@TrickyDicky99 There are still many players sticking to consoles is a more affordable way to have access to the games. Also some players simply prefer to play on consoles. For the time being not all games will release day and day with PC.. But will see in near future..
@REALAIS most likely yeah. But crazy, basically kill sales in 170 countries, and it doesn't look good at all for Sony.. It seems they are all in - pushing hard for this PSN account linking with some plans behind the scenes to introduce their sub services on PC.. But I doubt PC players will ever accept this..
@TrickyDicky99 I would say, is not the only way they make their money, but is still a way they can maximise their profits now selling on PC. Anyway hold on, for the moment this seems to a case only on greenmangaming, not on Steam yet.. We will see..
hmm.. I just heard Ghosts of Tsushima is no longer available in countries without PSN and is being removed from stores in those regions, even if you just want to play single player.
What business is this? Sales will be indeed affected
Now it's evident that sony will continue to push for PSN account linking..
I hope with all this phenomenon, console communities take it as an example in the future and stop defending corporate BSs.
Remember GT7 at launch around MTX vs game's economy? After the complains and review bombing, the devs walked back and made the game much less grindy and introduced more ways to get credits and did several adjustments to the economy of the game.
So remember to not accept BSs, greed practices, vote with your wallets and stop being corpo d1ck r1ders!
Ended up getting the Plat yesterday. Point of no return really sucks, "forcing" you to do all side content in one go mid game, which gets boring at some point, before being able to continue with the story. This only of course if you are aiming for the plat.
Platforming is clunky as hell at times, 90% side quest are bleh Combat, music, and art style are the highlights of the game.
So it's a good game overall, but with some evident flaws. So nothing that mind blowing
@Zenos More surprising even, is people saying current PS5 barely reached its full capacity.. when it was showing its limitations pretty much from the beginning of the gen, limiting performance to 30fps to get higher res or extra advanced graphical features like RT in most games.
Dying light 2 is another good example of night and day compared to PC, RT is totally absent on consoles, where PC had like 5 RT modes.. this was on Feb 2022
I can agree RT implementations many times are weak and simply not worth it, but when it's good implemented makes a difference
Simply, for future games, gamers that are happy with 30fps, lower res and other big visual compromises to barely target 60fps, don't need to get the pro
For gamers preferring consistent 60fps in most games (or higher), better image quality, better VRR range, and more presence of RT, this is where PS5 pro will help hopefully.
But we still need to see it, unfortunately for CPU limited games, it will not cut it still..
Just got the plat on FF7 Rebirth yesterday.. what a journey it was, from amazing moments, fun, nostalgia, up to some frustration as well due to the difficulty of few minigames hard modes and specially the legendary / brutal VR challenges..
They kinda overdid it in the amount of minigames and difficulty of those challenges..
Being of one of my favourites games of all time, glad it's topping up!
@Rich33 HDMI 2.1 I believe is supported on all GPUs from Nvidia 30 Series / AMD 6000 series onwards. But you can see always the spec details of the GPU you are going to get. Display Port is commonly used on PC (using PC monitors) and usually preferred.
Regarding tweaking the graphical settings on Consoles, I definitely agree that if RT is available on a game, there should be an option to toggle on/off or at least not force it in all graphical modes..
Consoles being a locked box, naturally there is only one set of HW, devs just need to optimize for that same HW, hence no need to have many settings to tweak. Consoles have been always designed to offer a more of plug and play form to access the games, and the user typically don't care much, just wants to press a button, grab the controller, sit and play. But we are seeing just now that this is changing, many console gamers got used to 60FPS and other certain features this gen and now it's hard to go back and they are now demanding more
On PC as there are a ton of possible different setups, it's really necessary more options to tweak the graphics, in order to be able to accommodate as much as possible each different hardware configurations out there.
Jokes aside, I always loved consoles and specially got a lot of affinity with PlayStation since PS1. But few years back I decided to get into PC gaming as well and started to play across PC and PS5. It turned out that PC became automatically my main platform. Lately I have the PS5 sitting there on the dust and just using it to play some exclusives that I'm interested and all the rest pretty much I play on PC.
It was really confirmed from the end of the year statistics provided by Sony, where I could see less and less hours played year upon year
On PC automatically all Xbox/MS exclusives are available, you can also sub to Gamepass if you want, more and more games from Sony also coming to PC and there are many games that are PC exclusives, games in early access that are very rare to be present on consoles, and many indies..
It's a free platform where you generally have much more flexibility to tweak the game visuals to achieve certain desired frame rate target. You choose what resolution you play at etc etc.. the access to mods sometimes bring really improvements to the game, or add features or do the job that devs don't do, or long before they implement - upscaler, + frame gen and other quality of life improvements, was enormous on Starfield for example. I would not want to play the game without the mods after I got used to them
Games are usually a bit cheaper on PC and you can buy games at a reduced price in other retailers, there is no need to pay to play online and have access to cloud saves - this is atrocious on consoles. You have also access to emulation to play games from older systems if you wish.
So yeah owning a PC is great, specially from the freedom aspect and its multifunctionality, not only gaming. It's a bigger investment but also provides more quality, flexibility and possibility to save in longer term, not having to sub to have some basic services, and access to games is generally cheaper.
At the same time, is still nice have the PS5 for exclusives as some will not be releasing day n day with PC, or other situations like cough gaming / local multiplayer with family / friends.
We learned that Sony is aiming to be more aggressive on multiplatform, so I won't be surprise in the future we will be seeing more and more games releasing day n day with PC or at least less time to make their way to PC. It's all about money, so we shall see..
But honestly now in 2024 and onwards, if I could only have one and had to choose, I would go for PC.
This topic kinda comes along with the whole PS5 PRO discussion..
I hope people that favours 60FPS all the way, are also the ones not surprised or against of the existence of a PS5 pro.. otherwise we are falling into incoherence territory
Of course we have cases where I agree also with @KundaliniRising333 , an absolute utter disgrace of optimization like Dragon's Dogma 2 and this is not relevant or questioning the HW capabilities of the current consoles.
By the way, there is no way this game should deserve much that praise or even being nominated for big awards, given the fact of the absolute joke of its state at launch and continues to be at the moment. More important cases like this should be reflected on the reviews and scored accordingly, otherwise devs/publishers will just continue to repeat these practices as they see themselves or others being succeeded!
In other hand, we need to be realistic and not expecting miracles in future games like the likes of Matrix demo fidelity or other UE5 titles as recently shown, this Marvel 1943: Rise of Hydra (Captain America & Black Panther Game) and expect to have it to run at 60FPS on the current PS5 HW
Perhaps it could be possible, but the visuals will have to be scarified so much (specially the ones with big scope) to be able to run at a solid 60FPS, and people will not be happy with that - again, no miracles - HW limitation.
Probably in future generations, with more and more powerful HW, and graphics having more and more diminishing returns, we could maybe assist a console HW hold higher frame rate targets throughout its whole generation.
As we stand now on the current HW and moving forward we will see more and more 30FPS only games unfortunately.
If people are fine with 30FPS target in future games, then yes, no need to get a pro version, and I believe there is still room to push a bit more fidelity on the current console, BUT at that same 30FPS target! Expecting higher frame rates with that fidelity - there is no way, simply not possible on the current HW
This is where a PRO version comes into play, to help mitigate the degradation on image quality while targeting higher frame rates, with the help of its stronger GPU and proprietary upscaler, specially on GPU bound games.
Probably we will see also unlocked frame rates with some titles already released, to target even higher frame rates and hopefully with a better implementation of VRR. With some luck, to get more often, and more RT effects and keep up those higher frames.
Unfortunately though, existing games that are CPU bound we will still not see a major advantage.. it's also up to the developers to let's say build the game more around utilization of GPU / put less load possible on the CPU. Important to keep still expectations in check with the PS5 PRO, it will also not do miracles in this case when the games are heavily CPU intensive
Anyway for more enthusiastic people or simply gamers that can't stand 30FPS, having more chances that a game will have a 60FPS mode or higher, better image quality and perhaps more often/advanced features like RT, the PS5 pro makes sense.
For players that don't mind 30FPS and not bothered with overall inferior image quality, they will be fine with the base PS5
@ShogunRok Indeed, it looks like it was rushed out, no time to put some efforts to make a performance mode, or simply just very poor decision, just target 4K with forced RT GI and just uncapped it.. doesn't look great
Reminds of Jedi Survivor, after several patches they finally removed RT reflections and GI from the performance mode on both PS5 and Xbox and the results were like night and day - from a very rough frame dips and traversal stutters to a straight 60FPS
RE engine proved to be very performant at least on linear games like Resident Evil, just not sure at the moment if it's suitable for open world games like this one..
Apparently the game is targeting 4K (checkerboard) and has RT GI where you can't disable it. No wonder the performance of the game is what it is..
One more time, we see a case where the devs are just keen in providing a fidelity mode on consoles and not bothering to provide a performance mode" So disappointing..
Why not put a performance mode without RT GI and target 1440p or even 1080p? RT is generally not only GPU bound, but also very CPU intensive..
@KundaliniRising333 Understand, fair enough! I was able to get a copy for 45€ on TR store so I can't go that wrong , just before they bumped up the prices for 3 times in a short period of time.. now it's around 60€ there (really sony can do whatever they want..) Let's hope indeed they will be able to improve something, but honestly I believe only on PC or PS5 pro we would be getting a significant better image quality on perf mode..
@KundaliniRising333 (",) Unfortunately the improvements were not that significant, but personally I prefer a stable solid 60fps mode, than a performance like on FF16 (frame rate all over the place during traversal) Due to the scope and size of this game now, something tells me it's screaming to run on a better hardware.. Reminds me now, Horizon 2 had also some image quality issues on performance mode but it got better overtime, would be nice to see the same happening to this one, but my hopes are low Besides all of this, I still think it will be a kick ass game but with some disappointing tech aspects
Despite this generation being somehow underwhelming, an upgraded HW would make sense for more enthusiastic individuals, to keep up, ensuring that all future games will able to have a performance mode targeting 60FPS until the end of the generation.
I just hope it can deliver this regardless of the resolution. 4K is a waste of resources, to leave that and the 8K for the cinema on massive screens...
1440p would be a very decent target already while able to maintain 60FPS, or depending on the game, to see more unlocked modes even, and maybe the presence of RT effects more often in certain games
A wider VRR range window would be welcome and a proprietary upscaler, like rumours suggested would be also interesting to see.
Imagine defending or pretending there is nothing wrong with the image quality of the demo, and the publisher themselves pretty much acknowledging the issue and releasing an update to improve the visuals of the performance mode..
It's beyond repair, the dark times we are in.. ppl with such low standards, ppl defending blindlessly scummy practices of companies within the industry.. that's why we will continue to get more crap and BSs ahead, no future unfortunately..
I will play this day 1, as this is one of my top games of all time and I was able to get it at a reasonable price. Just because is something we love, we should not overlook at the issues that are evident
@gymratAmarillo good that you edited your comment before Pushsquare would have removed it
I just stated facts regarding PS services and their practices.
You can call me hater for hating to pay to play online (and cloud saves), when I paid already for the console, for a game, and paying internet connection at home.
Charging for online play in 2024 is beyond ridiculous and greed.. Specially when they added more sub plans and increased the price on all of them.
Moreover, PC players won't have to play to pay online, how fair is that? Just reflects how Sony treats their fans. All consoles should stop putting online play behind a paywall - nonsense.
All I want is the industry to move in the right direction, to stop seeing those cash grabs and greed practices, to stop delivering mostly effortless and recycled crap. To stop releasing overpriced nonsense products!.. To please a bit more the fans and stop just trying all the time to get the most from our wallets.
Concerning Helldivers 2, too soon for me to form an opinion yet about the game, need to see more how it plays and what content it will have at launch.
Just okayish at best! Death Stranding being the highlight but too far away still..
Disappointed with Stellar Blade and a bit with Silent Hill 2, hope it's a very early build as it felt a bit underwhelming, average visuals, sound and animations kinda weird.
Rise of Ronin just not for me, could't get along with Nioh and I like and played souls games recently, like Lies of P and Lords of the Fallen..
@Ainu20 This remaster simply has absolutely no sense to exist! A game that was released 3.5y ago need a remaster? Specially when a 60FPS patch was released on PS4 and is identical to the performance mode on PS5? I think the answer it's obvious..
Bringing this PS5 port, with the addition of the new game mode (a bare bones rogue-like with no story, just a recycled Arcady version of the main game) is just to help justifying its price, also re-releasing the game and monetise with minimum efforts. Of course we can argue, "only buy those who want" - valid point and fair enough.
However, the main concern here is not even the 10€ value, is the practice overall and the impact it can have in the industry. We don't want that all major developers and smaller ones follow suit on this.
Again, this is a very bad example to the industry as a whole, therefore we should not be supporting it; or people should not complain afterwards, when the industry will be flooded with nonsense remasters, and total lack of bringing new ideas / new games..
@Ainu20 *Supporting recycling stuff over and over again.. Probably the company with more "Remakes, Remasters" than installments. It's totally unnecessary, enough is enough. Playing just safe bet milking on the existing franchise than take risks in new installments / IPs.
All labeled wrong to help also justify the prices, TLOU1 was a Remaster and not a Remake, TLOUP2 is simply a PS5 Port/Directors Cut and not a Remaster.
@Ainu20 This is just a PS5 port with addition of a new mode, something that could have been released few months after the PS5 was released.
After exploiting the fanbase with the TLOU1 "Remake", coming with another milking practice on this franchise just feels exhausting. They could have just praise a bit the fans and give this as little present after the shameless rip-off the TLOU1 "Remake".
Re-releasing yet another game 3y after - again simply as PS5 port with just a new game mode addition and very few very short pre-alpha cut levels it's just doesn't feel right. They just need to move on and give us at least an update on new projects.
The Valhalla DLC on GoWR indeed is to celebrate, just an example of very nice move from them, didn't have to be free at all, specially for the content that is in there, not just a rogue-like as the TLOU2 "Remastered", as mentioned above.
This doesn't serve alone to criticize Naughty Dog latest practices, but hard not to compare, when coming from another Sony studio and very close to each other.
Continuing supporting this, will just encourage another studios to do the same, and will not be surprised to see a TLOU2 "Remake" on PS6 for 80€.
@KundaliniRising333 Totally agree, and moreover, this cash grab stands kinda ugly next to the free DLC of GoWR, where is much more than the "no returned" mode on this "remastered" , with new storylines, cut scenes, dialogues.. Let's hope after this one, Sony stops with the recycled stuff for a while. Unfortunately his year is looking also very dry for 1st party releases.
@Mephisto2869 Standard Ubisoft being Ubish*te. Totally overpriced, it should be around 30€ max. Very nice they released a demo and put a nice window of review embargo, but they had to spoil it with the price. Surprised almost no reviews commenting on this other than fextralife.
@Styledvinny79 haha same here! Good to see a fella adhering PS Store TR I got the standard version for 389TL which roughly 13€!
But after checking the DF and Daniel Owen videos, I'm incline to discard this and get the PC version, which is still very cheap on Epic Store TR around 20€ =)
@KundaliniRising333 have to agree with you regarding the flickering in motion and overall shadows. And the performance mode, some other details are dropped as well besides just resolution..
Devs are lacking transparency here! So many questions out there regarding the performance on consoles, whether or not a 60fps mode exists, but they keep just silent and ignoring totally. This is somehow concerning, and given the story with the previous game on this regard.. hope it will not be a 30fps only mode at launch..
I'm a big fan of RE overall and I'm looking forward to play this. RE4 is a great game, though I don't think it's a great "Resident evil game"!
Was here when Capcom start changing the course of series the from survival horror to action survival to appeal to a more mainstream audience.
Only on RE1,2,3,7 & Code Veronika where you could feel those real classic vibes.. the backtracking, resolving more challenging puzzles, enemies not dropping ammo/other items, where sometimes you need to think should I kill or avoid them. The weapons and other stuff/secrets you have to find them and you are not offered the opportunity to buy them in a vendor if you miss them. These are some examples that made RE such a great experience and memorable to me.
All of this is not really present on RE4, Village and yeah RE5,6..
However, I think I will enjoy more this remake than the original RE4. It seems Capcom tried with this remake, to make it more horror oriented, changing atmosphere and lighting in the scenes which looks to be a very nice modification. Let's see..
@OrtadragoonX Honestly even 40€ is already pushing a lot! Again this is a 9year old game with a texture/character models update and gameplay improvements. Nothing is new, nothing reimagined, still the same f***** game!
The main problem here is releasing a 9year old game for a f****** 80€! This is beyond ridiculous. And the people that support this greed and fans milking it's even more atrocious!.. 40€ at the best would be a fair price! Moreover, this is just a remaster - texture update and gameplay improvements, not a remake like we see on Resident Evil.
Unfortunately while we will have people supporting this - we will continue to see much more of this disgusting practices from Sony!
For a PS5 exclusive I was expecting much more.. Still can't get impressed with what I'm seeing so far with this game..
We have PS4 games with visuals / art-style way better than this..
Combat / movement feels just poor, average at best.
Edit: "Console exclusive" and not "PS5 exclusive". Charging 80€ for this, and on PC as well.. no comments..
Honestly, the souls series are unique, they manage to create something different from rest of the games out there and such a freedom it provides and full of secrets (sometimes too much) that forces you to contantly going to wiki! A big downside is the state the game was released in terms of performance.
I felt the side content being sort of repetitive as it's all about explore caves / catacombs and kill a boss there at the end. Also some enemies the amount of damage they give to you and the agressiveness at some point is rediculous.
Other than that it's an amazing game, had a blast playing it, got the plat in around 105h. Right now 120h in still exploring here and there and joining some multiplayer coop, collecting other items.
But right now I have GT7 to play
This last month has been insane, playing left and right since Dying Light 2 release, and getting 3 plats (Sifu, HFW and ER). And in general I'm not that a trophy hunter..
@Fenbops yes pretty annoying that one, but what you can do is when he starts the combo always block or parry the 1st / 2nd attack and then avoid the rest and then punish with heavy attacks
But pay attention at your posture and try to make some space to regain it, and then rinse and repeat
Second level is a pain in the ass because there is not shortcuts at all and on top of that you have to face trial encounters on the way to the boss at the end
Not sure 100% but I noticed a change on the 2nd boss where is not doing one of the move sets he was doing before on the second phase like doing a low attack. So basically repeating the move sets of the 1st phase which makes it much more easier..
Surprisingly 1st time I did a full run on that level without dying manage to get the platinum yesterday
Beated Sifu yesterday, was really nice experience but really pain the ass as well I have nothing against about adding more difficulties but would be fair also to adjust / adding new trophies reflecting the difficulty specially for those less than 50 / 25 age ones
This is one more example that we need AMD FSR on consoles asap, specially if we want RT with better performance..
Around 70h in, been playing it on PC with all 5x Ray Tracing modes ON which really gives a nice touch and much more natural looking with all the lightning at @1440p with DLSS performance.
Unfortunately my save just bugged out completely, time clock is gone (can only see it on the map with stuck time at 8:46am), and can't sleep anymore.. I believe was due to joining some co-op session.. anyone got this issue?
Pretty much a bug fest at the moment with the online stuff specially - guess will need to wait for another patch and see.. anyway I'm almost done with the game for the moment
Comments 193
Re: Capcom Hits Record High Profits for Seventh Year in a Row
Pragmata? "Sorry 2025"?
Re: Helldivers 2 Director Pushes PlayStation to Backtrack on 170 Steam Delistings
@TrickyDicky99 There are still many players sticking to consoles is a more affordable way to have access to the games. Also some players simply prefer to play on consoles.
For the time being not all games will release day and day with PC.. But will see in near future..
Re: Helldivers 2 Director Pushes PlayStation to Backtrack on 170 Steam Delistings
@REALAIS most likely yeah. But crazy, basically kill sales in 170 countries, and it doesn't look good at all for Sony..
It seems they are all in - pushing hard for this PSN account linking with some plans behind the scenes to introduce their sub services on PC.. But I doubt PC players will ever accept this..
Re: Helldivers 2 Director Pushes PlayStation to Backtrack on 170 Steam Delistings
@TrickyDicky99 I would say, is not the only way they make their money, but is still a way they can maximise their profits now selling on PC.
Anyway hold on, for the moment this seems to a case only on greenmangaming, not on Steam yet.. We will see..
Re: Helldivers 2 Director Pushes PlayStation to Backtrack on 170 Steam Delistings
hmm.. I just heard Ghosts of Tsushima is no longer available in countries without PSN and is being removed from stores in those regions, even if you just want to play single player.
What business is this? Sales will be indeed affected
Now it's evident that sony will continue to push for PSN account linking..
Re: Helldivers 2 PSN Requirement Backtracked on PC After Brutal Review Bombing Campaign
I hope with all this phenomenon, console communities take it as an example in the future and stop defending corporate BSs.
Remember GT7 at launch around MTX vs game's economy? After the complains and review bombing, the devs walked back and made the game much less grindy and introduced more ways to get credits and did several adjustments to the economy of the game.
So remember to not accept BSs, greed practices, vote with your wallets and stop being corpo d1ck r1ders!
Re: Poll: What Review Score Would You Give Stellar Blade?
Ended up getting the Plat yesterday. Point of no return really sucks, "forcing" you to do all side content in one go mid game, which gets boring at some point, before being able to continue with the story. This only of course if you are aiming for the plat.
Platforming is clunky as hell at times, 90% side quest are bleh
Combat, music, and art style are the highlights of the game.
So it's a good game overall, but with some evident flaws. So nothing that mind blowing
Re: New PS5 Pro Leak Points to Significant Graphics Push from Sony
@Zenos More surprising even, is people saying current PS5 barely reached its full capacity.. when it was showing its limitations pretty much from the beginning of the gen, limiting performance to 30fps to get higher res or extra advanced graphical features like RT in most games.
Dying light 2 is another good example of night and day compared to PC, RT is totally absent on consoles, where PC had like 5 RT modes.. this was on Feb 2022
I can agree RT implementations many times are weak and simply not worth it, but when it's good implemented makes a difference
Simply, for future games, gamers that are happy with 30fps, lower res and other big visual compromises to barely target 60fps, don't need to get the pro
For gamers preferring consistent 60fps in most games (or higher), better image quality, better VRR range, and more presence of RT, this is where PS5 pro will help hopefully.
But we still need to see it, unfortunately for CPU limited games, it will not cut it still..
Re: Feature: Push Square Readers' Top 10 PS5 Games of 2024 So Far
Just got the plat on FF7 Rebirth yesterday.. what a journey it was, from amazing moments, fun, nostalgia, up to some frustration as well due to the difficulty of few minigames hard modes and specially the legendary / brutal VR challenges..
They kinda overdid it in the amount of minigames and difficulty of those challenges..
Being of one of my favourites games of all time, glad it's topping up!
Re: Poll: How Much Do You Care About 60fps on PS5?
@Rich33 HDMI 2.1 I believe is supported on all GPUs from Nvidia 30 Series / AMD 6000 series onwards. But you can see always the spec details of the GPU you are going to get. Display Port is commonly used on PC (using PC monitors) and usually preferred.
Regarding tweaking the graphical settings on Consoles, I definitely agree that if RT is available on a game, there should be an option to toggle on/off or at least not force it in all graphical modes..
Consoles being a locked box, naturally there is only one set of HW, devs just need to optimize for that same HW, hence no need to have many settings to tweak. Consoles have been always designed to offer a more of plug and play form to access the games, and the user typically don't care much, just wants to press a button, grab the controller, sit and play. But we are seeing just now that this is changing, many console gamers got used to 60FPS and other certain features this gen and now it's hard to go back and they are now demanding more
On PC as there are a ton of possible different setups, it's really necessary more options to tweak the graphics, in order to be able to accommodate as much as possible each different hardware configurations out there.
Re: Poll: How Much Do You Care About 60fps on PS5?
@Rich33 PCMR maaate, the way to go
Jokes aside, I always loved consoles and specially got a lot of affinity with PlayStation since PS1. But few years back I decided to get into PC gaming as well and started to play across PC and PS5. It turned out that PC became automatically my main platform. Lately I have the PS5 sitting there on the dust and just using it to play some exclusives that I'm interested and all the rest pretty much I play on PC.
It was really confirmed from the end of the year statistics provided by Sony, where I could see less and less hours played year upon year
On PC automatically all Xbox/MS exclusives are available, you can also sub to Gamepass if you want, more and more games from Sony also coming to PC and there are many games that are PC exclusives, games in early access that are very rare to be present on consoles, and many indies..
It's a free platform where you generally have much more flexibility to tweak the game visuals to achieve certain desired frame rate target. You choose what resolution you play at etc etc.. the access to mods sometimes bring really improvements to the game, or add features or do the job that devs don't do, or long before they implement - upscaler, + frame gen and other quality of life improvements, was enormous on Starfield for example. I would not want to play the game without the mods after I got used to them
Games are usually a bit cheaper on PC and you can buy games at a reduced price in other retailers, there is no need to pay to play online and have access to cloud saves - this is atrocious on consoles. You have also access to emulation to play games from older systems if you wish.
So yeah owning a PC is great, specially from the freedom aspect and its multifunctionality, not only gaming. It's a bigger investment but also provides more quality, flexibility and possibility to save in longer term, not having to sub to have some basic services, and access to games is generally cheaper.
At the same time, is still nice have the PS5 for exclusives as some will not be releasing day n day with PC, or other situations like cough gaming / local multiplayer with family / friends.
We learned that Sony is aiming to be more aggressive on multiplatform, so I won't be surprise in the future we will be seeing more and more games releasing day n day with PC or at least less time to make their way to PC. It's all about money, so we shall see..
But honestly now in 2024 and onwards, if I could only have one and had to choose, I would go for PC.
Re: Poll: How Much Do You Care About 60fps on PS5?
This topic kinda comes along with the whole PS5 PRO discussion..
I hope people that favours 60FPS all the way, are also the ones not surprised or against of the existence of a PS5 pro.. otherwise we are falling into incoherence territory
Of course we have cases where I agree also with @KundaliniRising333 , an absolute utter disgrace of optimization like Dragon's Dogma 2 and this is not relevant or questioning the HW capabilities of the current consoles.
By the way, there is no way this game should deserve much that praise or even being nominated for big awards, given the fact of the absolute joke of its state at launch and continues to be at the moment. More important cases like this should be reflected on the reviews and scored accordingly, otherwise devs/publishers will just continue to repeat these practices as they see themselves or others being succeeded!
In other hand, we need to be realistic and not expecting miracles in future games like the likes of Matrix demo fidelity or other UE5 titles as recently shown, this Marvel 1943: Rise of Hydra (Captain America & Black Panther Game) and expect to have it to run at 60FPS on the current PS5 HW
Perhaps it could be possible, but the visuals will have to be scarified so much (specially the ones with big scope) to be able to run at a solid 60FPS, and people will not be happy with that - again, no miracles - HW limitation.
Probably in future generations, with more and more powerful HW, and graphics having more and more diminishing returns, we could maybe assist a console HW hold higher frame rate targets throughout its whole generation.
As we stand now on the current HW and moving forward we will see more and more 30FPS only games unfortunately.
If people are fine with 30FPS target in future games, then yes, no need to get a pro version, and I believe there is still room to push a bit more fidelity on the current console, BUT at that same 30FPS target! Expecting higher frame rates with that fidelity - there is no way, simply not possible on the current HW
This is where a PRO version comes into play, to help mitigate the degradation on image quality while targeting higher frame rates, with the help of its stronger GPU and proprietary upscaler, specially on GPU bound games.
Probably we will see also unlocked frame rates with some titles already released, to target even higher frame rates and hopefully with a better implementation of VRR. With some luck, to get more often, and more RT effects and keep up those higher frames.
Unfortunately though, existing games that are CPU bound we will still not see a major advantage.. it's also up to the developers to let's say build the game more around utilization of GPU / put less load possible on the CPU. Important to keep still expectations in check with the PS5 PRO, it will also not do miracles in this case when the games are heavily CPU intensive
Anyway for more enthusiastic people or simply gamers that can't stand 30FPS, having more chances that a game will have a 60FPS mode or higher, better image quality and perhaps more often/advanced features like RT, the PS5 pro makes sense.
For players that don't mind 30FPS and not bothered with overall inferior image quality, they will be fine with the base PS5
Re: 3 New PS Plus Essential Games Up for Download Now on PS5, PS4
@zebric21 @dschons I meant the Frame generation component of it, not the upscaler. It will be the first title receiving support for it on console. Came across with this in an article from Eurogamer / DF - https://www.eurogamer.net/digitalfoundry-2024-immortals-of-aveum-set-to-receive-hdr-and-fsr-3-console-frame-generation
Re: 3 New PS Plus Essential Games Up for Download Now on PS5, PS4
Immortals of Aveum is actually the first game on consoles getting FSR 3 implementation soon.
Just curious to see how it will turn out to be
Re: Dragon's Dogma 2 (PS5) - This Could Be the Apex of RPG Adventuring
@ShogunRok Indeed, it looks like it was rushed out, no time to put some efforts to make a performance mode, or simply just very poor decision, just target 4K with forced RT GI and just uncapped it.. doesn't look great
Reminds of Jedi Survivor, after several patches they finally removed RT reflections and GI from the performance mode on both PS5 and Xbox and the results were like night and day - from a very rough frame dips and traversal stutters to a straight 60FPS
RE engine proved to be very performant at least on linear games like Resident Evil, just not sure at the moment if it's suitable for open world games like this one..
Re: Dragon's Dogma 2 (PS5) - This Could Be the Apex of RPG Adventuring
Apparently the game is targeting 4K (checkerboard) and has RT GI where you can't disable it. No wonder the performance of the game is what it is..
One more time, we see a case where the devs are just keen in providing a fidelity mode on consoles and not bothering to provide a performance mode" So disappointing..
Why not put a performance mode without RT GI and target 1440p or even 1080p? RT is generally not only GPU bound, but also very CPU intensive..
Re: Sony's Marketing Is on Fire with PS5's Final Fantasy 7 Rebirth Right Now
@KundaliniRising333 Understand, fair enough! I was able to get a copy for 45€ on TR store so I can't go that wrong , just before they bumped up the prices for 3 times in a short period of time.. now it's around 60€ there (really sony can do whatever they want..) Let's hope indeed they will be able to improve something, but honestly I believe only on PC or PS5 pro we would be getting a significant better image quality on perf mode..
Re: Sony's Marketing Is on Fire with PS5's Final Fantasy 7 Rebirth Right Now
@KundaliniRising333 (",)
Unfortunately the improvements were not that significant, but personally I prefer a stable solid 60fps mode, than a performance like on FF16 (frame rate all over the place during traversal)
Due to the scope and size of this game now, something tells me it's screaming to run on a better hardware..
Reminds me now, Horizon 2 had also some image quality issues on performance mode but it got better overtime, would be nice to see the same happening to this one, but my hopes are low
Besides all of this, I still think it will be a kick ass game but with some disappointing tech aspects
Re: Upgraded PS5 Pro Planning to Be the Best Place to Play GTA 6
Despite this generation being somehow underwhelming, an upgraded HW would make sense for more enthusiastic individuals, to keep up, ensuring that all future games will able to have a performance mode targeting 60FPS until the end of the generation.
I just hope it can deliver this regardless of the resolution. 4K is a waste of resources, to leave that and the 8K for the cinema on massive screens...
1440p would be a very decent target already while able to maintain 60FPS, or depending on the game, to see more unlocked modes even, and maybe the presence of RT effects more often in certain games
A wider VRR range window would be welcome and a proprietary upscaler, like rumours suggested would be also interesting to see.
Re: Final Fantasy 7 Rebirth PS5 Demo Update Will Improve Performance Mode Next Week
Imagine defending or pretending there is nothing wrong with the image quality of the demo, and the publisher themselves pretty much acknowledging the issue and releasing an update to improve the visuals of the performance mode..
It's beyond repair, the dark times we are in.. ppl with such low standards, ppl defending blindlessly scummy practices of companies within the industry.. that's why we will continue to get more crap and BSs ahead, no future unfortunately..
I will play this day 1, as this is one of my top games of all time and I was able to get it at a reasonable price. Just because is something we love, we should not overlook at the issues that are evident
Re: Preview: Helldivers 2 Utterly Revels in Its Chaotic Bug Battles
@gymratAmarillo good that you edited your comment before Pushsquare would have removed it
I just stated facts regarding PS services and their practices.
You can call me hater for hating to pay to play online (and cloud saves), when I paid already for the console, for a game, and paying internet connection at home.
Charging for online play in 2024 is beyond ridiculous and greed.. Specially when they added more sub plans and increased the price on all of them.
Moreover, PC players won't have to play to pay online, how fair is that? Just reflects how Sony treats their fans. All consoles should stop putting online play behind a paywall - nonsense.
All I want is the industry to move in the right direction, to stop seeing those cash grabs and greed practices, to stop delivering mostly effortless and recycled crap. To stop releasing overpriced nonsense products!.. To please a bit more the fans and stop just trying all the time to get the most from our wallets.
Concerning Helldivers 2, too soon for me to form an opinion yet about the game, need to see more how it plays and what content it will have at launch.
Re: Preview: Helldivers 2 Utterly Revels in Its Chaotic Bug Battles
@KundaliniRising333 haha you wish!.. Double pay, pay for the game and pay to play online! Standard stuff! ¯(o_o)/¯
For the payers, *players sorry
Re: Poll: Are You Playing Suicide Squad: Kill the Justice League?
Definitely not, even if it was free would not waste time with this.. the closed beta was enough to see where the game was going.. same old same old
PC players seem to be enjoying it, very positive on Steam..
Keep feeding these corporations, so we can continue to get this good level of content in the industry.
Re: Silent Hill: The Short Message (PS5) - There's a Reason It's Free
@LiamCroft "You could say the same of the game's frame rate, which attempts a smooth 30 frames-per-second" - I believe you meant 60FPS right?
Btw, I don't get why these recent games, there is no option to disable motion blur/film grain.. but yes it's free!
Re: Poll: How Would You Rate the Latest State of Play Showcase?
Just okayish at best! Death Stranding being the highlight but too far away still..
Disappointed with Stellar Blade and a bit with Silent Hill 2, hope it's a very early build as it felt a bit underwhelming, average visuals, sound and animations kinda weird.
Rise of Ronin just not for me, could't get along with Nioh and I like and played souls games recently, like Lies of P and Lords of the Fallen..
Re: Spanish Sales of PS Portal Are Gaining on PSVR2
When a product like this exists and gets sold out, specially at that price point, I lose all hope in this industry going forward..
Re: The Last of Us Part 2 Remastered (PS5) - A Near Perfect Package for New and Returning Fans
@Ainu20 This remaster simply has absolutely no sense to exist! A game that was released 3.5y ago need a remaster? Specially when a 60FPS patch was released on PS4 and is identical to the performance mode on PS5? I think the answer it's obvious..
Bringing this PS5 port, with the addition of the new game mode (a bare bones rogue-like with no story, just a recycled Arcady version of the main game) is just to help justifying its price, also re-releasing the game and monetise with minimum efforts. Of course we can argue, "only buy those who want" - valid point and fair enough.
However, the main concern here is not even the 10€ value, is the practice overall and the impact it can have in the industry. We don't want that all major developers and smaller ones follow suit on this.
Again, this is a very bad example to the industry as a whole, therefore we should not be supporting it; or people should not complain afterwards, when the industry will be flooded with nonsense remasters, and total lack of bringing new ideas / new games..
Let's just remaster everything
Cheers!
Re: The Last of Us Part 2 Remastered (PS5) - A Near Perfect Package for New and Returning Fans
@Ainu20 *Supporting recycling stuff over and over again.. Probably the company with more "Remakes, Remasters" than installments. It's totally unnecessary, enough is enough.
Playing just safe bet milking on the existing franchise than take risks in new installments / IPs.
Re: The Last of Us 2 Remastered Director Doesn't Get Fan 'Consternation' Surrounding Re-Release
All labeled wrong to help also justify the prices, TLOU1 was a Remaster and not a Remake, TLOUP2 is simply a PS5 Port/Directors Cut and not a Remaster.
Re: The Last of Us Part 2 Remastered (PS5) - A Near Perfect Package for New and Returning Fans
@Ainu20 This is just a PS5 port with addition of a new mode, something that could have been released few months after the PS5 was released.
After exploiting the fanbase with the TLOU1 "Remake", coming with another milking practice on this franchise just feels exhausting. They could have just praise a bit the fans and give this as little present after the shameless rip-off the TLOU1 "Remake".
Re-releasing yet another game 3y after - again simply as PS5 port with just a new game mode addition and very few very short pre-alpha cut levels it's just doesn't feel right. They just need to move on and give us at least an update on new projects.
The Valhalla DLC on GoWR indeed is to celebrate, just an example of very nice move from them, didn't have to be free at all, specially for the content that is in there, not just a rogue-like as the TLOU2 "Remastered", as mentioned above.
This doesn't serve alone to criticize Naughty Dog latest practices, but hard not to compare, when coming from another Sony studio and very close to each other.
Continuing supporting this, will just encourage another studios to do the same, and will not be surprised to see a TLOU2 "Remake" on PS6 for 80€.
Re: The Last of Us Part 2 Remastered (PS5) - A Near Perfect Package for New and Returning Fans
@KundaliniRising333 Totally agree, and moreover, this cash grab stands kinda ugly next to the free DLC of GoWR, where is much more than the "no returned" mode on this "remastered" , with new storylines, cut scenes, dialogues..
Let's hope after this one, Sony stops with the recycled stuff for a while. Unfortunately his year is looking also very dry for 1st party releases.
Re: Prince of Persia: The Lost Crown (PS5) - A Slick, Satisfying, and Royally Robust Metroidvania
@Mephisto2869 Standard Ubisoft being Ubish*te. Totally overpriced, it should be around 30€ max.
Very nice they released a demo and put a nice window of review embargo, but they had to spoil it with the price. Surprised almost no reviews commenting on this other than fextralife.
Re: Site News: Where's Our Alan Wake 2 PS5 Review?
@Styledvinny79 haha same here! Good to see a fella adhering PS Store TR I got the standard version for 389TL which roughly 13€!
But after checking the DF and Daniel Owen videos, I'm incline to discard this and get the PC version, which is still very cheap on Epic Store TR around 20€ =)
@KundaliniRising333 have to agree with you regarding the flickering in motion and overall shadows. And the performance mode, some other details are dropped as well besides just resolution..
Re: Remnant 2 Has a 60fps Mode on PS5, Dev Confirms
Finally, glad to hear! Thanks @Liam!
Re: The Remnant 2 PS5 Platinum Trophy Seems Fairly Achievable
Devs are lacking transparency here! So many questions out there regarding the performance on consoles, whether or not a 60fps mode exists, but they keep just silent and ignoring totally. This is somehow concerning, and given the story with the previous game on this regard.. hope it will not be a 30fps only mode at launch..
Re: Final Fantasy 16 Is Overheating and Crashing PS5 Consoles Completely
Maybe these users are having the console somehow enclosed and positioned in a way where there is no proper airflow?
Re: Final Fantasy 16 Was Planned for PS5 and PS4, But the Last-Gen Version Would Have Taken Too Long
@KundaliniRising333 @AverageGamer haha was exactly my thought when I read the headline of this article..
Re: PS5's Remote Play Portable Will Allegedly Launch in November
@KundaliniRising333
Couldn't agree more! Let's just wait and see how much this thing will cost..
Re: Resident Evil 4 (PS5) - A True Masterpiece Made Even Better
I'm a big fan of RE overall and I'm looking forward to play this. RE4 is a great game, though I don't think it's a great "Resident evil game"!
Was here when Capcom start changing the course of series the from survival horror to action survival to appeal to a more mainstream audience.
Only on RE1,2,3,7 & Code Veronika where you could feel those real classic vibes.. the backtracking, resolving more challenging puzzles, enemies not dropping ammo/other items, where sometimes you need to think should I kill or avoid them. The weapons and other stuff/secrets you have to find them and you are not offered the opportunity to buy them in a vendor if you miss them. These are some examples that made RE such a great experience and memorable to me.
All of this is not really present on RE4, Village and yeah RE5,6..
However, I think I will enjoy more this remake than the original RE4. It seems Capcom tried with this remake, to make it more horror oriented, changing atmosphere and lighting in the scenes which looks to be a very nice modification. Let's see..
Re: The Last of Us: Part I Compares Tess on PS5 vs. PS3 Model, and the Results Are Impressive
@OrtadragoonX
Honestly even 40€ is already pushing a lot! Again this is a 9year old game with a texture/character models update and gameplay improvements. Nothing is new, nothing reimagined, still the same f***** game!
Re: The Last of Us: Part I Compares Tess on PS5 vs. PS3 Model, and the Results Are Impressive
The main problem here is releasing a 9year old game for a f****** 80€! This is beyond ridiculous. And the people that support this greed and fans milking it's even more atrocious!.. 40€ at the best would be a fair price! Moreover, this is just a remaster - texture update and gameplay improvements, not a remake like we see on Resident Evil.
Unfortunately while we will have people supporting this - we will continue to see much more of this disgusting practices from Sony!
Re: Forspoken Impresses in 10 Minutes of PS5 Gameplay
For a PS5 exclusive I was expecting much more.. Still can't get impressed with what I'm seeing so far with this game..
We have PS4 games with visuals / art-style way better than this..
Combat / movement feels just poor, average at best.
Edit: "Console exclusive" and not "PS5 exclusive". Charging 80€ for this, and on PC as well.. no comments..
Re: Elden Ring Patch 1.03 Out Now, Get All the Patch Notes Here
With the nerf of Mimic tear, is time to give it a try to Black Knife Tiche spirit
Re: Elden Ring Has Sold a Staggering 12 Million Copies Worldwide Since Launch
Honestly, the souls series are unique, they manage to create something different from rest of the games out there and such a freedom it provides and full of secrets (sometimes too much) that forces you to contantly going to wiki! A big downside is the state the game was released in terms of performance.
I felt the side content being sort of repetitive as it's all about explore caves / catacombs and kill a boss there at the end. Also some enemies the amount of damage they give to you and the agressiveness at some point is rediculous.
Other than that it's an amazing game, had a blast playing it, got the plat in around 105h. Right now 120h in still exploring here and there and joining some multiplayer coop, collecting other items.
But right now I have GT7 to play
This last month has been insane, playing left and right since Dying Light 2 release, and getting 3 plats (Sifu, HFW and ER). And in general I'm not that a trophy hunter..
Re: Sifu Update 1.06 Out Now, Makes Lots of Small Changes
@Fenbops yes pretty annoying that one, but what you can do is when he starts the combo always block or parry the 1st / 2nd attack and then avoid the rest and then punish with heavy attacks
But pay attention at your posture and try to make some space to regain it, and then rinse and repeat
Re: Sifu Update 1.06 Out Now, Makes Lots of Small Changes
@Loftimus oh I might be dumb was making my life much harder, can't believe anyway thanks for the heads-up!
Re: Sifu Update 1.06 Out Now, Makes Lots of Small Changes
Second level is a pain in the ass because there is not shortcuts at all and on top of that you have to face trial encounters on the way to the boss at the end
Not sure 100% but I noticed a change on the 2nd boss where is not doing one of the move sets he was doing before on the second phase like doing a low attack. So basically repeating the move sets of the 1st phase which makes it much more easier..
Surprisingly 1st time I did a full run on that level without dying manage to get the platinum yesterday
Re: Sifu Updates to Include Difficulty Settings and Accessibility Options
Beated Sifu yesterday, was really nice experience but really pain the ass as well I have nothing against about adding more difficulties but would be fair also to adjust / adding new trophies reflecting the difficulty specially for those less than 50 / 25 age ones
Re: Poll: What Review Score Would You Give Dying Light 2?
This is one more example that we need AMD FSR on consoles asap, specially if we want RT with better performance..
Around 70h in, been playing it on PC with all 5x Ray Tracing modes ON which really gives a nice touch and much more natural looking with all the lightning at @1440p with DLSS performance.
Unfortunately my save just bugged out completely, time clock is gone (can only see it on the map with stuck time at 8:46am), and can't sleep anymore.. I believe was due to joining some co-op session.. anyone got this issue?
Pretty much a bug fest at the moment with the online stuff specially - guess will need to wait for another patch and see.. anyway I'm almost done with the game for the moment
Re: Dying Light 2 (PS5) - Good Sequel Hurt by Expectation
Not much word on ray tracing.. but yeah 30fps..
AMD please bring FSR to consoles!