I have heard time and time again that the resources required to make these a hit are straining and lead to a complete refocus on the studios goals and ambitions.
Maybe if this happened, in the next 10 years, we'd only see this, Venom and Wolverine from Insomniac. Look at Rockstar with GTA V. I think it's a case of "would we want to give up what we are known for, for the next decade"
@theSpectre there's a lot to play atm, still haven't got around finishing a lot of games I started last year. But yeah hopefully we can get to see those upcoming live service projects as there has been so much cancellations as of late
@theSpectre not your fault, it wasn't very clear tbf. Play some Helldivers 2, one of the best fun I've had in a long time. Kinda reminds me of a smaller scale Warhawk.
Yeah the devs that don't have the experience or are excessively pushed into making live service games without much testing or room for experimentation are usually the ones that fail almost immediately. On the other side, games that are good to great once or twice and not able to reel you back in are the ones are more common and I think that's what Factions was going to be like. We've heard it was fun but from ND themselves, it wasn't enough and they realised they'd have to pour all their resources into it for it to get there.
I'm hoping that Concord does something fresh, if it's like Titanfall I'll be happy but if it's another COD clone then not looking great. As for Fairgame$ everything I've seen in that CG trailer tells me it's going to be something like a fast paced version of rainbow 6. Which I think sounds good but yeah the meat is these games cannot be lacking. With Bungie being their live service consultants I think they can figure it out. Bungie do bed to shore up and get themselves together for Destiny 2 ending and Marathon though but I think they'll be fine.
@theSpectre I agree, was a 2 in 1 response so the only part of your comment I was responding to was "casualty of Sony's short-sighted live-service initiative". We don't know the details, but I just think it was a casualty of bad planning and bad game design, because if it wasn't, well see Helldivers 2 and the soon to come Concord and Fairgame$. They weren't cancelled or went well enough to warrant release windows and official announcements. That isn't to say when launched they won't die or fizzle quickly but yeah.
I agree as well that the live service games are just a massive gamble and so many of them fail, but as much as it's hated I do think it's a gamble worth taking. The way these games transform and the variety they can bring is worth it. But when Devs seem to phone it in or there is too much exec meddling and there is no real fun or bite to the game like suicide squad then yeah might as well not bother with it
@nessisonett @theSpectre this was a casualty of their project not going well. This myth that Sony don't work well with other studios is boring, they have a pretty decent track record.
Blundell left very shortly after Deviation was founded and likely headed up Firewalk Studios' Concord game.
@GZoo oh I'm not saying it won't have legs but best selling game of 2024? No.
It will do really well though, as it has been doing. And with more features changing the scale and gameplay, it's only going to go higher and higher IMO
@GZoo nahhh, I don't think its as appetizing to as much people as Harry Potter is. Parents would buy that for their kids, they'd be hesitant to get Helldivers for kids
@Americansamurai1 I agree, and yeah, contrary to the report of them not getting acquired, I heard it's due to happen soon.
Would much rather the single player studios stick to what they do best, so we don't have another situation like Factions where a dev spends years on a game, only for it to get scrapped.
Arrowhead, Guerrilla, Bungie, Haven, Firewalk, Deviation games (if that's still happening), and whoever else I'm missing are more than enough for the live service push.
@Jay767 apparently, contrary to the CEOs tweet of it not happening, its something that Sony have been planning for a while.
I think I'd rather see them remain independent and second party like Insomniac were, so that if there's something one publisher doesn't like, they can ship it elsewhere
@NinjaNicky only thing is you can easily get XP enough for 1-3 levels from one mission if you do Suicide or above difficulties and optionals. The rewards on lower difficulties aren't worth the stress to be honest. But dealing with 4 bile titans and 5 chargers coming at you is also a trip.
@jedinite @NinjaNicky on a weekday the concurrent count is always going to be less than what we were seeing. Doesn't mean there's a drop off at all. Case in point, this last weekend, there were 440,000 and 430,000 on Saturday and Sunday respectively.
Plus as more factions, features, stratagems and missions are added, the more it'll stay consistent.
Plus I don't think it's that easy to get to level 50, unless you play like 6+ hours a day and have been doing so since near launch.
This could be really good. If it's in the vein of going out defeating robots, competing cauldrons and stuff like that then I'm all down.
Just depends on the gameplay and mission structures. Like it can't just be bow and arrow, those should be secondary weapons otherwise I can see it getting frustrating quickly
@Shepherd_Tallon it's too early to know if Helldivers 2 will drive them to do more GAAS but hopefully we don't see many more. I just wish TLOU Factions was given to another studio to finish
@ChrisDeku I think it's around 3-4m right now. Don't think 6m for a game this size in less than a month is realistic. Maybe if we were a couple weeks into March.
Plus with this game, from what I'm seeing it has a pretty high retention/play rate? So if it had 6m sales I think we'd be seeing so many more issues with the server than we are now. Like 800,000 CCU wouldn't be enough.
@breakneck impossible to know for sure but yeah I'm assuming PC just has the edge. Wish the active Helldivers number feature was working but early days still!
I've actually never been so unbothered about a game having some launch issues as this one, because 99% of the experience is unaffected and very fun but there's just one or two things that worked really well on launch day and aren't functioning as such due to the astronomic over performance. And also the dev team have been very vocal and quick to issue patches
@TheCollector316 yeah, when you throw a stratagem down and let someone else take it. Like say you have a Guard Dog, call one down for yourself then when you can, call another one down for a teammate, or machine gun or whatever gun. As they stay with you all mission.
Played for 3 hours last night, had a real good random squad going. Was the best time I've had as the matchmaking was perfect and I was with level 10s and above. Love it when someone lends you a stratagem
@ShadowofTwilight usually I'd say buy it digitally but who knows, if you want to play it in 10 years time, will you even be able to... Been buying physically ever since I saw Sony take licences away from some of the media bought on the PSN.
Well it's almost 4 years old. Most generations are 8 years. First 4 years = early half of life cycle. Last 4 years = latter half.
Cross gen period for PS5 was too long in everyone's opinion. This won't stop in PS5 to PS6 launch. PS5 will get many cross gen games. As consoles get more powerful and are based on similar GPU architecture, with the majority difference between gens being clock speeds and number of CPU cores and CUs, the compatibility between each generation will increase and we get situations where games can run on both gens with the only difference being lower quality settings. Console gaming is going to be an expensive cage in the future, as they become more and more similar to PCs.
Oh and the MTX are so good. Put in 3 hours yesterday, reached my personal target and I've been able to buy the whole store. Only hope is they don't try to diminish your purchasing power with future updates
This is an absolute must have. I am so happy with the game so far.
And don't worry if you have no one to play with, my quick play matchmaking experience (when it's working) has been really positive. Worked well on launch then days after it's been a bit of a chore, which is very different to comments I'm seeing here. Yesterday alone was just too many disconnects, but found a good workaround though.
Comments 1,911
Re: Rumour: PS5 Pro Is Up to Three Times Faster Than PS5 as Specs Surface
I'm most looking forward to PSSR, their AI upscaling tech
Re: Proudly Represent Democracy with a Helldivers 2 Clothing Range
@MFTWrecks 🫂
Re: Proudly Represent Democracy with a Helldivers 2 Clothing Range
@MFTWrecks if I made a game, you'd be my head of product design
Re: Cancelled Live Service Spider-Man PS5 Game Allegedly Surfaces
I have heard time and time again that the resources required to make these a hit are straining and lead to a complete refocus on the studios goals and ambitions.
Maybe if this happened, in the next 10 years, we'd only see this, Venom and Wolverine from Insomniac. Look at Rockstar with GTA V. I think it's a case of "would we want to give up what we are known for, for the next decade"
Re: Preview: TopSpin 2K25 Might Be Worth the 13-Year Wait
I used to LOVE these games. The graphics look a lil muddy though
Re: Sony Partner Deviation Games Shuttered Before Shipping Its First PS5 Project
@theSpectre there's a lot to play atm, still haven't got around finishing a lot of games I started last year. But yeah hopefully we can get to see those upcoming live service projects as there has been so much cancellations as of late
Re: Sony Partner Deviation Games Shuttered Before Shipping Its First PS5 Project
@theSpectre not your fault, it wasn't very clear tbf. Play some Helldivers 2, one of the best fun I've had in a long time. Kinda reminds me of a smaller scale Warhawk.
Yeah the devs that don't have the experience or are excessively pushed into making live service games without much testing or room for experimentation are usually the ones that fail almost immediately. On the other side, games that are good to great once or twice and not able to reel you back in are the ones are more common and I think that's what Factions was going to be like. We've heard it was fun but from ND themselves, it wasn't enough and they realised they'd have to pour all their resources into it for it to get there.
I'm hoping that Concord does something fresh, if it's like Titanfall I'll be happy but if it's another COD clone then not looking great. As for Fairgame$ everything I've seen in that CG trailer tells me it's going to be something like a fast paced version of rainbow 6. Which I think sounds good but yeah the meat is these games cannot be lacking. With Bungie being their live service consultants I think they can figure it out. Bungie do bed to shore up and get themselves together for Destiny 2 ending and Marathon though but I think they'll be fine.
Re: Sony Partner Deviation Games Shuttered Before Shipping Its First PS5 Project
@theSpectre I agree, was a 2 in 1 response so the only part of your comment I was responding to was "casualty of Sony's short-sighted live-service initiative". We don't know the details, but I just think it was a casualty of bad planning and bad game design, because if it wasn't, well see Helldivers 2 and the soon to come Concord and Fairgame$. They weren't cancelled or went well enough to warrant release windows and official announcements. That isn't to say when launched they won't die or fizzle quickly but yeah.
I agree as well that the live service games are just a massive gamble and so many of them fail, but as much as it's hated I do think it's a gamble worth taking. The way these games transform and the variety they can bring is worth it. But when Devs seem to phone it in or there is too much exec meddling and there is no real fun or bite to the game like suicide squad then yeah might as well not bother with it
Re: Sony Partner Deviation Games Shuttered Before Shipping Its First PS5 Project
@nessisonett @theSpectre this was a casualty of their project not going well. This myth that Sony don't work well with other studios is boring, they have a pretty decent track record.
Blundell left very shortly after Deviation was founded and likely headed up Firewalk Studios' Concord game.
Re: Sony Partner Deviation Games Shuttered Before Shipping Its First PS5 Project
@ThorsHammer yes, he left in 2022 and joined one of PS Studios. Probably Firewalk
Re: Helldivers 2 PS5, PC Almost Matching Marvel's Spider-Man 2's Sales in UK
@Northern_munkey okay yeah I'm using 2 of these already. Thanks anyway
Re: PS Store Sales Charts: Helldivers 2 Is Unstoppable, Final Fantasy 7 Rebirth Settles for Second
@ChrisDeku twenty million in a year would be amazing man. Let's see
Re: Helldivers 2 PS5, PC Almost Matching Marvel's Spider-Man 2's Sales in UK
@Northern_munkey plug me these sites then my god sir
Re: PS Store Sales Charts: Helldivers 2 Is Unstoppable, Final Fantasy 7 Rebirth Settles for Second
@ChrisDeku based on what??? I'm sorry but I think that's absurd. Hope it happens tho
Re: PS Store Sales Charts: Helldivers 2 Is Unstoppable, Final Fantasy 7 Rebirth Settles for Second
@GZoo oh I'm not saying it won't have legs but best selling game of 2024? No.
It will do really well though, as it has been doing. And with more features changing the scale and gameplay, it's only going to go higher and higher IMO
Re: PS Store Sales Charts: Helldivers 2 Is Unstoppable, Final Fantasy 7 Rebirth Settles for Second
@GZoo nahhh, I don't think its as appetizing to as much people as Harry Potter is. Parents would buy that for their kids, they'd be hesitant to get Helldivers for kids
Re: Helldivers 2 PS5, PC Almost Matching Marvel's Spider-Man 2's Sales in UK
@Americansamurai1 I agree, and yeah, contrary to the report of them not getting acquired, I heard it's due to happen soon.
Would much rather the single player studios stick to what they do best, so we don't have another situation like Factions where a dev spends years on a game, only for it to get scrapped.
Arrowhead, Guerrilla, Bungie, Haven, Firewalk, Deviation games (if that's still happening), and whoever else I'm missing are more than enough for the live service push.
Re: Helldivers 2 PS5, PC Almost Matching Marvel's Spider-Man 2's Sales in UK
@NinjaNicky I've spent £70 too many times to be proud of. Especially when pre-ordering but sometimes you get a nice £10 off from game-base or Argos
Re: Helldivers 2 PS5, PC Almost Matching Marvel's Spider-Man 2's Sales in UK
@Jay767 apparently, contrary to the CEOs tweet of it not happening, its something that Sony have been planning for a while.
I think I'd rather see them remain independent and second party like Insomniac were, so that if there's something one publisher doesn't like, they can ship it elsewhere
Re: Helldivers 2 PS5 Patch Adds Planetary Hazards, Rebalances Weapons, More
@NinjaNicky only thing is you can easily get XP enough for 1-3 levels from one mission if you do Suicide or above difficulties and optionals. The rewards on lower difficulties aren't worth the stress to be honest. But dealing with 4 bile titans and 5 chargers coming at you is also a trip.
Re: Incoming Helldivers 2 PS5 Patch Adds Planetary Hazards, Rebalances Weapons, More
Most importantly the anti-aliasing on PS5 should be actually working, making it look less like a PS3 game lol
Re: Warner Bros' Reaction to Suicide Squad Flop Will Make You Question Your Sanity
They must live in some kind of Bizarro world
Re: MLB The Show 24 Adds Female Ballplayers to RPG-Inspired Road to the Show
My biggest surprise is that this series gets between 1-2 million sales every release. Wild.
Re: Significant Discounts Suggest Ubisoft's PS5 Pirate Game Skull and Bones Is Already Struggling
@Johnnycide I think it was Singapore, not Philippines
Re: Significant Discounts Suggest Ubisoft's PS5 Pirate Game Skull and Bones Is Already Struggling
Who would've guessed! This game should really have been £30 or F2P, or non existent
Re: Helldivers 2 Sales Are Actually Increasing, Again
@jedinite @NinjaNicky on a weekday the concurrent count is always going to be less than what we were seeing. Doesn't mean there's a drop off at all. Case in point, this last weekend, there were 440,000 and 430,000 on Saturday and Sunday respectively.
Plus as more factions, features, stratagems and missions are added, the more it'll stay consistent.
Plus I don't think it's that easy to get to level 50, unless you play like 6+ hours a day and have been doing so since near launch.
Re: Guerrilla's Online PS5 Horizon Game Survives Sony Cull
This could be really good. If it's in the vein of going out defeating robots, competing cauldrons and stuff like that then I'm all down.
Just depends on the gameplay and mission structures. Like it can't just be bow and arrow, those should be secondary weapons otherwise I can see it getting frustrating quickly
Re: Heavy Armour Seemingly En-Route as Helldivers 2 Mech Gameplay Leaks
This looks so good. A future update with some aircrafts would be amazing too
Re: Unannounced Games from PlayStation Studios Have Been Cancelled
@Shepherd_Tallon it's too early to know if Helldivers 2 will drive them to do more GAAS but hopefully we don't see many more. I just wish TLOU Factions was given to another studio to finish
Re: UK Sales Charts: Helldivers 2 Bucks Industry Trend with Rising Weekly Sales
@ChrisDeku I think it's around 3-4m right now. Don't think 6m for a game this size in less than a month is realistic. Maybe if we were a couple weeks into March.
Plus with this game, from what I'm seeing it has a pretty high retention/play rate? So if it had 6m sales I think we'd be seeing so many more issues with the server than we are now. Like 800,000 CCU wouldn't be enough.
Re: UK Sales Charts: Helldivers 2 Bucks Industry Trend with Rising Weekly Sales
@Loamy now is a great time to dive in. It's been smooth sailing since like Wednesday/Thursday
Re: UK Sales Charts: Helldivers 2 Bucks Industry Trend with Rising Weekly Sales
I have been directly responsible for 3 of those sales this week. Doing my part for managed democracy!
Re: Helldivers 2 Servers Hold Fast in Face of 800K Screaming Concurrents
@breakneck impossible to know for sure but yeah I'm assuming PC just has the edge. Wish the active Helldivers number feature was working but early days still!
I've actually never been so unbothered about a game having some launch issues as this one, because 99% of the experience is unaffected and very fun but there's just one or two things that worked really well on launch day and aren't functioning as such due to the astronomic over performance. And also the dev team have been very vocal and quick to issue patches
Re: Helldivers 2 Servers Hold Fast in Face of 800K Screaming Concurrents
@zhoont I think it hit 460k one night, maybe Saturday.
But at any one time there's probably ~100 - 300k people playing on PlayStation too to be fair.
Re: Helldivers 2 Now Kicks Inactive Players, Server Capacity Increased in Latest Patch
@TheCollector316 no worries, I probably worded it weird 😂
Re: Helldivers 2 Now Kicks Inactive Players, Server Capacity Increased in Latest Patch
@Kidfunkadelic83 for sure bro, I'll hit you up soon!
Re: Helldivers 2 Now Kicks Inactive Players, Server Capacity Increased in Latest Patch
@TheCollector316 yeah, when you throw a stratagem down and let someone else take it. Like say you have a Guard Dog, call one down for yourself then when you can, call another one down for a teammate, or machine gun or whatever gun. As they stay with you all mission.
Re: Helldivers 2 Now Kicks Inactive Players, Server Capacity Increased in Latest Patch
Played for 3 hours last night, had a real good random squad going. Was the best time I've had as the matchmaking was perfect and I was with level 10s and above. Love it when someone lends you a stratagem
Re: Helldivers 2 Honcho Suggests Not Buying the Game, Breaks New Records Anyway
@ShadowofTwilight usually I'd say buy it digitally but who knows, if you want to play it in 10 years time, will you even be able to... Been buying physically ever since I saw Sony take licences away from some of the media bought on the PSN.
Re: Little Devil Inside Finally Resurfaces with New Trailer, Kickstarter Update
Artstyle and animation look amazing! Still not sure what it's about
Re: Helldivers 2 Honcho Suggests Not Buying the Game, Breaks New Records Anyway
@KundaliniRising333 tell me you didn't play the game without telling me you didn't play the game
Re: Xbox Fans Petitioning for Helldivers 2 to Launch on Xbox
If they want to see what managed democracy feels like, maybe they should get PCs
Re: Rumour: Astro Bot Will Return for Another PS5 Rescue Mission This Year
@somnambulance makes perfect sense when you put it like that. I think that's what drew a lot of people I play with (including myself) to PS2 & PS3
Re: PS5 Is Entering the 'Latter Half of Its Life Cycle', Says Sony
Well it's almost 4 years old. Most generations are 8 years. First 4 years = early half of life cycle. Last 4 years = latter half.
Cross gen period for PS5 was too long in everyone's opinion. This won't stop in PS5 to PS6 launch. PS5 will get many cross gen games. As consoles get more powerful and are based on similar GPU architecture, with the majority difference between gens being clock speeds and number of CPU cores and CUs, the compatibility between each generation will increase and we get situations where games can run on both gens with the only difference being lower quality settings. Console gaming is going to be an expensive cage in the future, as they become more and more similar to PCs.
Re: Rumour: Astro Bot Will Return for Another PS5 Rescue Mission This Year
@somnambulance Flower is great but saying that over GOW should warrant some intense interrogation
Re: Helldivers 2 (PS5) - The Best Co-Op Shooter on PS5
Oh and the MTX are so good. Put in 3 hours yesterday, reached my personal target and I've been able to buy the whole store. Only hope is they don't try to diminish your purchasing power with future updates
Re: Helldivers 2 (PS5) - The Best Co-Op Shooter on PS5
@Jaz007 git gud. Alone is mostly fine, just set up turrets, use orbitals and take the enemies in waves.
Where it doesn't work is in hard difficulty and upwards. You will just constantly get swarmed.
Re: Helldivers 2 (PS5) - The Best Co-Op Shooter on PS5
This is an absolute must have. I am so happy with the game so far.
And don't worry if you have no one to play with, my quick play matchmaking experience (when it's working) has been really positive. Worked well on launch then days after it's been a bit of a chore, which is very different to comments I'm seeing here. Yesterday alone was just too many disconnects, but found a good workaround though.
Re: Immortals of Aveum Cost $125 Million, Branded a 'Truly Awful Idea'
The tagline being "it's Call of Duty with magic" did not help its case at all, plus full price was a mistake. Too ambitious too quick
Re: Arrowhead Confirms Helldivers 2 PS5 Patch, Matchmaking Fixes Inbound
@AdamNovice it's R1 to ping points of interest. Works same as Apex