Comments 987

Re: Talking Point: Is 2024 Too Soon for PS5 Pro?

Ryall

I don’t think they should do it. Dividing the attention of developers makes game production slower.

I would get one for the best experience like I did with the PlayStation 4 pro but I’d rather just stick with my PS5.

As for timing, if we assume the PlayStation six is in 2028. Then 2024 is the halfway point. The PlayStation four pro released in the first half of the PlayStation fours live. If it comes out in 2025 or later, it’s too late.

Re: Funko Pop Tossing Over $30 Million Worth of Stock into a Landfill

Ryall

@riceNpea The planet may continue to be a ball of rock that exists regardless of what we do. But how we go about utilising its resources collectively will determine how pleasant it is for us to live on.

Making stuff from non-renewable resources, then throwing it away makes our situation imperceptibly worse. It is therefore in principle is something worth being annoyed about.

Re: PS4 Series Debut Inazuma Eleven: Victory Road of Heroes Emerges from Dev Hell

Ryall

@NEStalgia @nessisonett In the market YoKai Watch and Pokémon are in release cadence does seem to be important. Spend a long time to release something of higher quality and your audience grows up and moved on. Getting it out frequently even if it means the game doesn’t look AAA seems to be a better strategy. Development hell does not a profitable company make.

Re: Game of the Year: #4 - Trails from Zero

Ryall

@Cyberpsycho This was originally a PSP game. The later cold steel games that released on the PS3 had 3-D graphics. If they
actually look better is debatable. The problem with taking 12 years to translate a game if it looks out of date when it comes out.

Re: UK Sales Charts: FIFA 23 Scores Tenth Christmas Number One

Ryall

@IAmAshCohen17 Given that it’s going to be a Harvest Moon situation. I suspect some people will follow the brand rather than the game.

Then some of those people will probably think that FIFA is now bad and stop buying it rather than move to be new EA brand.

Re: Biggest, Most Expansive Tomb Raider to Be Published by Amazon Games on PS5

Ryall

Embracer Group seems to have no problem, finding the money to buy studios, but when it comes to actually funding games. They seem to want them to look for external publishers.

Embracer Group looks more like an aggregation of developers and IP than a traditional publisher. It does fund and publish some games. But a lot of the time it seems to do contract work and produce game for other publishers.

Re: Sony Accidentally Sends God of War Ragnarok PS5 Bundle to Customer

Ryall

I wouldn’t assume a digital code would automatically translate into a pre-order. The only time I’ve managed to get a digital code early what is Yooka-Laylee and that let me play the game early rather than turning into a pre-order.

Given that they send digital codes to reviewers. They would have to have a mechanism to distinguish between review and retail codes. If they wanted leaked retail codes to become pre-orders and not grant early access.

Re: Resident Evil 4 Remake Is Now Coming to PS4 as Well

Ryall

@Sil_Am In the current supply constrained market Sony almost certainly could’ve sold about 30% more PS5 if they had half a GPU size. The problem is that enthusiasts with both would buy games on the series X as that would have a superior version of most games.

Having 2 skews is a mistake because it slows game development. In the long run a better product is probably preferable to a cheaper one even if it doesn’t feel that way due to the current crises.

Re: Like a Dragon Dev RGG Studio Considering a Move to Unreal Engine 5

Ryall

I like diversity of experiences offered by multiple engines. Obviously unreal engine is customisable. But too many developers leave things on the default leading to similar looking games. They certainly need to experiment to confirm that they can achieve their vision properly with unreal engine before committing.