@NinjaNicky only thing is you can easily get XP enough for 1-3 levels from one mission if you do Suicide or above difficulties and optionals. The rewards on lower difficulties aren't worth the stress to be honest. But dealing with 4 bile titans and 5 chargers coming at you is also a trip.
@jedinite @NinjaNicky on a weekday the concurrent count is always going to be less than what we were seeing. Doesn't mean there's a drop off at all. Case in point, this last weekend, there were 440,000 and 430,000 on Saturday and Sunday respectively.
Plus as more factions, features, stratagems and missions are added, the more it'll stay consistent.
Plus I don't think it's that easy to get to level 50, unless you play like 6+ hours a day and have been doing so since near launch.
This could be really good. If it's in the vein of going out defeating robots, competing cauldrons and stuff like that then I'm all down.
Just depends on the gameplay and mission structures. Like it can't just be bow and arrow, those should be secondary weapons otherwise I can see it getting frustrating quickly
@Shepherd_Tallon it's too early to know if Helldivers 2 will drive them to do more GAAS but hopefully we don't see many more. I just wish TLOU Factions was given to another studio to finish
@ChrisDeku I think it's around 3-4m right now. Don't think 6m for a game this size in less than a month is realistic. Maybe if we were a couple weeks into March.
Plus with this game, from what I'm seeing it has a pretty high retention/play rate? So if it had 6m sales I think we'd be seeing so many more issues with the server than we are now. Like 800,000 CCU wouldn't be enough.
@breakneck impossible to know for sure but yeah I'm assuming PC just has the edge. Wish the active Helldivers number feature was working but early days still!
I've actually never been so unbothered about a game having some launch issues as this one, because 99% of the experience is unaffected and very fun but there's just one or two things that worked really well on launch day and aren't functioning as such due to the astronomic over performance. And also the dev team have been very vocal and quick to issue patches
@TheCollector316 yeah, when you throw a stratagem down and let someone else take it. Like say you have a Guard Dog, call one down for yourself then when you can, call another one down for a teammate, or machine gun or whatever gun. As they stay with you all mission.
Played for 3 hours last night, had a real good random squad going. Was the best time I've had as the matchmaking was perfect and I was with level 10s and above. Love it when someone lends you a stratagem
@ShadowofTwilight usually I'd say buy it digitally but who knows, if you want to play it in 10 years time, will you even be able to... Been buying physically ever since I saw Sony take licences away from some of the media bought on the PSN.
Well it's almost 4 years old. Most generations are 8 years. First 4 years = early half of life cycle. Last 4 years = latter half.
Cross gen period for PS5 was too long in everyone's opinion. This won't stop in PS5 to PS6 launch. PS5 will get many cross gen games. As consoles get more powerful and are based on similar GPU architecture, with the majority difference between gens being clock speeds and number of CPU cores and CUs, the compatibility between each generation will increase and we get situations where games can run on both gens with the only difference being lower quality settings. Console gaming is going to be an expensive cage in the future, as they become more and more similar to PCs.
Oh and the MTX are so good. Put in 3 hours yesterday, reached my personal target and I've been able to buy the whole store. Only hope is they don't try to diminish your purchasing power with future updates
This is an absolute must have. I am so happy with the game so far.
And don't worry if you have no one to play with, my quick play matchmaking experience (when it's working) has been really positive. Worked well on launch then days after it's been a bit of a chore, which is very different to comments I'm seeing here. Yesterday alone was just too many disconnects, but found a good workaround though.
@BoomShakAllaker yeah there's pretty much no issues I found, played for few hours from 6pm, had slow matchmaking, turned crossplay off and it was fine. Good to see it patched already
This is what happens when you make a game not too big of a scope, you end up making everything tight, pleasing the community, work really well and not have to be £70.
I'm sure that if Returnal was similarly priced at £35 - £50, it'd have been more of a hit.
I'm interpreting this as potentially, if we start doing really well and killing the bugs easily, they'll shift the narrative and start a storyline where some stronger species come in. If so, that sounds amazing
Embracer, Microsoft, Sony to a lesser degree. I think it's clear that consolidation is just mainly greed and does not benefit developers at all in terms of their job security
They are constantly attempting to fan the flames out before they even appear, that is a red flag.
I have issues with the gameplay loop but the gameplay (movement, traversal, combat) looks fun, story is fun, live service elements aren't THAT intrusive. This game is likely to be a hit.
I just would've loved for this to be a SP game with a co-op online add on, like GTA. Because that gameplay loop of shoot purple thing and run across empty map just to do it again, with boss fights sprinkled in-between has no business being in a Rocksteady game or with those really good looking cinematics and story
Comments 1,892
Re: Helldivers 2 PS5 Patch Adds Planetary Hazards, Rebalances Weapons, More
@NinjaNicky only thing is you can easily get XP enough for 1-3 levels from one mission if you do Suicide or above difficulties and optionals. The rewards on lower difficulties aren't worth the stress to be honest. But dealing with 4 bile titans and 5 chargers coming at you is also a trip.
Re: Incoming Helldivers 2 PS5 Patch Adds Planetary Hazards, Rebalances Weapons, More
Most importantly the anti-aliasing on PS5 should be actually working, making it look less like a PS3 game lol
Re: Warner Bros' Reaction to Suicide Squad Flop Will Make You Question Your Sanity
They must live in some kind of Bizarro world
Re: MLB The Show 24 Adds Female Ballplayers to RPG-Inspired Road to the Show
My biggest surprise is that this series gets between 1-2 million sales every release. Wild.
Re: Significant Discounts Suggest Ubisoft's PS5 Pirate Game Skull and Bones Is Already Struggling
@Johnnycide I think it was Singapore, not Philippines
Re: Significant Discounts Suggest Ubisoft's PS5 Pirate Game Skull and Bones Is Already Struggling
Who would've guessed! This game should really have been £30 or F2P, or non existent
Re: Helldivers 2 Sales Are Actually Increasing, Again
@jedinite @NinjaNicky on a weekday the concurrent count is always going to be less than what we were seeing. Doesn't mean there's a drop off at all. Case in point, this last weekend, there were 440,000 and 430,000 on Saturday and Sunday respectively.
Plus as more factions, features, stratagems and missions are added, the more it'll stay consistent.
Plus I don't think it's that easy to get to level 50, unless you play like 6+ hours a day and have been doing so since near launch.
Re: Guerrilla's Online PS5 Horizon Game Survives Sony Cull
This could be really good. If it's in the vein of going out defeating robots, competing cauldrons and stuff like that then I'm all down.
Just depends on the gameplay and mission structures. Like it can't just be bow and arrow, those should be secondary weapons otherwise I can see it getting frustrating quickly
Re: Heavy Armour Seemingly En-Route as Helldivers 2 Mech Gameplay Leaks
This looks so good. A future update with some aircrafts would be amazing too
Re: Unannounced Games from PlayStation Studios Have Been Cancelled
@Shepherd_Tallon it's too early to know if Helldivers 2 will drive them to do more GAAS but hopefully we don't see many more. I just wish TLOU Factions was given to another studio to finish
Re: UK Sales Charts: Helldivers 2 Bucks Industry Trend with Rising Weekly Sales
@ChrisDeku I think it's around 3-4m right now. Don't think 6m for a game this size in less than a month is realistic. Maybe if we were a couple weeks into March.
Plus with this game, from what I'm seeing it has a pretty high retention/play rate? So if it had 6m sales I think we'd be seeing so many more issues with the server than we are now. Like 800,000 CCU wouldn't be enough.
Re: UK Sales Charts: Helldivers 2 Bucks Industry Trend with Rising Weekly Sales
@Loamy now is a great time to dive in. It's been smooth sailing since like Wednesday/Thursday
Re: UK Sales Charts: Helldivers 2 Bucks Industry Trend with Rising Weekly Sales
I have been directly responsible for 3 of those sales this week. Doing my part for managed democracy!
Re: Helldivers 2 Servers Hold Fast in Face of 800K Screaming Concurrents
@breakneck impossible to know for sure but yeah I'm assuming PC just has the edge. Wish the active Helldivers number feature was working but early days still!
I've actually never been so unbothered about a game having some launch issues as this one, because 99% of the experience is unaffected and very fun but there's just one or two things that worked really well on launch day and aren't functioning as such due to the astronomic over performance. And also the dev team have been very vocal and quick to issue patches
Re: Helldivers 2 Servers Hold Fast in Face of 800K Screaming Concurrents
@zhoont I think it hit 460k one night, maybe Saturday.
But at any one time there's probably ~100 - 300k people playing on PlayStation too to be fair.
Re: Helldivers 2 Now Kicks Inactive Players, Server Capacity Increased in Latest Patch
@TheCollector316 no worries, I probably worded it weird 😂
Re: Helldivers 2 Now Kicks Inactive Players, Server Capacity Increased in Latest Patch
@Kidfunkadelic83 for sure bro, I'll hit you up soon!
Re: Helldivers 2 Now Kicks Inactive Players, Server Capacity Increased in Latest Patch
@TheCollector316 yeah, when you throw a stratagem down and let someone else take it. Like say you have a Guard Dog, call one down for yourself then when you can, call another one down for a teammate, or machine gun or whatever gun. As they stay with you all mission.
Re: Helldivers 2 Now Kicks Inactive Players, Server Capacity Increased in Latest Patch
Played for 3 hours last night, had a real good random squad going. Was the best time I've had as the matchmaking was perfect and I was with level 10s and above. Love it when someone lends you a stratagem
Re: Helldivers 2 Honcho Suggests Not Buying the Game, Breaks New Records Anyway
@ShadowofTwilight usually I'd say buy it digitally but who knows, if you want to play it in 10 years time, will you even be able to... Been buying physically ever since I saw Sony take licences away from some of the media bought on the PSN.
Re: Little Devil Inside Finally Resurfaces with New Trailer, Kickstarter Update
Artstyle and animation look amazing! Still not sure what it's about
Re: Helldivers 2 Honcho Suggests Not Buying the Game, Breaks New Records Anyway
@KundaliniRising333 tell me you didn't play the game without telling me you didn't play the game
Re: Xbox Fans Petitioning for Helldivers 2 to Launch on Xbox
If they want to see what managed democracy feels like, maybe they should get PCs
Re: Rumour: Astro Bot Will Return for Another PS5 Rescue Mission This Year
@somnambulance makes perfect sense when you put it like that. I think that's what drew a lot of people I play with (including myself) to PS2 & PS3
Re: PS5 Is Entering the 'Latter Half of Its Life Cycle', Says Sony
Well it's almost 4 years old. Most generations are 8 years. First 4 years = early half of life cycle. Last 4 years = latter half.
Cross gen period for PS5 was too long in everyone's opinion. This won't stop in PS5 to PS6 launch. PS5 will get many cross gen games. As consoles get more powerful and are based on similar GPU architecture, with the majority difference between gens being clock speeds and number of CPU cores and CUs, the compatibility between each generation will increase and we get situations where games can run on both gens with the only difference being lower quality settings. Console gaming is going to be an expensive cage in the future, as they become more and more similar to PCs.
Re: Rumour: Astro Bot Will Return for Another PS5 Rescue Mission This Year
@somnambulance Flower is great but saying that over GOW should warrant some intense interrogation
Re: Helldivers 2 (PS5) - The Best Co-Op Shooter on PS5
Oh and the MTX are so good. Put in 3 hours yesterday, reached my personal target and I've been able to buy the whole store. Only hope is they don't try to diminish your purchasing power with future updates
Re: Helldivers 2 (PS5) - The Best Co-Op Shooter on PS5
@Jaz007 git gud. Alone is mostly fine, just set up turrets, use orbitals and take the enemies in waves.
Where it doesn't work is in hard difficulty and upwards. You will just constantly get swarmed.
Re: Helldivers 2 (PS5) - The Best Co-Op Shooter on PS5
This is an absolute must have. I am so happy with the game so far.
And don't worry if you have no one to play with, my quick play matchmaking experience (when it's working) has been really positive. Worked well on launch then days after it's been a bit of a chore, which is very different to comments I'm seeing here. Yesterday alone was just too many disconnects, but found a good workaround though.
Re: Immortals of Aveum Cost $125 Million, Branded a 'Truly Awful Idea'
The tagline being "it's Call of Duty with magic" did not help its case at all, plus full price was a mistake. Too ambitious too quick
Re: Arrowhead Confirms Helldivers 2 PS5 Patch, Matchmaking Fixes Inbound
@AdamNovice it's R1 to ping points of interest. Works same as Apex
Re: Foamstars (PS5) - PS Plus' Sudsy Shooter Is Good, Clean Fun
@LazyLombax it wants to save you from this soapy mess
Re: Arrowhead Confirms Helldivers 2 PS5 Patch, Matchmaking Fixes Inbound
@BoomShakAllaker yeah there's pretty much no issues I found, played for few hours from 6pm, had slow matchmaking, turned crossplay off and it was fine. Good to see it patched already
Re: Assassin's Creed Red Will Sneak onto PS5 by March 2025
October 2024?
Re: Helldivers 2 Off to a Strong Start on PS5, PC, Currently Third Best-Selling Game on Steam
This is what happens when you make a game not too big of a scope, you end up making everything tight, pleasing the community, work really well and not have to be £70.
I'm sure that if Returnal was similarly priced at £35 - £50, it'd have been more of a hit.
Re: Disney Secures $1.5 Billion Stake in Epic Games, Plans 'Entertainment Universe' in Fortnite
Don't start being a Disney pump, Fortnite
Re: Suicide Squad Antagonist Brainiac Seemingly Leaks Future Playable Character
@Ramavetos the story is cool tbh, I like it a lot but that's where it ends for me sadly
Re: Helldivers 2 Pre-Orders Are Big on PS5, PC, Currently Outselling Palworld in US
This game gonna be a HIT
Re: Rumour: Call of Duty Games Will Feature Open World Campaigns Starting This Year
@Voltan literally, it's baffling to see them double down and waste time on something so hated
Re: New PS5 Firmware Beta Improves DualSense Sound, Adds Share Screen Interactions
@Icey664 go to the game base!
Re: Preview: Helldivers 2 Utterly Revels in Its Chaotic Bug Battles
@Czar_Khastik I love it
Re: Live-Service Content in Helldivers 2 Likened to D&D, Will React to PS5, PC Players
I'm interpreting this as potentially, if we start doing really well and killing the bugs easily, they'll shift the narrative and start a storyline where some stronger species come in. If so, that sounds amazing
Re: Preview: Helldivers 2 Utterly Revels in Its Chaotic Bug Battles
@Nei this sounds amazing, full of variety and fun, day 1
Re: Preview: Helldivers 2 Utterly Revels in Its Chaotic Bug Battles
@Czar_Khastik all this time I thought you were Russian, I have only just now finally sounded your name out 👌
Re: Acclaimed Management Sim Planet Zoo Stampedes onto PS5 in March
Put it in VR and I'd day 1
Re: Deus Ex Game Reportedly Cancelled, Almost 100 Devs Laid Off
Embracer, Microsoft, Sony to a lesser degree. I think it's clear that consolidation is just mainly greed and does not benefit developers at all in terms of their job security
Re: Site News: Where's Our Suicide Squad PS5 Review?
@Anguspuss well they still collect $70 even if people finish it after an hour
Re: Mini Review: Ghostbusters: Rise of the Ghost Lord (PSVR2) - Teamwork Makes the Scream Work
That subtitle 👌
Re: Suicide Squad Already Taken Offline as Glitch Completes the Game for Early Access Players
@Ravix knowing WB they'd market the outage as a feature and charge the early access players £50 a day to play until the release.
Re: Suicide Squad's Live-Service Content Isn't Designed to Take Over Your Life
They are constantly attempting to fan the flames out before they even appear, that is a red flag.
I have issues with the gameplay loop but the gameplay (movement, traversal, combat) looks fun, story is fun, live service elements aren't THAT intrusive. This game is likely to be a hit.
I just would've loved for this to be a SP game with a co-op online add on, like GTA. Because that gameplay loop of shoot purple thing and run across empty map just to do it again, with boss fights sprinkled in-between has no business being in a Rocksteady game or with those really good looking cinematics and story