@Elfuggingjefe @dodoo @lifegirl Agreed with all of you. The game industry is going to have to pivot away if it wants to survive. My favorite example is RDRD2, which literally has a system to shrink and enlarge horse testicles based on temperature. Sure, it’s funny, and the detail is impressive, but they literally took resources away to model that — and countless other details that no one would ever, ever know unless they read about it. Sure, Rockstar can take these swings, but how many billion-dollar budgeted AAA games have failed in the last few years — when those devs could have made several in the same frame for less cost, taking more chances and not hanging their future on one giant expensive title that’s focused-tested to the point of being boring?
I think the rise of less-powerful portables and indie games, and the overall indifference to more powerful console refreshes, are a sign that people are caring less about this giant graphical showcases and just want more varied games that are fun.
@get2sammyb are there scalable difficulty options for kids like Mario Kart (e.g., auto-accelerate, steer assist, etc.)? My kids are getting into video games and Mario Kart has been a great way to ease them in, slowly flipping options off to gradually raise the challenge. I’d be thrilled if Sonic does the same.
@SMJ It has been this way since the start. The only difference is new characters are DLC now, instead of them re-releasing a new Championship Edition, Turbo, Super, and Super Turbo editions.
This is huge news for me. I often use my daughter’s Dualsense for my Steamdeck; if she wants to play a 2-player game with me I have to unpair and repair with the PS5.
Being able to switch back and forth will be big. Especially as more PC games adopt Dualsense features.
The bummer here is that being arcade versions means they’re missing a lot of content from the home releases. Power Stone 2 Arcade pales in comparison to all the modes, new items, etc. of the Dreamcast version. Project Justice is the same. And Street Fighter 3 Alpha Upper is missing characters and the excellent world tour of mode PSP’s Street Fighter Alpha Max, so it can feel less “complete” (though sprite work is better on arcade, so it’s kind of a matter of preference).
Now obviously not everyone can emulate these games so I’m not trying to rain on any parades. But it’s worth noting for anyone that the games in this collection may not line up with their memories. Single-player only players have a lot less to do with these versions.
That said it’s still a great lineup. I’ll pick it up at some point, probably after a sale.
Games play the same whether they’re digital or physical, but there is a WIDE gulf between the audio-visual quality of streaming a movie vs. the UHD disc. Even a standard bluray on an upscale looks better than the best streaming service.
Spider-Man 1 was revelatory and thrilling and Miles was a pretty exciting showcase for the PS5. Spidey 2 ran into the same problems this gen as the Horizon and God of War sequels: it just felt like it all had been done before and was more of the same (in some ways, it was even less).
I dont regret my time, I enjoyed it a lot (a solid 8 or 8.5), and I’ll be there for the next one. But I really hope we see something really exciting again.
I get why he’s frustrated. He spent years working on something, only for Sony to not stand behind it and pass on exploring it further. Then a few years later, they go and pretend to be reverential while featuring his work in a cutesy context without his previous knowledge. I’ve been in a position where I’ve been let go and watched my creative work continue to be used and promoted — it’s not a good feeling.
But sometimes these thoughts are best left in private. And turning your ire towards Team ASOBI, fellow game developers who obviously meant no disrespect and aren’t a part of larger PlayStation business decisions, feels like misdirected hostility.
There’s no reason for a lack of resolution boost, when anyone with a Steamdeck (or even a decent computer) can emulate and get 4x the resolution —or more.
No thanks. The game was already a pale Smash Bros clone.
But now that we know WB is willing to collect peoples’ money and just yank the game offline for a year with no communication? Why would I ever trust them again with this?
@Northern_munkey Yes, I saw that. Though as “the basis” for the character that doesn’t look like a very accurate 1:1 representation. In other words, things were exaggerated.
Either way, I don’t know if a supermodel is “as real as it gets” either any more than I’d hold up The Rock as an achievable physique for most men. Especially since both had work done.
Again, I’m not offended. I’ve always been a DoA fan! But some of these comments are hilarious in a very virgin kind of way. Especially when it’s so obviously less about “realistic representation” and “appreciating the female form” and more about seeing cartoon boobies. I’d take them more seriously if they were being honest.
I don’t really care one way or another, but I’m absolutely howling at the comments here being so passionately for this, alluding to this being realistic for women and “appreciating the female form.”
Good news for the Portal, coming at the expense of more bad news for PSVR2.
The benefit for the Portal is it doesn't require Sony to continue to support it. They don't have the best track record supporting niche accessories or secondary consoles (EyeToy, PSVR2, Vita), but the Portal succeeds as long as Sony just keeps supporting PS5.
@Kienda I am sorry to hear of the stress of your year, but so, so happy to hear your son is healthy and well (having a PS5 is nice but a far distant second). I’m a father of three and can’t imagine the year you must have had — here’s to a healthy, happy 2024 for you and your family. You guys deserve it, and you’re absolutely right: you won.
@liathach Honestly I’ve had Gamepass Ultimate for 3 years and I barely use it; I haven’t touched my PS+ Premium in forever either. When both subs are up in the spring I’m letting them go.
This game subscription future just isn’t worth it.
@awaltzforvenus 100% agreed and you made some excellent points. Unfortunately, as much as I enjoy fan sites like these, they typically attract a very specific type of passionate user that doesn’t factor in these other scenarios beyond their own worldview.
1. Mysterious buyer snatches up dev. With dollar signs in their eyes, the buyer touts the acquisition as the ability to “seize this critical moment in VR” (we are here)
2. The buyer gives the dev a shockingly deep budget for their latest game, letting them complete creative and financial control to make the biggest VR game ever.
3. The game is a critical hit at launch
4. One month later the buyer is upset about the game’s sales, previously unaware that VR has a smaller and more niche audience than they thought. They disband the dev, and announce a greater focus on flat gaming after learning the install base of a PS5 alone.
5. They buy a traditional game dev, and with dollar signs in their eyes, tout the acquisition as “seizing a critical moment in gaming.” The cycle begins anew.
I don’t understand how anyone could be unhappy with premium — after months of us complaining (including me) they’re FINALLY giving us the classics we want. I hope it bodes well for the future of the service, even if it’s still not enough for me to resub next year at these new insane prices.
I use remote play fairly regularly, but think I'd rather keep my $15 controller phone clip over spending another $200 on a device that does the same thing.
No thanks. Happy for everyone else who loves this series and see this as good news, but I really need a break from all of these 60-100-200+ hour games. It's hard enough to make room for everything I want to play already.
This was hard enough before a career/kids/house/etc. but these days it's impossible; hearing a dev boast about how long a game is just tells me it's not for me (e.g., Starfield).
Honestly, I was a little let down by it. I admire Barlog and co's idea to not stretch it out into a trilogy, but the end result was a game that was unevenly paced and narratively suffered for it. Plot threads involving mcguffins and character relationships were drawn out for a long time and then quickly abandoned or resolved offscreen.
(MILD SPOILERS AHEAD):
Ragnarok, the big battle the whole game is about, had zero preparation phase at all and was anticlimatic.
That mask took forever to assemble and then it was just...meaningless. The rifts weren't really explained and Odin's motivations were And other Qs weren't resolved: Who was behind Faye's fate? What's going on with the giant orbs? Who blew the horn in 2018 GoW and why did the big sequel twist/conflict teased in that never materialize? If Odin can just teleport anywhere at anytime, why didn't he and the crew just appear before Kratos immediately after Baulder returned to report what happened in 2018?
Ragnarok was beautifully acted, some of the sets were awe-inspiring (some less so), and mechanically its sound. But I remember 2018 so much more for its incredible gameplay events, the intrigue, and the emotionally charged story beats that left me wanting more.
I can hardly remember Ragnarok, outside of a few key moments — and even those are murky at best.
GTAV had incredibly long legs, spanning 10 years and 3 console generations. No doubt Rockstar anticipates the same sales tail for GTA 6. They’ll probably prefer not being technologically stifled and releasing on a smaller install base (PS5), knowing that the game will be a incredible profit churner quarter after quarter as more players buy PS5s.
@UltimateOtaku91 Yea I know, I’m not talking about that, I’m saying it’s weird to list a standalone game as DLC (which is both odd for cataloguing and can impact a base game’s trophy completion rate).
@GymratAmarillo I don’t understand what you’re trying to say, but it’s a walled garden platform. Sony already makes universal rules across the board on trophies, how they’re implemented, and how games are listed (this is why you don’t see a game offering 30 platinums for pressing start and DLC fitting under the base game/contributing to overall trophy completion rates). They created the reward system that all games are required to use.
It seems oddly against their own strict policies to let standalone, $70 AAA games get listed as DLC when they’re not. Why wouldn’t they have an issue with something dismantling the rules they implement for everyone else?
Not to take away the heat from Activision for this decision, but how did Sony allow it either? Shouldn’t there be a uniform trophy policy — and even if there isn’t a platinum, shouldn’t a standalone game be listed on its own and not as DLC?
With the rumors that Sony is now backing off the live service/GaaS plans, the expensive Bungie purchase looks even a worse deal.
One criticism that gets lobbed at PlayStation a lot is that all the first- party titles are third-person adventure games. Bungie and their FPS background could fix this.
I mean, is this even a shocking statement? Of course PSVR2 was never going to be their core product. Not only because it’s an add-on, but because it’s more niche and has a much, much smaller audience.
Honestly I don’t think the prognosis for PSVR2 is looking too hot, though I’d love to be wrong. But I don’t think this statement alone really projects that it’s doomed or that it’s their most popular product. It seems like another non-answer from the same guy who said PS+ price increases are because Sony wants to make it better.
Comments 101
Re: More 007 First Light Gameplay in New Developer Livestream This Week
Put it in my veins! I can’t wait for this.
Re: Don't Expect Intergalactic PS5 to Launch Until at Least 2027
@Elfuggingjefe @dodoo @lifegirl Agreed with all of you. The game industry is going to have to pivot away if it wants to survive. My favorite example is RDRD2, which literally has a system to shrink and enlarge horse testicles based on temperature. Sure, it’s funny, and the detail is impressive, but they literally took resources away to model that — and countless other details that no one would ever, ever know unless they read about it. Sure, Rockstar can take these swings, but how many billion-dollar budgeted AAA games have failed in the last few years — when those devs could have made several in the same frame for less cost, taking more chances and not hanging their future on one giant expensive title that’s focused-tested to the point of being boring?
I think the rise of less-powerful portables and indie games, and the overall indifference to more powerful console refreshes, are a sign that people are caring less about this giant graphical showcases and just want more varied games that are fun.
Re: Don't Expect Intergalactic PS5 to Launch Until at Least 2027
I sincerely don’t expect Wolverine to hit next year either/am waiting for a delay announcement.
Re: Romeo Is a Dead Man Gives Wolverine PS5's Gore a Run for Its Money
Finally, a sequel to Romeo Must Die.
Re: Random: Auteur Hideo Kojima Hopes to Win an Award by Scanning a Real-Life Ghost into His Horror Game
You keep writing that he’s joking.
….are you sure?
Re: PS5 Firmware Update Out Tomorrow, Brings Power Saver Mode, DualSense Controller Pairing
I can’t wait for this update so I can pair my second Dualsense across my Steamdeck and PS5 without switching back and forth.
It’s probably a niche use case in the grand scheme of things, but it’s a welcome one for me.
Re: The End of the F***ing World's Scribe Signed for Live Action Life Is Strange TV Show
Amazon is really becoming the home of videogame-to-TV adaptations.
Fallout, Secret Level, Like a Dragon, God of War, Mass Effect, Tomb Raider, Wolfenstein, Life is Strange…probably a lot more I’m forgetting.
Re: Preview: Why 007 First Light Is the Most Exciting Game of 2026
Hands down my most anticipated upcoming game. Today sealed it.
Re: Could You Be Persuaded to Watch a Call of Duty Movie?
I thought Activision was already making Call of Duty movies annually.
Re: Preview: Sonic Racing: CrossWorlds Already Feels Like a Respectable Rival to Mario Kart World
@get2sammyb are there scalable difficulty options for kids like Mario Kart (e.g., auto-accelerate, steer assist, etc.)? My kids are getting into video games and Mario Kart has been a great way to ease them in, slowly flipping options off to gradually raise the challenge. I’d be thrilled if Sonic does the same.
Re: Fans Think They May Have Unearthed Mortal Kombat Legacy Kollection's PS5, PS4 Release Date, Again
MK fans know the series’ history with October and Halloween. A 10/30 release date (or around there) makes a lot of sense.
Re: Phew! C. Viper's Turning Up the Temperature in Street Fighter 6 on PS5, PS4
@SMJ It has been this way since the start. The only difference is new characters are DLC now, instead of them re-releasing a new Championship Edition, Turbo, Super, and Super Turbo editions.
Re: New PS5 Beta Firmware Update Out 24th July, Includes Teased Controller Feature
This is huge news for me. I often use my daughter’s Dualsense for my Steamdeck; if she wants to play a 2-player game with me I have to unpair and repair with the PS5.
Being able to switch back and forth will be big. Especially as more PC games adopt Dualsense features.
Re: DualSense PS5 Controllers Will Soon Be Able to Pair with Multiple Devices At Once
This is huge for me. I use a secondary Dualsense for my Steamdeck so being able to swap back and forth without pairing would be perfect.
Re: Capcom Fighting Collection 2 (PS4) - Deep Cuts and Cool Crossovers Make a Strong Combo
The bummer here is that being arcade versions means they’re missing a lot of content from the home releases. Power Stone 2 Arcade pales in comparison to all the modes, new items, etc. of the Dreamcast version. Project Justice is the same. And Street Fighter 3 Alpha Upper is missing characters and the excellent world tour of mode PSP’s Street Fighter Alpha Max, so it can feel less “complete” (though sprite work is better on arcade, so it’s kind of a matter of preference).
Now obviously not everyone can emulate these games so I’m not trying to rain on any parades. But it’s worth noting for anyone that the games in this collection may not line up with their memories. Single-player only players have a lot less to do with these versions.
That said it’s still a great lineup. I’ll pick it up at some point, probably after a sale.
Re: Physical Media Just Can't Catch a Break Right Now
Games play the same whether they’re digital or physical, but there is a WIDE gulf between the audio-visual quality of streaming a movie vs. the UHD disc. Even a standard bluray on an upscale looks better than the best streaming service.
Re: Poll: One Year Later, How Would You Rate Marvel's Spider-Man 2 on PS5?
I enjoyed it, had fun, have no desire to return.
Spider-Man 1 was revelatory and thrilling and Miles was a pretty exciting showcase for the PS5.
Spidey 2 ran into the same problems this gen as the Horizon and God of War sequels: it just felt like it all had been done before and was more of the same (in some ways, it was even less).
I dont regret my time, I enjoyed it a lot (a solid 8 or 8.5), and I’ll be there for the next one. But I really hope we see something really exciting again.
Re: Days Gone Director Roasts 'Small Game' Astro Bot PS5 for Deacon St John Cameo
I get why he’s frustrated. He spent years working on something, only for Sony to not stand behind it and pass on exploring it further. Then a few years later, they go and pretend to be reverential while featuring his work in a cutesy context without his previous knowledge. I’ve been in a position where I’ve been let go and watched my creative work continue to be used and promoted — it’s not a good feeling.
But sometimes these thoughts are best left in private. And turning your ire towards Team ASOBI, fellow game developers who obviously meant no disrespect and aren’t a part of larger PlayStation business decisions, feels like misdirected hostility.
Re: 15 PS Plus Extra, Premium Games Announced for August 2024
I'm genuinely surprised that the TimeSplitters news is buried in this article and not being treated like more of a big deal.
Re: Hands On: They're Rough Around the Edges, But It's Awesome to Have PS2 Games Back on PS5, PS4
There’s no reason for a lack of resolution boost, when anyone with a Steamdeck (or even a decent computer) can emulate and get 4x the resolution —or more.
Re: HoYoverse's Bid for World Domination Could Include Anime Crossing on PS5
@get2sammyb Heads up there’s a typo in the headline.
Re: OlliOlli, Kerbal Space Program Teams Shut Down by GTA Publisher
Oh ***** you, Take Two.
Re: Tomorrow's Returnal News Is Likely a Comic Book Announcement
Looooool.
I sincerely feel bad for anyone who was really hoping for more, but holy cow how anticlimactic.
Re: Most PS5 Players Say 60fps Is a Must
“Most PS5 Players Say 60FPS is a Must”
It’s actually most Push Square readers, not most PS5 players.
Re: Mascot Brawler MultiVersus Will Finally Re-Emerge Today
No thanks. The game was already a pale Smash Bros clone.
But now that we know WB is willing to collect peoples’ money and just yank the game offline for a year with no communication? Why would I ever trust them again with this?
Re: Everyone's Talking About Eve's Outfits in PS5 Exclusive Stellar Blade
@Northern_munkey Yes, I saw that. Though as “the basis” for the character that doesn’t look like a very accurate 1:1 representation. In other words, things were exaggerated.
Either way, I don’t know if a supermodel is “as real as it gets” either any more than I’d hold up The Rock as an achievable physique for most men. Especially since both had work done.
Again, I’m not offended. I’ve always been a DoA fan! But some of these comments are hilarious in a very virgin kind of way. Especially when it’s so obviously less about “realistic representation” and “appreciating the female form” and more about seeing cartoon boobies. I’d take them more seriously if they were being honest.
Re: Everyone's Talking About Eve's Outfits in PS5 Exclusive Stellar Blade
I don’t really care one way or another, but I’m absolutely howling at the comments here being so passionately for this, alluding to this being realistic for women and “appreciating the female form.”
Re: Astro Bot Joins the Party with Yet Another Free Sackboy: A Big Adventure Costume
Good grief, you can’t just casually lead with “Astro Bot” like this and not expect heart attacks.
Re: Intergalactic: The Heretic Prophet Could Be a Brand New IP from Sony
@CharlieChooChoo @czar_khastik
I think you’re both wrong. The sequels will be:
Intergalactic: Planetary
Planetary: Intergalactic
Re: Spanish Sales of PS Portal Are Gaining on PSVR2
Good news for the Portal, coming at the expense of more bad news for PSVR2.
The benefit for the Portal is it doesn't require Sony to continue to support it. They don't have the best track record supporting niche accessories or secondary consoles (EyeToy, PSVR2, Vita), but the Portal succeeds as long as Sony just keeps supporting PS5.
Re: Days Gone Dev on New PS5 Exclusive: We're Cooking
I still think about that secret/"complete" ending of Days Gone from time to time.
Considering how well it sold, reviewed, and that they're making a TV show, I'd be very shocked if we never return to that world.
Re: Feature: Our PS5, PS4 Predictions for 2023 - Results Revealed
@Kienda I am sorry to hear of the stress of your year, but so, so happy to hear your son is healthy and well (having a PS5 is nice but a far distant second). I’m a father of three and can’t imagine the year you must have had — here’s to a healthy, happy 2024 for you and your family. You guys deserve it, and you’re absolutely right: you won.
Re: 19 Amazing Games Join PS Plus Extra, Premium Next Week
@liathach Honestly I’ve had Gamepass Ultimate for 3 years and I barely use it; I haven’t touched my PS+ Premium in forever either. When both subs are up in the spring I’m letting them go.
This game subscription future just isn’t worth it.
Re: Reaction: You Really Shouldn't Be Surprised Kids Want PS5, PS4 Game Currencies for Xmas
@awaltzforvenus 100% agreed and you made some excellent points. Unfortunately, as much as I enjoy fan sites like these, they typically attract a very specific type of passionate user that doesn’t factor in these other scenarios beyond their own worldview.
Re: Reaction: You Really Shouldn't Be Surprised Kids Want PS5, PS4 Game Currencies for Xmas
Not that you have to have kids to have an opinion, but:
it's very telling who actually has kids versus the people who aren't parents. Fascinating watching the opinions from these two sides.
Re: One of PSVR2's Biggest Developers, nDreams, Has Been Bought Up for $110 Million
I don’t know, I’ve seen this story before.
1. Mysterious buyer snatches up dev. With dollar signs in their eyes, the buyer touts the acquisition as the ability to “seize this critical moment in VR” (we are here)
2. The buyer gives the dev a shockingly deep budget for their latest game, letting them complete creative and financial control to make the biggest VR game ever.
3. The game is a critical hit at launch
4. One month later the buyer is upset about the game’s sales, previously unaware that VR has a smaller and more niche audience than they thought. They disband the dev, and announce a greater focus on flat gaming after learning the install base of a PS5 alone.
5. They buy a traditional game dev, and with dollar signs in their eyes, tout the acquisition as “seizing a critical moment in gaming.” The cycle begins anew.
Re: Poll: Are You Happy with Your PS Plus Extra, Premium Games for November 2023?
I don’t understand how anyone could be unhappy with premium — after months of us complaining (including me) they’re FINALLY giving us the classics we want. I hope it bodes well for the future of the service, even if it’s still not enough for me to resub next year at these new insane prices.
Re: Poll: Did You Buy a PS Portal?
I use remote play fairly regularly, but think I'd rather keep my $15 controller phone clip over spending another $200 on a device that does the same thing.
Re: 14 PS Plus Extra, Premium Games Coming Next Week
Whooooa. After months of being let down, Premium comes out swinging.
Grandia, Parappa 2, Jet Moto, and Kloana. Hopefully this keeps up.
Re: Twitter Wants to Dramatically Improve PS5, PS4's Integration
Yea, I’m sure it’ll work out because Elon has never, ever over-promised and under-delivered.
Re: Like a Dragon: Infinite Wealth Is So Long, It's Being Called 'Monster-Class'
No thanks. Happy for everyone else who loves this series and see this as good news, but I really need a break from all of these 60-100-200+ hour games. It's hard enough to make room for everything I want to play already.
This was hard enough before a career/kids/house/etc. but these days it's impossible; hearing a dev boast about how long a game is just tells me it's not for me (e.g., Starfield).
Re: PS5's Twitter Integration Now Offline
@BeerIsAwesome “The Most Dangerous Game,” indeed.
Re: PS5's Twitter Integration Now Offline
B-b-but Lord Elon promised he was looking into it!
Re: Poll: Is God of War Ragnarok Still One of Sony's Best Games, One Year Later?
Honestly, I was a little let down by it. I admire Barlog and co's idea to not stretch it out into a trilogy, but the end result was a game that was unevenly paced and narratively suffered for it. Plot threads involving mcguffins and character relationships were drawn out for a long time and then quickly abandoned or resolved offscreen.
(MILD SPOILERS AHEAD):
Ragnarok, the big battle the whole game is about, had zero preparation phase at all and was anticlimatic.
That mask took forever to assemble and then it was just...meaningless. The rifts weren't really explained and Odin's motivations were And other Qs weren't resolved: Who was behind Faye's fate? What's going on with the giant orbs? Who blew the horn in 2018 GoW and why did the big sequel twist/conflict teased in that never materialize? If Odin can just teleport anywhere at anytime, why didn't he and the crew just appear before Kratos immediately after Baulder returned to report what happened in 2018?
Ragnarok was beautifully acted, some of the sets were awe-inspiring (some less so), and mechanically its sound. But I remember 2018 so much more for its incredible gameplay events, the intrigue, and the emotionally charged story beats that left me wanting more.
I can hardly remember Ragnarok, outside of a few key moments — and even those are murky at best.
Re: Poll: Do You Think GTA 6 Will Release on PS4?
GTAV had incredibly long legs, spanning 10 years and 3 console generations. No doubt Rockstar anticipates the same sales tail for GTA 6. They’ll probably prefer not being technologically stifled and releasing on a smaller install base (PS5), knowing that the game will be a incredible profit churner quarter after quarter as more players buy PS5s.
Re: Call of Duty: Modern Warfare 3 Really Is Just DLC, Says Its Trophy List
@UltimateOtaku91 Yea I know, I’m not talking about that, I’m saying it’s weird to list a standalone game as DLC (which is both odd for cataloguing and can impact a base game’s trophy completion rate).
Re: Call of Duty: Modern Warfare 3 Really Is Just DLC, Says Its Trophy List
@GymratAmarillo I don’t understand what you’re trying to say, but it’s a walled garden platform. Sony already makes universal rules across the board on trophies, how they’re implemented, and how games are listed (this is why you don’t see a game offering 30 platinums for pressing start and DLC fitting under the base game/contributing to overall trophy completion rates). They created the reward system that all games are required to use.
It seems oddly against their own strict policies to let standalone, $70 AAA games get listed as DLC when they’re not. Why wouldn’t they have an issue with something dismantling the rules they implement for everyone else?
Re: Call of Duty: Modern Warfare 3 Really Is Just DLC, Says Its Trophy List
Not to take away the heat from Activision for this decision, but how did Sony allow it either? Shouldn’t there be a uniform trophy policy — and even if there isn’t a platinum, shouldn’t a standalone game be listed on its own and not as DLC?
Re: Interest in Destiny 2 Reportedly at an All-Time Low
With the rumors that Sony is now backing off the live service/GaaS plans, the expensive Bungie purchase looks even a worse deal.
One criticism that gets lobbed at PlayStation a lot is that all the first- party titles are third-person adventure games. Bungie and their FPS background could fix this.
Like, say, a Bungie-developed Killzone?
Re: PSVR2 Is 'Important' to Sony, But 'PS5 Is the Core'
I mean, is this even a shocking statement? Of course PSVR2 was never going to be their core product. Not only because it’s an add-on, but because it’s more niche and has a much, much smaller audience.
Honestly I don’t think the prognosis for PSVR2 is looking too hot, though I’d love to be wrong. But I don’t think this statement alone really projects that it’s doomed or that it’s their most popular product. It seems like another non-answer from the same guy who said PS+ price increases are because Sony wants to make it better.