Comments 8,302

Re: Naughty Dog Embraced Crunch Culture After The Last of Us, as It's 'What It Takes to Make Games at Our Level'

naruball

@RyPal "So don't. No one is forcing anyone to work at any of these companies or keeping you hostage if you start working for one of them. Start your own company or move to a new one if you don't think the culture is good enough. People do it every day. People wait in line for a long time to work at companies like Naughty Dog."

So they mistreat you? It's your fault for staying there. Brilliant logic.

Re: PS5 Price Hike Hits Japan Hard as PS5 Pro Sales Sink to Xbox Levels

naruball

@LogicStrikesAgain again. The comparison with other goods makes no sense. If you buy a box cereal, Nestle doesn't get extra money from you from Nestle plus, there are no MTX and no gifts you can buy with the box (think DLC).

As for Nintendo and MS. MS is struggling quite a bit financially and their consoles are barely selling any units. Nintendo is notorious for making their hardware profitable day 1 even when they aren't selling well. Same with their first party games that remain expensive even when they stop selling. And PCs are customizable. People can use older parts and there is no minimum price like with consoles.

Sony was the kind of company that willing to lose 300 USD on each console sold. They used to make games that they knew weren't going to be profitable, just to offer a variety of first party games (their words, not mine). Now they want every single thing to be profitable from the get go, thus abandoning their tested recipe for success.

Re: Opinion: Sony's 'Playerbase' Is a Weak and Weird Way to Celebrate PS5 Fans

naruball

@hol_up if by devil's advocate you mean not reacting with rage at anything and everything announced, then you're absolutely right. I always like to look things from both sides.

"Combined with his guh-huh looking pfp". The fact that you see a person (in this case Lucy Lawless from Xena: Warrior Princess) smiling as guh-huh is definitely telling.

Re: Opinion: Sony's 'Playerbase' Is a Weak and Weird Way to Celebrate PS5 Fans

naruball

The reactions here are just insane. In many Kickstar projects, one of the biggest perks is being able to name an insignificant character or make an NPC look like you. People were literally spending thousands just for that.

I fee like a lot of people who comment online are older (and perhaps unhappy with their physical appearance) and don't represent the younger generation who would be more than happy to get such a perk.

Re: Sony Delists 100s More Crappy PS5, PS4 Games, Including Jesus Simulator

naruball

@GirlVersusGame "For anyone who cares to learn, this comment section kinda sucks to walk into for a believer in Christ on Easter weekend."

That's quite the assumption there. Plenty of us can take a joke, as long as people aren't punching down. Jesus will be fine. Following his teaching by helping others is something far more important do to during Easter (and everyday), yet I don't see many walking the walk.

Re: Talking Point: What Are You Playing This Weekend? - Issue 627

naruball

I managed to platinum Achilles Survivor yesterday so, after spending way too much time beating games following the Vampire Survivors formula, I decided to finally give an AAA game a chance.

So, I started playing Final Fantasy 16 and man... what absolute masterpiece!!! It really didn't get the credit it deserved. They music elevates it even more than Clair Oscure, imo. The phoenix fight seriously gave me chills and reminded me why I love games with a big budget. I found the voice acting excellent so far and the gameplay enjoyable, but the characters' faces and some environments feel ps3 level graphics to me.

This has probably already been discussed, but I avoided spoilers, so I had no idea.

Re: Remember Those PC Icons on PS5? Sony Removed Them

naruball

@Nakatomi_Uk "Competition is what's needed and it's clear for Xbox it was Bond or Spencer the reason is started going down the pan."

We will see this argument until the end of time. Yet, after getting destroyed by Sony, MS increased their prices. How did competition help exactly? Nintendo is also facing tough competition, yet switch 2 is still quite expensive, despite sales slowing down.

Re: Remember Those PC Icons on PS5? Sony Removed Them

naruball

@TrollOfWar "If porting Marvel's Spide-Man to PC costed 2.3m, it was already profitable after about 75K sold units."

It's not that simple. 75K sold units at what price? Does it take into account Steam's cut? Does it take into account that many ps players may skip getting it on ps4/ps5 where it'd be more profitable? Does it take into account that some ps players may choose to pirate it on PC, making it a complete loss for Sony?

The most important part is that it tells people, you don't need to own a ps console to play ps games. Just get a PC and you can play it there, even for free.

"The sustainability was expected from the console sales, where Sony decided during the late PS3 / early PS4 era to develop games with similar budgets and scope as Hollywood blockbusters, before even considering PC ports. Selling 6-10+ million units of a game was easy during the PS4 era, where live service games didn't lock in player's attention for thousands of hours."

Each first party game could sell twice as much and it wouldn't make that big of a difference. Sony makes the most revenue from third party games (GTA, CoD, etc), their DLC, and MTX especially from free to play games, hence betting so hard on GaaS this generation. First party games exist to make the console desirable and bring in as many gamers as possible. Obviously their budget can't be infinite, but their main job isn't to make a profit, but to keep gamers on psn.

Is it a coincidence that Sony tried to force psn on PC gamers and after it was rejected, they decided to bail? Perhaps...

Re: Hardware Snoop Tips Rumoured PS6 Handheld to Be a Beast

naruball

@SuntannedDuck2 "dev teams better not be struggling to support multiple devices, and ignore the handheld like they did Vita or PSVR2,"

No one expects them to make exclusive games for it. Only for regular games to run on it on lower specs. For PSVR2 and vita, porting them took a whole lot of resources.