
The Life Is Strange series comes to its supposed end with Life Is Strange: Reunion, a quasi-sequel to the 2015 original, and a full-on sequel to 2024’s Life Is Strange: Double Exposure. However, its commitment to either of those prior games is a little inconsistent, leading to a disappointingly flat and messy finale.
We’d say that Reunion is basically the first proper sequel in the series, in the sense that you’ll be pretty confused as to who is who if you haven’t played Double Exposure. Picking up nine months after that game’s destructive storm, Max Caulfield is thrown back into some fiery university drama.
Having been off campus for the weekend, Max returns to find Caledon University in flames. With evidence of a mysterious protest and some of those she holds dear meeting their crispy ends, Max jumps back in time to try and find out how the fire started and why there was a protest, to hopefully stop it all from happening in the first place.

The complicating factor is that Max’s once-dead girlfriend Chloe is very much alive and kicking, weaving in some multiversal strangeness with its fiery central mystery.
So let’s start with the good: Reunion’s (ahem) reunion is its best aspect. There’s a palpable sense of chemistry between Max and Chloe, with a tinge of timeline sadness too, as the now-alive Chloe has a very different recollection of the last decade than Max does.
Like how we enjoyed seeing a grown-up Max in Double Exposure, it’s a delight to see Chloe brought to life once more. She’s still the same edgy punk, but she’s been softened a little with age. It’s very well done, and Rhianna DeVries does an excellent job of making Chloe just as likeable and boisterous as we remember.

Reunion really hinges on you having that emotional connection to the two doomed lovers, so if you’ve either not played the original or you haven’t played it in a long time like us, that emotional core may be lost a little.
That being said, we really liked the melancholic vibe in Max and Chloe's scenes, like two lovers given another chance they can't quite believe, but are always scared it's on the verge of being taken away again. We're suckers for a lost love storyline, so there are a lot of great scenes there.
The issue is, it never quite feels like the natural conclusion to the series in the way Reunion wants you to believe it is, and that's because of the game's identity as a sequel to Double Exposure.
Most of the cast from the last game return, like the lovable geek Moses and the committed podcaster Loretta. But now with the new fiery threat, you’ll be digging into the university’s past with your choices from the last game influencing your relationships.

However, it’s a real disappointment in the end because almost every narrative thread feels like it’s been relegated to a side story this time around. Big characters from the last game, like Safi, Amanda, and Yasmin, never feel quite as central to the story here. And there is some dissonance between the actions of the last game and this, like the disgraced former lecturer Lucas still kicking about at the local uni pub.
It's almost as if there was a sequel here built off the relationships and characters from Double Exposure, but then somewhere along the way, it became the Max and Chloe show.
In that sense, Chloe doesn’t really feel like an organic part of this story. And while we’d never expect a Life is Strange game to get into the semantics of alternate realities and merging timelines, we were never quite satisfied with the explanation of how Chloe was there at all. It leaves both aspects of the game constricted, rather than giving either one the room to properly breathe.

For the time-weaving detectives out there, Max’s rewind skill from the first game is back, replacing Double Exposure’s two timelines mechanic. It never feels quite as complex, but getting a little information out of someone, rewinding, and then using that info to make them open up a little bit more is quite fun.
And we have to say, there’s a surprising amount of stuff that you can miss to change the outcome of the story. You can fail to get information out of someone, and sometimes you even miss conversations entirely. Come the end of our playthrough, there were characters involved in the Caledon disaster, and we had no idea how or why.
That will encourage the enthusiasts out there to give it another go and try things differently. But if you’re anything like us, you’re probably just going to look up how things panned out on YouTube, rather than going through it all again, especially since the pacing is quite slow.

We played the game across both PS5 and PS5 Pro, and as you may expect, these are nice-looking games but not exactly technical marvels. There is no Pro Enhanced version, so performance is consistent across both consoles, meaning you’ll experience subtle yet consistent pop-in and stuttering between adjoining dialogue options. Sadly, there’s no real DualSense support here.
Conclusion
Life is Strange: Reunion could have been a full Double Exposure sequel, and it could have been a full Max and Chloe entry. Instead, both narratives are squeezed into a bloated finale with dull pacing and a lacklustre resolution. There are sparks of brilliance in there and fantastic chemistry between its two leads, but it's never given the love and care to blossom into something beautiful.





Comments 16
While I agree on many points brought up in this review, 5/10 feels a bit hard. I would give it a 7/10 but still, its far from as good as the first Life is Strange sadly.
I really respect you guys and of course, this is Aaron's review and opinion, but you guys clearly aren't fans of the franchise and these games clearly aren't your bread and butter. That's completely fine, but a 5 out of 10? Come on...
I haven't played it yet but the fans of the original 2015 game are praising it for giving everything that was missing in Double Exposure, and I consider that one an abomination. True Colors helped me deal with a lot of personal stuff that has happened in my life recently and it just shows that some games either connect with you or don't.
Some would say that is a pro rather than a con
I'm trying not to read too much to avoid spoilers, but I'm surprised at this - I've seen huge praise levelled on this game, as a fabtastic send off to two much loved characters.
But good review, as always I'll just have the play it and see. And probably cry. More than once.
@Hyena_socks This^
I've seen nothing but praise for it... Just goes to show that fans simply know better.
The fact that they throw away the sacrifice Chloe ending simply to try to appease shippers one last time has made this a game that I will eventually play, just for free through my local library where I have already requested a copy. I have the collection to tide me over until then. I expect I'll find out for myself how this plays out sometime early next month.
Whoah is this the first Life Is Strange to NOT be reviewed by Sammy here? 😂
5/10 ouch! I love the series but suspected as much coming from the team that gave us the franchise's biggest dud; Double Exposure. They should have let Don't Nod handle it as Lost Records proved they still know how to do this type of game. I'll still pick it up though once it's dirt cheap which may not be too long away.
@Messiahbolical
Imo they actually make the story work regardless of the ending in the first LiS but it takes away that which made the ending of the first game so good.
Any time a new LiS drops feels like a threat.
5/10 is harsh its certainly not worse than double exposure
so deck 9 have now made
before the storm
true colours
double exposure
reunion
it has annoyed me in that i never thought of chloe and max as lovers i always thought they were friends.
and Chloe died in my life is strange 1 ending
@Divergent95 @Hyena_socks Honestly, you can’t read too much into LiS reviews. The series is niche and honestly appeals to a different crowd. I don’t know anyone that is an active gamer that’s enjoyed the games, but I do know people that are more or less gaming adjacent that really like what the games do. One of my sisters and my wife both love the series and have loved every one of them, but they both sporadically play maybe 3-4 games a year, sometimes less. I’m sure any of us that typically like the series would rate the game above 5/10. Unfortunately, bad reviews sort of kill sales though these days and it doesn’t seem like many critics like the series.
Finale to a story that had its conclusion a decade ago😂.
I really, really dislike uneccssary sequels. I mean if it manages to be good, then yaaaaay. But more often than not I hate sequels that struggle to justify their existence. The first LIS had an incredible ending that did not need a continuation whatsoever. And if the writers ever felt like it did, then I wish they could have written something that was actually bold and fresh...instead of whatever this is.
It's clear as day (in my opinion) that this is less a story that the writers really and truly wanted to tell, and more of a "damn they did not like double exposure huh? How do we win them back?"
It's appeasement the video game😂. I just wish D9 stuck with the anthology approach rather then making sequels to a game that didn't sequels😭
I've only looked at the bullet points but abandoning Double exposure characters and not feeling like a sequel to it will be positives for me if I'm honest 😂
@Divergent95 On the contrary, I'm actually quite a big fan of the series. Loved the original game, and True Colours is my favourite in the series. I really like the mixture of cosy vibes, usually some form of murder mystery, and a bit of time malarkey. It's a cool niche.
I had my issues with Double Exposure, and this one sadly stumbled a little further. Not a bad game, but I should be feeling a bit more than this for the finale of the series.
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