Comments 659

Re: PS5's New Commercial Goes All-In on Marvel

ShadowRJ

@TrollOfWar If that is the case, then I implore Sony to come up with a solution that at the very least is better than a code in a box, even if that is just a memory stick in a box. I agree that they're probably trying to tank the PR backlash, but I don't think it's going to go away as quietly as Sony hopes.

Re: PS5's New Commercial Goes All-In on Marvel

ShadowRJ

@TrollOfWar Thanks for informing me, I wasn't aware of any of this. Still, I believe that Sony will need to let us transfer our licences onto some sort of physical object in order for the backlash to die down. If GOG can do it, PlayStation can too.

Re: PS5's New Commercial Goes All-In on Marvel

ShadowRJ

@belmont @wildcat_kickz The idea I’m trying to come up with is a way to keep a way for users to make their own versions of Doom the Dark Ages basically. You’ll still need the disc to be able to run it, which can be ran via external USB drive, but it helps physical collectors keep their hobby alive.

In my scenario, delisted games would still be re-downloadable, as the disc would essentially re-download it the way a pre purchased digital game work.

I’m aware that you want to convert physical to digital, but I’m trying to come up with ways to keep physical alive. And honestly, I don’t see how you can have true digital ownership unless you’re given the freedom transfer the game onto a physical platform in some way.

Re: PS5's New Commercial Goes All-In on Marvel

ShadowRJ

@wildcat_kickz Problem solved number 1: Physical collectors will still be able to collect.

Problem solved number 2: If for some reason, a licensed game gets delisted from the PS store, storing the license onto a disc will provide some way to be able to obtain the games (not perfect, it’d work like a more restrictive second hand market, but it’s better than nothing).

Problem solved number 3: It would actually allow physical discs for games that would normally not get physical editions without the need for boutique publishers.

I agree it’s not perfect, but it’s at least a middle ground.

Re: PS5's New Commercial Goes All-In on Marvel

ShadowRJ

If I was Sony, I would simply announce the ability to transfer licenses (not the games, the license) onto physical discs. That would at least solve most of the problems people have with this, and will stop their trailers from being bombarded on a daily basis.

Re: Indie Publisher Will 'Safeguard' Devs by Making PS5 Physical Games for All Eligible Titles

ShadowRJ

What Sony need to do is to find some way to appeal to physical purchasers in some form.

All I’m asking for from Sony is to give us the ability to transfer physical licenses onto a disc. Not even the game itself, just the license. Then specialist markets can sell boxes, and there would be at least some way to purchase games that have been delisted.

Is anything I’m asking for unreasonable.

Re: Sales Data Paints a Very Grim Picture for Physical PS5 Games in the USA, UK

ShadowRJ

@Rich33 That is not a positive in the slightest. Removing the second hand market means that that there is no alternative market to stop pricing games at £80. In fact I expect there to be LESS discounts on games, not more.

And it won't have any effect on games being launched in a complete state. That's due to having to launch during specific financial quaters, not because of discs.

Re: Sales Data Paints a Very Grim Picture for Physical PS5 Games in the USA

ShadowRJ

@Ed_Zeppelin I can think of three ways in which Sony can adress this and help reduce the anger, without having to pivot TOO hard.

1. Allow boutique publishers to print their own physical discs, and have them be playable.

2. Instead of codes in boxes, have boxes that come with cards or USB sticks that you need to plug into the PlayStation in order to make them run.

3. Allow users the ability to transfer the launch capability of the game onto a disc if they so choose to.

Re: Sales Data Paints a Very Grim Picture for Physical PS5 Games in the USA

ShadowRJ

@PuppetMaster Most indies which are even vaguely popular have physical releases nowadays. Sometimes they come out at launch, other times you have to wait a bit.

I own copies of Super Meat Boy, Bloodstained ROTN, OlliOlli, Hi-Fi Rush, Penny's Big Breakaway, Neon White, Yooka-Replaylee, Prodeus, Stray and Kena Bridge of Spirits all on PlayStation platforms alone. I'd have even more if we counted Nintendo indies.

Re: Sales Data Paints a Very Grim Picture for Physical PS5 Games in the USA

ShadowRJ

@get2sammyb Another question to add, how many blockbuster releases actually came out this year? RE9 and James Bond? 2026 has had plenty of good games, but how many big mega blockbusters have come out?

Not saying the numbers would suddenly go up, but take a game like Pragmata. It may have sold 100K physically, but did it sell more than say 500K digitally?

Re: Ghost Recon: Wildlands Looks Set for PS5 Upgrade at 4K, 60FPS

ShadowRJ

I'm not the most familiar with Ghost Recon, but I enjoyed Ghost Recon Advanced Warfighter 2 on PS3, because it felt like a more strategic shooter. Movement was slow, you had to rely on CPU allies to flank enemies, you needed to use gadgets to identify and target specific enemies. It was a very methodical game, you couldn't just go in guns blazing.

To the best of my knowledge, Wildlands is just your typical Ubisoft open world game. Am I wrong in that assessment?

Re: Indie Devs Unfairly Attacked Over Sony Decision to Stop Making Discs

ShadowRJ

@Shaibaan if the change is irrelevant to you, than that’s fine. I’ve been buying almost exclusively physical since forever, so for me, this is far from irrelevant.

Ditching PlayStation and moving to Steam will be pointless for me. What’s the point in moving to a digital only platform just to go to another digital only platform. I’m probably going to stick with Nintendo and see where it goes.

Re: Indie Devs Unfairly Attacked Over Sony Decision to Stop Making Discs

ShadowRJ

@ButteredCrumpet Do I think Sony will change their terms and conditions? No, I don’t.

Have I been this vocal about ownership rights before this news? No. I had no reason too. I am a 99.9% physical gamer, who has never purchased a digital PS4 or PS5 game.

The reason I’m fighting hard for this, is because I like my physical games. I like my shelves of games, and I hate the entire concept of digital entertainment. It’s far less of a piece of art and more of a product. At least that’s how it is for me.

Re: Indie Devs Unfairly Attacked Over Sony Decision to Stop Making Discs

ShadowRJ

@LogicStrikesAgain An apology would be a good place to start. “Sorry for the way that we made that post, we didn’t realise that there was this much passion from our audience, we will be assessing our plans for the collectors market and reveal it at a future date.”

They do have to mean it of course, but it would help smooth things over.

And as for waiting to hear what their plans for the digital market place are before complaining….no. I don’t have any faith that Sony are going to change anything drastic for the PS Store, so I’m not going to give the. The benefit of the doubt.

Re: Indie Devs Unfairly Attacked Over Sony Decision to Stop Making Discs

ShadowRJ

@LogicStrikesAgain this is reminding me a lot of the early 2010s

Personally speaking, this whole attitude is outdated. If the physical/digital split is as big as they’re saying, the used game market should not factor much into the equation at all. Indeed, I don’t think even physical gamers are trading their games in as much any more.