Comments 736

Re: Players Complain of Lengthy PS5 Matchmaking Times As Concord Numbers Dwindle

Art_Vandelay

@PloverNutter Bingo!

I'm sick of that attitude, as well. "Suits", "board room", "management", and so on. Sure, the amount of responsibility scales the higher one is in the corporate ladder, but the blame is on everyone down to the janitor.

It's funny that, when a game succeeds, the "devs" are celebrated as the heroes and, when it fails, they are the poor victims.

Re: Black Myth: Wukong (PS5) - A Spectacularly Creative Action Romp

Art_Vandelay

This one should be good with the Pro, since it's apparently very GPU bound. The visual artifacts on the PS5, especially in performance mode, are quite distracting. Not to mention the now infamous input lag, which could be reduced if Game Science manages to get a native 60 fps out of the improved console. Or ideally, a 120 fps container with VRR.

Re: Site News: Where's Our Concord PS5, PC Review?

Art_Vandelay

@naruball That's precisely the point. I have zero interest in playing this game but, as an observer of the gaming industry, I'm very interested in how Sony will react to its inevitable failure.

In fact, this might be the story of the year in how it will shape the future of PlayStation. Sony is about to burn a lot of cash.

And let's be honest: as you have pointed out, the fact that 70% of people voted for "not interested" in a poll inside the article about this very game, should really tell you something.

Re: Round Up: What Was Announced During Gamescom Opening Night Live 2024?

Art_Vandelay

@OldGamer999 I have the exact same feeling. There may be a little of my 46 years of age playing its part, but it does feel like gaming has gone downhill in the past few years. But so has the world in general, and videogames are not disconnected from that.

VR has saved my interest in the hobby for the time being, but I wonder for how long.

Re: Hands On: Black Myth: Wukong PS5 Performance Isn't Perfect, But It's Perfectly Fine

Art_Vandelay

Sounds like the perfect candidate for a Pro patch, since it seems more GPU than CPU bound. Also, the PC version is based on the Nvidia RTX UE5 branch, meaning it's heavy on the ray tracing goodness. For those in the know, the Pro is supposed to be much better at that. And last but not least, the base PS5 version seems to be employing FSR2 to upscale to 4K, which is fine, but PSSR should be a lot better.

I wouldn't be surprised to see this game featured at the Pro reveal event.

Re: Black Myth: Wukong Becomes Steam's Biggest Ever Single Player Launch

Art_Vandelay

"[...] as the developer was forced to delay the Xbox Series X|S version due to technical issues".

We know what that means. Xbox Series S is too memory bandwidth constrained for this game. And to think that that piece of junk is still regarded as a "great move by Microsoft", "very consumer friendly" and so on. Well, the truth is that Series S may not be the main reason, but it's definitely an important component of Xbox's implosion as a brand.

Re: PSVR2 Sales Explode After Sony's Deep Price Cut, Up More than 2,000%

Art_Vandelay

Man, this "Sony is dropping support for VR" is really freaking tiring. Why can't people have a bit of nuance? Not commenters necessarily, but journalists at the least.

Remember that the truth is usually in the middle of opposing viewpoints. So, Sony is neither fully invested in VR nor clearing out stock to abandon the platform.

They clearly want to have a foot in VR in case the medium takes off, because it could become an important avenue of growth. This spike in sales just goes to show that VR is not dead, nor is PSVR2. There's definitely interest. But don't expect massive investments from Sony, because it's still a niche market and TLOU VR will not change this simple fact overnight.

VR was always going to be a slow burn. It keeps growing little by little, but it should still take many years to become mainstream. Sony knows that, and so does Meta and Apple.

And there are people like me, who've made the switch to VR and never looked back. After 40 years of gaming, I had seen and done it all on that flat screen. PSVR2 came to the rescue, along with a dream come true in the form of GT7 on a racing rig.

Re: Deals: Sony Goes for the Jugular with Humongous PS5, PSVR2 Discounts in USA

Art_Vandelay

@LimitedPower I'd say go for it, but definitely get PSVR2. If you have any interest in VR and own a PS5, $350 is a steal. Don't listen to the doom mongers, as the library has enough great games to last for a lifetime. And more is on the way, with Metro, Behemoth, Alien, Wanderer and Aces of Thunder, just to name a few.

I got mine at launch and it completely changed my gaming habits. VR is so much more compelling to me, that I have barely played any flat games since. I was told the "magic" would quickly wane but, after 18 months, I still regularly get those unique "VR moments". And the actual dust gatherer in my home is the DualSense.

Re: Video Game Performers to Strike Due to AI Concerns

Art_Vandelay

Ok... generally, I am very much against the substitution of people for AI, be it actors, writers, singers, and so on. And I actually think that this bubble will burst since consumers are as interested in the content as they are interested in the human connection with the author.

With that said, some substitution will inevitably occur, as there are use cases where AI will make sense as a tool. Same as with every other new technology, from the Gutenberg's press to autonomous vehicles.

But this article has a couple of quite ironic key-points:

1) The same people in the comments that are supporting the strike today will be moaning here tomorrow 'cuz, you know, "where are the gaaamez???".

2) The strike may well accelerate AI adoption, as studios and publishers will be cornered into looking for alternatives to real actors.

Re: PSVR2 App for PC Now Live on Steam

Art_Vandelay

@NEStalgia Fair point. I guess it's a matter of taste, at the end of the day. Those games do appeal to an audience, but not to me as they mostly look quite dated or janky in VR. RE8 is just on another level IMHO.

The exception being Flight Simulator, and that is indeed a niche where PCVR does have a clear edge: sims in general, especially of the airborne kind. But again, I'd take GT7 over any racer on PC, so...

And of course, if you're willing to fiddle with mods and stuff, PC is the place to be. I'm strictly talking about the "official" library. So yeah, to each their own.

Re: PSVR2 App for PC Now Live on Steam

Art_Vandelay

@VaultGuy415 I agree that GT7 is by far the biggest reason to buy a PSVR2. To be fair though, Sony's headset has a few other exclusives that, IMHO, make it the best headset for hardcore gamers: RE4, RE8, Synapse and Call of The Mountain. Horizon might be the most contentious, but I think all of these are better than anything on Quest or even SteamVR, except for Alyx.

Re: PS5 Simply Can't Match the Pace of 2023 in Europe

Art_Vandelay

@naruball That's absolutely not the reason why console prices aren't coming down. There are two factors at play here: firstly, the pandemic caused both a massive increase in demand for integrated circuits (ICs) and a total meltdown of the global economy.

While demand has receded somewhat, large language models training has kept it in a much higher water mark when compared to the last decade. And as for the global economy, the structural damage caused by covid (or by the response to it) was ultimately somewhat permanent (or very long term).

But the real reason is, funnily enough: physics. Transistor sizes have just got to a point where we're actually approaching the limits of the atom. Granted, we're not there yet, but the closer we get to it, the harder it becomes to shrink it further. And by "harder", I also mean "more expensive".

In other words: die shrinks (e.g. the SoC in the PS3 fat to the PS3 slim) used to make ICs cheaper, but now they get more expensive with each new node. That's the current reality, and there's no escaping from it. For now.

Re: There's Already Concern Over Concord's Player Count as Open Beta Begins

Art_Vandelay

No matter how much you twist and turn it, this game is as DOA as DOA can be.

And the matter of fact is, it doesn't matter how well it plays. This game is the quintessential victim of long development cycles and trend chasing, as it looks horribly outdated even before it comes out.

Firstly, it relies on a totally saturated business model. And secondly, it falls victim to an ongoing cultural shift that makes it immediately unattractive to a now sizeable demographic. Without going into the merits of it, whether one likes it or not, that's just the reality of the situation.

DOA. I just hope Sony learns a lesson or two.

Re: Talking Point: Was Sony Right to Resist Adding PS5 Exclusives to PS Plus Day One?

Art_Vandelay

@NEStalgia "the average gamer does not buy more than a few games a year and not a ton during an entire generation. The total spend by a game pass subscriber is GREATER than the average player. That's an INCREASE in per customer sales dollars for average customers."

Bingo! That's exactly why the subscription model has hit a plateau. People eventually realize they're wasting money, so they leave. And that's especially true in the games industry. GP would never hit the necessary subscribers base to be profitable in its old form.

But anyway, we're running in circles at this point. The fact is that Microsoft is finally pivoting, thankfully. And I feel vindicated.

Quality discussion, btw. Even if I don't agree, you raise some thoughtful arguments.

Re: Talking Point: Was Sony Right to Resist Adding PS5 Exclusives to PS Plus Day One?

Art_Vandelay

@NEStalgia That’s not the way you do this kind of math. The sum of budgets for all games in production does not equal the overall cost of running the platform. There's so much more to it you're ignoring. Again, Laiden would know. Straus Zelnick would too. And they've warned about subscription models not working with games.

You're conflating another point Shaun made regarding budgets, which is related but different. Actually, the budgets issue only makes GP worse from a business perspective. Yes, costs need to come down across the board, but day one releases on GP won't become a good strategy even if they do.

Here's another data point: according to the Insomniac leak, Sony estimates a loss of around $90 million for putting Forbidden West on PS+, and that is a full year after release. Now look at Sony's own margins and tell me PlayStation would be profitable if first-party games were released day one on the service. You know, it's still profitable doing it (mostly) the old ways, even if the retail model itself needs some course correction as you rightly mentioned.

Again, you're doing napkin math and failing to see the reality, which we can only infer from gathering all these tidbits that offer some insight into the whole picture when combined. I insist: why would Microsoft intentionally hide profitability numbers from the Xbox division in their earnings reports? Sony doesn't…

And about ABK, here's the conundrum that Microsoft has put itself into, which actually explains all that recent pivoting: COD might just be the missing piece to fully realize the GP vision if you only look at subscriber's numbers. But to realize that potential, they had to increase the cost of operation to a level of unsustainability that is unacceptable even to the almighty Microsoft.

Look, the problem is not the subscription model per se. It's day one releases on those services. And Microsoft knows that, so they've begun backtracking.

PS: sorry if I sound a little blunt, but I'm trying to be objective. You know, George is getting upset! 😁

Re: Talking Point: Was Sony Right to Resist Adding PS5 Exclusives to PS Plus Day One?

Art_Vandelay

@NEStalgia Sorry to disagree buddy, but you're way off the mark here. You say GP is profitable and, to prove your point, goes straight on to revenue. Just like Microsoft, but there's a reason they obfuscate the profitability numbers of the Xbox division: because they don't look good.

Sure, there might a profit there, because they own Minecraft and COD, and they do sell a la carte. But GP alone is utterly unprofitable when you consider the cost of maintaining all those studios. And the proof is in the pudding: they've just tacitly admitted that by making all those seismic changes.

But hey, don't listen to me. Listen to someone who has maximum visibility into how this kind of business operates: Shaun Laiden once said that, to be profitable, the GP subscribers base should be in hundreds of millions. 500 million was the number he threw, to be accurate.

And lastly, Phill Spencer has never said that GP was profitable. He actually used the word sustainable, which is totally different. It implies profitability in the long term, which would make sense if you looked at the leaked documents from the ABK court case. It just so happens that those numbers were way off as we now know.

Re: Talking Point: Was Sony Right to Resist Adding PS5 Exclusives to PS Plus Day One?

Art_Vandelay

@NEStalgia Surely this failed strategy derives from the mismanagement you're referring to. So yes, Xbox leadership is the root of the issue, but that doesn't make the Game Pass model a non-issue. It's a spectacular failure, made more catastrophic by the fact that thousands of random internet users with one millionth of the data Phill Spencer has access to, have been sounding the alarm from the very beginning. The whole story is truly baffling and quite educational.

Re: 13 New Games Land on PS Plus Extra, Premium Next Week

Art_Vandelay

It's awesome that another PSVR2 game has made it into Premium, so I won't complain it's Job Simulator.

If they keep adding VR games monthly, they'll have me captive. PS+ is the perfect vessel for VR titles, since they're harder to assess without trying.

And the proof is I've just become addicted to Walkabout, a game I had never considered buying.

Re: Next Gran Turismo 7 PS5, PS4 Update Could Be a Big One

Art_Vandelay

@Andee Sure, and I'm right there with you: single player from stem to stern. And I do feel like the old man yelling at clouds sometimes.

What I'm trying to convey though, is that relaxing our stance a little can be beneficial to our own selves. Especially in the case of GT7 as, some have pointed out, is "live service done right".

Re: Next Gran Turismo 7 PS5, PS4 Update Could Be a Big One

Art_Vandelay

@Andee I second @Critonic. Are you really that worried about protecting your $70 investment? I get the sentiment, but it makes no sense when you think objectively.

There will be a much better iteration of Gran Turismo years before the GT7 servers go down. Then again, I get the retro/nostalgia kick people get from playing old games, but that really shouldn't stop you from enjoying one of the best titles on the PS5.

Re: Next Gran Turismo 7 PS5, PS4 Update Could Be a Big One

Art_Vandelay

@Andee The MTs are only an issue if you don't like racing. Which is another way of saying that it's a non-isue that's been widely overblown when the game came out. If you just boot up the game and play, you'll soon find yourself with plenty of money to buy whatever car you want.

As for the online requirement... is you ISP really that unreliable? What's your worry, specifically?

Re: PS5's Astro Bot Doesn't Support PSVR2 Because It Was Never Designed to Do So

Art_Vandelay

@Malaise Honestly, I'm not upset at all. PSVR2 has completely killed my interest for flat games, and I still have a backlog that could last for a lifetime.

Getting VR games on PS+ and PC compatibility are just the icing on the cake.

And btw, I'd be happy with GT7 alone. As a fan of the series from the very first iteration, GT7 VR is a dream come true.

The doom and gloom out there just seem to completely miss the point of this accessory. People need to understand that this is a niche product for ultra enthusiasts, and the fact that Sony would cater at all to the relatively few of us calls for celebration, not hate.