Also lol at some people think that no one should care about this cuz most fighting players are in consoles. If that was the case then all other fighting games released before Tokon would've been available only on consoles then, but they still go out of their way to make the PC version. Why? Because more platforms available for the game = more $$$. It's not rocket science. Also considering how still niche 2D fighting genre can be, especially when it comes to those with anime-esque visuals, I doubt it would've done that good if it was PS5 only. And no, just because it's Marvel related, that doesn't mean it's guaranteed to do blockbuster numbers, see Marvel's Avengers, Guardians of the Galaxy, Midnight Suns and MvC:I as examples.
@Mindless_Demon This type of elitisim mindset is something that I always despised. I hate it when PC gamers act all cocky about their platform, and I hate it when Playstation gamers do the same thing. What's so bad about wanting the game to do well in both platforms? Like, wouldn't it be good for both the developers AND the publishers that the game runs good an all versions to reach maximum customer satisfaction? As someone who never plays PC games anyways, this is something that they should've NEVER screwed up. They either needed to delay the game for a few extra months, or just make it exclusive to the PS5 then. Not gonna try to point who's at fault here, but considering no one has had any complaints regarding ASW's previous PC ports of their games, I definitly have an idea who has had a hand in this problem.
So funny to look back how there people on here trying to defend the second season by saying that anyone hating on it were probably people that already hated TLoU2, even though in reality i've seen plenty of fans of the game also crap on it.
@Leinad7 Calling Tokon a "mobile game" all because it doesn't look hyper-realistic eh? Did we forget what happened with Marvel vs Capcom Infinite already? That game tried to go for a "MCU style" for its visuals and look how the game turned out. Not saying games like Injustice 2 look awful, far from it, but i'm so tired of people downplaying anime-esque aesthetics just because lmao
It's so funny seeing people Twitter that were all up in arms about Sony not wanting to make physical games anymore only for some of them to immediately cave in the moment they rereleased BLOPS 1 and 2 on the PS5 (while still having to repurchase the DLCs). If that report about Sony not being worried about the controversy because their consumers will still eat it up anyways is true, then honestly I can't even be mad at Sony here. These people really have no backbone on anything they stand lmao
You know what I just realized? One of the countries that's blocked from getting the game on PC is Pakistan. And ironically enough, there's a pakistani hero in the game's base roster. It's like if I were to make a game that takes place in Egypt but refuse to sell it in Egypt. I dunno i just find that hilarious (and sad ofc).
@Hoff Really says a lot about certain people in this site when this is what they say about a certain studio for making a game that isn't specifically tailored to them, and I know it isn't a Microsoft only thing considering i've seen some on here also wishing for Sony to shut down Housemarque next after Bluepoint all because of they didn't like Saros in particular. At least this confirms to me that if I ever want to hear out some well thought-out opinions on certain gaming news, Push Square comment section is definitly out of the table.
Probably a hot take, but I for one am GLAD that it's linear because:
1) An open-world Wolverine game makes less sense than an open-world Spider-Man game. Like I just do not see Wolverine just casually roaming around the streets dabbing up some random citizens, especially with how mutants are generally treated in the Marvel universe.
2) Making it linear also means having a more focused pacing in the story. That and the potential of being able to go to more varied locations rather than being stuck to one big city.
If anyone is disappointed that it isn't open-world, you have Horizon, Ghost Of, and even Spider-Man to satisfy yall. Not every single player game from Sony has to be open-world, just look at The Last of Us Part 2 and Astro Bot.
Honestly, not surprised they're going for an open world route. Insomniac has Spider-Man, Sucker Punch has Ghost of, Guerrilla Games have Horizon, Bend Studios has (or had) Days Gone, and you could even argue the newer God of War games from Santa Monica to be quasi-open world by letting you revisit older areas even after completing the base game. Won't even be surprised if Intergalactic turns out to be open world too. Really feels like if a studio were to make a new single-player game under Sony, chances are they're definitly gonna turn it into open world.
I only hope that Media Molecule knows what they're doing, just because you make a game open world that doesn't mean it'll be an immediate success. Many games tried and failed at making a good open world. Just look at Lost Soul Aside, which was forced to become open world just because it was a popular trend at the time and it definitly hurt the game's quality.
@AdamNovice it's sad, but also true. Literally everywhere you looked, whether it was about Concord, Fairgames, Marathon or anything live-service related, people would always reiterate that Sony should just stick to making single-player games. Thing is, you can tell that it's only a very specific type of single-player game that they actually want. Playstation fans got Astro Bot and Saros, but judging by the sales you can tell that they don't buy it anyways either cuz it looks too "kiddie" like with Astro Bot, or the gameplay doesn't look safe like with Saros. It really feels like Sony backed themselves into a corner where they have to appeal to this subset of "hardcore gamers" or else they'll face all sorts of scrutiny.
You know its bad when they couldn't even PRETEND to do toxic positivity for the game. Also genuinely why do we need another extraction shooter? Doesn't Marathon already fill that hole? It's like making Naughty Dog, Santa Monica and Sony Bend to all work on their own a live-service hero shooter and just hope that one of them sticks the landing.
Two possible reasons for why they might have decided to make it free to play:
1) They noticed that maybe buy-to-play live service games aren't making as much money as they were hoping for, and considering how high the budget was for Marathon only for it to sadly flop in sales, they're probably changing for a safer strategy here (as in, going to the same route as much live-service has gone recently).
2) They have such 0 faith in the game that they want anyone to play it in hopes to salvage something out of it before they let it die. I mean, you can tell Sony had some faith in Concord and Marathon given they were priced games, but since this ine might be their very first live service game that's fully F2P, chances are they aren't feeling that confident in the IP.
@NonbinaryStarr i agree with this sentiment but then again Sons of Sparta is literally that kind of game and yet most people ive seen were calling it ugly and thay alone was enough to not make its price justifiable for them (despite being prob the least pricey Sony game we've gotten recently) but i guess this rule only applies for some games huh XD
Seems like the few people that still defend MindsEye have for the most part disappeared already judging by this comment section. Almost as if they realized that all this time THIS is the person they were trying to support: someone who's willing to make up absurd conspiracy theories while laying off most employees (and did it two times).
I'm not surprised that even after all of this, there's some fanboys trying to defend this cuz I guess in their eyes "Sony can do no wrong". I get that they are mostly known for making remakes/remasters, but trying to undermine their skills is stupid since not only would they have been very suseful on bringing back certain old Playstation IPs to relevancy, but you can tell that Sony saw potential on them because they were the ones that bought them in the first place. If they simply just a remaster studio, Sony could've let them be a third-party studio rather than buying them outright.
And to anyone saying that they were shutdown cuz "Sony didn't like their first original game", let em remind you that Sony saw Concord and still let that game get released. Sony saw Fairplay and they're still letting that studio stay active for who knows how long. But them shutting down Bluepoint all because they didn't like how their game was heading without giving peoper feedback? Nah, it's actually cuz they wasted so much of their funding on the live-service GoW game that when they cancelled it Sony prob didn't have enough to keep the studio afloat so they found it easier to shut it down.
While I do think the game isn't free from criticisms, I only worry how Sony reacts to this type of feedback. When Concord flopped, instead of bringing the IP back in a different way or giving the studio another shot at making another game, maybe even a single-player one, they just shuttered the studio completely. Or how can we forget when the studio that made Concrete Genie, which was also a small-sized first-party game, was also shut down? At the end of the day, I still believe we need more games like this so Sony can at least have something release in a year while we wait for the bigger titles. Nintendo does something similar and it doesn't seem like they're struggling financially (nor are they just shutting down studios for not meeting their expectations). Tho I do agree even smaller-sized games, especially from a big company like Sony, do deserve a bit more of budget if it means increasing the quality of its presentation so it can make the pricing more justifiable.
However i'm also starting to think some people really are just calling the game ugly just because it's 2D. On Twitter I saw someone compare it to Metroid Dread, even though both games have completely different artstyles. Then somone compared to Ryse. You know that 2013 Xbox One launch title that felt less of a game and more of a tech demo to showcase the graphical fidelity? Also seems like an unfair comparision when Microsoft gave us that Battletoads 2020 game that unironically looks more cheap, plus TLoU2, GoW Raganrok and Ghost of Yotei all were released before Sons of Sparta and all looks miles better than Ryse. It's funny how before xbox and nintendo fanboys used to always say that their games were all about the gameplay and not the graphics, yet now suddenly they all became "graphic enthusiasts" the moment Sony released a game that doesn't look graphically next-gen in their eyes for them to crap on. Guess gamers nowadays really only care about visuals, yet refuse to admit all because they know they'd look like complete idiots.
@Blauwe_Chimay Dunno how you can massacre Horizon with this when it's literally just a spin-off, and i'm pretty sure Horizon 3 is already deep in development lol
I'm probably one of the very few people that is at least interested enough to try it out. I'm a sucker for hunter-likes, and considering that a lot of them have been quite dormant, or in the case of Dauntless, killed outright, seeing the gameplay of this definitly caught my eye. Also i don't mind them going for a more stylized artstyle, personally already tired of a lot of Sony studios always settling for the hyper-realism. A change of pace doesn't hurt every now and then.
Still need to know how they'll handle it, since i'm not too big on the idea of weapons being locked behind characters, and they are definitly making some unique choices for its modes. Hope they'll make it fun in the end.
One of the only issues if heard about the game is the fact that it doesn't have voice acting for the guest characters. Instead just using sound effects from the series they come from (i.e. Joker using menu sounds from P5).
Apart from that, I have heard that overall it's a great racing game. Sucks to hear that it didn't meet its expectations.
I'm honestly not surprised by the score. This is from the same devs that have previously made fun yet mediocre games before. The character and art design seems very subjective, and while I am disappointed to hear about the repetitive environment and enemy designs, i'm already null to it after playing Code Vein 1 a couple of times. And expecting a good story from them is like expecting a good story from a Bethesda game. You know they can never move away from the anime tropes lol. As long as the gameplay is more fun and diverse than the previous game, then I don't mind. Plus, I do enjoy seeing a lot of other people's created characters shared through social media.
However, my original idea of purchasing it Day 1 is now changing to waiting for a sale, because what do you mean there's no multiplayer component, when the first game literally had it at launch? It even had a multiplayer beta demo! This is like if Dark Souls 2 or Monster Hunter Wilds were to be released with no multiplayer when past entries had it. It's just so...ridiculous. Almost as if they were rushed to release it as soon as possible instead of given them time to fully implement it. And it sucks cuz it was the one aspect I was looking forward to checking if they actually improved from the previous game.
I read an article that one of the former lead artists of Bethesda says that fans will get mad even if the game turns out to be good as Skyrim. To that, all I can say is, i'm sorry but the fans absolutely have the right to be mad at Bethesda if they don't manage to make TES6 a better game. It's been 20+ years since the release of Skyrim, and you'd think they'd try to understand how to make a more fleshed-out RPG. And judging by Starfield's reception, it seems more likely that they'd rather just not try to improve at all, probably because they have this mentality that their fans will buy and love anything they make no matter the quality.
I'm not trying to be a diehard hater on Skyrim, since I did platinum that game and I have very fond memories of it, but if the next TES game still has a clunky combat system, boring story, uninteresting characters, repetitive quest and dungeon designs, then why even bother getting hyped for it? Even if the music and atmosphere turns out well, it just won't matter much in the end.
@MrRhysReviews Not surprising when I recall there being some users on here hyping up games like Mindseye, Lost Soul Aside and even Concord, only for those titles to come out with disappointing scores and now those same people either went quiet or acted like they never supported the game to begin with. Total hypocrites lol
On one hand, considering they've been missing a lot of deadlines, and not putting out any actually new games lately, then I guess crunch is very much necessary in this case.
On the other hand, don't think i'd forget that TLoU2 documentary where Neil himself literally stated that their new goal for the studio was to "eliminate crunch". Maybe it's just me, but your company has to be very poorly mismanaged if this number one goal is immediately contradicted just a year later. If, and I mean a huge IF, they try to reassure that they won't do another crunch again, only for that to be contradicted again for their next new game after Intergalactic, then I just won't bother anything more from them. I'll just stick to Sucker Punch and Santa Monica. Also, not surprised that the most liked comments in this article are all in favor of crunch. Can't wait for another article on here where the top comments are stuff like "I love AI replacing real people!" or "Layoffs are totally wicked!" or "CEOs totally deserve a higher pay than actual hard-working employees!".
I'm not really surprised tbh, it's PS Blog after all. For 2023 it was Spider-Man 2. For 2022 it was God of War Ragnarok. For 2020 it was The Last of Us Part 2. Only their 2021 and 2024 winners showed some variety. Even then, there were some choices that clearly had more favor than others (RE Village for the 2021 awards for example). Mark my words, on 2027 the one getting the most awards will be Intergalactic, for very obvious reasons lol
Guess this is the rumored Monster Hunter-like they've mentioned? Because just seeing those mounts, slinging around and attacking with the long sword and dual blades really gives me hard Monster Hunter vibes. At the very least, I do think this kind of live service game makes more sense than whatever they had planned for the GoW one. At the same time, a lot of chinese mobile MMO games usually struggle and barely survive for more than a year (anyone remember Undawn?). And even then, still won't be trying this game out since my phone is absolutely not capable to run this and I still don't have a proper gaming PC. Oh well, wishing them the best of luck I suppose.
@Korgon You could ask the same thing on why they bothered to add a cutesy-fied Aloy to Genshin Impact, and the answer is pretty obvious. They want the franchise to appeal to games from Asia, especially from China, even though it should've been clear that most Horizon fans don't care much about anime games, let alone gacha ones, and most anime fans care even less about the series (talking about the Genshin x Horizon collab btw). This one attempts to appeal the asian audience from what franchise offers (i.e. robot animals) so let's see if it turns out effective in the end.
Having to rely on the community to make the content for you is the same thing that led to Starfield to be mostly forgotten nowadays. I remember Bethesda saying that Starfield was gonna be a "modder's paradise" because of the vast amount of empty planets for them to fill up. Only for a majority of them to just drop out because even they found the base game too boring for them to care.
Basically, just having the ability to create your own experiences for others to check out doesn't automatically guarantee in making the game successful or replayable. Fortnite lets you try out creative modes from players while also offering constant changes to their main modes like Battle Royale. Besides, if what Quintumply said is true, then this just means that the PS5 port of the game will be completely pointless. Like buying Skyrim for the switch rather than getting it for the PC.
@Dom_31 after doing a bit of research, people saying that the game was made by one guy aren't being completely accurate. Around when the first trailer was released (2016), it's true it was only Yang Bing himself working on the prject. 2017 and onwards however, the dev team began growing after he joined Sony's China Hero Project initiative. As of 2023, the team has around 40 members. So in the end, the game wasn't really made by one guy. And if it was then i'm sure people would've been less harsh on it, until you realize that the game was also backed by Sony, the same company that gave us Ghost of Tsushima, God of War and Horizon. So in the end, whether it was made by one person or not, the quality in which it was released in is just not acceptable in today's standards.
Still take it over Mindseye anyday. Would rather play a flawed game that's suppose to harken back the good ol' days of character action games than one that feels like a mediocre and forgettable PS3-era TPS game lmao
We don't even have anything new regarding on ES6 and they're already considering on making more Fallout stuff. I mean I guess the TV show has helped to gain new casual fans to the series but c'mon now, how is this fair for ES fans?
Some playstation fanboys will see this news and still think that Sony should try buying bigger studios for the sake of flaunting Microsoft over their aquisitions. Like this alone should be a clear indication that they are no longer a huge competitor in the console market anymore. As sad as it is, I blame it all on Microsoft.
It will never not frustrate me how they could've already be working on this new game since 2020 or even 2021, only for Sony to make them waste all those years on a live-service game, an area which they had absolutely no experience in, that would inevitably be cancelled anyways.
@CielloArc Dude, please. Just because this game is coming to playstation that doesn't mean you have to defend it, especially when it's so obsviously ripping off AC's artstyle.
@SeaDaVie some people see some androgynous character designs and immediately call it "woke". Personally, the characters in Marathon intrigue me more visually than whatever they were going for in Concord, and definitly more interesting that Fairgame's boring urban aesthetic. Problem is, i'm just not into extraction-shooters, so unless Bungie adds something to the game that could attract people that aren't being on that aspect, especially those that are very interested in the game's world and lore, I won't be picking it up anytime soon, that is if it ever releases.
@Frmknst Only true if your whole library of games to play consists of shovelware garbage that you'd find on a digital store. If you actually stick to only getting games that really interests you or are of decent quality, and then play this, you'd realize quickly how much of a waste of purchase Mindseye truly is.
Also the "better than 99.99% of games" comment that i usually see when people are defending mediocre games is starting to get old. Barely even feels like a praise and more of a replacement for "better than nothing". And honestly, I ain't wasting $60~ on a game that's just "better than nothing".
So basically, pretty visuals aside, it offers nothing of value in its gameplay department by either being incredibly simplified or just offer nothing original at all. Guess that makes this game the Order 1886 equivalent of this generation.
@DennisReynolds Not trying to be rude here but didn't you say in another article about this same game last year, and I quote, "if Sony don't care why should we".
Granted I don't know exactly why it took them this long to respond, and while gameplay wise it may not be exactly like Horizon, I just find it hypocritical that we're praising Sony for rightfully suing them when back then it seemed like barely anyone had an issue with this game coming to PS5 all because Sony didn't take action quickly enough.
Stuff like this is what prevents me from even considering getting the game, even on a discount. No matter how many try to tell me that the game isn't even bad, I just refuse to give my money to a studio that has a CEO who's this incompetent and arrogant.
In 2023 alone, we got only one above average game from Gamemill, which was Nickelodeon All-Star Brawl 2. In the same year they also gave us Avatar: The Quest for Balance, Skull Island: Rise of Kong, and The Walking Dead: Destinies, all of which were absolutely TERRIBLE.
Safe to say that I have little to no expectationa for this to be good, as much as i'd love to play as Goosebumps game for nostalgia sake.
@dskatter it is funny seeing how a few days ago users on here were all "people are judging the game too early, just wait for the reviews from people who have actually played the game releases", but now that it's getting bad scores, they changed their minds to "actually maybe review scores aren't necessary". It's just like how people would boast about their favorite movie getting a high RT score, but then turn around and say "critucs don't matter" when the movie they were hyped about gets a low RT score.
I hope anyone hating on that State of Play are redirecting their criticisms to Sony and not to the devs of the games showcased. It's not their fault that Sony had no other first-party exclusives to show off. If they weren't so dead set on chasing that live-servuce trend we would've definitly had at least one or two new first-party games announced.
For me, I thought it was overall fine. Was it amazing? Probably not, but I do appreciate them giving more focus to japanese devs for once. Plus, unlike Summer Game Fest, at least it got straight to the point, and with no BS gacha game ads.
@edwinjoe450 same, i'm actually perfectly fine with the idea of a metroidvania-style GoW game, especially after playing Bloodstained and Prince of Persia TLC, as long as it's well-designed. However, I doubt most GoW people are even fans of this style of gameplay, and if it's going to be smaller-sized, I also doubt the visuals are gonna be on par with Ragnarok's. The audience that Sony is attracting now seem to mostly care about games that look like "blockbuster titles". It's why despite Astro Bot being a really good game, it never managed to sell as much as some of Sony's other bigger-budget exclusives. I'll still go out of my way to buy it if it's actually true, since i'm really down on smaller projects while they are working on bigger projects, like how Nintendo is doing, but I just hope Sony doesn't set any unrealistic expectations.
I know a lot of people love to keep dunking on Concord, but I just can't help but see this as more depressing than anything. In Chelsea's perspective, she and her team worked days, months, even years on it, every sweat and tear, going through their faie share of ups and downs, hoping for all of it to paid off in the end. Only for the game to be pulled off from the stores after 2 weeks, be added in the Museum of Failures, and causing the studio's shutdown, with over a hundred of people losing their jobs.
Concord never piqued my interest so it's not like i'm trying to defend the game's failures, but I can definitly understand how much frustration and sadness she'd be feeling from just seeing that plaque. Perfectly understandable if she really just want to move on from it.
@ChrisDeku If Concord, a game that lasted for only 2 weeks, had a more positive playtesting than Fairgames then yeah, i'm not having much faith in the game's success. And considering the studio's founder left supposedly cuz of negative feedback, it probably won't be much of a surprise if they decide to outright cancel it, which would probably cause the studio to suffer a fimilar fate to what happened with Firewalk Studios.
Plus, I know this is just my preference, but the game's setting just doesn't grab me much. Marathon, despite the current ongoing art-stealing controversy, has a more intriguing look to it that even someone like me who's not even into extraction shooters got somewhat interested in that game's world (that story trailer especially helped it). Fairgame's setting is essentially just, as describe by someone else, poor people killing other poor people for the sake of money.
Looks very cool aesthetically speaking, but sadly it just ain't my cup of tea. I've tried other extraction shooters like Escape from Turkov and Hunt: Showdown but I dropped them after a while. They are not bad games, just that this genre isn't to my liking. I do hope things go well for Bungie with this game, at least hope that it doesn't turn out into another Concord mess.
@ChrisDeku Obviously no one expects a game like Gravity Rush 2 to do big numbers on PC. Nevertheless, Sony ain't doing jack all with their japanese IPs so is it really a bad idea for them to outsource them to other studios to bring them to other platforms, be it as ports, collections or remasters? Literally the only ones that will be negatively affected by this are certain playstation fanboys' egos.
Besides, as someone who doesn't game on PC, i'd rather buy a Soul Sacrifice remaster for the Switch than on the PS5 since that game just feels more fit on a portable console than on a home console.
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Re: Marvel Tokon Launches to Mixed Reviews on PC, PS5 Players Encouraged to Disable Crossplay
Also lol at some people think that no one should care about this cuz most fighting players are in consoles. If that was the case then all other fighting games released before Tokon would've been available only on consoles then, but they still go out of their way to make the PC version. Why? Because more platforms available for the game = more $$$. It's not rocket science. Also considering how still niche 2D fighting genre can be, especially when it comes to those with anime-esque visuals, I doubt it would've done that good if it was PS5 only. And no, just because it's Marvel related, that doesn't mean it's guaranteed to do blockbuster numbers, see Marvel's Avengers, Guardians of the Galaxy, Midnight Suns and MvC:I as examples.
Re: Marvel Tokon Launches to Mixed Reviews on PC, PS5 Players Encouraged to Disable Crossplay
@Mindless_Demon This type of elitisim mindset is something that I always despised. I hate it when PC gamers act all cocky about their platform, and I hate it when Playstation gamers do the same thing. What's so bad about wanting the game to do well in both platforms? Like, wouldn't it be good for both the developers AND the publishers that the game runs good an all versions to reach maximum customer satisfaction? As someone who never plays PC games anyways, this is something that they should've NEVER screwed up. They either needed to delay the game for a few extra months, or just make it exclusive to the PS5 then. Not gonna try to point who's at fault here, but considering no one has had any complaints regarding ASW's previous PC ports of their games, I definitly have an idea who has had a hand in this problem.
Re: Tom Holland Loves The Last of Us 2 So Much He Won't Watch the HBO Series
So funny to look back how there people on here trying to defend the second season by saying that anyone hating on it were probably people that already hated TLoU2, even though in reality i've seen plenty of fans of the game also crap on it.
Re: DC's Free-to-Play Marvel Tokon Rival Doesn't Look Great
@Leinad7 Calling Tokon a "mobile game" all because it doesn't look hyper-realistic eh? Did we forget what happened with Marvel vs Capcom Infinite already? That game tried to go for a "MCU style" for its visuals and look how the game turned out. Not saying games like Injustice 2 look awful, far from it, but i'm so tired of people downplaying anime-esque aesthetics just because lmao
Re: Call of Duty: Black Ops (PS5) - One Big Rip-Off
It's so funny seeing people Twitter that were all up in arms about Sony not wanting to make physical games anymore only for some of them to immediately cave in the moment they rereleased BLOPS 1 and 2 on the PS5 (while still having to repurchase the DLCs). If that report about Sony not being worried about the controversy because their consumers will still eat it up anyways is true, then honestly I can't even be mad at Sony here. These people really have no backbone on anything they stand lmao
Re: Sony Underfire Yet Again for Blocking Marvel Tokon in 132 Countries on PC
You know what I just realized? One of the countries that's blocked from getting the game on PC is Pakistan. And ironically enough, there's a pakistani hero in the game's base roster. It's like if I were to make a game that takes place in Egypt but refuse to sell it in Egypt. I dunno i just find that hilarious (and sad ofc).
Re: Several Xbox Studios at Risk of Closure, in Talks to Become Independent
@Hoff Really says a lot about certain people in this site when this is what they say about a certain studio for making a game that isn't specifically tailored to them, and I know it isn't a Microsoft only thing considering i've seen some on here also wishing for Sony to shut down Housemarque next after Bluepoint all because of they didn't like Saros in particular. At least this confirms to me that if I ever want to hear out some well thought-out opinions on certain gaming news, Push Square comment section is definitly out of the table.
Re: Wolverine PS5 Is a Linear Single Player Action Game, Not Open World
Probably a hot take, but I for one am GLAD that it's linear because:
1) An open-world Wolverine game makes less sense than an open-world Spider-Man game. Like I just do not see Wolverine just casually roaming around the streets dabbing up some random citizens, especially with how mutants are generally treated in the Marvel universe.
2) Making it linear also means having a more focused pacing in the story. That and the potential of being able to go to more varied locations rather than being stuck to one big city.
If anyone is disappointed that it isn't open-world, you have Horizon, Ghost Of, and even Spider-Man to satisfy yall. Not every single player game from Sony has to be open-world, just look at The Last of Us Part 2 and Astro Bot.
Re: LittleBigPlanet Dev's Next PS5 Game Could Have Open World Aspects
Honestly, not surprised they're going for an open world route. Insomniac has Spider-Man, Sucker Punch has Ghost of, Guerrilla Games have Horizon, Bend Studios has (or had) Days Gone, and you could even argue the newer God of War games from Santa Monica to be quasi-open world by letting you revisit older areas even after completing the base game. Won't even be surprised if Intergalactic turns out to be open world too. Really feels like if a studio were to make a new single-player game under Sony, chances are they're definitly gonna turn it into open world.
I only hope that Media Molecule knows what they're doing, just because you make a game open world that doesn't mean it'll be an immediate success. Many games tried and failed at making a good open world. Just look at Lost Soul Aside, which was forced to become open world just because it was a popular trend at the time and it definitly hurt the game's quality.
Re: Talking Point: Sony, Don't Re-Reveal Fairgames at the Next State of Play
@AdamNovice it's sad, but also true. Literally everywhere you looked, whether it was about Concord, Fairgames, Marathon or anything live-service related, people would always reiterate that Sony should just stick to making single-player games. Thing is, you can tell that it's only a very specific type of single-player game that they actually want. Playstation fans got Astro Bot and Saros, but judging by the sales you can tell that they don't buy it anyways either cuz it looks too "kiddie" like with Astro Bot, or the gameplay doesn't look safe like with Saros. It really feels like Sony backed themselves into a corner where they have to appeal to this subset of "hardcore gamers" or else they'll face all sorts of scrutiny.
Re: PS5 Live Service Fairgames Reportedly Roasted in Recent Pre-Alpha
You know its bad when they couldn't even PRETEND to do toxic positivity for the game. Also genuinely why do we need another extraction shooter? Doesn't Marathon already fill that hole? It's like making Naughty Dog, Santa Monica and Sony Bend to all work on their own a live-service hero shooter and just hope that one of them sticks the landing.
Re: PS5's Fairgames Is a Free-to-Play Extraction Shooter, and It's Not Dead Yet
Two possible reasons for why they might have decided to make it free to play:
1) They noticed that maybe buy-to-play live service games aren't making as much money as they were hoping for, and considering how high the budget was for Marathon only for it to sadly flop in sales, they're probably changing for a safer strategy here (as in, going to the same route as much live-service has gone recently).
2) They have such 0 faith in the game that they want anyone to play it in hopes to salvage something out of it before they let it die. I mean, you can tell Sony had some faith in Concord and Marathon given they were priced games, but since this ine might be their very first live service game that's fully F2P, chances are they aren't feeling that confident in the IP.
Re: 'This Is Unsustainable Madness': Modern Video Game Budgets Are Out of Control
@NonbinaryStarr i agree with this sentiment but then again Sons of Sparta is literally that kind of game and yet most people ive seen were calling it ugly and thay alone was enough to not make its price justifiable for them (despite being prob the least pricey Sony game we've gotten recently) but i guess this rule only applies for some games huh XD
Re: Highguard Joins the Great Concord in the Sky, Now Officially Delisted on PS5
@showface Yet somehow that character you just described sounds more unique than any character from Highguard and Concord lmao
Re: MindsEye Studio Laying Off More Staff as It Doubles Down on Conspiracy Theory
Seems like the few people that still defend MindsEye have for the most part disappeared already judging by this comment section. Almost as if they realized that all this time THIS is the person they were trying to support: someone who's willing to make up absurd conspiracy theories while laying off most employees (and did it two times).
Re: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan
I'm not surprised that even after all of this, there's some fanboys trying to defend this cuz I guess in their eyes "Sony can do no wrong". I get that they are mostly known for making remakes/remasters, but trying to undermine their skills is stupid since not only would they have been very suseful on bringing back certain old Playstation IPs to relevancy, but you can tell that Sony saw potential on them because they were the ones that bought them in the first place. If they simply just a remaster studio, Sony could've let them be a third-party studio rather than buying them outright.
And to anyone saying that they were shutdown cuz "Sony didn't like their first original game", let em remind you that Sony saw Concord and still let that game get released. Sony saw Fairplay and they're still letting that studio stay active for who knows how long. But them shutting down Bluepoint all because they didn't like how their game was heading without giving peoper feedback? Nah, it's actually cuz they wasted so much of their funding on the live-service GoW game that when they cancelled it Sony prob didn't have enough to keep the studio afloat so they found it easier to shut it down.
Re: 'One of the Worst Decisions Ever Made': God of War Creator Tears 'Total Crap' 2D Title Apart
While I do think the game isn't free from criticisms, I only worry how Sony reacts to this type of feedback. When Concord flopped, instead of bringing the IP back in a different way or giving the studio another shot at making another game, maybe even a single-player one, they just shuttered the studio completely. Or how can we forget when the studio that made Concrete Genie, which was also a small-sized first-party game, was also shut down? At the end of the day, I still believe we need more games like this so Sony can at least have something release in a year while we wait for the bigger titles. Nintendo does something similar and it doesn't seem like they're struggling financially (nor are they just shutting down studios for not meeting their expectations). Tho I do agree even smaller-sized games, especially from a big company like Sony, do deserve a bit more of budget if it means increasing the quality of its presentation so it can make the pricing more justifiable.
However i'm also starting to think some people really are just calling the game ugly just because it's 2D. On Twitter I saw someone compare it to Metroid Dread, even though both games have completely different artstyles. Then somone compared to Ryse. You know that 2013 Xbox One launch title that felt less of a game and more of a tech demo to showcase the graphical fidelity? Also seems like an unfair comparision when Microsoft gave us that Battletoads 2020 game that unironically looks more cheap, plus TLoU2, GoW Raganrok and Ghost of Yotei all were released before Sons of Sparta and all looks miles better than Ryse. It's funny how before xbox and nintendo fanboys used to always say that their games were all about the gameplay and not the graphics, yet now suddenly they all became "graphic enthusiasts" the moment Sony released a game that doesn't look graphically next-gen in their eyes for them to crap on. Guess gamers nowadays really only care about visuals, yet refuse to admit all because they know they'd look like complete idiots.
Re: Poll: What's Your Reaction to Horizon Hunters Gathering?
@Blauwe_Chimay Dunno how you can massacre Horizon with this when it's literally just a spin-off, and i'm pretty sure Horizon 3 is already deep in development lol
Re: Poll: What's Your Reaction to Horizon Hunters Gathering?
I'm probably one of the very few people that is at least interested enough to try it out. I'm a sucker for hunter-likes, and considering that a lot of them have been quite dormant, or in the case of Dauntless, killed outright, seeing the gameplay of this definitly caught my eye. Also i don't mind them going for a more stylized artstyle, personally already tired of a lot of Sony studios always settling for the hyper-realism. A change of pace doesn't hurt every now and then.
Still need to know how they'll handle it, since i'm not too big on the idea of weapons being locked behind characters, and they are definitly making some unique choices for its modes. Hope they'll make it fun in the end.
Re: Sonic Racing: CrossWorlds Initial Sales Didn't Meet SEGA's Expectations
One of the only issues if heard about the game is the fact that it doesn't have voice acting for the guest characters. Instead just using sound effects from the series they come from (i.e. Joker using menu sounds from P5).
Apart from that, I have heard that overall it's a great racing game. Sucks to hear that it didn't meet its expectations.
Re: Code Vein 2 (PS5) - Repetitive Vampiric Soulslike May Still Sate Your Bloodlust
I'm honestly not surprised by the score. This is from the same devs that have previously made fun yet mediocre games before. The character and art design seems very subjective, and while I am disappointed to hear about the repetitive environment and enemy designs, i'm already null to it after playing Code Vein 1 a couple of times. And expecting a good story from them is like expecting a good story from a Bethesda game. You know they can never move away from the anime tropes lol. As long as the gameplay is more fun and diverse than the previous game, then I don't mind. Plus, I do enjoy seeing a lot of other people's created characters shared through social media.
However, my original idea of purchasing it Day 1 is now changing to waiting for a sale, because what do you mean there's no multiplayer component, when the first game literally had it at launch? It even had a multiplayer beta demo! This is like if Dark Souls 2 or Monster Hunter Wilds were to be released with no multiplayer when past entries had it. It's just so...ridiculous. Almost as if they were rushed to release it as soon as possible instead of given them time to fully implement it. And it sucks cuz it was the one aspect I was looking forward to checking if they actually improved from the previous game.
Re: It's Not Just Fans Who Are Fed Up with Waiting for The Elder Scrolls 6
I read an article that one of the former lead artists of Bethesda says that fans will get mad even if the game turns out to be good as Skyrim. To that, all I can say is, i'm sorry but the fans absolutely have the right to be mad at Bethesda if they don't manage to make TES6 a better game. It's been 20+ years since the release of Skyrim, and you'd think they'd try to understand how to make a more fleshed-out RPG. And judging by Starfield's reception, it seems more likely that they'd rather just not try to improve at all, probably because they have this mentality that their fans will buy and love anything they make no matter the quality.
I'm not trying to be a diehard hater on Skyrim, since I did platinum that game and I have very fond memories of it, but if the next TES game still has a clunky combat system, boring story, uninteresting characters, repetitive quest and dungeon designs, then why even bother getting hyped for it? Even if the music and atmosphere turns out well, it just won't matter much in the end.
Re: SNK Confirms New Fatal Fury: City of the Wolves Season with One of the Worst Trailers You'll Ever See
@FxTANK and here's the obligatory Push Square comment that unironically defends the poor use of generative AI lol
Re: Code Violet (PS5) - Gooner Shooter Can't Get It Up
@MrRhysReviews Not surprising when I recall there being some users on here hyping up games like Mindseye, Lost Soul Aside and even Concord, only for those titles to come out with disappointing scores and now those same people either went quiet or acted like they never supported the game to begin with. Total hypocrites lol
Re: Naughty Dog Forces Crunch to Get PS5 Exclusive Intergalactic 'Back on Track' for Mid 2027 Release
On one hand, considering they've been missing a lot of deadlines, and not putting out any actually new games lately, then I guess crunch is very much necessary in this case.
On the other hand, don't think i'd forget that TLoU2 documentary where Neil himself literally stated that their new goal for the studio was to "eliminate crunch". Maybe it's just me, but your company has to be very poorly mismanaged if this number one goal is immediately contradicted just a year later. If, and I mean a huge IF, they try to reassure that they won't do another crunch again, only for that to be contradicted again for their next new game after Intergalactic, then I just won't bother anything more from them. I'll just stick to Sucker Punch and Santa Monica. Also, not surprised that the most liked comments in this article are all in favor of crunch. Can't wait for another article on here where the top comments are stuff like "I love AI replacing real people!" or "Layoffs are totally wicked!" or "CEOs totally deserve a higher pay than actual hard-working employees!".
Re: Ghost of Yotei Wins Big in PS Blog's Game of the Year Awards
I'm not really surprised tbh, it's PS Blog after all. For 2023 it was Spider-Man 2. For 2022 it was God of War Ragnarok. For 2020 it was The Last of Us Part 2. Only their 2021 and 2024 winners showed some variety. Even then, there were some choices that clearly had more favor than others (RE Village for the 2021 awards for example). Mark my words, on 2027 the one getting the most awards will be Intergalactic, for very obvious reasons lol
Re: Helldivers 2 on PC Sees Massive Reduction in Install Size Thanks to Sony Studio Nixxes
@Frmknst To each their own. Just because you prefer PvP games more that doesn't meant everyone does.
Re: The Next Horizon Game Is an MMO for Mobile and PC, Prompting Fury from PS5 Fans
Guess this is the rumored Monster Hunter-like they've mentioned? Because just seeing those mounts, slinging around and attacking with the long sword and dual blades really gives me hard Monster Hunter vibes. At the very least, I do think this kind of live service game makes more sense than whatever they had planned for the GoW one. At the same time, a lot of chinese mobile MMO games usually struggle and barely survive for more than a year (anyone remember Undawn?). And even then, still won't be trying this game out since my phone is absolutely not capable to run this and I still don't have a proper gaming PC. Oh well, wishing them the best of luck I suppose.
@Korgon You could ask the same thing on why they bothered to add a cutesy-fied Aloy to Genshin Impact, and the answer is pretty obvious. They want the franchise to appeal to games from Asia, especially from China, even though it should've been clear that most Horizon fans don't care much about anime games, let alone gacha ones, and most anime fans care even less about the series (talking about the Genshin x Horizon collab btw). This one attempts to appeal the asian audience from what franchise offers (i.e. robot animals) so let's see if it turns out effective in the end.
Re: ARCADIA Is an Attempt to Revive MindsEye with User-Made Custom Experiences
Having to rely on the community to make the content for you is the same thing that led to Starfield to be mostly forgotten nowadays. I remember Bethesda saying that Starfield was gonna be a "modder's paradise" because of the vast amount of empty planets for them to fill up. Only for a majority of them to just drop out because even they found the base game too boring for them to care.
Basically, just having the ability to create your own experiences for others to check out doesn't automatically guarantee in making the game successful or replayable. Fortnite lets you try out creative modes from players while also offering constant changes to their main modes like Battle Royale. Besides, if what Quintumply said is true, then this just means that the PS5 port of the game will be completely pointless. Like buying Skyrim for the switch rather than getting it for the PC.
Re: Forgotten PS5, PC Game Lost Soul Aside Still Being Patched and Optimised
@Dom_31 after doing a bit of research, people saying that the game was made by one guy aren't being completely accurate. Around when the first trailer was released (2016), it's true it was only Yang Bing himself working on the prject. 2017 and onwards however, the dev team began growing after he joined Sony's China Hero Project initiative. As of 2023, the team has around 40 members. So in the end, the game wasn't really made by one guy. And if it was then i'm sure people would've been less harsh on it, until you realize that the game was also backed by Sony, the same company that gave us Ghost of Tsushima, God of War and Horizon. So in the end, whether it was made by one person or not, the quality in which it was released in is just not acceptable in today's standards.
Still take it over Mindseye anyday. Would rather play a flawed game that's suppose to harken back the good ol' days of character action games than one that feels like a mediocre and forgettable PS3-era TPS game lmao
Re: Bethesda Is Working on New Fallout Games, Todd Howard Confirms
We don't even have anything new regarding on ES6 and they're already considering on making more Fallout stuff. I mean I guess the TV show has helped to gain new casual fans to the series but c'mon now, how is this fair for ES fans?
Re: Halo Confirmed for PS5, Remake of First Game Out in 2026
Some playstation fanboys will see this news and still think that Sony should try buying bigger studios for the sake of flaunting Microsoft over their aquisitions. Like this alone should be a clear indication that they are no longer a huge competitor in the console market anymore. As sad as it is, I blame it all on Microsoft.
Re: Sony's Bluepoint Studio Recruiting for Third-Person Melee Action Game
It will never not frustrate me how they could've already be working on this new game since 2020 or even 2021, only for Sony to make them waste all those years on a live-service game, an area which they had absolutely no experience in, that would inevitably be cancelled anyways.
Re: PS5 Animal Crossing Clones Are Now Just Blatant Rip-Offs of the Nintendo Series
@CielloArc Dude, please. Just because this game is coming to playstation that doesn't mean you have to defend it, especially when it's so obsviously ripping off AC's artstyle.
Re: Bungie's Much Criticised Shooter Marathon Will Skip PS5's New State of Play
@SeaDaVie some people see some androgynous character designs and immediately call it "woke". Personally, the characters in Marathon intrigue me more visually than whatever they were going for in Concord, and definitly more interesting that Fairgame's boring urban aesthetic. Problem is, i'm just not into extraction-shooters, so unless Bungie adds something to the game that could attract people that aren't being on that aspect, especially those that are very interested in the game's world and lore, I won't be picking it up anytime soon, that is if it ever releases.
Re: MindsEye Flopped So Badly That Its Publisher Is Questioning If It Should Publish Games Ever Again
@Frmknst Only true if your whole library of games to play consists of shovelware garbage that you'd find on a digital store. If you actually stick to only getting games that really interests you or are of decent quality, and then play this, you'd realize quickly how much of a waste of purchase Mindseye truly is.
Also the "better than 99.99% of games" comment that i usually see when people are defending mediocre games is starting to get old. Barely even feels like a praise and more of a replacement for "better than nothing". And honestly, I ain't wasting $60~ on a game that's just "better than nothing".
Re: Senua's Saga: Hellblade 2 Enhanced (PS5) - Cinematic Spectacle Offers Little Else
So basically, pretty visuals aside, it offers nothing of value in its gameplay department by either being incredibly simplified or just offer nothing original at all. Guess that makes this game the Order 1886 equivalent of this generation.
Re: Sony Sues Tencent Over 'Shameless' Horizon Copycat Coming to PS5
@DennisReynolds Not trying to be rude here but didn't you say in another article about this same game last year, and I quote, "if Sony don't care why should we".
Granted I don't know exactly why it took them this long to respond, and while gameplay wise it may not be exactly like Horizon, I just find it hypocritical that we're praising Sony for rightfully suing them when back then it seemed like barely anyone had an issue with this game coming to PS5 all because Sony didn't take action quickly enough.
Re: Rumour: PS5 Disaster MindsEye Wants 'Redemption Arc' Despite Hundreds of Jobs Being 'At Risk'
Stuff like this is what prevents me from even considering getting the game, even on a discount. No matter how many try to tell me that the game isn't even bad, I just refuse to give my money to a studio that has a CEO who's this incompetent and arrogant.
Re: Y'Know What? This New Goosebumps PS5 Game Could Be Good Fun
In 2023 alone, we got only one above average game from Gamemill, which was Nickelodeon All-Star Brawl 2. In the same year they also gave us Avatar: The Quest for Balance, Skull Island: Rise of Kong, and The Walking Dead: Destinies, all of which were absolutely TERRIBLE.
Safe to say that I have little to no expectationa for this to be good, as much as i'd love to play as Goosebumps game for nostalgia sake.
Re: MindsEye (PS5) - GTA Producer's Latest Is a Futuristic Faceplant
@dskatter it is funny seeing how a few days ago users on here were all "people are judging the game too early, just wait for the reviews from people who have actually played the game releases", but now that it's getting bad scores, they changed their minds to "actually maybe review scores aren't necessary". It's just like how people would boast about their favorite movie getting a high RT score, but then turn around and say "critucs don't matter" when the movie they were hyped about gets a low RT score.
Re: PS5's Brilliant New State of Play Breaks Records for Sony
I hope anyone hating on that State of Play are redirecting their criticisms to Sony and not to the devs of the games showcased. It's not their fault that Sony had no other first-party exclusives to show off. If they weren't so dead set on chasing that live-servuce trend we would've definitly had at least one or two new first-party games announced.
For me, I thought it was overall fine. Was it amazing? Probably not, but I do appreciate them giving more focus to japanese devs for once. Plus, unlike Summer Game Fest, at least it got straight to the point, and with no BS gacha game ads.
Re: Rumour: Greek God of War Game Is a 2.5D Metroidvania
@edwinjoe450 same, i'm actually perfectly fine with the idea of a metroidvania-style GoW game, especially after playing Bloodstained and Prince of Persia TLC, as long as it's well-designed. However, I doubt most GoW people are even fans of this style of gameplay, and if it's going to be smaller-sized, I also doubt the visuals are gonna be on par with Ragnarok's. The audience that Sony is attracting now seem to mostly care about games that look like "blockbuster titles". It's why despite Astro Bot being a really good game, it never managed to sell as much as some of Sony's other bigger-budget exclusives. I'll still go out of my way to buy it if it's actually true, since i'm really down on smaller projects while they are working on bigger projects, like how Nintendo is doing, but I just hope Sony doesn't set any unrealistic expectations.
Re: Random: Commemorative Launch Plaque of PS5 Catastrophe Concord Donated to Thrift Store
I know a lot of people love to keep dunking on Concord, but I just can't help but see this as more depressing than anything. In Chelsea's perspective, she and her team worked days, months, even years on it, every sweat and tear, going through their faie share of ups and downs, hoping for all of it to paid off in the end. Only for the game to be pulled off from the stores after 2 weeks, be added in the Museum of Failures, and causing the studio's shutdown, with over a hundred of people losing their jobs.
Concord never piqued my interest so it's not like i'm trying to defend the game's failures, but I can definitly understand how much frustration and sadness she'd be feeling from just seeing that plaque. Perfectly understandable if she really just want to move on from it.
Re: Japanese VTuber Usada Pekora Is in Death Stranding 2, and We Don't Know Why
I mean if I happen to befriend Kojima and he invited me to be scanned into his game I'd take that offer in a damn heartbeat.
Re: That's All, Folks: MultiVersus Is Shutting Down Today on PS5, PS4
Winner for the best fighter of the year two times everyone.
Re: PS5, PC Live Service Fairgames Is a 'Super Clunky' Cross Between Fortnite and The Division
@ChrisDeku If Concord, a game that lasted for only 2 weeks, had a more positive playtesting than Fairgames then yeah, i'm not having much faith in the game's success. And considering the studio's founder left supposedly cuz of negative feedback, it probably won't be much of a surprise if they decide to outright cancel it, which would probably cause the studio to suffer a fimilar fate to what happened with Firewalk Studios.
Plus, I know this is just my preference, but the game's setting just doesn't grab me much. Marathon, despite the current ongoing art-stealing controversy, has a more intriguing look to it that even someone like me who's not even into extraction shooters got somewhat interested in that game's world (that story trailer especially helped it). Fairgame's setting is essentially just, as describe by someone else, poor people killing other poor people for the sake of money.
Re: Honkai: Star Rail Finally Reveals Fate/Stay Night Crossover, Archer Is a Free 5-Star for Everyone
Makes more sense of a collab than Aloy being added in Genshin Impact of all games lol
Re: Bungie's New PS5 Shooter Marathon Grabs September Release Date
Looks very cool aesthetically speaking, but sadly it just ain't my cup of tea. I've tried other extraction shooters like Escape from Turkov and Hunt: Showdown but I dropped them after a while. They are not bad games, just that this genre isn't to my liking. I do hope things go well for Bungie with this game, at least hope that it doesn't turn out into another Concord mess.
Re: Reaction: Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics
@ChrisDeku Obviously no one expects a game like Gravity Rush 2 to do big numbers on PC. Nevertheless, Sony ain't doing jack all with their japanese IPs so is it really a bad idea for them to outsource them to other studios to bring them to other platforms, be it as ports, collections or remasters? Literally the only ones that will be negatively affected by this are certain playstation fanboys' egos.
Besides, as someone who doesn't game on PC, i'd rather buy a Soul Sacrifice remaster for the Switch than on the PS5 since that game just feels more fit on a portable console than on a home console.