Comments 193

Re: Poll: Five Years of PS5 - How Would You Rate Sony's Console?

Fatewalker

Basically this gen bought a nice quality of life improvements into the console space.

However the output from Sony was very underwhelming and surrounded by greedy practices, cash grabs and bloody live service push, wasting a lot of resources that could have been put elsewhere..

Having the system just to for the exclusives feels really very underwhelming..

Re: Poll: Does the Steam Machine Pose a Threat to PS5?

Fatewalker

@Northern_munkey been actually trying this ACR.. this is another advantage on PC, many games launch in early access and can stay there for over a year, and these versions are usually available only on PC. There are other many other examples, Assetto Corsa EVO is still in early access almost a year already, Enshrouded is almost 2 years

Re: The Brilliant Kingdom Come: Deliverance 2 Has Now Sold Over 4 Million Copies

Fatewalker

Expedition 33 was great, but as a technical achievement, KDC2 deserves far more recognition.
The performance is insane, an open-world game with such complex NPC behavior, dynamic reactions to player actions, and overall world interactivity.

It’s honestly mind-blowing how well optimized it is on the CPU, especially when you compare it to how rough and unoptimized so many recent releases have been.

On top of that, the characters and story absolutely kick ass.

Edit: DS2 and Split Fiction are two other games that also deserve a big shout this year..

Re: Leaked Cross-Buy Icon on PS5 Hints at Mysterious Pro-Consumer Move from Sony

Fatewalker

@Th3solution
Some mods are very simple resulting in just a text command line on a file. I even have a template of commands that I generally use on all UE5 games to add more clarity to image, and remove post processing stuff like motion blur, film grain, chromatic aberration, etc.. in some games it's even possible to add features that are missing from game options like frame gen, even HDR and others

Some more elaborated mods and fixes are still many times available few hours after the release, some can take just few days..

The modding community is insane!

Apart from this you have also some other tools that allow you to enable/replace upscalers when games don't support them, and also frame gen and other tweaks

Re: Leaked Cross-Buy Icon on PS5 Hints at Mysterious Pro-Consumer Move from Sony

Fatewalker

After reading some comments, I can agree that building a PC, naturally the upfront cost is often higher than a console. But honestly it's possible now with 800€ (cost of Ps5pro) up to 1000€ to build a PC with more power and tech features than a ps5pro and that can do much more besides gaming, no online paywall, games way cheaper.. and access to MODS!!

Also you can absorb the costs when upgrading, selling old HW.

Hearing in 2025, that PC is sort of a nightmare because of driver updates, tweaks and so on, is straight BS and really not true.

Actually the optional tweaks you can do is just plain advantages for you and freedom on the way you want to play the game, and reach a desire performance.

And much more important is the access to mods, to save from disaster releases like adding missing features, improve image quality and so on without the need of waiting for patches, if you ever get them to address certain issues.. you can often simply address them via mods day 1.

But I see it simple, for the ones that framerates don't matter and don't mind to be "forced" to play the way devs want you to play offering very limited options and locked targets, stay on console, for a more enthusiastic level and much better experience overall the answer no-brainer PC

My console sits there only to play local coop games with family and for exclusives which are so rare nowadays...

Re: Resident Evil 0 PS5 Remake Rumours Persist, Could Still Be Years Away

Fatewalker

@RedRiot193 I agree the game overall still holds well and its visuals are not bad thanks to the pre-rendered graphics, but still far away with real time rendering and recent tech as the R2/3/4 remakes for example and upcoming RE9 that will even support path tracing on PC.. Mods on consoles, complicated..

Some games can still use loading door screens for some artistic / atmosphere decisions, don't think we needs that on RE anymore. We have the example with the recent remakes and that without it offers more immersion and more seamless exploration

Re: PS5 Controller's Removable Battery Seemingly Debunked for Now

Fatewalker

@Rich33
Instead of replacing the controller, you can still replace the battery today, might take 5-10min the 1st time you do it, but subsequent times you do it in under 5min.
Also you can put a stronger battery that can last up to 2.5x more than the original ones. But ya would be nice next gen they make it as an easy access to replace it

Re: Resident Evil 0 PS5 Remake Rumours Persist, Could Still Be Years Away

Fatewalker

@Oram77
Ya I know about Tormented Souls 2, played the demo and planning on playing it. Finished the 1st one as well, enjoyed specially the puzzles. But still I would like just to see the RE1 receiving the same treatment as the recent ones. With modern graphics and tech, could be also like the upcoming RE9, offering both 1st / 3rd person.

The order I would like to see the upcoming remakes would be CV, 1 and then 0 introducing the loot box missing on the original..

Re: Resident Evil 0 PS5 Remake Rumours Persist, Could Still Be Years Away

Fatewalker

@Oram77
In my comment, I think it's clear there a valid reason why people would want another remake..
The remake of RE1 is now 23 years old, fixed camera and pre-rendered graphics, and dated controls.
Would be nice to see the RE1 receiving a remake with modern real time rendering graphics and controls with OTS perspective!

Re: PS6 Manufacturing Scheduled to Get Underway in Early 2027

Fatewalker

@JustMyOpinion

Comment was actually wrote by myself coupled with some bits of research online to complement.

As per your initial statement "PS5 still having room to be pushed" it's hard not to assume other than being related to the physical capacity of the HW.

But fair enough, I agree in many points you raised, not much about optimization to some degree though, even if we have the most optimized game we are still compromised by the limitation of the HW.

I'm the last person chasing for pixel count, I still think 1440p is the sweet spot. Is actually how I run games on my PC, which is significantly more power than current consoles.

The chase for the native 4K is joke for me and a complete waste of resources, specially on consoles with weaker HW.

Let's leave the 4K / 8K for cinema and giant screens where it matters.

Overall, I got your point, we also need more creative games in general, and also smaller scale ones to fill the gap between major AAA releases

Re: PS6 Manufacturing Scheduled to Get Underway in Early 2027

Fatewalker

Honestly, the rumors about PS6 manufacturing starting in 2027 don’t surprise me. It lines up with the typical cycle. But let's not pretend the PS5 Pro is a joke in itself. What is a joke is its price and how Sony (and devs, to be fair) are leveraging it.

The problem is that instead of using that extra power to unlock framerates, push 60+ fps with VRR, or give us meaningful performance modes, most games just slap on a higher resolution or some barely-noticeable RT "enhancement" and call it a day. Look at what they did with Ghost of Yotei — RT barely change the image, but performance barely improves. Very minimal difference compared to base PS5. In recent titles so far the meaningful usage of the PS5 pro was on AC shadows.

They could be doing so much more with Pro modes—uncapped FPS, consistent 120Hz options, actual next-gen lighting or AI upscaling, better texture streaming, etc. But instead, it feels like they’re just using the hardware as a cash grab for people who want slightly cleaner visuals.

So yeah—PS5 Pro isn’t a joke technically, but the way it’s being handled absolutely is and again its price - for the asking price deserved at least an improved CPU.

Edit: Let’s hope that in the next 2 to 2.5 years, especially with the introduction of a new version of PSSR and possibly FSR4, we’ll start to see more meaningful and worthy upgrades that actually makes the Pro more valuable and take more advantage of it.

Re: Stunning Crimson Desert PS5 Footage Reveals a Wildly Ambitious RPG

Fatewalker

After watching several gameplay previews for this game, I’m finding it difficult to connect with the hype. A few core design issues are hard to ignore.

Too much visual noise — excessive particle effects, bloom, and lighting make combat hard to follow. It’s difficult to discern what’s actually happening moment to moment.

Combat feedback appears weak — animations are elaborate, but it’s not clear when hits land, how enemies are responding.

Control and responsiveness may be at risk — input seems tied to long animations or overdesigned mechanics. That’s a red flag for moment-to-moment gameplay feel.

The visual identity feels overly familiar — the art style doesn’t carve out a unique space.

Style may be taking priority over substance — similar to Lost Soul Aside, where aesthetics are polished but core gameplay elements feel thin.

Is anyone else not feeling the hype?

Re: PS6 Release Date Touted for 2027, Cheaper But Less Powerful Than Next Xbox

Fatewalker

Honestly, the PS5 has already shown its limitations quite a while ago. Ray tracing often restricted to those same 30fps modes. Visual quality in many games relies heavily on upscaling from very low internal resolutions—sometimes below 1080p—just to maintain stability at 60fps. That’s not a sign of untapped potential; it’s a sign the hardware is already being pushed hard.

I fully agree this generation has felt underwhelming overall, especially in terms of first-party releases. Sony’s increasing focus on live service projects hasn’t helped either, as it’s come at the cost of the prestige, single-player experiences that made the PS4 era so strong. Even when we do get notable releases—like recently Ghost of Yotei — they’re missing basic modern features like a proper VRR 120Hz mode with uncapped frame rates. It’s baffling in 2025, specially on that overpriced pro.

Now that we’re finally seeing PS5-only titles, it’s clear where the performance ceiling is. If PS6 can offer meaningful advancements—improved ray tracing hardware, better AI-assisted rendering, faster I/O, and support for higher frame rates by default — it’s not too early, it’s necessary and more about to keep up where the technology/games are heading.

Re: PS6 Out 'in a Few Years' as Sony, AMD Discuss the Future of Games

Fatewalker

There’s a persistent narrative that the PS5 still hasn’t shown its full potential. While that might have held some truth in the first 1–2 years of the console’s lifecycle, I think it’s time we move past that idea and look at what’s actually happening with the hardware and software today.

I get that saying this sounds exciting — like we’re just scratching the surface and way better games are coming. But honestly, that feels more like marketing than reality at this point.

The PS5 came out in 2020. We’re five years in. Almost every major studio — especially Sony’s first-party teams — has already released at least one game built specifically for the PS5. These are native PS5 games using all the bells and whistles. If this isn’t what the PS5 can do, then what are we waiting for?

A lot of games still struggle to hit 60fps without cutting resolution, ray tracing, or other details. We constantly have to pick between performance mode (higher fps, lower visuals) and quality mode (better graphics but stuck at 30fps). Some games don’t even offer 60fps at all. And ray tracing? Often very limited, and only in 30fps modes with cut-down resolution. That doesn’t scream “untapped potential” — it screams hardware limits.

I know people bring up optimization and better tools over time. That’s true to a point. Developers do get more efficient as engines and workflows improve. But by now, most major studios have a strong handle on the hardware.

Also, let’s be real — the PS5 is not getting faster. No matter how optimized a game is, you're still working with the same CPU and GPU. You can’t magically turn a Zen 2 CPU and RDNA2 GPU into something next-gen by “unlocking potential.” The limits are baked in.

I’m not saying the PS5 is bad, but we’ve already seen what it’s capable of. It’s fine to say that future games will look better thanks to smarter design, improved asset pipelines, or better upscaling techniques. But the notion that there’s still a huge leap in performance waiting to be “unlocked” is misleading. We’re not in the PS3-era cell processor mystery box — this is well-understood x86 hardware with known constraints.

In short: optimization continues, sure — but the ceiling is already visible.

The PS5 Pro definitely improve some things. Games that are GPU-heavy — like ones with ray tracing or higher visuals — will benefit from the stronger graphics card. So yeah, resolution and visual quality could improve, and frame rates might be a bit more stable. But here’s the thing: as we know the CPU is barely changed. It’s just a small clock bump of the same Zen 2 chip. So any game that was already CPU-limited on the PS5 — think large open worlds, complex NPC behavior, heavy physics systems — won’t magically run better.

Even ray tracing, which people think is all about the GPU, can still be held back by CPU performance. Managing complex reflections, lighting, and AI at the same time pushes both sides of the system. And since the Pro isn’t fixing the CPU side in a meaningful way, developers will still have to make trade-offs — especially when trying to go beyond 60fps.

30fps modes won’t disappear. 60fps will continue to be the default “performance target,” and anything beyond that (like 90fps or 120fps) will remain rare.

Re: 'As Long as You're Having Fun, We Don't Care': Ghost of Yotei Dev Comments on Open World Freedom

Fatewalker

Open world is very nice to traverse, activities are usually very quick to do, so game keeps very dynamic and overall very engaging. Got the plat today and had a great time.

However it's a joke at this time, for a 1st party game, the support on the PS5 pro being so underwhelming, they put this BS RT mode that adds pretty much nothing, and didn't provide a VRR 120hz mode with unlocked FPS..

In AC shadows, the actual traversal off-road is often frustrating, non stop mountainous terrain, strongly encourages you to stick to roads due to steep, unclimbable terrain, dense foliage. Basically feels the map is less an open world to explore freely and more of a linear experience gated by its design.

Re: Rumour: New PS5 DualSense Controller Will Feature a Removable Battery

Fatewalker

Batteries are quite easy to replace, just need to pry open L1 / R1 buttons and another plastic cover and take out 4 small screws and immediately have access to the battery to replace. I got one while ago for one of my oldest controllers, 3x times more the capacity than the original (silly 1500 mAh) for around 20€ (and even came out with screw driver and precision tool to open) and there are 2700 mAh batteries around 14€ or so.

Just curious how much sony will charge for the batteries and what capacity they will offer... ripoff to be expected

Edit: in fact there is now a deal in amazon two batteries of 4000 mAh (almost 3x the capacity of the original ones) for 17.88€!

Edit 2: ali express has bateries of 2500 mAh starting from 0.86€ for new registered users

Re: Ghost of Yotei (PS5) - The Greatest Sucker Punch Game Ever

Fatewalker

@Rich33

Fair enough. Consoles are built for ease of use and casual gaming, which is totally fine. But for those who want more control—better performance tuning, graphics settings, or modding—PC is clearly the superior platform.

With modding on PC, the experience is dramatically improved - whether it's gameplay tweaks, visual overhauls, or quality-of-life fixes.

Take Konami’s recent titles as an example. On console, you're locked into the stock experience, which just doesn’t compare for more enthusiastic gamers.

On MGS Remake is lacking Frame Gen support, outdated upcalers versions (like in most games), forced cap of 60FPS (abysmal) and barely any settings to tweak.

With Mods simply I got the FPS unlocked, updated latest DLSS version, added frame gen 2x and even enable HW Lumen for better visuals + Ray reconstruction. Went from the atrocity forced locked 60FPS by the devs to around 200FPS (DLSS Balanced - 1440p 240hz oled monitor) - between high hundreds and low two hundreds

Same story with Silent Hill f, unlocking some extra settings that drastically improved the visuals of the game, unlock the bloody 30fps on cut scenes + add missing frame gen

Also there are mods that benefit low end HW to tweak some settings withing the engine, for better VRAM management and minimize stutters and other issues.

Re: Ghost of Yotei (PS5) - The Greatest Sucker Punch Game Ever

Fatewalker

@Rich33 @StitchJones

Yes, the upfront cost of a good gaming PC is higher, no doubt. But you get so much more back in a long-term.. Raw performance aside, the real win with PC is flexibility and control. Mods and fixes often make games better than what devs gave us. You can find the games significantly cheaper, you skip online fees, and you can keep upgrading slowly over time and sell old parts. Access to emulators, old games, fan content — it’s a full ecosystem, not a walled garden.

Prebuilt PCs have come a long way — it's possible to find solid options out there at reasonable prices now, especially compared to a few years ago. And the “PCs are hard to build” argument doesn’t hold up anymore — it’s 2025, there are step-by-step videos for every budget. You can follow a tutorial and get it done in an afternoon or so.

The “PC is a hassle” excuse - that’s really not true anymore. Driver updates happen automatically or with one click now. Most games detect your hardware and pick reasonable settings out of the box. Compatibility issues are rare, and when they happen there’s almost always a fix in a thread or mod. Mod tools, patch mods, community fixes — many are super user friendly. If someone still argues PC is complicated or annoying, I’d say they haven’t kept up. Combined with cheaper games, no online fees, and all the freedom, the hassles are just… way overblown

So yeah — consoles are awesome for convenience and simplicity, no question. But if you're more of an enthusiast and want freedom, flexibility, and the best possible experience?
PC is the way to go, and specially now with everyone going multiplatform..

Take now Ghost of Yotei as an example — even as a PS5 Pro-enhanced, first-party title, it sticks to the same old limited presets:

Fidelity Mode: 30 FPS, higher res, no ray tracing
Performance Mode: 60 FPS, lower res, no ray tracing
Ray Tracing Mode: 30 FPS with RT
RT Pro Mode (PS5 Pro only): 60 FPS with ray tracing + PSSR upscaling

That’s it. No option to uncap FPS, no 120hz mode VRR, so you could utilize higher refresh panels. (I believe most PS5 pro users have it connected to a 120hz+ display?..) And still, they're pushing for 4K with minimal RT, which often barely impacts gameplay — yet burns GPU power that could go toward higher frame rates.

That’s the real difference. On PC, I’m not boxed into how the devs think I should play — I get to optimize the experience for myself. Flexibility, control, and performance freedom are a huge part of the value.

Re: Ghost of Yotei (PS5) - The Greatest Sucker Punch Game Ever

Fatewalker

@Rich33 @StitchJones

If you can afford it, having a gaming PC and a console is hands-down the best combo. The PS5 covers the exclusives and those titles with local multiplayer (cough)

But for everything else, and given the landscape today in gaming, the PC wins hard:

•Freedom to tweak, upgrade, and mod
•Performance headroom that consoles simply can't match
•Access to older titles, emulators, and huge libraries
•No paywall for online gaming like PS+/XBL
•Fixes and workarounds for games that devs abandon or break (this one alone is completely huge and insane, due to the state if the industry at the moment unfortunately)
•Possibility to get the games way cheaper (or free) XD

Re: Poll: Are You Playing Silent Hill F?

Fatewalker

Rolled the credits and have mixed feelings about this one.

Combat is definitely the weakest point for me — feels clunky, very slow, and going with this kind of half-baked souls like approach, don't think was a good move. Stamina drains pretty fast, recovery is extremely slow, this causes frustration especially toward the end when they start throwing tons of enemies at you in tight spaces and you're forced to fight. It starts to lose that survival horror vibe and feels more like a janky action game.

Despite that, the atmosphere, visuals, and horror direction are seriously impressive. The environments are creepy as hell and beautiful at the same time, creature designs are crazy and disturbing in the best way, sound design is good but not same level of SH2R

Re: Enjoy the New Resident Evil Requiem Trailer with Improved PS5 Graphics

Fatewalker

Can't wait to play this on PC, specially now that is not locked to FSR but will instead feature NVIDIA DLSS 4 and path tracing!

This marks first time NVIDIA's DLSS technology will be officially available in the franchise, as previous titles like Resident Evil Village and the Resident Evil 4 remake were limited to AMD's FSR, with very underwhelming ray tracing implementation.

Re: Ghost of Yotei's Latest Video Immerses You in 10 Minutes of Gorgeous Music and Landscapes

Fatewalker

@Enuo There's a big difference between being a hater and being realistic/criticism.

Personally, I really enjoyed Ghost of Tsushima — one of my favorite games from the PS4 generation. The art direction, atmosphere, and the overall tone of the game were incredible. I’m going to play the sequel and finally dusting off my console, but I still can't really feel that much excited about it.

Like @KundaliniRising333 pointed out, after 5 years, the leap in terms of gameplay and tech seems pretty minor. That doesn’t mean it won’t be good — just that it’s fair to want and expect more.. especially when sony has been so underwhelming this gen overall. Hoping the full game has more surprises in store though.

A great recent example of what a real sequel leap can look like is Death Stranding 2. Whether you like that series or not, you can clearly see that Kojima and his team were able to improve it significantly in every way. That’s the kind of energy I was hoping to feel here too

Re: Rumour: PS6 Will Have a Detachable Disc Drive, Much Simpler Design

Fatewalker

@Medic_alert @KundaliniRising333
Absolutely agree — getting a PC is a really smart move, especially with the way things are going in the console world. The prices are crazy and when you factor in the lack of true exclusives (most going multi-platform now anyway), the value proposition just isn’t there like it used to be.

Personally, since I got into PC, it just feels so much better overall — the freedom it gives is unbeatable. You get richer features / best version of the game, full control over graphics settings to fine-tune performance how you want it, free online play, etc.. Add to that the massive game library, much cheaper game prices (or free for most of them, if you know where to look 😄), and mods that can fix or add things the devs don't do, or completely transform games — it’s really a no-brainer at this point.

Feels like more and more people are waking up to that too.

However, I've been keeping my PS5 only use its for exclusives (so rare these days) and to play coop cough games / social stuff in the living room.

Re: Cronos: The New Dawn, Hell Is Us Compete with Popular Favourites in UK Physical Charts

Fatewalker

Finished Hell is Us over the weekend and had a great time with it. The puzzles were really satisfying, and I loved how the game was structured overall, didn't feel the need of a map and markers / quests on the screen - actually made the experience feel way more immersive

On top of that this is one more example of a UE5 game that runs quite well without those standard issues that plagues it. Same goes for Metal Eden that ended up finishing as well this weekend.

Playing now Cronos and really enjoying it as well

It seems Silent Hill F will run also very good without problems

Re: Hell Is Us (PS5) - One of the Best Mystery Experiences on PS5

Fatewalker

@KundaliniRising333 indeed, not all UE5 games are a mess. Sure, the engine has its issues (especially in early versions) and relies heavily on upscalers when you're pushing high settings, but it's definitely improving over time. Some devs have nailed the implementation — Split Fiction, The Alters, RoboCop, even Mafia (though it's demanding), among others, all show what UE5 can do when used right. How it’s used really matters.

I'm hoping Cronos and Silent Hill F will run fine.