@TheDudeElDuderino Can you show me some places that give you a tax deduction or exclusion for having non-default, optional power-saving features that didn't exist until almost 5 years into the products life cycle? You can't. Its dumb to suggest that as even being a possibility. It isn't an argument, you literally replied to my post and all I did was elaborate on what I said initially. If you think that is an argument then yeah it is imaginary, but imagined by you.
@TheDudeElDuderino No gaming device has ever increased sales by being green, so that logic doesn't make any sense. At the time there were tons of credible rumors going around about a handheld device being released in parallel with PS6. Thats why I said it was obvious. It was about giving developers a place to test out their engines in low power scenarios as preparation for the handheld and also simultaneously providing value to customers in doing so.
I call BS. They praised Microsoft's game reselling strategy even though thats the exact thing that PlayStation has a significantly better execution on. The people who made this "study" might not really know what they are talking about. I'm sure the only reason they critique Sony's physical games is because they are actually selling unlike the Xbox equivalent.
@nomither6 You are aware that Sony themselves didn't make a lot of those games back then right? Studios like Media Molecule, Insomniac or Sucker Punch were not owned by Sony back then. Or are you saying you want more shovelware games?
Its been 3 years since the last one of those games released, and since then its been astro bot, spider man 2, stellar blade, helldivers 2. What exactly do these people want_
He is saying that while Sony is doing better than they ever have with more revenue, profits, and hit development studios that it has fostered themselves, than ever.
@UltimateOtaku91 Tsushima reused the engine for Infamous Second Son and carried over some upgrades from the cancelled title they were making. Tsushima wasn't in full development for 6 years (the cancelled game), and Yotei's been in development since 2020. I still think my questions here are valid and aren't disputed regardless of whether what you said is true or not.
I have several questions. How do you know the first game had a budget of $60m? Was that including marketing? Also Brian Flemming's quote doesn't mention monetary resource costs only things like man-hours and other non-monetary resources being similar to the first game. I believe that, but I don't know if I believe those resources cost the same today as they did back then. I'm almost 100% sure that the game will cost at least 50% more money to make just by virtue of dev wages rising quite sharply along with marketing budgets.
@Qu1n0n3z I got my PS5 december 2020, its been standing upright in the same spot ever since. Never took it apart or removed its covers to clean dust or anything. Been playing DS2 in 8-hour stretches in the scorching heat of this summer. I've never had an overheating warning. Maybe I'm just lucky.
I thought it was VERY good. Pretty much all of the games looked like they were high quality, so even if some weren't specifically for me I could definitely see fans of those genres getting something really special with this lineup.
@Brundleflies21 Funny. For me its the opposite. The more I think about it the better it gets. I found that the ending truly recontextualized everything in the game, which then allows me to see extra layers in earlier dialogue.
@Gedrick I'm not going to spoil anything but Ellie's reason isn't logically sound. It's delusional. And that is part of what makes the game's story so powerful because it is a realistic depiction of someone who can't control themselves. She is on this mission out of guilt and a twisted obligation to some "cathartic" justice. It really is a story of addiction in that regard. I mean that explicitly.
Yeah seems like a missed opportunity. I hate to say it but they should have found a way to make their case to Sony, whether that means pulling strings at other Sony studios or whatever. I understand that Sony was in DIRE straits at the time when it came to money. They couldn't continue to invest like they could later on with Helldivers 2.
There are certain games that I would have paid €150 on. Some games that I already have spent that amount on (limited editions). So if the game is quality I will be your customer. I'm just more careful with the games I pick.
Damn I love how divisive this show is. In my opinion its good but in no way shape or form is it anywhere near as good as the game. Not a single shared plot beat is better in the show. But I still love it.
ngl I never liked borderlands so this was definitely not a SOP for me. But at the same time the way people are complaining about not getting exactly what they want every damn time there is a state of play feels extremely forced, but maybe thats because I optimistically portray people as being reasonable people. I don't really know anymore.
@AinsleyE I agree with you. But I also think I disagree a little bit. I think the overworld in rebirth is a little bit too small for my taste. When I say too small I don't mean in terms of the quantity of things and areas, but I mean in dimensions. Like I wish each area was bigger to make vehicle traversal feel more necessary. Like if I'm riding a chocobo and I begin sprinting, I'm running into some awkward terrain edge or wall within 5 seconds. Everything is quite small in the areas. The airship would also fly across the game world in no time as it stands. Take Shadow of the colossus. It has a MASSIVE landscape and it doesn't feel bad at all to traverse like in so many other games.
@Zeke68 it literally is not the same game. Every element has been replaced with new implementations of everything. All systems including weapon handling is different. AI is also brand new.
@CielloArc not saying you are wrong. But Naughty Dog initially felt that way about the original TLOU and had to make massive changes in the last 6 months of development. Worked out well, luckily. Like they thought the game was no fun, and characters like Ellie just flat out didn't work.
The Last of Us Part I (aka the remake) is also considered a new game by virtue of the entire game being rebuilt in the TLOUpt2 engine. Most people think it's just a graphics and animation upgrade, but it truly is far more than that. Every aspect was upgraded to its TLOUpt2 counterpart. Obviously, it doesn't have newly designed/crafted game content, but it did have completely new weapon handling, enemy AI, and gameplay animation system.
@TruestoryYep I feel like you are missing the entire point here. Do you really think that religious movements throughout time has had no correlation with science or its application ever?
@Steel76 Why whats wrong with that? FF7 also has themes of faith and religion. Does that make the game bad? What about most fromsoft games like Demon's Souls and Bloodborne? Are they bad because they have themes of religion and faith?
Its interesting to see how his tone has shifted over time. He was all onboard for "short games" etc. Well I really think it hurt this game. Maybe it was because the ending was lackluster that it left such a bad taste in everyone's mouth.
I don't think any of the games that were produced as a result of this live-service push have been a success. Helldivers 2 would have existed without this push but that studio already knew what they were doing well before Sony made the live service pivot.
@LogicStrikesAgain I 1000% agree however Astro Bot has surely sold in the very positive end of expectations. Astro Bot has always been a very low volume franchise so far, and this is the first game from them thats been acknowledged universally by all gamers. Expecting it to sell 10-20m copies is maybe a bit overly enthusiastic, not saying you're the one saying that tho.
To say Fairgame$ is DOA is way too pessimistic in my opinion. The few game design details we are aware of already makes it a game that is 20 times better than Concord. Concord was a failure in its core game aspects. People like to gas up the character designs but everyone who played it all agree that the character designs were not even close to being the main problem. It wasn't the vibe either. It was the gameplay and game design itself that was way too simplistic and narrow in scope.
@matekomlosi I'm a software dev myself aswell and while I agree you could get something alittle (not fully) like this in a week or so, you have to remember they aren't using any pre-existing frameworks. So they had to build everything from scratch which definitely takes time. Especially when there are so many different gadgets and ways to display them each individually.
@djlard I don't mind simplicity on a surface level. But I think games should strive to include vast depth that can be explored. Diablo 2 is a great example. You can just play it straight forwardly and have a good time. But if you dive deep into the different mechanics you can get a lot out of it. Honestly thats where you get the most out of it.
@djlard I'm talking about the depth. You can use the remake or rebirth as an example as well. The depth in that game's combat comes from the various combinations of 3 playable characters each with a dozen unique abilities, and then there is also how you build each of their equipment and materia sockets.
I think the problem in Lords of The Fallen (personally anyway) is that the combat doesn't feel that satisfying and there aren't that many options to explore depth in the gameplay mechanics.
I could be wrong and my perspective could be disproven. But my point is that the art style was never an issue for me. If anything I would say they had some of the stronger art styles in the industry.
I always thought they already had a very commercial art style. Why don't they go for.... maybe improving their damn combat mechanics? I wish they would make something that felt as deep as FF7's combat or maybe even deeper. It feels like they are spinning their wheels trying to match fromsoft. Its been this way since the early PS4 days.
Don't understand why anyone is refering to this as an ad. It is very clearly just a mistake that makes the news feed related to a game pop up as the background image. I feel like we are stretching the definition of ad here. It could as well just have been patch notes. Is that also considered an ad?
@nessisonett Well there was a mongol invasion of japan in 1274 and then again in 1281 both stopped by typhoons. But I like this anthology approach as well. I want to visit a different area.
@Flaming_Kaiser yeah they also used to do that for a lot of PS3 games. I know I have Uncharted 2 and LBP2 steelbooks with a plastic slip. Square Enix is luckily still doing it the way I like. The deluxe edition of FF7 Remake and Rebirth are my prized possessions lol.
@Flaming_Kaiser Personally I like getting the limited edition with a steelbook and usually also an art book. I think buying the standard version feels like more of a rip-off as it's just a plastic case with no guide or manual and just a disc. The collector's edition nowadays doesn't even come with a disc I think. And I don't like collecting figures and knick-knacks so obviously the $200-300 pricetag on those will never happen.
So as an early buyer I usually get a version I like that isn't too expensive for my sensibilities. I also believe I have to support the types of games I like early on and that includes certain indies.
@jrt87 Because on the low settings in the benchmark test I could see the textures being EXTREMELY soupy beyond what you'd see in most games and that is simply not how it looks on PS5.
Comments 152
Re: You Could Now Play Death Stranding 1, 2 with Worse Graphics on PS5
@TheDudeElDuderino bro said duderino
Re: You Could Now Play Death Stranding 1, 2 with Worse Graphics on PS5
@TheDudeElDuderino Can you show me some places that give you a tax deduction or exclusion for having non-default, optional power-saving features that didn't exist until almost 5 years into the products life cycle? You can't. Its dumb to suggest that as even being a possibility.
It isn't an argument, you literally replied to my post and all I did was elaborate on what I said initially. If you think that is an argument then yeah it is imaginary, but imagined by you.
Re: You Could Now Play Death Stranding 1, 2 with Worse Graphics on PS5
@TheDudeElDuderino No gaming device has ever increased sales by being green, so that logic doesn't make any sense. At the time there were tons of credible rumors going around about a handheld device being released in parallel with PS6. Thats why I said it was obvious. It was about giving developers a place to test out their engines in low power scenarios as preparation for the handheld and also simultaneously providing value to customers in doing so.
Re: Study Claims Physical PS5 Games Are 100 Times Worse for the Planet Than Digital Downloads
I call BS. They praised Microsoft's game reselling strategy even though thats the exact thing that PlayStation has a significantly better execution on. The people who made this "study" might not really know what they are talking about. I'm sure the only reason they critique Sony's physical games is because they are actually selling unlike the Xbox equivalent.
Re: You Could Now Play Death Stranding 1, 2 with Worse Graphics on PS5
its obviously a test for the handheld low power mode.
Re: Talking Point: Are You Getting Sick of Sony's Supposedly 'Samey' Approach to Story Telling?
@nomither6 You are aware that Sony themselves didn't make a lot of those games back then right? Studios like Media Molecule, Insomniac or Sucker Punch were not owned by Sony back then. Or are you saying you want more shovelware games?
Re: Talking Point: Are You Getting Sick of Sony's Supposedly 'Samey' Approach to Story Telling?
Its been 3 years since the last one of those games released, and since then its been astro bot, spider man 2, stellar blade, helldivers 2.
What exactly do these people want_
Re: Sony Is a 'Terrible Company' That's 'Blowing It in the Games Business', Says Michael Pachter
He is saying that while Sony is doing better than they ever have with more revenue, profits, and hit development studios that it has fostered themselves, than ever.
Re: Ghost of Yotei's Very Reasonable Dev Budget on Par with Predecessor
@UltimateOtaku91 Tsushima reused the engine for Infamous Second Son and carried over some upgrades from the cancelled title they were making.
Tsushima wasn't in full development for 6 years (the cancelled game), and Yotei's been in development since 2020.
I still think my questions here are valid and aren't disputed regardless of whether what you said is true or not.
Re: Ghost of Yotei's Very Reasonable Dev Budget on Par with Predecessor
I have several questions.
How do you know the first game had a budget of $60m? Was that including marketing?
Also Brian Flemming's quote doesn't mention monetary resource costs only things like man-hours and other non-monetary resources being similar to the first game.
I believe that, but I don't know if I believe those resources cost the same today as they did back then. I'm almost 100% sure that the game will cost at least 50% more money to make just by virtue of dev wages rising quite sharply along with marketing budgets.
Re: Simple Death Stranding 2 PS5 Patch 1.08 Fixes Camera Issues
@Qu1n0n3z I got my PS5 december 2020, its been standing upright in the same spot ever since. Never took it apart or removed its covers to clean dust or anything. Been playing DS2 in 8-hour stretches in the scorching heat of this summer. I've never had an overheating warning. Maybe I'm just lucky.
Re: Poll: How Would You Rate State of Play for June 2025?
I thought it was VERY good. Pretty much all of the games looked like they were high quality, so even if some weren't specifically for me I could definitely see fans of those genres getting something really special with this lineup.
Re: TV Show Review: The Last Of Us (HBO) Season 2 Episode 7 - Great Game Makes for Okay TV
@Brundleflies21 Funny. For me its the opposite. The more I think about it the better it gets. I found that the ending truly recontextualized everything in the game, which then allows me to see extra layers in earlier dialogue.
Re: TV Show Review: The Last Of Us (HBO) Season 2 Episode 7 - Great Game Makes for Okay TV
@Gedrick I'm not going to spoil anything but Ellie's reason isn't logically sound. It's delusional. And that is part of what makes the game's story so powerful because it is a realistic depiction of someone who can't control themselves. She is on this mission out of guilt and a twisted obligation to some "cathartic" justice. It really is a story of addiction in that regard. I mean that explicitly.
Re: The Order 1886 Could Have Been a Big Trilogy of PlayStation Games
Yeah seems like a missed opportunity. I hate to say it but they should have found a way to make their case to Sony, whether that means pulling strings at other Sony studios or whatever. I understand that Sony was in DIRE straits at the time when it came to money. They couldn't continue to invest like they could later on with Helldivers 2.
Re: Beloved Ex-PlayStation Boss Believes $70, $80 Games Are a Steal
There are certain games that I would have paid €150 on. Some games that I already have spent that amount on (limited editions). So if the game is quality I will be your customer.
I'm just more careful with the games I pick.
Re: TV Show Review: The Last of Us (HBO) Season 2 Episode 4 - The First Time the Show Surpasses the Game
Damn I love how divisive this show is. In my opinion its good but in no way shape or form is it anywhere near as good as the game. Not a single shared plot beat is better in the show. But I still love it.
Re: Sony's New State of Play Proves the Value of Deep Dives, Trends on YouTube
ngl I never liked borderlands so this was definitely not a SOP for me. But at the same time the way people are complaining about not getting exactly what they want every damn time there is a state of play feels extremely forced, but maybe thats because I optimistically portray people as being reasonable people. I don't really know anymore.
Re: Final Fantasy 7 Remake Part 3 May Be Closer Than We Think as Cloud's VA Is Back in the Booth
@AinsleyE I agree with you. But I also think I disagree a little bit. I think the overworld in rebirth is a little bit too small for my taste. When I say too small I don't mean in terms of the quantity of things and areas, but I mean in dimensions. Like I wish each area was bigger to make vehicle traversal feel more necessary. Like if I'm riding a chocobo and I begin sprinting, I'm running into some awkward terrain edge or wall within 5 seconds. Everything is quite small in the areas. The airship would also fly across the game world in no time as it stands. Take Shadow of the colossus. It has a MASSIVE landscape and it doesn't feel bad at all to traverse like in so many other games.
Re: Naughty Dog's Intergalactic Unlikely to Release on PS5 Until 2027
@Zeke68 Why are you ignoring everything that was changed?
Re: Naughty Dog's Intergalactic Unlikely to Release on PS5 Until 2027
@Zeke68 it literally is not the same game. Every element has been replaced with new implementations of everything. All systems including weapon handling is different. AI is also brand new.
Re: Intergalactic PS5 Is Playable Internally and Incredible, According to Naughty Dog
@CielloArc not saying you are wrong. But Naughty Dog initially felt that way about the original TLOU and had to make massive changes in the last 6 months of development. Worked out well, luckily.
Like they thought the game was no fun, and characters like Ellie just flat out didn't work.
Re: Naughty Dog's Intergalactic Unlikely to Release on PS5 Until 2027
@Zeke68 but thats how it works. It might be uninteresting for you personally but for the people who wanted it they got something new there.
Re: Naughty Dog's Intergalactic Unlikely to Release on PS5 Until 2027
The Last of Us Part I (aka the remake) is also considered a new game by virtue of the entire game being rebuilt in the TLOUpt2 engine.
Most people think it's just a graphics and animation upgrade, but it truly is far more than that. Every aspect was upgraded to its TLOUpt2 counterpart. Obviously, it doesn't have newly designed/crafted game content, but it did have completely new weapon handling, enemy AI, and gameplay animation system.
Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
@TruestoryYep I feel like you are missing the entire point here.
Do you really think that religious movements throughout time has had no correlation with science or its application ever?
Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
@Steel76 What else have they shoved down our throats?
Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
@voltum3l what political propaganda has Neil been incapable of detaching himself from? And do you have a few examples?
Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
@Steel76 Why whats wrong with that? FF7 also has themes of faith and religion. Does that make the game bad?
What about most fromsoft games like Demon's Souls and Bloodborne? Are they bad because they have themes of religion and faith?
Re: PlayStation Struck by More Layoffs in the Aftermath of Multiple Cancelled PS5 Games
@zhoont You can't just put random developers on a project and get good results.
Re: Copies of Assassin's Creed Shadows PS5 Sneak Past Official Release Date
@Steeleye50 sounds like they actually love it. "Best one since black flag" even.
Re: Reaction: The PS5 Discourse Around State of Plays Is Becoming Draining
Removed
Re: Reaction: The PS5 Discourse Around State of Plays Is Becoming Draining
Removed
Re: Sony Quietly Pulls 'Eslop' Titles in Face of Mounting Pressure
@KundaliniRising333 didn't that exact purge just happen though?
Re: The Order: 1886 Dev Pitched a Sequel to Sony, But Was Denied
Its interesting to see how his tone has shifted over time. He was all onboard for "short games" etc.
Well I really think it hurt this game. Maybe it was because the ending was lackluster that it left such a bad taste in everyone's mouth.
Re: PlayStation to Absorb Dev Tools Division SN Systems
@Haruki_NLI thats a marriage which is a partnership.
Re: Reaction: Sony's Live Service Push Has Been a Disaster of Utterly Insane Proportions
I don't think any of the games that were produced as a result of this live-service push have been a success.
Helldivers 2 would have existed without this push but that studio already knew what they were doing well before Sony made the live service pivot.
Re: 'Gummy Bears' Details Leak, Bungie's MOBA Taken Under Sony's Wing
@LogicStrikesAgain I 1000% agree however Astro Bot has surely sold in the very positive end of expectations. Astro Bot has always been a very low volume franchise so far, and this is the first game from them thats been acknowledged universally by all gamers.
Expecting it to sell 10-20m copies is maybe a bit overly enthusiastic, not saying you're the one saying that tho.
Re: 'Gummy Bears' Details Leak, Bungie's MOBA Taken Under Sony's Wing
To say Fairgame$ is DOA is way too pessimistic in my opinion. The few game design details we are aware of already makes it a game that is 20 times better than Concord. Concord was a failure in its core game aspects. People like to gas up the character designs but everyone who played it all agree that the character designs were not even close to being the main problem. It wasn't the vibe either. It was the gameplay and game design itself that was way too simplistic and narrow in scope.
Re: PS5's Awesome Welcome Hub Was Designed by a Small, Passionate Team
@matekomlosi I'm a software dev myself aswell and while I agree you could get something alittle (not fully) like this in a week or so, you have to remember they aren't using any pre-existing frameworks. So they had to build everything from scratch which definitely takes time. Especially when there are so many different gadgets and ways to display them each individually.
Re: PS5's Awesome Welcome Hub Was Designed by a Small, Passionate Team
@Icey664 did you actually use that? None of my friends ever used that
Re: Lords of the Fallen PS5 Sequel Prioritising 'Elevated Production Values', More 'Commercial' Art Style
@djlard I don't mind simplicity on a surface level. But I think games should strive to include vast depth that can be explored. Diablo 2 is a great example. You can just play it straight forwardly and have a good time. But if you dive deep into the different mechanics you can get a lot out of it. Honestly thats where you get the most out of it.
Re: Lords of the Fallen PS5 Sequel Prioritising 'Elevated Production Values', More 'Commercial' Art Style
@djlard I'm talking about the depth. You can use the remake or rebirth as an example as well.
The depth in that game's combat comes from the various combinations of 3 playable characters each with a dozen unique abilities, and then there is also how you build each of their equipment and materia sockets.
I think the problem in Lords of The Fallen (personally anyway) is that the combat doesn't feel that satisfying and there aren't that many options to explore depth in the gameplay mechanics.
I could be wrong and my perspective could be disproven. But my point is that the art style was never an issue for me. If anything I would say they had some of the stronger art styles in the industry.
Re: Lords of the Fallen PS5 Sequel Prioritising 'Elevated Production Values', More 'Commercial' Art Style
I always thought they already had a very commercial art style.
Why don't they go for.... maybe improving their damn combat mechanics? I wish they would make something that felt as deep as FF7's combat or maybe even deeper. It feels like they are spinning their wheels trying to match fromsoft. Its been this way since the early PS4 days.
Re: PS5 Firmware Update Annoys with Unwanted Deluge of Ads, News Feed
Don't understand why anyone is refering to this as an ad.
It is very clearly just a mistake that makes the news feed related to a game pop up as the background image.
I feel like we are stretching the definition of ad here. It could as well just have been patch notes. Is that also considered an ad?
Re: PS5's Ghost of Yotei Triggers Social Media, Ex-Sony Exec Says 'If You Don't Like It, Don't Buy It'
@nessisonett Well there was a mongol invasion of japan in 1274 and then again in 1281 both stopped by typhoons.
But I like this anthology approach as well. I want to visit a different area.
Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns
@Flaming_Kaiser yeah they also used to do that for a lot of PS3 games. I know I have Uncharted 2 and LBP2 steelbooks with a plastic slip.
Square Enix is luckily still doing it the way I like.
The deluxe edition of FF7 Remake and Rebirth are my prized possessions lol.
Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns
@Flaming_Kaiser Personally I like getting the limited edition with a steelbook and usually also an art book. I think buying the standard version feels like more of a rip-off as it's just a plastic case with no guide or manual and just a disc. The collector's edition nowadays doesn't even come with a disc I think. And I don't like collecting figures and knick-knacks so obviously the $200-300 pricetag on those will never happen.
So as an early buyer I usually get a version I like that isn't too expensive for my sensibilities. I also believe I have to support the types of games I like early on and that includes certain indies.
Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns
@Flaming_Kaiser great idea
Re: Test Your PlayStation General Knowledge - Issue 25
The until dawn question tripped me up because you get to play as the twins at the beginning but they don't count?
Re: Hands On: Black Myth: Wukong Is Brilliant, But We Have PS5 Concerns
@jrt87 Because on the low settings in the benchmark test I could see the textures being EXTREMELY soupy beyond what you'd see in most games and that is simply not how it looks on PS5.