Comments 76

Re: Soapbox: PSVR2 Already Feels Like It's on Course for Failure

gonzilla

Sony seems a bit confused. Cross-gen needs to die, if they want more PS5s in households, they need to have more PS5 exclusives to help drive hardware sales.

Then they release an accessory, to the console they don't seem to be pushing very hard, that costs more than the console itself. Of course sales are going to have a bad time. Most average gamers aren't prepared to drop $1k on a console and VR headset, and most PSVR owners aren't going to be too excited about having to rebuy all their PSVR games for the PSVR2.

Re: Marvel's Avengers Makes Almost All PS5, PS4 Content Free Before Delisting

gonzilla

@Flaming_Kaiser I picked it up for $30 IIRC and thought the single player campaign was a lot of fun. I burned through it. Worth the $30 IMO.

Never quite understood why this game got bashed so much. My biggest complaint was the maps/UI were confusing to navigate and to figure out what to do in the endgame, but the gameplay was there and fun.

Re: Ageing Hardware Like PS4, Nintendo Switch May Be Holding LEGO 2K Drive Back

gonzilla

@Member_the_game
"In this case though it's a strange one, there is an argument that the Nintendo Switch is still current Gen and there isn't a bigger potential user base currently on the Market than the Switch so I can totally see why they would want it available on there."

True, but OTOH, do they really need to make it work on the platform if they can't achieve their vision on the platform?

I know it's not as common nowadays and developers/publishers are taking less risks, but couldn't they just...not release it on that platform? Or develop a slightly different version of the game that's geared more towards that specific platform, like they used to do in the Wii days?

Totally agree that cross-gen needs to end already and isn't necessary.

Re: Resident Evil 4 Remake on PS4 Is Why Cross-Gen Needs to End

gonzilla

@sanderson72 I've mentioned to many friends, half-jokingly, that the PS5 is "the best PS4 yet".. It really does run PS4 games fantastically, and silently, which is a nice change from the jet engine that is the PS4 Pro.

Jokes aside though, the PS5 has been out for nearly 2.5 years now, stock shortages have basically ended, there really isn't any good justification to keep dragging the PS4 along at this point besides cash grabs.

Even GoW:R, the devs said it was made for PS4 first then enhanced for PS5, which is just disappointing. Just make it a native PS5 game!

By releasing majorly anticipated titles as cross-gen, they're just giving players a reason not to move to the PS5 and stick to the PS4. High-demand exclusives drive hardware sales.

Re: The Outer Worlds' Rough PS5 Port Gets First Post-Launch Performance Patch

gonzilla

Appreciate the responsiveness of the devs, but probably should have done proper QA and addressed these issues prior to launch. That's on whoever set their delivery timelines, not on the devs/QA.

I was really excited for this honestly, but now I'm not interested at all until they fix the issues and implement PS4 save transfer, if they ever do. I'm probably 30-40 hours into my playthrough on PS4 and don't really have any interest in starting all over again when it shouldn't be necessary.

Re: PSVR2 Games Offer Free Upgrades if You Own PSVR Version

gonzilla

@MaccaMUFC Sony officially stated back in September that the PSVR2 is not backwards compatible with PSVR1 games.

If you want to play a PSVR1 game with the PSVR2, you'll need a PSVR2 version/upgrade, and that'll be up to the game developers if they want to release one.

Re: Poll: Did You Buy Gotham Knights?

gonzilla

I'm interested, but with all the other big games coming out in the coming weeks, cancelling my preorder and saving the $70 for now was an easy decision after checking out a handful of reviews.

I want to play it, but don't need to play it right now. I have no qualms with throwing it on my wishlist and waiting for it to drop $20-30 first. Who knows, maybe they'll even address some of the technical issues while I wait, which would be a nice bonus.

Re: Marvel's Guardians of the Galaxy Save the Universe on PS5, PS4 This October

gonzilla

@AnotherForge Did you actually play it/is that your own opinion, or are you just jumping on the internet hate bandwagon?

The main campaign was actually quite good, it was just the endgame which was lacking and empty. The DLC has been good too, actually adding new characters that play differently and new storylines to play through, which is worth highlighting even more considering they've all been free so far.

Personally don't think all the hate for the game is warranted, but so it goes on the internet. Lots of bandwagoners.

Re: PS5 Review: Is It Good?

gonzilla

I've had one since launch, and after beating Miles Morales, I almost exclusively play PS4 games on it still. There just aren't many worthwhile PS5 games yet.

Excluding the DualSense (which is awesome) and the SSD (and USB) speed, and until some decent PS5 games are released, to me it just feels like what the PS4Pro should have been, or just like a PS4Pro2.

That's just how it feels. Once we get some actual PS5 games that might change. All we've been getting are patches and upgrades for PS4 games for the most part.

Re: PS5's 3D Audio Will Almost Certainly Work with Your Existing Headphones

gonzilla

@NEStalgia Good point. I'll be curious to see if/how they can claim "3D Audio" out of, say, a standard 5.1/7.1 setup. How would it be any different than just surround? And like you pointed out in another post, dependent so much on room and speaker setup and measurement. I'd imagine that in order to get the true "3D Audio" effect they're touting so much, you really do need headphones (which their recent blog post implies), and you'd need some sort of "direct" line to the PS5 which is doing the audio processing (USB or controller line, like you said).

That being said, if I just ran HDMI from the PS5 to my receiver, for example, then plugged my headphones in to the receiver, I would expect the 3D effect would be lost, as the receiver would then downmix to stereo or would use whatever headphone surround processing it has, vs. what the PS5 is trying to put out. Unless the PS5 has a specific setting for this, like I think you were alluding to.

Re: PS5's 3D Audio Will Almost Certainly Work with Your Existing Headphones

gonzilla

You don't need anything special to experience 3D audio with headphones. Same with 7.1. It's all psycho-acoustics, there's absolutely nothing different about the hardware. Literally any headphones will work. Of course a good set of cans will sound better than, say, small crappy over-ear headphones due to improved sound stage, range, and isolation, but yeah, any headphones.

Case in point: PSVR shipping with earbuds. 3D Audio works just fine.

Re: See the PS5 in Your Own Home with Augmented Reality Model

gonzilla

People are losing their minds about this thing. Yeah it's bigger than today's consoles, but it's still not THAT big if you actually compare dimensions. It's not this monstrosity/behemoth. On its side (disc version), its width is about 2" (50mm) less than a standard home AV receiver and 2" shorter, to give you a real idea of its size.

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