
You may recall a game named Star Wars Eclipse, a narrative adventure game announced several years ago. Well, according to a new report, that game is still nowhere near complete.
Insider Gaming reports that it's heard from several anonymous sources about the current state of the game, and despite being in the works for a long time already, it sounds like it'll be a good while yet before it's done, and that's if it ever makes it out.
The development has been described as "very slow going", with one source saying the dev team had made "very little progress over months."
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"The game, at this stage, is still looking to be years off from completion," a source told the publication.
It sounds like there was talk of expanding the team, but the studio's owner, NetEase, didn't want to invest in more staff at the time.
Apparently, both NetEase and Quantic Dream are pinning their hopes on Spellcasters Chronicles, a free-to-play, team-based multiplayer game that's currently in Early Access on PC. It's hoped that this title can earn enough revenue to help fund the development of Star Wars Eclipse.
"At this stage, the long-term outlook is less driven by creative capabilities and more by financial viability," a source said. "Should Spellcasters fail commercially, NetEase is expected to reevaluate its commitment to the studio and could opt to discontinue further investment."
While Steam's player count charts aren't the be-all and end-all, they can show how a game is generally trending; at the time of writing, Spellcasters Chronicles has 45 people playing.
Star Wars Eclipse is a project being made by Quantic Dream, the French studio behind the likes of Detroit: Become Human and Heavy Rain.
It was officially announced in December 2021, and there have been almost no official updates in the time since. According to Bloomberg's Jason Schreier, the game consisted of "literally nothing" when it was revealed.
In October of last year, Quantic Dream said work on the game "continues" and that it's "eager to share more with you in the future."
What are your thoughts on Star Wars Eclipse at this stage? Tell us in the comments section below.
[source insider-gaming.com]





Comments 30
Might as well hope for winning the lottery twice over if they're expecting Spellcasters of all things to fund other projects.
Sounds dead to me. Pretty much like Star Wars in general.
Sounds to me like Quantic Dream’s days of being a studio are numbered if they’re banking on a F2P title, given that their fanbase isn’t really live service based at all. I really don’t understand how so many studios this generation have forgotten how to make games their base wants to play. I’d imagine people WOULD want to play Eclipse, but it sounds like the team isn’t producing results.
I love Heavy Rain and Detroit, bought the latter at launch. Such an unforgettable experience. Quantic Dream are always slow, probably one of the reasons Sony let them go. That plus their games are difficult to make sequels.
This lack of funding and David Cage bad reputation won't help this game see the light of the day. It showed promise, and exploring the High Republic era was a plus, but I don't believe Eclipse will launch anymore.
Like the KOTOR remake, I don’t see this game ever shipping. All these games that get announced 5 years or more in the past with no actual gameplay to show reach a point where they’d need to hit GTA levels of success to ever be profitable. Hell, think of the marketing budget alone, which at this point wouldn’t even be a factor! Publishers will want a return on all the dev time costs, and if we’re talking about a game taking nearly a decade to ship, who would continue investing in that?
They started this so long ago that people still liked Star Wars and this seemed like a good idea.
Its QD so it will no doubt be shallow dog poo designed for those who feel smart when they watch a Zack Snyder film.
Since there's no games coming out in the near future they could give us 4k 60 fps update for Detroit become human.
“To determine whether to create this game from one of the most profitable IPs on the planet that’s in a genre the developer has created in for over 20 years… we are going to see how this new game based on a new IP from the studio in a genre that they’ve never done before performs.”
Who runs these companies?
NetEase and Quantic Dream's typical, historical output were never alligned, and being acquired by them was always going to be a death sentence.
If QD aren't able to give them a reasonably sustainable live service cash cow, they'll be shut down long before they put out another choose-your-path narrative game, Star Wars or otherwise - and suffice to say, the outlook there is already bleak.
"Nearly Half a Decade Αgo", so like 4.5 years ago?
"are pinning their hopes on Spellcasters Chronicles"
ehhhh that's a bi uh-oh from me
@somnambulance
Might be because the games they used to make have become to expensive or unsustainable, due to expensive voice actors and motion capturing. For example Quantic Dream games, which have branching stories: They would spend high effort/budget on parts of a game that only a fraction of the players would see.
to be fair Quantic dream publish alot of games now they just dont make them as much
Meesa tink deesa vaporware
"Star Wars Eclipse is a project being made by Quantic Dream, the French studio behind the likes of Detroit: Become Human and Heavy Rain."
Sounds like a case of too much red wine at lunchtime to me.
@TrollOfWar They could afford to make games like this before though and games were more niche in those times. Not every game needs to be a visual tour-de-force. Use cheaper actors that are still good actors but less established. Developers are failing because they don’t make the games people want to play. I don’t believe this “We need to make a live service game to support our single player games in the future” narrative. We were told this at the beginning of the generation and clearly that wasn’t true. What is true is that live service games could be more profitable but are also more risky and expensive to make, so that’s why there’s the pivot. To me, it sounds like the live service push has proven far less sustainable than lowering budgets and continuing to produce solid games. Look at the studios that produce solid games and didn’t fall down the live service rabbit hole and compare them to the ones that did and it’s sort of shocking to see with how much accuracy that has caused unsustainable development and failure.
@naruball "Nearly One Lustrom Ago" sounds better imo. Or maybe "Four Hundredths of a Century Ago" for dramatic effect.
Reminder that Quantic Dream is such a disaster to work for that they lost a libel case relating to toxic workplace conditions. Le Monde didn’t even reveal their anonymous source and they still won the case because QD were such an obviously atrocious company to work for.
*Shrugs I enjoyed QD’s past games and I’d like to see their take on Star Wars but I’m not holding my breath.
when are devs gonna stop announcing games this far in advance?
Still wondering who though putting Quantic Dreams into a live service action game was a good idea. lol they're cooked if it all hinges on that wizard game doing well.
I honestly forgot this was even a thing. How is Quantic Dream still even open?
Crazy it couldnt work with Sony, they seemed primed for being bought, but supposedly there was bad blood, and yh, no firstparty studio (asides the big 4, ND, SP, SD and Insomniac) feels safe at the moment. NOTE: oh and i cant forget Gran Turismo and MLB studios, my bad, they seem safe too.
@somnambulance You're definitely right, live service gams are too risky and I would go so far to say that the gaming market feels saturated (at least to me) with all these live service games.
In case of Quantic Dream games I do wonder, why they always choose Hollywood actors for the cast.
@TrollOfWar Quantic Dream was the peak of their niche, so for them to basically implode their company with such a pivot is almost comical. The way I see it, Spellcasters Chronicles is one of the most tone deaf of the live service releases I’ve ever seen. It has all the cliches of the generic bright comic book mess style coming from a studio that known for bringing us decidedly muted-tone sad dad QT cinematic narrative games.
I mean, if you look at Nomad Soul or Heavy Rain and say this is a game by the same studio, it’s whiplash. They spent 8 years after the critically acclaimed, culturally prescient, and ahead-of-its-time Detroit: Become Human making THAT. How does it make sense?
Feedback in the live service community has also been that the game is about as meh as possible. These studios need to stop saying “Support our money fissure that we now understand no one wanted, so we can make the game you wanted us to make and that we advertised we were making half a decade ago when we were making this thing instead.” All these financial analysts out there have their heads in their hands wondering why people aren’t buying games as much anymore and the answer couldn’t be in any plainer sight.
It’s so obvious that the live service games take longer to make, require far more resources, and their success only leads to more similar games rather than the games we want. And their failure usually leads to massive layoffs and potential studio closure. I am not anti-live service games by any means either. I’d play a good one if I liked it. But Quantic Dream was doing original things and this is clearly chasing money instead of giving their base what they want or making games that they make well. When we talk about the business of game development not being sustainable, it’s the live service element that isn’t. It’s the Hollywood influence that isn’t. It’s the bloated 80 hour games that aren’t.
We’ve got so much data right now that goes to show that good games are far more sustainable than the narrative shows. When we look at the last calendar year, the truth is that plenty of games have done well. Silksong: profitable and sold at $15 a pop. Resident Evil Requiem: profitable. Clair Obscur: profitable and budget priced. Pokopia: profitable. Ghost of Yotei: profitable. Silent Hill F: profitable. I could go on and on, but if the industry makes games for their customers, it’s more likely there will be success. I think the industry doesn’t always realize there’s CoD/Fortnite gamers and then there is a totally separate version of gamers.
There’s essentially several industries in umbrella-ed in one industry. The TV industry doesn’t compare a sitcom’s success to a sporting event, you know? TV didn’t decide to put the cast of Friends on a basketball court because sports makes more money than sitcoms and Friends was extremely popular. Can you imagine? I feel like the games industry doesn’t realize they do this kind of thing.
Jeez, what a rant. Sorry about that. Lol. Hope it was good reading!
I think Quantic Dream regrets having their badly behaving owners & some employees in the toxic work environment souring their relationship with PlayStation.
They had a great run of games when they were on Sony’s good side, they just made the games & Sony’s investment money kept rolling in.
I doubt the studio will be around for much longer.
To me it seems like the final moment for Quantic Dream. A "cancel" or "closure" news won't be so far away.
Can they just stop announcing games 50 years in advance? Thanks.
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