Comments 38

Re: Bloodborne at 60fps Is Just Two Lines of Code Away from Reality

Crispy747

@Breity247 the digital foundry report you're thinking of was about a 3 line code that just fixed frame pacing (rather than frame rate) but did indeed increase input lag. Seems likely that they accepted poor frame pacing (the main reason for visual stuttering) to keep input lag as low as possible. Shame there has to be any sort of compromise in the first place.
https://www.eurogamer.net/digitalfoundry-2022-from-software-30fps-frame-pacing-fixed-by-hackers

Re: Horizon Forbidden West Patch 1.09 Is Out Now, Here Are the Patch Notes

Crispy747

Great to see they are supporting the game so prolifically. Thoroughly enjoying my playthrough so far but there are a surprising number of visual glitches on PS5 I don't see mentioned in notes - regular pop-in of foliage, npcs, environmental textures and lighting effects close to the player which does detract from the experience a little bit. Clearly some streaming issues which is odd given this is what the SSD was meant to address.

Re: God of War Ragnarok PS5 Gameplay Is Godly, Features an Older Atreus

Crispy747

The interview after the event dropped some interesting tidbits.
1) Thor and Odin both feature. Looking forward to seeing their interpretation.
2) This "caps off the norse story". Sounds like this will be even more story driven and not just setting up narrative threads.
3) Odin is played by Richard Schiff. Nuff said!

Re: Human-Munching Horror Game Carrion Squirms onto PS4 This Year

Crispy747

I got really excited to play this in the lead up to its release. Then they pulled the ps4 version suggested in the earlier trailers and we've heard nothing from them for over a year. With no new information on a PS4 release until now, hype levels have already died down and I've moved on. I can't be the only one who feels this way with so much else to play. Timed exclusivity can be a risky game.

Re: PS Store Planet of the Discounts Sale Brings Even More PS4 Deals

Crispy747

@Robocod Celeste has not been on sale for over two years despite regularly going on sale on other platforms. QUBE2 hasnt budged in 2 years. Owlboy and The Sojourn haven't been on sale for a year. I think its part of a larger problem with Sony and indie devs at the moment. This is a great way to get noticed in the clutter of PSN, and it was reported last week that even a name as big as Lucas Pope couldn't get Return of the Obra Dinn (discounted once since its release a year ago) onto a recent sale. This irritates me not just because I want the games as cheap as everywhere else, but because it will push more and more devs away from PlayStation and onto the Switch where so many indie games are now releasing exclusively of PS (Ape Out, In Other Waters, Steamworld Quest, Katana Zero, Ori 1&2, Carrion, Axiom Verge 2, Disc Room, Baba is You)

Re: Talking Point: Can PS5 Make Sony the King of Indie Games Again?

Crispy747

Totally agree. In recent years, my favourite games on PS4 have been from indie developers. Celeste, Return of the Obra Dinn, The Messenger, The Sexy Brutale, The Witness and Outer Wilds are all examples of original design ideas and tight gameplay you just don’t see in the AAA space.

I don’t own a Switch so it’s become incredibly frustrating to hear about so many indie titles being announced for Switch and PC only.Just this month, ‘In Other Waters’ was released on PC/Switch only. This looks like a wholly unique game that I’d love to try. Right now the PS4 hanging on with many of these eventually making their way over eventually, but some of these games never do (still waiting for SteamWorld Quest and Katana Zero).

Axiom Verge 2 really takes the cake. Not even announced on PS4 despite the first game launching on it exclusively. Im fairly confident this will come over to PS4 eventually but it’s a shame that PlayStation is (like you say) an after thought.

However, I am feeling slightly better with Shuhei Yoshida now focused on indie developer collaborations. Hopefully this will keep indie games on PlayStation and also not after long timed exclusivity periods.

Re: Yooka-Laylee and the Impossible Lair PS4 Update Adds New Soundtrack and Easy Mode

Crispy747

A very sensible update as the Impossible Lair was a huge step up in difficulty. I personally enjoyed the challenge but could easily see why others would be put off. It does slightly reduce the incentive to rescue every bee but this does make the game more accessible overall. The alternative music is an unusual choice however as the original soundtrack is wonderful just as it is. I’m not sure that chiptunes would work but I’ll certainly give them a shot.

This was a surprisingly good game that I’d highly recommend, especially as it’s pretty cheap to pick up now.

Re: Talking Point: Did Sony's PS5 Deep Dive Live Up to the Hype?

Crispy747

@Octane I suppose I'm looking at it more in practical terms. I see this as a console upgrade to replace my PS4 but if it can't run all of my games, then I'm still stuck with my original console. I'll still buy it to play PS5 games of course, but I find it surprising they can't guarantee 100% compatibility given the market has been pushing towards incremental upgrades rather than isolated console generations (e.g. PS4 Pro) for a few years now.

Re: Final Fantasy VII Remake's DLC Summons Detailed in New Gameplay

Crispy747

Taking out content that is ALREADY developed and selling it on top of the game is the only kind of DLC I fundamentally disagree with. Keeping the game relevant with any paid DLC (small or big, doesn't matter) AFTER the game releases is totally reasonable and probably necessary these days given the increased costs of game development. But asking for extra cash for content at this point just comes off as greedy.

Re: The Last of Us 2 Is Targeting the Base PS4 Model, Not the Pro

Crispy747

Nice to hear them confirm this. It’s clear that the target for most games now is PS4 Pro. The vast majority of marketing and reviews are now based on PS4 Pro performance so it makes sense. However this also allows a poorly optimised base version to be released without much complaint which is less incentive for a studio to make that extra effort.