hands down better. Fantastic boss battles. Stunning landscapes. Great music. Great combat.
Tsushima was so heavy on repetition with everything.
The first part of island took the wind out of the game.
Platinumed them both still.
Yotei edging out Tsushima by a big margin.
This article will only bring the knuckle draggers out of their bedrooms.
Agreed. Similarly, I can't quite put a finger on why, but while Yotei was great it didn't quite leave as strong on imprint as Tsushima. 'Disappointing' is too strong a word, though - Yotei just didn't hit the same way.
I'm not sure whether it's down to Atsu's journey feeling more predictable/safe, with a story with an intensely emotional background but without the intense emotion in the present that drove Jin's story forward throughout. I have to squint to remember the story beat that unlocked her Ghost Mode ability, while the the before, during and after of Jin's Ghost unlock is a much more pivotal, impactful and memorable sequence. Atsu's was just a step on her revenge quest; Jin's was a defining moment for his character that set him firmly on his path.
It could also be gameplay; while Yotei is mechanically more in-depth and engaging, I wonder if Atsu came out with too many options right out of the gate. Understandable for a sequel, but as a sequel with a new lead character it might have been a bit too front-loaded. Obviously she had the new weapon unlocks and skill trees etc to work towards, but it was a bit jarring to have things like the climbing hook and Wolf's Howl from the very beginning.
...Or it could be something else entirely, general sequel fatigue, etc.
@Max_the_German Rob didn't review Yotei and therefore has a different opinion to our reviewer.
He's presenting a different viewpoint.
I think it's interesting to explore both perspectives personally. And as the comments prove, some agree, some disagree — that's the whole point!
I just hope that's Sucker Punch next game won't be Ghost of Something in Japan.
Something I didn't read in the article but I'd say is also a point against Yotei is the tone. Some animations and scenes are weirdly cartoony. From the way you speed up with the white flowers to how you cut bamboo. They took me out of the game a couple times.
@get2sammyb thank you for responding to that! Too often on sites, someone will give a game a good or bad review and readers take that review as the opinion of everyone who works on the site.
As far as the game itself. I’ve yet to play Yōtei as I won’t buy any game for more than $30 and it’s not there yet. But I’ve who prefer Tsushima, and friends who prefer Yōtei.
Platinum'd both games and in fact I was thinking about replaying Yotei after finishing Breath of the Wild re-run.
So no, I don't agree with you at all. Let alone consider this game a "disappointment". Those are very harsh words to describe a game you say it is great? The incongruence here is abysmal.
I totally agree with the author. I played Ghost of tsushima twice. I never do that normally. I bought Ghost of Yotei with big expectation but did not even finished the game.
I think it comes down to mood and expectations sometimes. I remember feeling a bit non-plussed by Tsushima back when I played it around a year after it released but Yotei blew my frikkin’ doors off.
I’ll be interested to see what I think of Tsushima when I play it again via the Director’s Cut.
I genuinely can’t understand why some guys have such a hard time enjoying games with a female protagonist. It’s sickening.
can't say i have ever replayed an open world game before... for good reason. they are slogs to get through. considering yotei is so similar to tsushima and having found tsushima far too repetitve for its own good, i don't think i'll ever play yotei (if it was ever ported to pc). tsushima was a great production and had a solid narrative, but open world game design usually overstays its welcome long before the end credits role and will always be a problem outside of a few exceptions. tsushima did very little to set itself apart from every other open world game that came before it outside of theme. by the 15-20 hour mark, you will have seen everything it has to offer and will go through the motions the rest of the way. that is not good game design.
I had the same feeling with Tears of the Kingdom and Breath of the Wild, I get what you're saying. That being said, I'm not that conflicted with the Ghost games. I 100% agree with your point about Atsu though. She is SO cool, so badass. And in the end we went to the most cliché conclusion to a revenge story, what a waste! But I'd still say I like her more than Jin. I don't agree with the more sanitized argument, I think Yotei - whilst more streamlined - has just about perfected the feeling of living and breathing in that world, in just about every aspect of the game. It's just so breathtakingly beautiful, down to the menus, UI, everything. I really love it for it.
GoY was iterative and safe - completely agreed. All it needed was one new mechanic. If the wolf had been anywhere near as cool / prevalent as the marketing implied all would have been forgiven.
"GoT, but with a dog" is all they needed to do.
Ghost of Tsushima was fine but the awful wind navigation ruined it for me. Even TW3's awful navigation is better. And I still haven't bothered finishing Iki Island, but I'll do one day because at least the art style and combat is great.
i disagree i think both games are great , i thought yotei was great too it was different enough , but also great. was there any plans of dlc at some point.
@Max_the_German reviews are personal opinions of the individual.
From the comments, some love Yotei more than Tsushima. Some think it’s a “better” game but still prefer Tsushima.
It’s the same problem we have with a lot of sequels. It’s not Hookshot bias. This opinion piece is actually them expressing genuine viewpoints.
Tsushima wasn't actually all that great; I know a lot of people who embraced it because they felt betrayed by the story of TLOU2. I think Yotei is much better executed—especially the open world, which, in my opinion, becomes unbearable to explore in Tsushima once the initial novelty wears off.
i love both games to death. they mean everything to me. both masterpieces. i resonate with atsu more though. jin was a heartbreaking story about his conflict with maintaining his honor as a samurai , vs atsu just being a straight up revenge monster having everything taken from her off the bat. i feel like that makes her goal and story very simple and not as "unique" as jins. but regardless put both games in museums they deserve it.
Police Academy 1 all over again....
I thought it was the perfect sequel. Loved every second of Yotei and Tsushima.
It was Saros I was a little disappointed in since they really didn’t add anything new to the game besides a shield.
I disagree i thought ghost of yotei was an incredible game better than the 1st game loved every second of it both games were amazing though thats the thing with opinions they are like ***** every one has one
Yeep, all Playstation sequels this gen were rather disappointing for me.
So happy Naughty Dog work on new IP.
Was that Ghost of Yotei or The Last of Us Part 2? Why, it's both of them. Atsu is Ellie, Ellie is Atsu. I watched some parts of a Let's Play, and it just wasn't worth it to me. Atsu may be a badass, but I feel like I've already played that game, mechanically and visually impressive as it may be.
I think both games are decent but over-rated.
FWIW I'd say the same about Breath of the Wild, in that they are both often touted as "they show what is wrong with Ubisoft's formula and teaches them how to do it properly".
Which they absolutely do NOT.
The Ghost games are literally just AC games but a bit up their own arse with some pretentious arty elements that don't do it for me personally.
Really good solid 8/10 games. But they are spoken about as if they are more than that.
As for BotW, it's just AC with a limited hud/guidance system so that you waste your time running around in circles, or sit on forums bragging about how you like discovering things for yourself, when in reality you are on a Wiki every 5 minutes looking stuff up.
Much like Souls fans.
Tsushima’s story is arguably stronger, not much in it for me though, but in pretty much every other way Yotei improves on it I think.
Overall I loved both but I’m not sure we need another one, I would love to see Suckerpunch do something modern or sci-fi at some point.
Probably Day gone 2 would have sold more than Yotei and get better reviews.
The real question you should ask yourself is.
If Yotei came first and tsushima, was the sequel do you think, you'd feel the same way?
I truly loved both games equally. Same type of story but from 2 different starting points.
The issue with Tsushima was how repetitive it was.
The issue with Yotei was it was just more of the same, which in a way is exactly what you want from a sequel.
Giving you the same experience but with tighter controls and a new adventure.
I really think it comes down to. Tsushima came out and was fresh and new and different. Yotei came out and that sense had already been taken the first time around.
Its like God Of War 2018 was a breath of fresh air. Ragnorak not so much and I got bored and its the reason i am not even remotely interested in the new game.
Same with Horizon. I enjoyed both but the second game was just more of the same and bigger and it bored me.
Honestly I enjoyed Yotei alot more than both Forbidden West and Ragnorak. Both the first games blew me away.
I think Yotei story and gameplay together out did both of those other games, Ragnorak was such a drag to finish
Forbidden West felt so huge and boring, I actually put the game on easy just to finish the story.
On that note Days Gone deserved a sequel.
That game you could see the potential and it just needed another run to push it. Such a shame.
Esp when you think all Santa Monica has ever put out really are God Of War titles for more than 30 years.
Personally, the beginning and the end of why Tsushima is better is because Jin is just a better character. This piece even stated that, while both characters are seeking revenge, there’s different inciting events. Atsu’s quest is a personal quest for revenge while Jin’s is more broad due to defending his home.
To me, this is why Jin’s is better. While we can all sympathize with Atsu’s quest, we often seek the stories we read, watch or play to inspire us. Jin was no saint but his journey of defending his home is much more of a noble hero’s journey while Atsu’s is more selfish (understandable but selfish).
It’s similar to why people are more affectionate to Last of Us 1 versus 2. Joel’s journey and evolution in 1 is more noble and inspiring, even with the terrible things he does, versus Ellie/Abby’s more selfish motivations in 2. I know some people will state certain decisions Joel makes are selfish themselves but, I would argue not due to the morals of saving people you love versus having anger over someone wronging you.
Classic stories and classic tropes are classic for a reason. We like heroes and like to inspire ourselves to be selfless and people seem to have fatigue of all post-modern stories obsession with deconstructing classic types of characters and stories. So I know Yotei sold well but it did so off the back of Tsushima. Years from now, Tsushima will be fondly remembered and Yotei will be a footnote.
I didn't even bother with Yotei. I don't get the point of just following some other new character, like the only think important in the first game is the mechanics and not the characters. I'm glad for people who liked the second game, but I have no desire to play a game I already played but with a new character I don't care about.
I find it curious that Ragnarok, Forbidden West, Spider-Man 2, Saros, and Yotei all seem to be considered worse than and overtly derivative of their predecessors.
Of the pairs, I've only fully played the Horizon games. So I can't really say how this is trending (although I do hate Forbidden West and quite like Zero Dawn). But I do think this perception is fairly emblematic of why a lot of gamers are so lukewarm on modern PlayStation.
@BIG3 I think one can make a legitimate argument as to why Breath of the Wild is superior to Tears of the Kingdom removed from sequel syndrome.
Personally, I'm of the mind that the "emptiness" people cite as a problem in BotW can be understood as intentional negative space that gives the game a contemplative pace. Whereas TotK bastardizes that novel design into any other modern open-world game excessively filled with s***.
”But my problem with Yotei's narrative, and by extension, Atsu's development, is that it's so obnoxiously predictable.”
This for me. Jin just had a far better story, with the internal battle between the effective, necessary, ghost tactics set against his familial and societal duties and hereditary honour system.
Atsu’s story played out exactly as I expected it to, beat for beat. After about the halfway mark I just felt I was going through the motions with the main story.
I held out half a hope until the end that you’d get a final choice (like you did in Tsushima) between revenge and letting go. (I’d have totally gone with the bloody revenge, like Rob I felt that Atsu was most interesting when she was a monster.) Alas, Sucker Punch decided Yotei was going to have one, depressingly predictable, canon ending.
It’s a shame, in every other way I think Yotei is objectively the better game. But give me a choice and I’ll play Tsushima again every time.
I didn't complete it for some reason. Shame
I loved it, from start to finish. I was planning a 2nd run but there's just too much to play
Great article! I never finished Tsushima. Fully upgraded Jin, played a bit on the hardest difficulty, and bailed. It was a fun game with some neat ideas, and certainly beautiful, but I did not enjoy the narrative, and completely lost interest once there was no more power leveling to be done (which to be fair is a problem I have with lots of games). I may try out Yotei someday, but only on a deep sale.
I need to give yotei another shot at somepoint, started it but just couldnt get into it like the first. I did enjoy what i played but something just felt off, maybe i expected too much from it. Maybe a 2nd go i wont be expecting as much out of it and might enjoy it.
The exploitation movies that served as the direct influence for Yotei will never hold the same level of cultural significance as the classic samurai movies that inspired Tsushima. It also leads to the second game being even more predictable in its plot beats. All of its big story reveals fall more or less flat because they are so very obvious.
Played like 2 hours of yotei and bounced after loving tsushima with multiple replays. Atsu is not a likable character, writing is piss poor which doesnt help her, and sony formula might be getting stagnant
I really enjoyed both, but yotei had more character and a more relatable conflict. While really loving Tsushima I felt that the moral conflict between fighting honourable but honestly dumb Vs sneaky and befit the situation which was represented as dishonourable rather artificial. Yes, I know, samurai code, Bushido, yadayadayada... I'm sure in real anybody would defend themselves with guerilla tactics in such a situation, even the "honourable" samurai which is way too over romanticised by Japan boys. Despite that rant, both are great games.
This sounds similar to my experience with TLOZ Tears of the Kingdom. It didn't differentiate itself enough and ended up feeling like a super similar experience and ended up feeling more like a new game plus for Breath of the Wild rather than another release. While there were some fun moments and new features none of it felt enough for a full priced 70 dollar game.
This sequel is a perfect example of the wider problem with Sony exclusive studios and their mandate to do the same thing over and over again in each iterative sequel. They eventually grow stale. Spiderman 2, ragnarok, yotei, horizon, Saros, etc.
They are still fine games but ultimately disappointing because of the time it takes to make what is essentially the exact same thing, as well as the fact that by not taking risks or improving/building meaningfully on their predecessors, they are relying on capturing the same magic when the ip was new.
Despite that being an impossibility because by their nature they are in fact not at all new when choosing to go with that by the numbers formula.
They both were okay and i enjoyed playing them. Yotei edges it a bit. I liked atsu better.
I feel Tsushima was the better game but I would still rate Yotei as a very good game. Personally I felt the story in Tsushima was better as it was a revenge story but the addition of Jin's dishonourable combat helped elevate it further. The supporting characters were also better, with more interesting stories. Finally I think the world was more memorable with some very unique areas, like the coastal cliff base. All those little things just helped elevate Tshushima over Yotei.
@IllusiveMan I wondered if anyone else would say that too. Every sequel I’ve played in Sony’s first party catalogue this gen has come off as less interesting, and caused me to feel that they don’t have the magic for sequels. And that’s not true of other franchises. RE has blown me away every game, Nioh has been stellar for 3 entries, etc.
So in the end, I never bought Yotei, and I worry Horizon and Spider-Man will continue to suffer as well.
The gameplay was an improvement but the plot was extremely forgettable.
After how impactful Ghost of Tsushima's plot was, it was extremely disappointing to see a much more generic story being told. Also the voice acting left something to be desired.
Alternative title - "I am finally allowed to express my real opinion on this game, almost a year after it released" lol
@chatbot sorry but no way is TLOU pt1 better than 2. Pt1 is brilliant, Pt2 is a masterpiece
I definitely preferred the first game a lot more. Would love to see sucker punch do a new IP or go back to infamous.
I agree. Yotei just didn't get the hooks in me like Tsushima did. Perhaps it is the story, a cliché revenge arch rather than an insurmountable enemy like the Mongels. Atsu wasn't as likeable as Jin. Which could have been helped by the plot.
.it was still fun, a solid B game. But not an A+ level experience and story like Ghost of Tsushima
@Ravix Well said. When you have enemies spawning at every junction like FarCry, no rest and advance time mechanic, just continuous killing 24/7, you wonder what exactly you're playing for, what is the point. And that's the main issue with Ubi games, lack of immersion makes it soulless, empty.
I loved it. I thought gameplay and exploration felt a little smoother, and I appreciated the simple revenge story.
Ghost of tsushima had the better story. The ends to what one to one has to do to protect his homeland. It's the magnificent seven vs hang em high
Opposite way round for me. I was so bored halfway through Tsushima. The game was pretty and combat engaging but the story was both predictable and frustrating. It felt like war, in the way that powerful men and their ideals and wants gets innocent people killed. It felt disgustingly unnecessary. (Granted I do feel part of the game was commentary on that very feeling, but for me it didn’t offer hope. Just resignation.)
Yotei was a personal story, a heroine’s journey. I didn’t like all the choices Atsu made but they felt nicely restricted to the major players, even though they weren’t. They were still the result of war and its after effects. The struggle Jin had between doing what he felt was best vs what was deemed honorable, felt awkward and hollow against the backdrop of Atsu struggling against being a force for revenge or letting the people that she helped and in turn that wanted to support her help her regain her place of belonging. Tsushima felt like watching a pawn become a shadow or ghost, Yotei felt like watching a wounded being heal and become a living person again by the end. Even with so much loss, the lone wolf found her pack.
I also felt powerful in a feminine way and not in the “hurr durr girl powah” way that men like to mock women that see our own strength in the female. Atsu was reckless but desperate and many women have found that strength in the root of pure terror. She isn’t the strongest, most powerful soldier and she never will be, but she is determined and pushed beyond a line that normally she would have never in her life had to cross. That is a strength that can walk through fire and back. That is a strength that many women have had to harness throughout the backdrop of human atrocities.
The same strength that allowed Yone to sing to Atsu even as she was dying, or Hana to stand up alone against the white kitsune. I also loved the several of supporting cast. Atsu’s mom Yone, Ran, Hana, huci, and of course Oyuki. Oyuki made it a story of twin redemption and atonement (Atsu’s guilt at not being able to save her family/or even surviving and Oyuki’s whole deal without spoilers). There were so many stories being told as time marched on. The displacement of the Ainu, the spread of war and its influence on peaceful lands. So much that couldn’t be changed made me appreciate the changes Atsu could make. I have rarely been engaged enough to replay a game as soon as I beat it, but I started new game plus immediately for Yotei. It felt like my favorite kind of jidaieki.
I thought it was a huge improvement in pretty much every way. Hit so much harder for me but to each their own, I know this is very polarizing for many
I think for me they just needed to make a totally new game. I get they want to build franchises but in this day and age of games being quite similar, once a studio finishes with one franchise their next game should be in a different franchise. At least make something different between sequels.
I loved 2018 GoW then didn’t finish Ragnarok. Too much of the same and too slow. Loved Horizon 1, didn’t finish Horizon 2. Same with spider-man 1&2 and TLoU 1&2. Haven’t even bought Yotei yet despite enjoying Tsushima as I know I’ll probably drop off it.
I know we’re all different but franchise fatigue seems to kick in quick with me. Yeah there’s a few different changes to the sequels but largely they’re the same as the first games.
I enjoyed it but it was completely forgettable, like most of Sony’s first party games these days. They’re so risk-averse that they aren’t willing to take chances anymore. Everything is stripped away to the most basic, inoffensive form. The games look good but there’s zero personality. It’s just, open-world game with Japanese theme, open world game with post-apocalyptic theme, open-world game with Spider-Man etc. I miss the days when Sony was invested in making art but they only care about making money now. It’s very sad to see them sacrifice their artistic integrity and their honour to sell out to their investors.
Two articles on pushsqaure today, one lauding some POS gacha-ish live service-y game and another nitpicking an exquisite masterpiece. If you’ve ever wondered how we went from Bach, Tchaikovsky and Verdi to Post Malone and Nicky Minaj, it probably happened something like this.
Awful take. Yotei was so much better.
Yotai was a great game. It improved the gameplay in several areas, but I have to agree, the story of Tsushima was better. I was a lot more emotionally invested and it. It was quite unique as well whereas the Yotai story followed a familiar "find x number of people for revenge" trope.
I like Atsu but I really liked Jin and his story in the first game more.
But Yotei definitely has a lot more gameplay improvements.
I think the story/writing was better in the first game, and the overall emergent gameplay and other gameplay elements were better in the second game.
The perfect sequel would have been Jin or Atsu with the same quality of writing and story that Jin got. I think a couple of the new writers worked on Dragon Age: The Veilguard, so yeah, Sony hasn't been hiring the same kind of writers as in the past tbh. It is a sad effect of Herman Hulst taking too many risks on writing talent, which players are now beginning to notice.
It's not even like it is particularly "woke"; it just is not as good as the previous games that Sony got acclaim for under Yoshida and Andrew House. Tsuhima was signed off and written under Yoshida and House's leadership.
Yotei had the "don't forget HR are in the room with you" kind of safe and basic writing that Veilguard had. Spider-Man 2 did the same thing, and I fear Wolverine/GOW Laufey may not be the sharpest in terms of writing, but at least fun to play.
Long story short, all the games you like are just not as good under Herman Hulst, and he should have been fired years ago.
Felt this way about Death Stranding. Loved the original but the sequel lost its magic even though objectively it’s does most things better. Loved the slow challenging exploration of the first and it felt less of a focus in the sequel.
Still gotta play Yotei but haven't bought it yet as it's still too expensive but I'm sure I'll like it as much as Tsushima.
Story in Yotei isn't really a concern for me as that wasn't why I liked Tsushima, it was mostly just there from what I recall.
I should probably buy it again and actually play through NG+ and then play the expansion.
Judging most comments I think it's a case of sophomore slump/sequilitis people have with so many games. I believe sequels are mostly better, they just fail to captivate that "first time" charm by no fault of theirs. I haven't played Yotei but I think it'll be better than Tsushima. Same way I feel RDR2 and HFW are leagues ahead of RDR1 and HZD respectively.
This is sort of exactly how I felt. Yotei also felt extremely similar in terms of plot to AC Shadows, which I had played earlier the same year, and I’ll be honest… a year later, I sort of confuse plot points between the two games.
I’ll admit that Tsushima didn’t click with me the first time I played it though. I got it on a rental (remember those?) and tried to rush through it, and I just thought it was ok that first time. However, when the Director’s Cut came out, I bought it and let the game soak on me and ended up loving it.
It’s a game that immerses you, but a lot of what works in the game is the empty space, and Yotei discards that for more content. That may be the issue with why Yotei feels like more and less at the same time perhaps. It’s an odd sequel because Yotei is, on paper, more of what was already great but improved… and yet in feel, it doesn’t feel like that. It feels like an attempt at a New Vegas that doesn’t quite land. That’s not to say it isn’t good. It’s quite enjoyable in its own right. It just doesn’t have the novelty Tsushima had.
I even approached Yotei the same way I did with Tsushima where I felt maybe I was rushing, so I dropped it and returned after a few weeks, but found myself even less engaged on the second session.
I sort of feel like first party Sony has had that issue with every iterative game this generation too. Horizon Forbidden West has the same thing, Ragnarok does to some extent… Death Stranding 2 might be the only one that feels like it stands on the same level as the previous game and that’s mostly because Kojima isn’t afraid to toss “Raindrops Keep Falling on My Head” in a game, prioritize photo mode as something to be experienced, and toss a soul inside a doll and call him a companion.
I do think about replaying Yotei sometime though. I was sort of hoping it might get an expansion at some point to motivate me into a second run, but that hasn’t happened. I will say I think Yotei is a tad bit better than most of the iterative sequels Sony’s done this generation and I do think it’s Sucker Punch’s second best game. It’s easy to criticize what they did, but it IS also an incredible piece of gaming and fiction as well, even if it lacks some of the surprise, nuance, and novelty its predecessor had.
best ps5 exclusive until today
@tomic20 What came out today that replaced it?
Interesting to see so many comments saying that sequels don't hit the same way as the original. Can anyone name a sequel that didn't continue building on the systems of its predecessor? I'd argue this isn't playing it safe as much as it's providing another experience that people already enjoyed in a world that we meaningful to them.
@D6rkLordS6t6n that's usually the response to any of these iterative sequel criticisms. But that overlooks many things. These were not completely perfect games and there was absolutely room to improve or expand upon areas that needed it or mechanics that were under baked.
Yet they just continue to do the same thing over and over again.
The returns on that complacency depreciate over time.
There is no perfect game, and expanding on systems is exactly what a sequel should be. Otherwise, it would be a different game. I tire of arm chair critics recycled argument of complacency and not taking risks with sequels. What do they expect? If they're seeking a new experience, play a game that isn't a sequel.
Every game sequel mentioned above expands on the previous title's gameplay mechanics in ways that evolve based on the original. What most people forget is that a game not evolving to their preference does not mean mechanics have not advanced.
It's like complaining about movies having characters that already appeared in the previous film. Utterly ridiculous.
When you try to play Rise of the ronin only then you understand how great are both games - Tsushima and Yotei.
I think people needs to accept the fact that video games is in the state where we will not see a big jump / generational leap for graphic and gameplay anymore like we experienced from NES > SNES/Sega MD > PS1/N64 > PS2/Xbox > PS3/360 > PS4 era.
People will be dissapointed if they think Sony or 3rd party devs gonna pump out sequels that reinvent the wheel and make their jaw drop again just like the first game did.
And i bet i will see this type of article / dissapointed reactions with PS6 when sequels for RE, MonHun, Horizon, GoW, COD, FF, GT, AssCreed etc doesn't look and play much different than PS4/5 games.
I just finished Yotei last month as I waited for it to go on sale before getting it. I was also disappointed. Jin's story felt much more weighty and I think part of that comes down to the portrayal of the character. The quality of the writing seemed to go down and I don't think Atsu's voice actor was all that great.
However, oddly I think what killed it the most for me was the difficulty. For a story heavy, wide-audience targeting game, normal difficulty seem fairly hard. That's fine in a gameplay focused Souls game, but here where the game is as much about the narrative presentation and experience as much as the video game bit, it kind of gets in the way.
For example, before the last boss fight a pretty heavy emotional moment happens...and then I spent like 20 attempts on the boss...on normal (and I've platinumed Bloodborne and Sekiro BTW). Whatever impact that scene might have had on me was lost because the game then immediately spent 45 minutes beating me over the head with the fact that it's a video game.
I realize now why Souls games don't really have narratives and instead have "lore". Being too video gamey gets in the way of storytelling. And correspondingly this is why narrative focused games tend to be relatively easy on their default difficulty. Hard to believe Atsu some badass when she gets repeatedly killed so easily. It's not like it's an insanely hard game and there's no penalty for dying, but it's just hard enough to change the overall experience the game for the worse IMO.
I see this opinion a lot and I just can't agree more. Have you played Tsushima recently?!? It really feels so much like a bog-standard open world game with boring quests and unnecessary stealth mechanics.
People talk about Jin Sakai like he's one of the greatest video game characters ever written. But he's also so by-the-numbers he barely stands out as a protagonist. The overall Samurai vs Shinobi theme of the game is cool and all but otherwise Jin feels super flat to me.
Now, I'm not saying YOTEI is a dramatic upgrade or that your criticisms are invalid, but it at least makes the open world more interesting with better non-linear progression, and better combat. The bounty system alone makes the game 10x more fun to me than Tsushima.
I personally liked Yotei more. Tsushima got extremely repetitive quickly for me. I did not feel like that playing Yotei until the very end.
To me, Yotei is clearly the superior game. Not by a million miles, but still noticeably so. The main weakness in both games is the writing, especially when it comes to the characters. Jin is just a complete non-entity as a character and his adoration-out-of-nowhere once the sequel was announced has always puzzled me. I essentially forgot about him 5 minutes after finishing Tsushima. That's not to say Atsu is particularly well written, just like the rest of the game she's a slight improvement but mostly a missed opportunity.
If there's anything that disappointed me about Yotei it's exactly that: it's a missed opportunity to do something special with the groundworks laid in Tsushima. I've always felt that the first game is vastly overrated among PlayStation fans. It has some great ideas and combat that's a step above almost every open-world game out there, but it never managed to truly elevate itself above the likes of Assassin's Creed and into a stratosphere occupied by games like The Witcher 3 or RDR 2. My hope for the sequel was that it would get closer to that top level, but it's nowhere near.
Better in almost every way than it's predecessor, but still stuck at that same level. And honestly, I'm afraid that's just the best Sucker Punch has.
See thats how I feel about spider-man 2. First game was really good then came the sequel and on paper it should have been perfect. Instead I got so disappointed that I had to force the last few percent to 100. I replayed 1 a handfull of times, 2 I havent touched simce I first finished it. I finished tsushima haven't bought yotei yet (still waiting on a deep sale). I think sony plays it sequels either too safe or just too formulaic for them to truly grab me. Though maybe its also just fatigue in having to keep up with sequels. Every game os now the start of a Series or an IP. Gone are the one and done suprise hits where if you got a sequel it was truly surprising.
I think this game encapsulates the trend of the Sony games becoming progressively safer and safer the more time passes.
That's the main reason I completely lost interest in PS.
Tsushima felt much more episodical. With the backdrop of foreign invaders taking over the island, it lends to interesting stories. I’ve only ever watched Yotei, and the story just wasn’t hooking me in the same way.
@ShogunRok Yes! I agree on everything. It was plain boring for the most part for me. Not even getting the Platinum trophy is enganging anymore ...
Good timing as I just literally finished it yesterday.
9 out of 10 game, everything the previous game had but more.
Revenge story was stronger , only complaint is parry system needs tightening
I get it. I found the same with god of war sequel. Everything is "better" but it didn't have the impact of 2016. I found it even worse with horizon forbidden west. I loved zero dawn. Didn't gel with forbidden west at all.
I played about 70 procent of the game, until I got so bored, that I quit.
Started playing Tsushima again, just to compare, and that game is far more engaging, when it comes to characters and story.
The sequel feels more like a mediocre DLC.
Though the combat still felt good, but that's about it.
If PS5 sequels were disappointing to you because they were safe, lazy and no risky.. just wait for PS6 generation, where they will want to make sure each game sells and any kind of risk and creativity will be gone.
Yotei was like any other Sony first party sequel of last 5-6 years. Bland. Repetitive. Safe. Uncreative. And this will not change.
@thiagoauler
It's not about playing as a woman.
If she is well written, and likable, then I have zero problem with it.
It's when they are written as snarky and unlikable girlbosses, where we have a problem.
For some reason, very few are able to create characters like Ripley, Leia and Sarah Connor these days.
I liked Yotei a lot but didn't finish it. I agree that in many ways it's better than Tsushima but there was something missing. One day I just didn't really feel like playing it and that was the end of that. Also, it says in the article that Atsu's quest was more personal because Jin was simply trying to save his island/country which is a broader thing, not a personal quest for revenge.
The thing is, for Jin it was very personal as he struggled with honour vs pragmatism, a culturally-specific morality vs actually successfully defending Tsushima. And packaged into that was the fact that becoming "the ghost" was a betrayal of his uncle. With Atsu it was just "you killed my parents so I will kill you". It's actually more boilerplate than Jin's motivation and struggles as the latter are more specific to Jin, Japan and that era.
Sorry but I completely disagree. I think the only thing that makes Tsushima appear to stand out is the close proximity to TLOU2 and how everyone thought Ghost would be buried because of it, and although sales wise it did, Tsushima online presence was much more positively received by Sony fans
I absolutely adored GOY right up until the ending. I'm not going to say what exactly for fear of spoilers but it concerned Jubei. I just found it to be needless, pointless and actually quite dumb.
It really left a sour taste in my mouth.
Wondering why this article was made tbh.
Is it just more fuel on the PlayStation hate train?
The game has been out since October 2025, grow up.
Tsushima has the far better story. For me the map feels bigger with more to do in Tsushima as well. While having the extra weapons in Yotei is cool, it would have been better to see them fleshed out rather than just a replacement for the stances. Yotei is a great game but Tsushima is my favourite game of all time.
Maybe I am biased (my username is copied from Jin in GoT after all) But just like Spiderman 2, TLOU2, Forbidden West and Ragnarok, Yotei was a backwards step and it has been a common theme for PS Studios this entire gen.
All of them have been disappointing when compared to the originals. Cookie cutter sequel's that should/could have been DLC
Thats the problem with sequels, they dont hit the same. Same with Saros, its a better game than returnal overall but personally i preferred returnal. Same goes with God of war Ragnarok, Spiderman 2, Yotei and even Forbidden west, i dont even think i played half of the 2nd Horizon game. Only exception was TLOU 2 for me
Would not be surprised, every sequel they've made on the PS5 seems to be virtually the same game as its predecessor with a dramatically worse story and cast to my understanding.
Probably a good idea to just skip them all at this point.
It is better in every way to Tsushima except for the story.
Which in most games, would be fine. But because these games are derivative of the open world formula that is already so prevalent in games, it feels like a massive step down.
I dont think it actually is. But it still feels that way
Wow, this game beat the drum so hard for this game when it was lauched... Now it's weird to see that criticism.
Both games are really good but ghost 👻 of tsushima is a better game.and I like jun better he's a underrated goat 🐐 protagonist. Word up son
@Leinad7
Out of interest what big first party IP didn't play it safe with the sequel , struggling to think of one that changed it up?
Thoughts?? Doubt you'll be able to, it's not like the old days of leaping from 2D to 3D or PS1 to ps2
Yeah I loved Ghost - one of the rare games I actually finished including the dlc. I didn’t finish this game.
I’m not sure why but it didn’t draw me in in the same way.
I bounced off GoT a few years ago - I'm not sure why but it just didn't click with me after putting in a number of hours.
The Digital Foundry review of GoY and the Guardian said that they had felt the same way about the first game, but had loved the second. So I gave it a go and loved it - one of the few games I've completed in recent years.
I think on a technical level I think Yotei is a bit better, however, I found Jin to be a much better lead than Atsu. I preferred the story of Jin having to throw away his moral code in order to save his homeland over Atsu's generic revenge quest.
This would have been a more useful take when in launched instead of the artificial push it got for "reasons"
Tsushima is one of my favourite PS5 games. I am currently playing Yotei and i know exactly what you mean. I like Atsu as a character but so far have found the story less engaging and the flashbacks i actually find a bit annoying. Add that to the fact that i feel i have seen most of what the game has to offer before in Tsushima. Nothing wrong with Yotei but it's no Tsushima.
Playstation studios won't take risks anymore because they allowed cancel culture to back them into a corner and without risk you can't create true art. Sure, they still makes games that sell well and make money. But they no longer make games that the culture will remember forever.
You literally called it a 9/10 last year. Now it's somehow a "disappointing sequel"?
@doctommaso nothing but i can't predict the future. Today my comment is still valid
I stopped reading after you disliking her redemption ark. And thought I really need to start it up. I'm so far behind with playing games. And personally I love when characters becoming a better person.
That is why I hated the last Infamous game with the male figure. The morals system with a black and white view of the world. Locking you out of powers if did something a little different.
No hate towards the piece written I need to play it myself first. But I always like it when people become a better person there are way to many horrible people in the real world and that will never change.
@Anthony_Daniels The Last of Us 2 didn't play it safe.
GOT will always be more popular than GOY.
@CashMadness But GOY will always be better than GOT
@SteveBTW
LOL!
@tomic20 Oh, I see... you meant "best ps5 exclusive to date", or "as of today, the best ps5 exclusive". I did really enjoy it, yeah.
Also, Tsushima felt like way more of a checklist than Yotei; I don't agree with that comment by Robert in the least. By the time I finished Yotei, I had just a few things left to do that I didn't discover organically while playing the story; with Tsushima, it took hours to do clean-up for the plat, and it almost made me dislike the game by the end.
@Flaming_Kaiser
Ok.
Pretty much the exact same gameplay but refined like most sequels
Ghost of Yotei was following in the same trails as Tsushima, and when you give gamers what they expect then the magic is dimmed. Yotei certainly very good, but it's also safe and safety is what we usually see in the games industry these days. PlayStation exclusives represent our culture just as much as any film, piece of music or literature does-and thus it is going along with the precedent set down by The Last of Us in 2013, like most PS exclusives have done from Horizon: Zero Dawn/Forbidden West, to Days Gone and God of War. Different games in many ways, but they all resonate in similar ways.
@Anthony_Daniels that’s the problem. Since PS5 generation - none. All their games are bland and safe now. You buy part 3 and it feels like you play the same game third time.
@Leinad7
Yeah so what sequels aren't Safe from the other 2. The answer is Nintendo and Microsoft are exactly the same yet people online moan about Sony ....guess because they're seen as more elite and expect more I guess
@Anthony_Daniels No. It’s because we are on PlayStation focused website. And what I just said above, I see more people complaining about the same even here.
We are before PS6 release and I can already tell now what will be the lineup of all their games.
Basically all the same from PS4/5.
@CashMadness What's so funny? Yotei is significantly better in nearly every way
@JDINCINERATOR The PS1/2/3 era has been lost when they got Americanised that will never come back. To be honest if you want something special you have to go for Nintendo or look at the indies.
@Anthony_Daniels Well they offed someone special and went against the anti woke crew. But in the end i changed my mind Sony is not the powerhouse like they where in the PS1/2/3 era its all the same.
Edit no more Legend of Dragoon, ICO, Shadow of the Colossus, Ape Escape, Legend of Legaia and many more.
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