Comments 109

Re: Sony's Really Trying to Position PS5 as a Destination for Indie Games

EvenStephen7

Appreciate the indie love that PS is showing, but agreed with others here — my Steamdeck and Switch 2 are where I typically play them, thanks to the portability. I typically reserve the TV experience for big-budget AAA games.

Hopefully the rumors of a portable PS6 variant are true; handheld really is an ideal way to play a lot of these. And Sony giving them a spotlight is good for the industry overall.

Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me

EvenStephen7

@charliecarrot “Starting to think this article is just engagement bait after reading through the comments. Lots of incendiary language in the article which is clearly unpopular and riles people up.”

100% agreed, and it’s the second article like this that I’ve seen here in the last few days.

Very surprised and disappointed by the change in editorial quality recently; this site is at its best when it’s gamer-first. I guess I’m feeding into by commenting though.

Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me

EvenStephen7

I think it's a pretty privileged take to view this as people celebrating; it's people relieved. Money is tight everywhere, and even the biggest fans would rather continue enjoying their investment. Most people don't care about "brand momentum," and releasing a product that fails the market readiness assessment will result in demand elasticity concerns and a very soft launch. That is far more damaging to a brand than delaying their product for a year or two.

I imagine the PushSquare teams get their systems comped (at best) or as a tax-write off (at worst). But for the rest of us, it'd be nice to enjoy our consoles that still haven't hit their peak without feeling we're missing out, and Sony surely wants to avoid the optics of hardware sitting on store shelves and news stories of historically low adoption rates.

Re: Don't Expect Intergalactic PS5 to Launch Until at Least 2027

EvenStephen7

@Elfuggingjefe @dodoo @lifegirl Agreed with all of you. The game industry is going to have to pivot away if it wants to survive. My favorite example is RDRD2, which literally has a system to shrink and enlarge horse testicles based on temperature. Sure, it’s funny, and the detail is impressive, but they literally took resources away to model that — and countless other details that no one would ever, ever know unless they read about it. Sure, Rockstar can take these swings, but how many billion-dollar budgeted AAA games have failed in the last few years — when those devs could have made several in the same frame for less cost, taking more chances and not hanging their future on one giant expensive title that’s focused-tested to the point of being boring?

I think the rise of less-powerful portables and indie games, and the overall indifference to more powerful console refreshes, are a sign that people are caring less about this giant graphical showcases and just want more varied games that are fun.

Re: Capcom Fighting Collection 2 (PS4) - Deep Cuts and Cool Crossovers Make a Strong Combo

EvenStephen7

The bummer here is that being arcade versions means they’re missing a lot of content from the home releases. Power Stone 2 Arcade pales in comparison to all the modes, new items, etc. of the Dreamcast version. Project Justice is the same. And Street Fighter 3 Alpha Upper is missing characters and the excellent world tour of mode PSP’s Street Fighter Alpha Max, so it can feel less “complete” (though sprite work is better on arcade, so it’s kind of a matter of preference).

Now obviously not everyone can emulate these games so I’m not trying to rain on any parades. But it’s worth noting for anyone that the games in this collection may not line up with their memories. Single-player only players have a lot less to do with these versions.

That said it’s still a great lineup. I’ll pick it up at some point, probably after a sale.

Re: Poll: One Year Later, How Would You Rate Marvel's Spider-Man 2 on PS5?

EvenStephen7

I enjoyed it, had fun, have no desire to return.

Spider-Man 1 was revelatory and thrilling and Miles was a pretty exciting showcase for the PS5.
Spidey 2 ran into the same problems this gen as the Horizon and God of War sequels: it just felt like it all had been done before and was more of the same (in some ways, it was even less).

I dont regret my time, I enjoyed it a lot (a solid 8 or 8.5), and I’ll be there for the next one. But I really hope we see something really exciting again.

Re: Days Gone Director Roasts 'Small Game' Astro Bot PS5 for Deacon St John Cameo

EvenStephen7

I get why he’s frustrated. He spent years working on something, only for Sony to not stand behind it and pass on exploring it further. Then a few years later, they go and pretend to be reverential while featuring his work in a cutesy context without his previous knowledge. I’ve been in a position where I’ve been let go and watched my creative work continue to be used and promoted — it’s not a good feeling.

But sometimes these thoughts are best left in private. And turning your ire towards Team ASOBI, fellow game developers who obviously meant no disrespect and aren’t a part of larger PlayStation business decisions, feels like misdirected hostility.

Re: Everyone's Talking About Eve's Outfits in PS5 Exclusive Stellar Blade

EvenStephen7

@Northern_munkey Yes, I saw that. Though as “the basis” for the character that doesn’t look like a very accurate 1:1 representation. In other words, things were exaggerated.

Either way, I don’t know if a supermodel is “as real as it gets” either any more than I’d hold up The Rock as an achievable physique for most men. Especially since both had work done.

Again, I’m not offended. I’ve always been a DoA fan! But some of these comments are hilarious in a very virgin kind of way. Especially when it’s so obviously less about “realistic representation” and “appreciating the female form” and more about seeing cartoon boobies. I’d take them more seriously if they were being honest.

Re: Spanish Sales of PS Portal Are Gaining on PSVR2

EvenStephen7

Good news for the Portal, coming at the expense of more bad news for PSVR2.

The benefit for the Portal is it doesn't require Sony to continue to support it. They don't have the best track record supporting niche accessories or secondary consoles (EyeToy, PSVR2, Vita), but the Portal succeeds as long as Sony just keeps supporting PS5.

Re: Feature: Our PS5, PS4 Predictions for 2023 - Results Revealed

EvenStephen7

@Kienda I am sorry to hear of the stress of your year, but so, so happy to hear your son is healthy and well (having a PS5 is nice but a far distant second). I’m a father of three and can’t imagine the year you must have had — here’s to a healthy, happy 2024 for you and your family. You guys deserve it, and you’re absolutely right: you won.

Re: One of PSVR2's Biggest Developers, nDreams, Has Been Bought Up for $110 Million

EvenStephen7

I don’t know, I’ve seen this story before.

1. Mysterious buyer snatches up dev. With dollar signs in their eyes, the buyer touts the acquisition as the ability to “seize this critical moment in VR” (we are here)

2. The buyer gives the dev a shockingly deep budget for their latest game, letting them complete creative and financial control to make the biggest VR game ever.

3. The game is a critical hit at launch

4. One month later the buyer is upset about the game’s sales, previously unaware that VR has a smaller and more niche audience than they thought. They disband the dev, and announce a greater focus on flat gaming after learning the install base of a PS5 alone.

5. They buy a traditional game dev, and with dollar signs in their eyes, tout the acquisition as “seizing a critical moment in gaming.” The cycle begins anew.

Re: Like a Dragon: Infinite Wealth Is So Long, It's Being Called 'Monster-Class'

EvenStephen7

No thanks. Happy for everyone else who loves this series and see this as good news, but I really need a break from all of these 60-100-200+ hour games. It's hard enough to make room for everything I want to play already.

This was hard enough before a career/kids/house/etc. but these days it's impossible; hearing a dev boast about how long a game is just tells me it's not for me (e.g., Starfield).