Comments 262

Re: Rumour: New PS5 DualSense Controller Will Feature a Removable Battery

Fatewalker

Batteries are quite easy to replace, just need to pry open L1 / R1 buttons and another plastic cover and take out 4 small screws and immediately have access to the battery to replace. I got one while ago for one of my oldest controllers, 3x times more the capacity than the original (silly 1500 mAh) for around 20€ (and even came out with screw driver and precision tool to open) and there are 2700 mAh batteries around 14€ or so.

Just curious how much sony will charge for the batteries and what capacity they will offer... ripoff to be expected

Edit: in fact there is now a deal in amazon two batteries of 4000 mAh (almost 3x the capacity of the original ones) for 17.88€!

Edit 2: ali express has bateries of 2500 mAh starting from 0.86€ for new registered users

Re: Ghost of Yotei (PS5) - The Greatest Sucker Punch Game Ever

Fatewalker

@Rich33

Fair enough. Consoles are built for ease of use and casual gaming, which is totally fine. But for those who want more control—better performance tuning, graphics settings, or modding—PC is clearly the superior platform.

With modding on PC, the experience is dramatically improved - whether it's gameplay tweaks, visual overhauls, or quality-of-life fixes.

Take Konami’s recent titles as an example. On console, you're locked into the stock experience, which just doesn’t compare for more enthusiastic gamers.

On MGS Remake is lacking Frame Gen support, outdated upcalers versions (like in most games), forced cap of 60FPS (abysmal) and barely any settings to tweak.

With Mods simply I got the FPS unlocked, updated latest DLSS version, added frame gen 2x and even enable HW Lumen for better visuals + Ray reconstruction. Went from the atrocity forced locked 60FPS by the devs to around 200FPS (DLSS Balanced - 1440p 240hz oled monitor) - between high hundreds and low two hundreds

Same story with Silent Hill f, unlocking some extra settings that drastically improved the visuals of the game, unlock the bloody 30fps on cut scenes + add missing frame gen

Also there are mods that benefit low end HW to tweak some settings withing the engine, for better VRAM management and minimize stutters and other issues.

Re: Ghost of Yotei (PS5) - The Greatest Sucker Punch Game Ever

Fatewalker

@Rich33 @StitchJones

Yes, the upfront cost of a good gaming PC is higher, no doubt. But you get so much more back in a long-term.. Raw performance aside, the real win with PC is flexibility and control. Mods and fixes often make games better than what devs gave us. You can find the games significantly cheaper, you skip online fees, and you can keep upgrading slowly over time and sell old parts. Access to emulators, old games, fan content — it’s a full ecosystem, not a walled garden.

Prebuilt PCs have come a long way — it's possible to find solid options out there at reasonable prices now, especially compared to a few years ago. And the “PCs are hard to build” argument doesn’t hold up anymore — it’s 2025, there are step-by-step videos for every budget. You can follow a tutorial and get it done in an afternoon or so.

The “PC is a hassle” excuse - that’s really not true anymore. Driver updates happen automatically or with one click now. Most games detect your hardware and pick reasonable settings out of the box. Compatibility issues are rare, and when they happen there’s almost always a fix in a thread or mod. Mod tools, patch mods, community fixes — many are super user friendly. If someone still argues PC is complicated or annoying, I’d say they haven’t kept up. Combined with cheaper games, no online fees, and all the freedom, the hassles are just… way overblown

So yeah — consoles are awesome for convenience and simplicity, no question. But if you're more of an enthusiast and want freedom, flexibility, and the best possible experience?
PC is the way to go, and specially now with everyone going multiplatform..

Take now Ghost of Yotei as an example — even as a PS5 Pro-enhanced, first-party title, it sticks to the same old limited presets:

Fidelity Mode: 30 FPS, higher res, no ray tracing
Performance Mode: 60 FPS, lower res, no ray tracing
Ray Tracing Mode: 30 FPS with RT
RT Pro Mode (PS5 Pro only): 60 FPS with ray tracing + PSSR upscaling

That’s it. No option to uncap FPS, no 120hz mode VRR, so you could utilize higher refresh panels. (I believe most PS5 pro users have it connected to a 120hz+ display?..) And still, they're pushing for 4K with minimal RT, which often barely impacts gameplay — yet burns GPU power that could go toward higher frame rates.

That’s the real difference. On PC, I’m not boxed into how the devs think I should play — I get to optimize the experience for myself. Flexibility, control, and performance freedom are a huge part of the value.

Re: Ghost of Yotei (PS5) - The Greatest Sucker Punch Game Ever

Fatewalker

@Rich33 @StitchJones

If you can afford it, having a gaming PC and a console is hands-down the best combo. The PS5 covers the exclusives and those titles with local multiplayer (cough)

But for everything else, and given the landscape today in gaming, the PC wins hard:

•Freedom to tweak, upgrade, and mod
•Performance headroom that consoles simply can't match
•Access to older titles, emulators, and huge libraries
•No paywall for online gaming like PS+/XBL
•Fixes and workarounds for games that devs abandon or break (this one alone is completely huge and insane, due to the state if the industry at the moment unfortunately)
•Possibility to get the games way cheaper (or free) XD

Re: Poll: Are You Playing Silent Hill F?

Fatewalker

Rolled the credits and have mixed feelings about this one.

Combat is definitely the weakest point for me — feels clunky, very slow, and going with this kind of half-baked souls like approach, don't think was a good move. Stamina drains pretty fast, recovery is extremely slow, this causes frustration especially toward the end when they start throwing tons of enemies at you in tight spaces and you're forced to fight. It starts to lose that survival horror vibe and feels more like a janky action game.

Despite that, the atmosphere, visuals, and horror direction are seriously impressive. The environments are creepy as hell and beautiful at the same time, creature designs are crazy and disturbing in the best way, sound design is good but not same level of SH2R

Re: Enjoy the New Resident Evil Requiem Trailer with Improved PS5 Graphics

Fatewalker

Can't wait to play this on PC, specially now that is not locked to FSR but will instead feature NVIDIA DLSS 4 and path tracing!

This marks first time NVIDIA's DLSS technology will be officially available in the franchise, as previous titles like Resident Evil Village and the Resident Evil 4 remake were limited to AMD's FSR, with very underwhelming ray tracing implementation.

Re: Ghost of Yotei's Latest Video Immerses You in 10 Minutes of Gorgeous Music and Landscapes

Fatewalker

@Enuo There's a big difference between being a hater and being realistic/criticism.

Personally, I really enjoyed Ghost of Tsushima — one of my favorite games from the PS4 generation. The art direction, atmosphere, and the overall tone of the game were incredible. I’m going to play the sequel and finally dusting off my console, but I still can't really feel that much excited about it.

Like @KundaliniRising333 pointed out, after 5 years, the leap in terms of gameplay and tech seems pretty minor. That doesn’t mean it won’t be good — just that it’s fair to want and expect more.. especially when sony has been so underwhelming this gen overall. Hoping the full game has more surprises in store though.

A great recent example of what a real sequel leap can look like is Death Stranding 2. Whether you like that series or not, you can clearly see that Kojima and his team were able to improve it significantly in every way. That’s the kind of energy I was hoping to feel here too

Re: Rumour: PS6 Will Have a Detachable Disc Drive, Much Simpler Design

Fatewalker

@Medic_alert @KundaliniRising333
Absolutely agree — getting a PC is a really smart move, especially with the way things are going in the console world. The prices are crazy and when you factor in the lack of true exclusives (most going multi-platform now anyway), the value proposition just isn’t there like it used to be.

Personally, since I got into PC, it just feels so much better overall — the freedom it gives is unbeatable. You get richer features / best version of the game, full control over graphics settings to fine-tune performance how you want it, free online play, etc.. Add to that the massive game library, much cheaper game prices (or free for most of them, if you know where to look 😄), and mods that can fix or add things the devs don't do, or completely transform games — it’s really a no-brainer at this point.

Feels like more and more people are waking up to that too.

However, I've been keeping my PS5 only use its for exclusives (so rare these days) and to play coop cough games / social stuff in the living room.

Re: Cronos: The New Dawn, Hell Is Us Compete with Popular Favourites in UK Physical Charts

Fatewalker

Finished Hell is Us over the weekend and had a great time with it. The puzzles were really satisfying, and I loved how the game was structured overall, didn't feel the need of a map and markers / quests on the screen - actually made the experience feel way more immersive

On top of that this is one more example of a UE5 game that runs quite well without those standard issues that plagues it. Same goes for Metal Eden that ended up finishing as well this weekend.

Playing now Cronos and really enjoying it as well

It seems Silent Hill F will run also very good without problems

Re: Hell Is Us (PS5) - One of the Best Mystery Experiences on PS5

Fatewalker

@KundaliniRising333 indeed, not all UE5 games are a mess. Sure, the engine has its issues (especially in early versions) and relies heavily on upscalers when you're pushing high settings, but it's definitely improving over time. Some devs have nailed the implementation — Split Fiction, The Alters, RoboCop, even Mafia (though it's demanding), among others, all show what UE5 can do when used right. How it’s used really matters.

I'm hoping Cronos and Silent Hill F will run fine.

Re: Form Your Own Opinion on Lost Soul Aside with Free PS5 Demo

Fatewalker

@DarianStarfrog
For me personally the demo was quite comprehensive and long enough to get a solid feel for the game. Unfortunately, it came across as pretty generic and bland overall. The combat is definitely the standout element, but even there, it lacks some real sense of weight or feedback.

If you've been enjoying it, nice — hope you have fun with it! I will perhaps check the PC version and see more of it..

Re: Form Your Own Opinion on Lost Soul Aside with Free PS5 Demo

Fatewalker

Played the demo, and honestly, it just confirmed what I was already starting to feel from the trailers and previous footage — my low expectations and initial interest.

The characters and story feel bland and completely forgettable. There's nothing here that stands out no real weight or personality behind them. Speaking of weight — the combat hits have no impact whatsoever. It’s all flashy effects with almost zero feedback. The art style and overall tone don’t do much to help either.

Performance-wise, the demo doesn't help its case. There's no option to disable motion blur, which is overly aggressive, and there are noticeable micro-stutters during traversal. For a game that puts such emphasis on flashy action, the technical roughness really drags it down.

At the end of the day, this game just feels uninspired and mediocre at best. Nothing about it really grabs me — it’s all surface-level style with little to back it up.

Re: Metal Gear Solid Delta Patch Promised, But No Mention of PS5 Performance Improvements

Fatewalker

@Rich33 @Dan12836666

I've been doing extensive testing on PC, trying different tools and tweaks, and I can honestly say the performance of this game is an absolute abomination. It's not just unoptimized — it’s a lazy, insulting joke of a release. The performance is atrocious, and it’s painfully obvious how little care or effort was put into this.

We’re in 2025, and they’re still shipping with outdated versions of upscalers, and the quality presets for them are also messed up. On top of that, we only get three graphical settings total, and they slapped on a hard 60fps cap.

And somehow, despite all that, the game is absurdly demanding, while offering nothing visually impressive to justify it. It’s a broken, low-effort port that screams cash grab. Just shows zero respect for the players. We deserve far better than this kind of garbage.

The controls are straight out of a bygone era. They feel clunky, and completely unfit for modern standards. Switching weapons through a full menu pause in the middle of gameplay? Come on. That might’ve flown 20 years ago, but today it just kills the flow and screams outdated design.

I’m not even surprised that the console versions perform poorly too. It’s clear the whole game was pushed out without proper optimization on any platform. A rushed job across the board.

It’s crystal clear this was a bare-minimum, cash-grab port with no care, no effort, and no polish. The only reason this game is even playable at a decent standard is thanks to the modding community, who — unlike the developers — actually gave a damn. Mods have already uncapped the framerate and even added frame generation on day 1, saving this release from being a total disaster.

Re: 'There's No Real Need for a PS6': Industry Veteran Weighs in on Next-Gen Debate

Fatewalker

A console generation life cycle has been typically 7-8y, so I don't see the reason why we could not have a new one by the end of 2027 / early 2028. Technology advancements are always ongoing and AI based features I here is to stay and improve - upscalers, frame gen, denoisers, neural rendering, ray/path tracing, etc..

But for now there isn't much to discuss, see you guys in late 2027..

Re: Metal Gear Solid Delta's Dismal PS5 Pro Support Could Use a Rethink

Fatewalker

@Rich33
Agreed and you raised a very good point regarding the TV panels. CRTs, still today have the lowest latency / response times due to their analog and instantaneous signal processing, reaching almost 0 latency. This results in an outstanding motion clarity which can handle better lower framerates, dips, with a perceived high framerate.

OLED panels have big improvements compared to LCDs in processing the digital signals but still can't match the CRTs due to their nature of displaying the images - this makes minor frame rate drops more noticeable on LCDs and OLEDs compared to CRTs.

Would like just to add that framerate on PC is even more crucial than on consoles, because you typical sit very close to the monitor and specially when using the mouse, its high precision and fast movements makes much more noticeable the impact of the framerate in motion and input response time feel.

I can adapt going from 3digit FPS when playing on the PC and then going to play on the PS5 at 60FPS. As I'm siting further away from the screen and using a controller, it smooths out much more the movements and you can tolerate lower framerates. But of course stable 60FPS is the bare minimum acceptance for me.

Re: Metal Gear Solid Delta's Dismal PS5 Pro Support Could Use a Rethink

Fatewalker

@SMJ, @Truegamer79
We live in a different era compared to back then in the mid-late 80s / early 90s - 8bit/16bit and floppy diskettes on PC

I really get your point, but naturally concerns about framerate are significantly more prevalent now than before for obvious reasons and it should be considered as a valid metric to measure the performance and judge the state of a game. We should not give a pass on this.

Gamers were used to inconsistent performance, most didn’t expect perfect framerates. If a game ran at 20–30 FPS, that was often acceptable, especially in 3D titles.

Today eSports, online shooters are popular and demand low latency and high FPS to remain competitive.

Nowadays, many gamers expect smooth, consistent performance at 60 FPS or higher, making even small dips more noticeable and unacceptable.

In the 80/90s— they were just less visible, less measurable, and less expected. Now we can see and quantify everything with many tools at our disposal.

Re: Metal Gear Solid Delta's Dismal PS5 Pro Support Could Use a Rethink

Fatewalker

@Bsb56 @Simu001 not all of them run like crap, some run quite well, Split Fiction as an example and recently The Alters, Robocop, Mafia, but indeed the vast majority is a nightmare..

Many upcoming games UE5 on the horizon like Metal Eden, Hell is Us, Cronos, SIlent Hill F, Little Nightmares 3..

Brace yourselves, fingers crossed!

Re: Mini Review: Wuchang: Fallen Feathers (PS5) - Decent Souls-Like Suffers Technically

Fatewalker

@Steeleye50 the performance on PC is not that awful like ppl are saying. As many other UE5 titles, this game is very demanding and this one is particularly very heavy on VRAM. Players using 8GB GPU need to tweak down settings, otherwise they will run easily out of VRAM and then start facing stutters and other issues

It's not a very well optimized game overall (relies a lot of upscaling) but is not like ppl are saying, there are several videos online showcasing the game running in low-mid range GPU achieving 60+fps

Games that were release in a much much worse state, ppl were not so harsh or simply got a pass on the performance state

Re: Wuchang Tech Issues Acknowledged, First Patch Coming Soon

Fatewalker

Most players complaining on PC got to be people with low end hardware not being realistic and pushing graphical settings on their system. It's a big challenge to run this game on 8GB VRAM GPUs, it's even recommended to keep textures at low.

It's still possible to achieve 60fps on low/mid end HW tweaking the graphical settings. In terms of stutters there were way to many other games released recently in a much worst state. This game doesn't suffer from shader compilation stutters but do has some traversal stutters. As a standard in UE5 titles, it's highly dependant on upscaling unfortunately.

This game is not brilliant optimized but is not awfully optimized either (can scale with low/mid range HW)

Re: Mini Review: Wuchang: Fallen Feathers (PS5) - Decent Souls-Like Suffers Technically

Fatewalker

I'm surprised to hear about the performance when I've seen reports stating:

"Performance mode 80-100fps (lock fps off)
Balanced mode 60-90fps (lock fps off)
Quality mode 60-70fps (lock fps off)"

So all above the minimum Hz VRR Range (+48fps)

On PC also seems to be running quite well.

Regarding the review, while I agree with some comments here, remember that reviews are just personal opinions. I personally don't give a damn about the reviews, only thing I care to know about a review is how the game is technically, in terms of performance, bugs, and support features / optimize settings (PC)

For me review scores in general are also joke, trying to determine where a game stands on a scale of 1 to 10 makes no sense and invites unfair and often non sense comparisons.

For me is enough to watch gameplay (non commentary) and form my own opinion like a grown up man!

Re: Poll: How Would You Rate Summer Game Fest 2025?

Fatewalker

Can't get my head around how come this show is being considered worst than yesterdays' SoP here..
It was not an amazing show but it was decent compared to previous years and last SoP!

At least made me add a much bigger number of games to my list of interest:

Resident Evil Requiem
End of Abyss (Little nightmares devs)
Out of Words (Split Fiction like coop game)
Lego Voyagers (Split Fiction like coop game)
Atomic Heart 2 + The cube
Mortal Shell 2
Mixtape (maybe)
Lies of P DLC
Dying Light: The Beast (very close release date)
ILL

From yesterday SoP:

Silent Hill F, maybe 007 and that was it.. (never liked Nioh)

Re: Video: PS5 Pro vs PS5 - Assassin's Creed Shadows Stuns on Sony's Hardware

Fatewalker

@Cornpop76 @Ainu20 apparently seems that the balanced and performance modes are 1440p dynamic internally before upscaling to 4k, so I assume performance would drop lower within the interval range.

The main difference between these modes on the PRO is the loss of hair strands on the perf mode. Also some visuals are decreased like shadows, draw distance, textures

Source: https://www.youtube.com/watch?v=FRTWf49NI5Y&ab_channel=ElAnalistaDeBits