Comments 939

Re: Poll: Is GTA 6 Being Stuck at 30fps on PS5 a Dealbreaker?

Art_Vandelay

@NavalHistorian It's kind of both: the CPU handles everything that happens on and off screen, but from a logic standpoint. Imagine you close your eyes and an agent from the game's Matrix starts narrating everything that's happening at any given moment. This is the CPU. Now, imagine that there's another agent that listens to that description and simply paints the frames without really thinking about the logic. That's the GPU.

If the CPU agent can't describe the action quickly enough for the GPU agent to render it, then it doesn't matter how fast the GPU is. You're CPU-bound.

And to answer your second question, the reason Sony opted for a rather small performance bump on the Pro's CPU side is probably a mix of compatibility/stability/reliability and cost. I mean, they could have moved to a better manufacturing process node and got a bigger frequency bump, but that would have made the console much more expensive. Or they could have moved to a newer architecture, which would dramatically increase R&D costs and ultimately raise the price as well, while posing compatibility risks with existing games.

You see, the GPU is way easier to scale, which explains why Sony (and Microsoft) opted for proportionally beefier GPU bumps for the PS4 Pro, the Xbox One X and the PS5 Pro.

Re: Poll: Is GTA 6 Being Stuck at 30fps on PS5 a Dealbreaker?

Art_Vandelay

"I'm sure there are plenty of people out there who would have happily taken a graphical hit to have GTA 6 run at 60fps. I might be one of them!"

It's not a graphics issue. It's a simulation issue. The game has been designed around the PS5's CPU, and there's no graphical compromise that would make 60 fps possible. Or even 40, for that matter.

GTA VI apparently has no performance headroom. It's probably optimized to the bones. That's why it looks like nothing we've seen before (both visuals and gameplay).

  • On 30 fps, frame time is 33 ms.
  • On 40 fps, it's 25 ms.

The Pro CPU is clocked 10% faster than base. If there's no headroom, you simply won't sustain 40 fps. Remember:

  • CPU: world simulation and logic.
  • GPU: rendering.

Re: Beloved Co-Op Adventure Big Walk in Hot Water After Failing to Disclose AI Usage

Art_Vandelay

@nessisonett Technically, "gen AI" describes AI systems capable of producing new content based on patterns learned during training. That content can take many forms:

  • Text and natural language.
  • Computer code.
  • Images and illustrations.
  • etc.

What you call (modern) "AI assisted debugging" is as "gen AI" as generating art assets. The underlying technology may differ (LLMs, Diffusion models, etc.), but most AI models these days are multimodal in nature, combining multiple technologies to achieve the desired results.

You could refine that distinction and say you're against using AI to generate content trained on protected IP. But even then, you'd be in muddy waters somewhat, because source code is as copyrighted as art.

Re: No Disc, No Buy and PS5 Blackout Protests Fail to Impact PlayStation

Art_Vandelay

@atthegates I'm afraid you don't understand why consoles are always cheaper than PCs.

Firstly, they're machines architected from the outset to be good at one thing only: living-room gaming. Sony can afford to invest millions in R&D to design custom components, and arrange them in a hyper optimized way. The same goes for the OS and SDK.

So, in a like-for-like scenario, a game will usually perform better on a console when compared to an equivalent PC.

But it doesn't stop there. Economies of scale also play a massive role in guaranteeing consoles are cheaper. Sony sources components in bulk, by the millions, and naturally gets a lower price.

And finally, Sony doesn't need to make a profit on console sales, because the lion's share of PlayStation's revenue comes from the content and services line (games, PS+). Yes, the subsidization days may be behind us, but not making a profit is enough to guarantee PCs will always be substantially pricier. The Steam Machine is an emblematic example.

It's pretty basic business logic, and it all points to the gap in prices between consoles and PCs to only get larger.

Re: Early Access PS5 Racer Outperforms Every October Release Apart from Call of Duty

Art_Vandelay

The sheer volume of major releases in this year's September and October is not just because of GTA VI. Even without it, 2026 would have been an outlier.

Considering big games usually take 4 to 6 years from conception to release, this is still the result of covid overinvestment.

We're still going to see a lot of rightsizing, and the releases cadence should decelerate sharply in the next few years.

Re: Sony Seemingly Winding Down PSVR2 Sales, Gone from USA Store

Art_Vandelay

@WaveWitch I agree in part. VR hasn't taken off as a mainstream proposition, and I can see why. It's not just form factor or technical specs. It's friction, comfort but, mostly, the abstraction model.

Sitting on a couch in front of a TV while controlling a character on screen is a tried-and-true abstraction model that just works. VR is awesome, but it raises a number of abstraction issues that haven't been fully addressed yet. You're supposed to embody the game character but, to this day, it feels janky and disconnected. And motion sickness is a symptom of that. "Grow your VR legs" is not something most people are willing to do.

Driving in VR with a racing rig is the closest one can get to that 1-to-1 abstraction promise. Add a motion simulator, and you might get to the wholly grail. But again, not mainstream at all.

I'm not saying VR is dead. VR gaming is dead as a mainstream proposition, but VR will live on in many ways: in gaming, as a niche market; in corporations, as an invaluable tool in certain scenarios; and, maybe, as a primary way to interact with digital content, as Meta VR Glasses seem to bet on. I still believe in that use case, but it's impossible to predict when it will catch on.

Re: Sony Seemingly Winding Down PSVR2 Sales, Gone from USA Store

Art_Vandelay

It's been a wild ride. PSVR2 is by far the most fun and excitement I've had with gaming since the original PlayStation.

I don't use it all that often these days, but it's priceless to have it at the ready to occasionally play a few races in GT7. It's admittedly something you have to be in the mood for but, when it hits, it's the best experience in home entertainment one can have, provided you pair it with a decent racing rig.

Nothing comes even close.

Re: Ghost of Yotei Dev Sucker Punch Hit with Layoffs as Leadership Eyes Next PlayStation Project

Art_Vandelay

@wilky Yes, everyone is still figuring this thing out in real time. It will be years before it settles down.

And you're right: there are many facets of human labor that are not easily replaced by AI. What people seem to miss is that, at the end of the day, AI is much more of an add-on than a replacement.

Sure, many tasks that are done by people today will be done by AI. But jobs won't disappear, they'll morph. What I try to alert people to is that the blind anti-AI attitude is a shot in the foot.

It's not that AI is coming for your job. It's AI-literate people that are.

Re: PS5 Exclusive Marvel's Wolverine Is Sony's Biggest Launch Since Helldivers 2

Art_Vandelay

@PuppetMaster Ranking in the top 10 is indicative of relative performance. You're missing the point here: Sony has been relying largely on third-party live-service games microtransactions to keep PlayStation afloat. That's why they've invested a fortune trying to create their own.

Traditional games simply don't sell as well as they used to, unfortunately. GTA VI might be the exception that proves the rule but, again, GTA Online will be the true driving force over the long run.

Re: PS5 Exclusive Marvel's Wolverine Is Sony's Biggest Launch Since Helldivers 2

Art_Vandelay

@PuppetMaster "This gen Sony isn't consistent when comes to announcing sales numbers."

Why do you think that is? Because the numbers aren't great.

Notice the pattern: while the PS+ subscribers base was growing, they were pretty consistent with the reporting. Until the numbers began decelerating and they announced they weren't sharing those anymore.

And here's one prediction that will prove the theory: for as consistent as they've been with reporting PS5 console sales, they will not share PS6 sales numbers at some point, maybe even from the start of the generation. They'll pivot to some bs metric like MAU just like Microsoft.

Re: PS6 Costs $200 Less to Make Than Xbox Helix, Snoop Claims

Art_Vandelay

"Sony will go to market with both its PS6 console and accompanying handheld in 2027"

I think a simultaneous launch doesn't make sense. These are quite different products with divergent marketing strategies.

This is nothing like Series X/S, which are power variants of the same product.

Re: PS6 Price Tag Facing $1,000+ Nightmare as AI Data Centres Send Component Costs Soaring

Art_Vandelay

I'm pretty sure many of the people complaining about the projected PS6 price are the same that say that "it's too early for the PS6".

Well, you got what you wished for, so stop complaining. Your PS5 will be supported for years and years to come.

And us enthusiasts will also get what we want: a substantially more powerful system that will run the same games at better framerates, with better image quality and more features.

Re: Capcom Plans to Use AI Technology with RE Engine to Make Games More Efficiently

Art_Vandelay

@djlard Saying that using AI for work is lazy is as naive as saying that using the internet for communication is lazy. AI slop is no different than Google slop. It's a tool that is as good as you make it.

As a dev, I'm at least ten times more productive with AI. I work about the same amount of time, but I deliver about 10x. Is my output worse for it? I don't think so. In fact, it's much better, because frontier AI is better than 99.99% of programmers out there when it comes to simply writing code. People are better at higher level tasks though, such as deciding what to build and how to architect it.

We've moved up the abstraction ladder, and that is great. There are hobbyists out there still writing assembly code, but that doesn't mean that everyone should.

Re: 'In No Way Do I Agree': Vincent D'Onofrio Defends God of War Laufey Star from Online Hate

Art_Vandelay

Everything gets politicized and conflated, but being disingenuous never helps.

Sure, there are racists, sexists, whatever. And people do immaturely complain about characters not matching their own sexual preferences.

But there's an important nuance that escapes people that get caught up in the political black hole: there's a big difference between complaining that a character is unattractive and unappealing.

Kratos is not attractive. But he's super appealing. Faye is neither.

Same goes for Intergalactic and even Horizon.

That latter criticism is totally fair and not political at all.

Re: 'You Guys Are Gonna Have Your Minds Blown': Troy Baker Says We're Not Ready for Intergalactic

Art_Vandelay

@Nalodart "If they released the same trailer with a generic bearded white guy as the lead with the same look and writing and everything the hate wouldn’t be no where near this level."

You sure 'bout that? 'Cause I remember Days Gone getting a lot of hate for having a (bearded) straight white male as the protagonist.

What's sauce for the goose is sauce for the gander.