
It’s a hazy memory these days, but once upon a time the PlayStation 4 was colloquially known as the IndieStation 4 among some video game enthusiasts. Sony would be the first to admit that it was somewhat slow bringing major blockbusters to its next-gen console, and it filled the gaps with exciting titles from smaller studios – heck, it even famously promoted some of those releases live on-stage during its infamous E3 2013 press conference.
But the PS4 is no longer the home of indie games – at all. Tiny teams still release their titles on the console, of course, but they don’t get anywhere near the same attention as they used to; the PlayStation Blog has largely become a website filled with white noise, and if it’s not talking about the PlayStation 5’s new DualSense controller, then is anyone really reading it? Not even State of Play could address this problem, as anything featured outside of AAA blockbusters was tossed aside.
Yes, some of this is an audience problem, but it’s also indicative of the PS4’s current relationship with indie games: they just feel like an afterthought compared to other destinations, like the Nintendo Switch. And it’s starting to show. Axiom Verge, for example, is a game that was heavily promoted on PS4 and PS Vita, launching on Sony’s systems long before it debuted anywhere else – including PC. Its impending sequel hasn’t even been confirmed for PlayStation yet.

And it’s not the only instance: Untitled Goose Game was a timed exclusive to Switch; Wargroove launched late on PS4 and lost all momentum as a result; there’s no sign of Golf Story ever even getting ported to PlayStation; the examples like this are copious. In fact, the only major upcoming indie title that has any kind of connection to Sony’s brand at the moment is Spelunky 2; it’s an alarmingly rare example when you consider where the organisation started this generation.
So, what has changed? PlayStation’s focus has shifted for one: it clearly sees timed exclusivity on titles like Call of Duty: Modern Warfare 2 Campaign Remastered as potentially more lucrative than landing the next big indie game. The platform has also been usurped by the Switch; even the most ardent PlayStation fan would struggle to suggest that the PS4 is the most appropriate system for side-scrollers such as The Messenger.
In fact, despite being a commercial catastrophe, the PS Vita’s role during Sony’s most successful period with indie games can’t be ignored. Many of the most famous games of the period, like Hotline Miami and Rogue Legacy, were offered as cross-buy purchases – and were arguably at their best on the Japanese giant’s portable platform. But without a handheld on the market, is it likely that PS5 will become the best place to play titles from smaller studios?

Sony would argue that it’s still very much engaged with the indie community, but that its efforts are now focused on PlayStation VR. And that’s fair: releases like Ghost Giant and Paper Beast have all been heavily promoted on the PS4. The company also recently established a $10 million fund to support indie studios affected by the ongoing coronavirus, so it clearly does care. But does it matter enough to the manufacturer for it to want to win back its crown?
The emergence of Xbox Game Pass means that even the Xbox One is eating into Sony’s share in this space; the platform holder used to promote indie titles through PlayStation Plus, but the fanbase tired of that and forced the organisation to change its approach. PlayStation Store advertising is heavily focused on tentpole titles like Final Fantasy VII Remake or free-to-play fancies such as Fortnite, leaving little breathing room for smaller releases.
And yet Shuhei Yoshida, the former president of Worldwide Studios and one of PlayStation’s most recognisable executives, has switched roles to be a kind of indie game evangelist, suggesting that the Japanese giant is planning to make moves on the PS5. But what can it do to make its next-gen console the king of indie games again? And does it have the willpower to do it? Only time will reveal its strategy in this corner of the market, but it’s interesting to speculate in the meantime.
Can the PS5 become the king of indie games again? Do you think Sony should be investing more effort into promoting smaller titles on its system? Go small in the comments section below.
Comments 38
Everyone with a brain knows PC is the king of indie games. There’s no debating this.
I was really into indies in the late PS3/early PS4 era, when Vita was doing well and you had cross play and all that good stuff. It was refreshing, like going back to playing on your 8-16 bit systems but with modern quality of life features like auto save and what not.
They fell out of favour for me due to increased competition from bigger AAA games and trash indie games that bogged down the store over time.
I like to think indies still have the potential to be great, and one of the main reasons I am looking forward to PS5 - there will be less software during the initial period of “PS5 haz no gamez!” pulling me in different directions so I can focus on the gems that do exist.
2020 me would never pay for and play Hohokum or platinum Transistor. 2014 me, however...
So in summary, go play Hyper Light Drifter and Fez.
@Akurusu well that shut me down.
I just don’t think PS5 could get that audience back. Vita 2 perhaps but not a home console. Switch and Apple Arcade suit smaller budgets because you can create more bite-size experiences. PC is also good for indies because a lot of them rely on huge mod support.
As noted above, there's not really any reason to go to playstation for indies if you have other options. So many big indies spend months exclusively on Steam or Epic before landing on console. And when they do, there's really no reason to play less graphically demanding games on a playstation instead of switch. You're not really going to appreciate the 4k fully playing a game like Spelunky.
If PS5 doesn't give us a good deal of strong quality indie games, I'm going to be seriously gutted. Give them the attention they deserve, Sony, please.
When PS5 indie games still get support from Limited Run Games / any publisher from digital to physical, indie games will be so much fun to play.
I really think Nintendo are the kings of indie games
I didn't vote because 'anything is possible' would suggest I think it's a difficult task.
Shu is the best advocate for indie games. They even recruited that guy from the now Ms Studio Even better than on PS4. I dont get why you think theres a 'problem".
Plus the PS5 is the more devs friendly I think.
When was playstation the king of indies? Xbox 360 might've been early on but before and after it's been PC, maybe now the Switch is up there, but as a handheld more than anything.
@Akurusu Well, let's assume we're just focusing on consoles for the purposes of this discussion, shall we?
@PcTV See above. Also, people literally called the PS4 'IndieStation 4' for a good couple of years. It was a massive part of the console's early days.
I hope so. I'm also calling bull on the idea that Plus was forced out of it. Sony only has 2 games on display and could easily fill in more free games with indie games, 2 a month perhaps. It would be a great idea and I would love to see it as we would see plenty of games better than the ones they give out. It's not that they were forced, it's that Sony became cheap.
@get2sammyb Could you be confusing a derrogatory name for a lack of "AAA" for Indie support? Because that's what pops up the most doing a quick Google search, almost all of it dating back to 2014.
Excluding PC, the Xbox 360 had a way bigger indie platform, the Vita might've had good support, but the 3DS dwarfs it, and the Switch would be the proper "indie king" of consoles for a good 3 years now.
So if all the "Indiestation 4" has to show for itself it the launch year, it might have to do more with the Xbox One doing pretty bad at the time. Because even the Wii U had a lot of support, Shovel Knight being the biggest examples, and still one of the biggest indies.
nobody wants another indiestation
Not something which bothers me personally.
I do buy the occasional indie title, but I don't buy a platform in order to play them. If they arrive, they arrive... if they don't, they don't.
Nintendo Switch is the king now. Can you imagine how much the PS5 dev kit is?
I'll be honest, the only time I'll play an indie game is when it's on plus.
80% of them are just 16 bit games which are fun for awhile but get old for me real quick.
The rest are kind of intersting but would never get since they'll come to plus at some point or be able to get from another platform for "free" like in epic game store.
Makes me wonder if it's worth for them to put their games up for grabs on a subscription service?
I hope ps5 can be king of indie games again, I remember there's a lot of interesting indie games like transistor, hotline miami, axiom verge, and others on the start of early ps4 years.
@Akurusu The king of indie is switch now, there's just too much trash on pc (steam), that's not a good environment for indie games to thrive.
Q. Can PS5 Make Sony the King of Indie Games Again?
A. I hope not. Indie games (with not much else), during the first year of PS4, nearly made me sell the console. If PS5 is aiming to be another Indie crap flagship, then it's gonna be one more reason to only buy the new Xbox, instead of my current plan of buying both new consoles.
Doubt it and i don't really care. I've been playing games for so long and I don't think I've enjoyed a single indie game as much as I do the usual games I play which usually consist of JRPGs. The only one I can think of is journey.
Indies (especially the recent ones) just seem to try too hard to emulate 16 bit era gaming. They're mobile tier fun. Play them a few minutes every so often like downwell. If they tried to actually make them like journey which was so addicting for such a short game, then I can see myself caring about them more.
@thefirst Stardew Valley? Cuphead? I find indies more fun than most big games. Games these days try to be too much like movies.
not a chance switch is perfect for indies handheld makes all the difference on these games they look amazing on that smaller screen!
The King of indies is Steam/PC, there's nothing to do about it.
The Switch’s portability makes it perfect for indie games. That and plus you don’t need a £500 console to play Steamworld Dig and Stardew.
The PS5 is going to need to build their indie commerce by having unmissable first party games that draws a wide demographic of players.
I've been saying for a while that the Playstation store is dreadful for promoting indie games these days and many games not called Fortnite or FIFA for that matter, even trying to find Sony's own PS2 games is a bit of a nightmare.
Perhaps it would be a good idea to incorporate some indie titles into the PS now subscription? Then again much of the Playstation audience are seemingly only interested in COD, FIFA and GTA and have little interest in broadening their horizons
It is called (any) PC.
People still waiting around to play Disco Elysium on consoles. Get PC Game Pass and you can play tons of the Indies on Switch/PS4 for $1.
Get RainWay and SteamLink and you can play them all on the GO also.
SONY needs to focus on top AAA games. That is what sold 110 Million PS4s and what will sell $550 PS5s
Nah, indies better on Switch and cheaper on PC.
What large amount fantastic indie titles is the PS4 missing out on?
It doesn't help that all anyone did when Sony offered brand new indie games on PS+ was talk crap about them and the service. I miss getting great new indie games day 1 on PS+ like Outlast, Towerfall, Rocket League, Don't Starve and many others. Most of the time now I own the AAA games that end up on PS+. At least then I was getting new stuff.
@OmegaStriver Golf Story is one of them. Many other great ones eventually come to PS4 later but it's usually a year or more after they release on Switch or Xbox.
For me it really depends on what kind of games the indies are putting out. The retro inspired stuff that I love tends to fit portable play better so even when Vita wasn't getting a ton of AAA games the indie stuff that Sony was getting behind got more play on the Vita than the PS4. Now with the Switch I tend to get indie games there. Guacamelee 2, Shakedown Hawaii or the upcoming Streets of Rage 4, all are fun to play on the tv but I also like having the option of playing them while I watch a baseball game or if I'm out of the house but at a place where I have a few minutes to break and play games.
That said, if indie games start moving closer to AAA type releases, PS5 would obviously serve those better than Switch. But with Xbox Series X offering Game Pass that might be the place to go instead. Not sure Sony can ever get a stranglehold on indie games like it once had without offering up some cash.
@PSfan4Life22
If Sony, its first party teams and second party partners had done a better job getting with the program and getting top quality AAA exclusives out before 2016 (hell, Xbox One had an Insomniac exclusive before PS4 did... embarrassing) the complaining about indies would've been a lot less.
A lot of people in here saying that there are no must-play indie games and indie games are just 16-bit mobile fodder, or nonsense like that, must have played very very few indie games.
Certain genres would be dead now if it weren't for indie games, and they're also the ones most prone to put out actually interesting and experimental stuff, instead of "generic photorealistic open world and/or shooter game #514627".
I'm not saying they're better than AAA games, but they're certainly not less worthy: they're a different side of the market with just as much potential, if not more.
Totally agree. In recent years, my favourite games on PS4 have been from indie developers. Celeste, Return of the Obra Dinn, The Messenger, The Sexy Brutale, The Witness and Outer Wilds are all examples of original design ideas and tight gameplay you just don’t see in the AAA space.
I don’t own a Switch so it’s become incredibly frustrating to hear about so many indie titles being announced for Switch and PC only.Just this month, ‘In Other Waters’ was released on PC/Switch only. This looks like a wholly unique game that I’d love to try. Right now the PS4 hanging on with many of these eventually making their way over eventually, but some of these games never do (still waiting for SteamWorld Quest and Katana Zero).
Axiom Verge 2 really takes the cake. Not even announced on PS4 despite the first game launching on it exclusively. Im fairly confident this will come over to PS4 eventually but it’s a shame that PlayStation is (like you say) an after thought.
However, I am feeling slightly better with Shuhei Yoshida now focused on indie developer collaborations. Hopefully this will keep indie games on PlayStation and also not after long timed exclusivity periods.
Sony send their smaller party projects out to die, look at dreams and concrete genie. Why would an indie developer think they would be backed if that's what they do to first party stuff? If I was a dev, pc and switch seem to be the platforms to aim for
@get2sammyb One of the areas of concern I've seen among a selection of indie devs on twitter has been Sony's store policies & communication.
Just recently,came across a thread where it was mentioned that Sony heavily curates its sales these days & discounts are by invite/ at their discretion. Whereas if an indie dev/publisher wants an eshop discount,they fill out a form & submit it.
Have had indies (released since mid-year to Oct), last year wishlisted on psn yet to see a discount & yet have had multiple sales on Switch,XB,Steam etc.
The other remains the lack of the PSN,(esp. the EU region(s) such as Aussie one),adopting IARC classification. Apparently PEGI, German & other ratings can range up to $1000 each to get a rating. Switch,XB etc., adopted IARC ratings (online questionaires to develop a rating),3 years ago...Sony is supposed to be "soon", but this has been the case for the past year or so.
That said,it does surprise me how accepting indies can be of Nintendo dictating timed exclusives,or exclusive content to get featured on a cluttered eshop. Likewise Ninty didn't offer up a $10 mill. support fund,despite Switch's popularity.
If Shuhei Yoshida,(& Greg Rice),were willing to get such policies altered,I can't help but wonder if it could start competing in the indie space again.
I dont think handheld and indie are exclusive to one another. Especially considering they are made with current tech to look great on new TVs. I likey switch and all that but most of these games mentioned look fantastic on the big screen and i would only play them on Switch if i had too.
Oh i actually came to the comments specifically to say OMG the messanger is SO FREAKIN good!!
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