Comments 238

Re: Best Platformers on PS5

RBRTMNZ

@nofriendo We definitely have different perspectives on Kena but I can see where you're coming from. I suppose my play style might impact my recollection of the game. I found the platforming and environmental puzzles to be frustrating. I didn't like how frequently I ran into invisible walls that prevented me from pulling off moves that seemed possible based on the physics and the movement often felt like it prioritized animation over graceful gameplay so it didn't always feel great. I did like the jump in the air to shoot flowers aspect but for the most part I almost treated the game like a souls game in that I played on hard and really only focused on the boss and horde battles. It was definitely a challenge at times (harder than Elden Ring in my opinion) but I kind of like getting my ass kicked for a while before I figure out how to beat a boss.

Re: Best Platformers on PS5

RBRTMNZ

Ratchet and Kena are not platformers. They have a small amount of platforming elements and those elements are by far the least interesting part of the gameplay in each of those games.

Re: Poll: Is The Last of Us: Part 1 Really a 'Cash Grab'?

RBRTMNZ

@naruball You're describing tent pole releases. Tent pole releases make a ton of money that funds both profits and additional projects. They allow the companies to fund less profitable or more risky projects that could become very profitable. What this doesn't do is allow corporations to fund unprofitable projects solely for the sake of art. The shareholders would never allow that. Every project that gets greenlit, even the projects that do not end up making money, was greenlit for the sole purpose of making money. Even in those extremely rare instances where a corporation funds a money losing venture they are not doing so for the art, they want to raise their prestige so that more people buy the tent poles. Sony is not your friend and they are not artists. They are a corporation that exists to make profits. That doesn't mean it's wrong to enjoy their products, it's just what it is.

Re: Poll: Is The Last of Us: Part 1 Really a 'Cash Grab'?

RBRTMNZ

@Flaming_Kaiser but you understand that Sony is not doing that out of the goodness of their heart right? They have just determined that the best way to grab your cash is to sell $70 games without micro transactions. This enables them to sell a ***** load of consoles and gain market share for third party releases from which Sony makes billions of dollars through micro transactions. And now they are pivoting to online service games to boost the money they make from micro transactions because at the end of the day Sony's mission is to grab your cash.

Re: Poll: Is The Last of Us: Part 1 Really a 'Cash Grab'?

RBRTMNZ

@Flaming_Kaiser Nah, it's just a fact of life. Corporations make AAA games to make money. They don't give a ***** about the art. They only care about the money. Now that's not to say games are not made by people who care about the art. It is just to say the people who get to decide which games get greenlit only care about money. To believe anything else would be naive.

Re: Soapbox: I Tried So Hard to Like Elden Ring, But I Just Couldn’t Do It

RBRTMNZ

It took me about 3 hours to realize I hated the open world format and another 3 to finally stop forcing myself to play. Letting me decide when to fight a boss completely takes away the appeal of beating bosses in Souls games. Beating bosses in ER doesn't make me feel accomplished it just makes me feel like well I guess I grinded enough to be able to beat that one. Cool I guess. I need these games to be linear so that I know I am fighting the boss at the intended difficulty otherwise what is the point. I don't understand how it's fun to win via grinding. Yay you wasted your life fighting easy enemies until the boss became an easy enemy!

Re: Best Platformers on PS5

RBRTMNZ

@jgrangervikings1 Yes absolutely, both of those games have more frequent platforming elements and in the case of Returnal, the platforming is not only more common and essential to gameplay but also just better.

Re: Best Platformers on PS5

RBRTMNZ

It's weird that any game with color and a jump button is called a platformer. Call me crazy but platformers should be games where jumping skillfully is the main task. Ratchet is definitely not a platformer. It's a shooter. The platforming is generally optional and feels very meh. It Takes Two has a fair amount platforming but the focus is definitely mixed gameplay and there is so much assist on the jumps that they are almost impossible to miss. It's an Action Adventure game. Kena is an action game. The little platforming is often optional, more often focus on timed shooting rather than jumping, and it feels stiff as this article mentions. They are all good games but platforming is not the thing that makes them good nor is is the main activity.

Re: Challenging 3D Platformer Blue Fire Lights Up PS4 on 23rd July

RBRTMNZ

I wish I could have played this on my PS5. The one problem I had with this game on switch was all of the very long load screens between areas of the map. One boss fight took me 2.5 minutes to get back to fighting from where I respawned. 18 seconds was walking and the rest of the time was three different load screens.

Re: The Winners from Sony's Latest State of Play

RBRTMNZ

When did the discourse on Deathloop change from “ugh what is this Game even supposed To be about” to “they’re ramming this game down our throats”? It seems like the problem is not the marketing. I wonder what it is about this game that makes people hyper critical. Jk I know exactly what it is.

Re: Poll: Is PlayStation Losing Ground to Xbox?

RBRTMNZ

I don't think there is any chance that Xbox catches up but it should. Series X is by far the superior console and while Sony has a history of producing absolute bangers, I personally find Microsoft's future line up to be much more compelling.