@nofriendo We definitely have different perspectives on Kena but I can see where you're coming from. I suppose my play style might impact my recollection of the game. I found the platforming and environmental puzzles to be frustrating. I didn't like how frequently I ran into invisible walls that prevented me from pulling off moves that seemed possible based on the physics and the movement often felt like it prioritized animation over graceful gameplay so it didn't always feel great. I did like the jump in the air to shoot flowers aspect but for the most part I almost treated the game like a souls game in that I played on hard and really only focused on the boss and horde battles. It was definitely a challenge at times (harder than Elden Ring in my opinion) but I kind of like getting my ass kicked for a while before I figure out how to beat a boss.
Ratchet and Kena are not platformers. They have a small amount of platforming elements and those elements are by far the least interesting part of the gameplay in each of those games.
Sony always manages to steal Xbox's lunch. They're giving me 2/3 games I was most excited to see added to Gamepass after the Activision deal is finalized.
@naruball You're describing tent pole releases. Tent pole releases make a ton of money that funds both profits and additional projects. They allow the companies to fund less profitable or more risky projects that could become very profitable. What this doesn't do is allow corporations to fund unprofitable projects solely for the sake of art. The shareholders would never allow that. Every project that gets greenlit, even the projects that do not end up making money, was greenlit for the sole purpose of making money. Even in those extremely rare instances where a corporation funds a money losing venture they are not doing so for the art, they want to raise their prestige so that more people buy the tent poles. Sony is not your friend and they are not artists. They are a corporation that exists to make profits. That doesn't mean it's wrong to enjoy their products, it's just what it is.
@Flaming_Kaiser but you understand that Sony is not doing that out of the goodness of their heart right? They have just determined that the best way to grab your cash is to sell $70 games without micro transactions. This enables them to sell a ***** load of consoles and gain market share for third party releases from which Sony makes billions of dollars through micro transactions. And now they are pivoting to online service games to boost the money they make from micro transactions because at the end of the day Sony's mission is to grab your cash.
@Flaming_Kaiser Nah, it's just a fact of life. Corporations make AAA games to make money. They don't give a ***** about the art. They only care about the money. Now that's not to say games are not made by people who care about the art. It is just to say the people who get to decide which games get greenlit only care about money. To believe anything else would be naive.
It took me about 3 hours to realize I hated the open world format and another 3 to finally stop forcing myself to play. Letting me decide when to fight a boss completely takes away the appeal of beating bosses in Souls games. Beating bosses in ER doesn't make me feel accomplished it just makes me feel like well I guess I grinded enough to be able to beat that one. Cool I guess. I need these games to be linear so that I know I am fighting the boss at the intended difficulty otherwise what is the point. I don't understand how it's fun to win via grinding. Yay you wasted your life fighting easy enemies until the boss became an easy enemy!
@jgrangervikings1 Yes absolutely, both of those games have more frequent platforming elements and in the case of Returnal, the platforming is not only more common and essential to gameplay but also just better.
It's weird that any game with color and a jump button is called a platformer. Call me crazy but platformers should be games where jumping skillfully is the main task. Ratchet is definitely not a platformer. It's a shooter. The platforming is generally optional and feels very meh. It Takes Two has a fair amount platforming but the focus is definitely mixed gameplay and there is so much assist on the jumps that they are almost impossible to miss. It's an Action Adventure game. Kena is an action game. The little platforming is often optional, more often focus on timed shooting rather than jumping, and it feels stiff as this article mentions. They are all good games but platforming is not the thing that makes them good nor is is the main activity.
@thefourfoldroot My thought exactly. I will almost certainly never play this game I received for free because it got crap reviews. If anything, based on the reviews, I think they should count themselves lucky that they took the guaranteed money.
@DETfaninATL You need to spend more time playing the Gigs and NCPD Assualts in progress. Those are for the most part pure action or stealth with minor world building that can usually be ignored. They also have some of the best rewards and NCPD are great for raising street cred.
@Wolfie_Pie It was a lot to wrap my head around but I'm glad I did. It allows for so much choice. I've never felt so engaged by an upgrade system. I've been loving trying to turn my V into and unstoppable agile tank. I'm almost there.
@Netret0120 I think if they had waited until the game was ready to release it we would be talking about it as a game of the year contender but as is the whole fiasco seems to have poisoned the well.
@UltimateOtaku91 you're wrong about the ages of switch players. Stats show that only 14% of switch owners are under 19 years old. Most gamers across all consoles are millennials.
This is probably the first unappealing thing I've heard about HFW. I Liked the first game a lot but wow was it padded out by grinding for resources and it sounds like this will be similar.
@Nepp67 because I don't think "wow I can feel raindrops," I think "why on earth did they think it would be anything but annoying to have the controller constantly vibrating," so I'm distracted not immersed.
@HunkyJunk This! It's baffling that people say haptics are immersive. The only way a loud vibrating hunk of plastic in my hands can possibly feel immersive is if my character in the game received a phone call. Otherwise it's just distracting.
I wish I could have played this on my PS5. The one problem I had with this game on switch was all of the very long load screens between areas of the map. One boss fight took me 2.5 minutes to get back to fighting from where I respawned. 18 seconds was walking and the rest of the time was three different load screens.
When did the discourse on Deathloop change from “ugh what is this Game even supposed To be about” to “they’re ramming this game down our throats”? It seems like the problem is not the marketing. I wonder what it is about this game that makes people hyper critical. Jk I know exactly what it is.
If you thought a plastic object shaking in your hands was immersive just wait until you try a plastic object shaking your brain. It’s practically like you’re there.
I don't think there is any chance that Xbox catches up but it should. Series X is by far the superior console and while Sony has a history of producing absolute bangers, I personally find Microsoft's future line up to be much more compelling.
@OmegaStriver My job sucks and doesn't care about my health so other people's jobs should suck and not care about their health also is the worst possible take. Instead of demanding that others have less demand that you have more.
So dramatic. When I play 30 fps games after playing 60/120 I can visually notice and feel the difference but it only impacts me for like 10 seconds then I adjust. After that I barely notice it unless I specifically look for it.
Focus coverage on released games rather than adding to the hype cycle of games coming out in 2-3 years. I feel like half the news I have seen this year is has been "publisher x tweeted that they will release more info about game y at some point."
@stu123 That is exactly why I want to see RT as a variable thing. Turn it on during slow times and cut scenes when it will actually improve the image quality and then turn it off during combat to make it easier for the system to hold 60 fps.
I don't know if this is technically feasible but I would love to see games designed to use ray tracing in a similar manner to how variable resolution is used to maintain high fps. RT on and 60 fps during low performance sections and then shut off the RT during peak performance in order to maintain 60 fps.
Comments 238
Re: Best Platformers on PS5
@nofriendo We definitely have different perspectives on Kena but I can see where you're coming from. I suppose my play style might impact my recollection of the game. I found the platforming and environmental puzzles to be frustrating. I didn't like how frequently I ran into invisible walls that prevented me from pulling off moves that seemed possible based on the physics and the movement often felt like it prioritized animation over graceful gameplay so it didn't always feel great. I did like the jump in the air to shoot flowers aspect but for the most part I almost treated the game like a souls game in that I played on hard and really only focused on the boss and horde battles. It was definitely a challenge at times (harder than Elden Ring in my opinion) but I kind of like getting my ass kicked for a while before I figure out how to beat a boss.
Re: Best Platformers on PS5
Ratchet and Kena are not platformers. They have a small amount of platforming elements and those elements are by far the least interesting part of the gameplay in each of those games.
Re: Rumour: PS Plus Essential PS5, PS4 Games for August 2022 Have Leaked
Sony always manages to steal Xbox's lunch. They're giving me 2/3 games I was most excited to see added to Gamepass after the Activision deal is finalized.
Re: Poll: Is The Last of Us: Part 1 Really a 'Cash Grab'?
@naruball They would not have made those games if they knew they would lose money. Those games were a gamble that they hoped would make money.
Re: Poll: Is The Last of Us: Part 1 Really a 'Cash Grab'?
@naruball You're describing tent pole releases. Tent pole releases make a ton of money that funds both profits and additional projects. They allow the companies to fund less profitable or more risky projects that could become very profitable. What this doesn't do is allow corporations to fund unprofitable projects solely for the sake of art. The shareholders would never allow that. Every project that gets greenlit, even the projects that do not end up making money, was greenlit for the sole purpose of making money. Even in those extremely rare instances where a corporation funds a money losing venture they are not doing so for the art, they want to raise their prestige so that more people buy the tent poles. Sony is not your friend and they are not artists. They are a corporation that exists to make profits. That doesn't mean it's wrong to enjoy their products, it's just what it is.
Re: Poll: Is The Last of Us: Part 1 Really a 'Cash Grab'?
@Flaming_Kaiser but you understand that Sony is not doing that out of the goodness of their heart right? They have just determined that the best way to grab your cash is to sell $70 games without micro transactions. This enables them to sell a ***** load of consoles and gain market share for third party releases from which Sony makes billions of dollars through micro transactions. And now they are pivoting to online service games to boost the money they make from micro transactions because at the end of the day Sony's mission is to grab your cash.
Re: Poll: Is The Last of Us: Part 1 Really a 'Cash Grab'?
@Flaming_Kaiser Nah, it's just a fact of life. Corporations make AAA games to make money. They don't give a ***** about the art. They only care about the money. Now that's not to say games are not made by people who care about the art. It is just to say the people who get to decide which games get greenlit only care about money. To believe anything else would be naive.
Re: Poll: Is The Last of Us: Part 1 Really a 'Cash Grab'?
Yes, but all AAA games are cash grabs. The execs who approve their development only care about money.
Re: Soapbox: I Tried So Hard to Like Elden Ring, But I Just Couldn’t Do It
It took me about 3 hours to realize I hated the open world format and another 3 to finally stop forcing myself to play. Letting me decide when to fight a boss completely takes away the appeal of beating bosses in Souls games. Beating bosses in ER doesn't make me feel accomplished it just makes me feel like well I guess I grinded enough to be able to beat that one. Cool I guess. I need these games to be linear so that I know I am fighting the boss at the intended difficulty otherwise what is the point. I don't understand how it's fun to win via grinding. Yay you wasted your life fighting easy enemies until the boss became an easy enemy!
Re: Best Platformers on PS5
@jgrangervikings1 Yes absolutely, both of those games have more frequent platforming elements and in the case of Returnal, the platforming is not only more common and essential to gameplay but also just better.
Re: Cowboys Meet Horror in Evil West, Out on PS5, PS4 This September
@Nepp67 I got the remnant vibes too. Very excited for this.
Re: Best Platformers on PS5
It's weird that any game with color and a jump button is called a platformer. Call me crazy but platformers should be games where jumping skillfully is the main task. Ratchet is definitely not a platformer. It's a shooter. The platforming is generally optional and feels very meh. It Takes Two has a fair amount platforming but the focus is definitely mixed gameplay and there is so much assist on the jumps that they are almost impossible to miss. It's an Action Adventure game. Kena is an action game. The little platforming is often optional, more often focus on timed shooting rather than jumping, and it feels stiff as this article mentions. They are all good games but platforming is not the thing that makes them good nor is is the main activity.
Re: PS Plus Deal Devastates Oddworld: Soulstorm Developer
@thefourfoldroot My thought exactly. I will almost certainly never play this game I received for free because it got crap reviews. If anything, based on the reviews, I think they should count themselves lucky that they took the guaranteed money.
Re: This Weekend Is Your Last Chance to Try Cyberpunk 2077 for Free on PS5
@DETfaninATL You need to spend more time playing the Gigs and NCPD Assualts in progress. Those are for the most part pure action or stealth with minor world building that can usually be ignored. They also have some of the best rewards and NCPD are great for raising street cred.
Re: This Weekend Is Your Last Chance to Try Cyberpunk 2077 for Free on PS5
@Wolfie_Pie It was a lot to wrap my head around but I'm glad I did. It allows for so much choice. I've never felt so engaged by an upgrade system. I've been loving trying to turn my V into and unstoppable agile tank. I'm almost there.
Re: This Weekend Is Your Last Chance to Try Cyberpunk 2077 for Free on PS5
@Netret0120 I think if they had waited until the game was ready to release it we would be talking about it as a game of the year contender but as is the whole fiasco seems to have poisoned the well.
Re: Analyst Expects PS5 to Seriously Outperform Xbox This Year
@UltimateOtaku91 https://www.google.com/amp/s/www.shacknews.com/article/127542/nintendo-discloses-switch-age-demographic-data-for-first-time%3famphtml=1
Re: Analyst Expects PS5 to Seriously Outperform Xbox This Year
@UltimateOtaku91 you're wrong about the ages of switch players. Stats show that only 14% of switch owners are under 19 years old. Most gamers across all consoles are millennials.
Re: You Can Create Quests for Resources in Horizon Forbidden West on PS5, PS4
This is probably the first unappealing thing I've heard about HFW. I Liked the first game a lot but wow was it padded out by grinding for resources and it sounds like this will be similar.
Re: Talking Point: What PS Plus Games for November 2021 Do You Want?
I feel like this article lands a day earlier every month
Re: Mini Review: Art of Rally (PS5) - Proof You Don't Need to Reinvent the Wheel
The game play is incredibly hard so it may not be for everyone but it is amazing if you take the time to learn it.
Re: The Medium Details PS5 DualSense Features Ahead of Launch
@Nepp67 because I don't think "wow I can feel raindrops," I think "why on earth did they think it would be anything but annoying to have the controller constantly vibrating," so I'm distracted not immersed.
Re: The Medium Details PS5 DualSense Features Ahead of Launch
@HunkyJunk This! It's baffling that people say haptics are immersive. The only way a loud vibrating hunk of plastic in my hands can possibly feel immersive is if my character in the game received a phone call. Otherwise it's just distracting.
Re: Challenging 3D Platformer Blue Fire Lights Up PS4 on 23rd July
@TowaHerschel7 ok
Re: Challenging 3D Platformer Blue Fire Lights Up PS4 on 23rd July
I wish I could have played this on my PS5. The one problem I had with this game on switch was all of the very long load screens between areas of the map. One boss fight took me 2.5 minutes to get back to fighting from where I respawned. 18 seconds was walking and the rest of the time was three different load screens.
Re: The Winners from Sony's Latest State of Play
When did the discourse on Deathloop change from “ugh what is this Game even supposed To be about” to “they’re ramming this game down our throats”? It seems like the problem is not the marketing. I wonder what it is about this game that makes people hyper critical. Jk I know exactly what it is.
Re: Ghost of Tsushima Director's Cut Bundles in New Island Expansion, Coming to PS5 and PS4
@jdv95 Or perhaps they did not want a State of Play to be tainted by everyone focusing on the cash grab.
Re: Ghostrunner 2 Revealed, First Game Still Coming to PS5
Day one purchase. The first game is so good.
Re: Next-Gen PSVR for PS5 Sounds Mind Blowing
If you thought a plastic object shaking in your hands was immersive just wait until you try a plastic object shaking your brain. It’s practically like you’re there.
Re: Ratchet & Clank: Rift Apart Gameplay Trailer Looks Simply Sublime
@JimRyanTriggersYou Imagine believing that denying yourself colorful things makes you mature.
Re: Poll: Is PlayStation Losing Ground to Xbox?
I don't think there is any chance that Xbox catches up but it should. Series X is by far the superior console and while Sony has a history of producing absolute bangers, I personally find Microsoft's future line up to be much more compelling.
Re: Promising PS5 FPS Deathloop Delayed Until 14th September
@OmegaStriver My job sucks and doesn't care about my health so other people's jobs should suck and not care about their health also is the worst possible take. Instead of demanding that others have less demand that you have more.
Re: Soapbox: PS5 Has Turned Me Into a Total 60FPS Snob
So dramatic. When I play 30 fps games after playing 60/120 I can visually notice and feel the difference but it only impacts me for like 10 seconds then I adjust. After that I barely notice it unless I specifically look for it.
Re: Talking Point: What Content Do You Want from Push Square?
Focus coverage on released games rather than adding to the hype cycle of games coming out in 2-3 years. I feel like half the news I have seen this year is has been "publisher x tweeted that they will release more info about game y at some point."
Re: PS5 Outselling Xbox Series X|S, Could be Pushing 8 Million Units By End of March
This article feels less like reporting news and more like weird fanboy stanning.
Re: God of War Gets Full PS5 Support with 4K 60FPS Patch Coming Tomorrow
@stu123 That is exactly why I want to see RT as a variable thing. Turn it on during slow times and cut scenes when it will actually improve the image quality and then turn it off during combat to make it easier for the system to hold 60 fps.
Re: God of War Gets Full PS5 Support with 4K 60FPS Patch Coming Tomorrow
I don't know if this is technically feasible but I would love to see games designed to use ray tracing in a similar manner to how variable resolution is used to maintain high fps. RT on and 60 fps during low performance sections and then shut off the RT during peak performance in order to maintain 60 fps.
Re: Hogwarts Legacy Stupefied Until 2022 on PS5, PS4
Part of me wonders if part of the reason for the delay is to give people time to forget about JK being a bigot.