
It's pretty remarkable how Bubsy has bounced back time and time again, despite numerous games that, by rights, ought to have seen him never return.
However, cats are said to have nine lives, and with Bubsy 4D — game number seven — he may have finally landed on his feet.
Well, sort of. It's complicated. I think this is almost certainly the best game starring that talkative bobcat yet, but it's still not a particularly great one in the grand scheme of things.
What developer Fabraz has nailed is how manoeuvrable Bubsy himself is.
His moveset is massively expanded beyond what's come before; in addition to his usual jump and glide, he has a Yoshi-esque double jump, a huge horizontal pounce, and the ability to turn into a ball that can build up some serious momentum.
The game feels geared towards speed-running through each of its 15 levels, and that's reinforced by a timer and leaderboards being present once you've finished your first run of a stage.
You have a lot of movement options at your disposal from the off, and you unlock even more by finding blueprints. These include abilities like gripping onto walls (instead of sliding down them), a crouch jump, and a twirl jump — all in aid of giving you even more flexibility while traversing levels.
Most of it feels good to pull off, too. Bubsy is responsive to control, and once you're comfortable with his robust move set, flinging him around each play space is pretty fun.
Unfortunately, I find the levels themselves are rather dull places to be.
Stages cast an illusion that they're large, open areas with lots of fun routes to take, but really they're quite linear obstacle courses that aren't especially interesting or diverse.
Each planet you visit has a fun and quite unique theme, and they're used in some neat ways. The planet Craftus features tape measures you have to run along before they retract, for example.

Scattered about each stage are collectable balls of yarn, as well as those aforementioned blueprints, but once you've got all these, levels are revealed to be quite static, empty places.
Enemies are underutilised and pose little threat; I'm sort of left wondering why they bothered to sprinkle in the few that are there, as most can easily be ignored.
With little reason to explore and not much to challenge you, all that really remains is getting through the stages with speed and style.
There is something rewarding about mastering the controls, especially as some of Bubsy's moves can feel a bit unwieldy at first. But if you're not interested in going for the medals, Bubsy 4D is a short and rather bland-feeling platformer.
It does generally look quite nice, with its cartoonish visuals and colourful environments, and it runs perfectly well on PS5.

Actually, something I should mention is the game's use of DualSense features; they're subtle, but there are haptics in play and the adaptive triggers provide some tactile feel to your glide and pounce.
I'm afraid I found it difficult to get on board with the supporting cast. Bubsy's cohorts aren't very likeable, really; I barely interacted with them, save for unlocking new moves from the shop.
Ultimately the game is reasonably well-executed, and while I find the level design to be lacklustre, they're so clearly built to be replayed and blitzed through as fast as you can manage. That's fine, but it does mean there's little meaningful exploration, which leaves me feeling a bit cold.
Conclusion
In some ways, Bubsy 4D is the best the series has ever been; the bobcat's wide range of abilities affords him a huge amount of freedom to move through levels with style. However, a fairly narrow focus on movement means other aspects suffer; enemies may as well not be there, and stages are static and sparsely furnished. The result is a good 3D platforming character stuck in a pretty bland 3D platformer.





Comments 25
With two lives remaining, maybe....one day....Bubsy will get a game that FINALLY meets the quality standards of an old 3D PS1 collectathon platformer.
It's weird that this exists, but at least the series is moving in the right direction?
I am very picky about my games due to how little time I have on disposal but "Sparse, uninteresting levels" combined with "Enemies feel like an afterthought" definitely got me hooked.
This looks so horrid and the review versus review score does not seem to mesh! This game sound lower than a 6.
This reads, and looks, like a tech demo they were shopping around to get the money to build the rest of the game around the controls.
It is only $20, so I suppose that's something, but maybe not enough.
A 6/10 for a Bubsy game? Sounds like a game of the year to me.
Demon Turf: Bubsy Edition!
At the price this one is launching at you cant beat it.
If Marathon is a 9/10, and Crimson Deseret is a 6/10, then this game has to be a -4/10...
The demo was actually pretty solid for Bubsy. The character is a joy to play in the demo (not quite up to Mario’s level, but potentially bordering on 3D Sonic’s level of fun), so the level design must really be lacking for the game to have such low scores across the board. I may still pick it up on a sale though. My son played the demo and now loves the character.
I like the dev'ss other games (Demon Turf and Demon Tide) and the demo made me want to pick it up, but with Mina out next week I may wait a bit before getting it.
No. I would say the series was moving in the right direction after Bubsy 3D when they decided to let it rot for 2 decades.
I'm just baffled that there's even a desire to make new Bubsy games. I get its mainly independent Devs who get the license, but it's mental that Bubsy gets new games when Ape Escape has had nothing in well over a decade.
I pre-ordered it as been wanting a 3D platform game.
It won't be amazing but it'll be a good game to act as a change of pace from bigger games
A 6 is actually a good high review for Bubsy. The game honestly doesn’t look bad, might check it out someday.
God Bubsy is the absolute worst, I hope this is the end of his accursed line for good.
I played Bubsy 3D when I was, what, 9/10 years old, and the thought of it still fills me with unbridled fury and disappointment. Just let my torment end, please.
I watched the trailer and it annoyed me. The levels looked sparse and boring in it too
I tried the demo and it was garbage. Boring and fugly looking. This game is more like a 3/10. A 6 is way too generous.
First game ever in 4d surely that’s a plus?
The best the series has ever been? 1 is a timeless classic on par with mario or sonic, so this one is that good?
I don't understand why they called it Bubsy. Shouldn't they have called it "Catsy?""
Looks fun to me. But the screenshots do also tell me that yeah they still want enough 'beliveability' or others are 'standard levels' did Atari or others want it out too soon? Bubsy 3D tried water levels, mountains & more with polyons but not the case here. Some levels look fair/others look like they want to offer more but can't. Or set low impression to next one? Doubt it.
The obstacles of level design/enemies yeah do need more to them, that's what makes games more interesting in a platformer, input/purpose not 'scale'. Why large levels? Clearly to give off an illusion that doesn't work (planets but you can still vary the scale of them) which at that point why make it large?: Even populated city levels in Indie platformers they too feel empty with little/no puzzles or fun objectives/minigames but are collectibles in mixed crowded locations. Most of them want to show scale but even PS1 era platformers had small levels for hardware limits and yet they were more engaging as they were cut down but filled with purpose. I don't want large areas for scale. I want them to be small and effective. Scale needs 'purpose' not 'visual presentation.
Sure I don't expect Psychnoanuts but even still.
Even if Bubsy 4D was trying to be like Rascal (Yooka Laylee did) not so much the dual level themes of those games but the movie set or any other types of particular level types if it was Bubsy trying to be a movie star and playing out things (like Mario 3 being a play stage).
There is that and just 'insert level theme here' or whatever use cases for abilities. I don't think the game is going to be 'amazing', but solid enough.
I think a 6 is very fair and generous. They made a solid enough game.
Use a fair mix of objects and terrain presentation. It's not the most exciting looking game but I want to support it. Has potential. Demon Turf was 'fair'.
Balan to me wasn't great but even I enjoyed it more then how bland and weak of ideas Rift Apart was. Psychonauts 2 had more to it then both of them as well.
I don't like sandbox platformers, empty space, not as much to them anymore of minigames or depth, just bland collectibles and locations, not much puzzles or much to do at all.
Demon Turf was 'fair' not amazing but not terrible. It was good enough with it's ideas and character designs/personality of dialogue. It's level design wasn't much either but I didn't hate it I just wasn't that impressed. Also the Xbox One X struggled to run it as it was clearly made with Series X in mind so there is that.
So yes please I want linear obstacle courses (but they still need enough to them to be interesting and I have played some Indies that are very 'safe' but good enough and I see potential even if they are 'very basic' It was a start for some of those compared to others I know can do more and don't and I feel aren't going for much in gameplay just 'presentation' of visuals/nostalgia and think that's good enough and it isn't), my favourite platformers, make the movesets fun and bizarre (many aren't and are very safe or the pacing of them isn't exciting enough), fair level design to utilise the abilities, that's my thing.
For games about jumping or movesets, they need terrain, or movesets that allow for a lot more. Sure animations I get it but they need more to them to be interesting.
The presentation looks good enough, they toned Bubsy done. I'm fine with this game.
I don't care about 'presentation' I care about gameplay. It looks solid enough.
@Deanster101 Blinx for OG Xbox beat them too it but besides the time powers markieting who knows what other 4D games have existed prior to Bubsy 4D.
@Propaperpusher There is a demo. It isn't bad. It's just low budget. It has a Sonic feel to it. There is even a Sonic outfit for Bubsy.
For the budget it's got, it's a surprisingly fun game. Don't expect a AAA experience though. This is very much an indie level game. More comparable to Yooka-layle or whatever that is called.
If this is anything like Bubsy 3D I'm not interested!
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