Comments 188

Re: Rumour: PS4's Power Will Slide to Unlock 60FPS in Watch Dogs

Cyrso

@KALofKRYPTON

  • The graphics look very good imo. Also means it's taxing for the hardware
  • Open-world game, lots of detail and lots of stuff has too be calculated and rendered at once so overall there's a lot of stuff going on.
  • 1080p
  • All of the above at 60 fps would be unique for an open-world on any console. Even on PC that would require a quite powerful PC. So I think, if it would really be 60 fps on PS4 then I think Ubisoft would already have revealed that since it's a pretty important selling point.

The game's director also already made a comment on the framerate of the PS4 version of Watch Dogs and said it was 'stable' ( http://www.nowgamer.com/news/2343730/watch_dogs_ps4_framerate_very_stable_no_comment_on_xbox_one.html ). Again, you would think he would have said it's 60 fps if it was 60 fps, because 'stable' alone doesn't really say much.

It's possible that they're saving the framerate announcement closer to the release or something, but I doubt it. Or maybe it's lower framerate on the Xbox One version and they don't want to harm the PR for the Xbox One version of the game and the 3rd party relationship with Microsoft.

Re: How's Sony Doing Financially Now That the PS4's Out?

Cyrso

@bbq_boy Sony is just not Movies and Playstation. It's a conglomerate. Look at the whole list of their divisions and subsidiaries on Wikipedia and you'll see it's huge. PlayStation 4 and Sony Pictures can't compensate for all other divisions if all those others make losses.

Besides, it's not like this stuff has really from a consumer standpoint. Okay, if the losses are really that big and across all divisions to the point where the whole conglomerate could go bankrupt, then it obviously it holds relevance. I don't think it's the case here, Sony has quite some profitable divisions, but they also have a few divisions making a lot of losses. If it perceives they will have to continue to spin-off and sell non-profitable divisions. Playstation will probably always be safe since that's a huge brand, so those fans have nothing to worry about.

Hopefully the whole company will manage to turn it around imo. The ones from that I have products from have always been great quality, so it's not like they don't deserve it. Xperia Z2 and tablet Z2 looks fantastic. Their imaging division (cameras) are extremely good, quality-wise, but their DSLR cameras are still not as popular as the Nikon's and Canon's, but quality-wise they hold up. They're one of the few who still support A-mounts. In terms of mirrorless cameras, the Sony's are top of the market in terms of quality. The Sony KDL TV's from 2013 and 2014 have been consistently great from what I've gathered from multiple tech sites. Their TV's also covers all the market ends now. And I don't know about the rest. But from what I've gathered and experienced myself in terms of quality you're usually getting top-notch stuff with Sony electronics at least, so it's sad to see they're still eating losses.

Re: Xbox Exclusive Titanfall Almost Fired onto the PlayStation Vita

Cyrso

Oh too bad it didn't happen. Western developers don't seem to care about handhelds anymore.

I wonder what's the complete story behind it. They signed with EA before so, they had no reason the limit the platform availability.

And I might nitpick by the way it's technically not Xbox exclusive since it's also on PC.

The gameplay seems really good, but the content doesn't seem substantial and there's no single-player. I might bite one day when it's cheap on PC, because I don't play full price for games without single-player but that's just me maybe. Or hopefully Titanfall 2 will be around the corner then and on all platforms and will be much more fully-fledged and with single-player etc.

Re: Microsoft Ponders PlayStation's Commitment to, Er, Television

Cyrso

I don't really care for this stuff, I don't think it will be available in my country anyway. But indeed, offering more options in addition to games is never a bad thing.

I'm looking forward to the Ratchet & Clank movie.

And Sony Pictures Animation apparently have their hands full already, that's why they couldn't make the Ratchet movie.

Re: Feature: 12 PS3 Hits We'd Like to See Remastered for PS4

Cyrso

  • Puppeteer. The graphics were already fantastic, but the game could really benefit from 60 fps. The visuals actually don't need an upgrade, they were already incredible, but a resolution upgrade to 1080p couldn't hurt either if it's possible.
  • Ratchet & Clank PS3 trilogy maybe. (Tools of Destruction, A Crack in Time, Into the Nexus). I think Into the Nexus got buried under PS4/Xbox One hype and released at the same time on PS3, so I think it went under the rader for a lot of people, therefore it will still be new to lots of people on PS4. It was also the first Ratchet game to sacrifice 60 fps for better graphics, so on PS4 they won't have to make that concession. They should have prioritized a Vita / PS4 version for this game.
  • Dragon's Dogma. Could really benefit from a more steadier frame rate and better IQ. I'm also inclined to say Remember Me.

Also didn't play it yet, but GTA V seems like an obvious one. Same goes for The Last of Us.

Re: Rumour: DriveClub May Be Parking on the PlayStation 4 on 12th June

Cyrso

In the middle of E3 doesn't really seem smart since it easily gets overshadowed by all new announcements etc.

They had the balls to do it last year with The Last of Us so if it's indeed releasing in the middle of E3 then it could mean they're once again extremely confident in the quality of the game.

And yes, it's only been delayed once.

Re: Talking Point: PlayStation's Big Employment Perception Issue

Cyrso

@Ndibu You made an account specifically to say that?

I don't think there's anything wrong with putting things into perspective.

There is nothing to rescue, nothing out of all this is not even in the slightliest going to affect consumers. So in fact no, it could be bad for SCE, but it is not bad for consumers in any way, I am not personally affected by what is going on at SCE.

Perhaps next time you could actually use reasoning if you're willing to argue instead of resorting to silly, one-lined personal attacks and ad hominems. You're entitled to your own opinions, but nobody is going to take you seriously with those kinds of posts.

Re: Talking Point: PlayStation's Big Employment Perception Issue

Cyrso

And not to mention it's not like it's exclusive to Sony or something.

I remember that one Rare veteran joined Sony London last year, 343 industries Corrine Yu, a lead programmer for Halo, joined Naughty Dog too last year. I remember that Naughty Dog had a very rough transistion to the PS3 generation and they were bleeding talent, and look at how they bounced back in the end. I remember that Retro Studios was also bleeding talent at some point when they were wrapping up Metroid Prime 3 and another round for DKCR. Rare had a very rough transisition to from Nintendo second party to MS first-party. Bungie split with Microsoft etc. (I'm not really sure anymore why they split with Microsoft. I think it was on good terms, wasn't it? Or did they 'buy' themselves out because of creative disagreements?)

These things happen, employees aren't locked up to companies or something. I am not defending anything (well I don't think there's anything to defend), I'm simply relativizing it.

So yes, I think it's being blown out of proportion right new, because the departures were happening quickly after each other.

Re: Talking Point: PlayStation's Big Employment Perception Issue

Cyrso

An unlucky timing of events I'm afraid.

I don't think it's really exceptional that people move on and switch between game studios & projects but regularly, but well yeah this sounds like an unlucky unconnected following of events. I don't think think there's a reason to be worried, these are not things that are directly going to affect consumers or something. We should only start to get worried if the first-party development output severely slows down over time, compared to the PS3 generation

For know I'm staying confident, Sony still has an edge with their first-party studios over the competition (although yes I think Nintendo is definitely on par, but Microsoft Studios is not), and actually I've think they've been doing quite well looking at the past year. Tearaway and The Last of Us were huge critical hits and got lots of awards. inFamous Second Son seems great (don't have PS4). Puppeteer, Sly Cooper Thieves in Time, God of War Ascension, Ratchet & Clank: Nexus, Gran Turismo 6 were pretty good too.

I think they're going to be more careful with the release windows of their first-party games now, a lot of their PS3 exclusives went underrated and weren't sales wonders, maybe they had too much sales cannibalization within their own games, so maybe they're going to try to avoid that this time around (hopefully it won't mean less games, but simply better spread out and more effective marketing)

And as not-yet PS4 owner I can just take a wait and see approach, but I'm sure they'll bounce back strong.

Re: Talking Point: Are We Starting to Expect Too Much from PlayStation Plus?

Cyrso

In my opinion it's truly unrivaled in terms of value.

I'm a subscriber only for 4 months or something and I was already very happy with all the games I got after just two months. So, yes I'm satisfied, the amount of quality games you get for just €50 is staggering, I think people are getting spoiled.

I don't get how anyone couldn't be satisfied, even if you would only own a PS4. If the competition had a similar service offering better value, sure then I would understand, but as it stands Playstation Plus is unrivaled, especially if we're only talking about consoles, so really there's nothing to complain imo.

Re: High Profile Designer Seth Killian Has Resigned from Sony Santa Monica

Cyrso

@Gamer83 Not to mention even after all this, out of the three console manufacturers, SCE still has the largest, established roster of first-party development studios. (which means the chances of having departures is also relatively higher, when you have more people)

It's your very own right to be worried about this, I'm not going to argue about that, but personally I wouldn't jump to conclusions and just wait and see what happens and see what Sony and Microsoft have in store for us, see how it compares. E3 is right around the corner.

And I don't have a PS4 yet so I'm not thirsty for PS4 games or something, I don't get why anyone would buy a PS4 already if you're just waiting for the first-party games to hit. Why not just wait until E3 and see how Sony & Microsoft release the kraken and wait until you've got a nice library of games including first-party games to choose from with your new console?

Just my two cents, personally I think the PS3 is still going strong and I'm going to purchase a PSVita soon and I've still got a huge backlog on PS3 & PC (and Vita soon), not to mention all those free PS+ games.

Re: High Profile Designer Seth Killian Has Resigned from Sony Santa Monica

Cyrso

@Gamer83 Why should a company's financial state affect your decisions rather than looking at the quality of the products you're considering to buy? And not to mention value?

I could also end up buying an XB1 down the line but not with that reasoning.. I would look at their first-party output for a large sample of years, I would look at the console itself obviously, the value, the hardware, features etc, obviously.When I'm going to buy a smartphone it's not going to be automatically an iPhone just because Apple the richest... I couldn't care less about these corporations, it's the product itself I care about. Since when are people making purchases based off how rich a corporation that only exists to take away your money?

Sony made losses during the PS3 generation, Microsoft quickly reached profitability with X360, does that automatically mean it's the better console with the better first-party games? No, clearly PS3's first party games were better in quality and quantity, in fact let's be honest Microsoft's whole first-party output has been terrible since a few years already. They dropped the ball in 2012-2013 imo.

Keep in mind a lot of Sony first party studios have grown considerably over the last years, except only departures take the headlines. In two years: Sucker Punch from 80 to 120, Naughty Dog from 200 to 250, Guerilla Games is 200 people now, they were definitely much smaller before.

People are leaving and getting re-hired all the time in the game industry.. Even Microsoft closed Victoria Studios, had Halo's lead programmer leaving 343i etc. Disney laid off 700 people from its games division, Take Two closed Irrational games, Eidos Montreal let go 30 people from its studio, EA let go an unknown amount of staffers from Popcap etc etc. It's not exclusive to Sony by any means, it's not exclusive to financially poor-performing companies, they will simply always try to keep the best development efficiency and keep the output the highest possible in relation to costs. Bigger is not always going to be the aswner. A large portion of employment in the video game industry is contractually, aka they hire specific positions and when the game is wrapping up they're let go.

You're just hearing about it a lot because news like this spreads quickly via Twitter these days and make for good fanboy-war driven clickbait articles. Yes, obviously there have been a lot of recent ones from Sony, but to me I would simply hold off my judgement and take a wait and see approach. Everyone said at the start of the previous generation that X360 exclusives were going to dominate and look how it turned out.

Anyway, do whatever you want of course. I would certainly recommend an XB1, it will only lead to more games, more choice and more diversity in games overall if you own both.
Although I would recommend a Wii U first, since you'll have less overlap that way.

Re: Pachter: PS4's Virtual Reality Headset Is a 'Really Bad Idea'

Cyrso

Usually I think Pachter gets a lot of undeserved hate and I think he's mostly captain obvious and reasonable at the same time. He definitely know something about the commercial side of the video game industry.

But he's pertty clueless about the rest.. He's not the one who can gouge popularity about video games at all.

I think he's wrong here in this case too. People who have tried VR seem very excited and the reactions from people trying it for the first time are awesome. I imagine the word of mouth of VR could spread like wild fire if it's really well done and it could be a huge hit with the casuals, kinda like at the start of the Wii generation when people swung the Wii Remote in Wii Sports Tennis for the first time and are amazed, except the effect could be even bigger with VR since it really is much more immserive and has complete motion tracking, not just the tennis racket you would be holding.

The only thing is, they'll need to get people to try VR and the price could be a barrier too.

I don't think Pachter deserves to be quoted in articles anymore, he has been wrong too many times and he is pretty clueless in the actual design of video games etc. (heck there's a compilation on yt on all his quotes about PC gaming etc and he seems really clueless lol.

And I'm not saying this just because he's pessismistic about VR (I'm open-minded about it, but I don't think I would be the first to get into it either), he's just been wrong so many times already that he holds little credibility imo.

Re: PS Vita Exclusive Freedom Wars' Box Art May Require Sunglasses to Look At

Cyrso

I think Panopticon was a much better name. Freedom Wars sounds generic and uninspired. Hopefully it will be localized after the extra updates are done and I hope it will be called Panopticon with Freedom Wars as subtitle or something.

That said the box art is a bit too busy for me, but I like the gae's premise.

Freedom Wars and God Eater 2 should definitely be localized.

Re: PS4 Sales Slip Behind Pace Set by Nintendo Wii U in Japan

Cyrso

@JaxonH

Well said, 100% agreed. Although, I'm not going to lie, I was pretty curious to see how PS4 would perform in Japan etc and I think overall I'm pretty curious to see how sales of a certain console are trending etc, but in the end it's the games for us consumers that matter. I never really got people's obsession to argue about weekly/monthly sales updates etc, it's completely irrelevant to the quality of the system and its games itself, it won't affect consumer satisfaction of games.

I also get that fans care about about console sales to a certain degree, to the point were the console is viable for 3rd party games, but beyond that point why does it matter indeed?

Also even more pathetic was IGN's headline for the NPD sales article "Xbox One made more money than PS4 in february". That is just even more irrelevant, who cares about which console makes the most money? IGN is a video game/ entertainment news outlet their audience are video game fans, not investors or financial analysts.. That headline is just nurturing fanboy wars.

Re: Why Isn't User Generated Content Supported in inFAMOUS: Second Son?

Cyrso

@Remixora It's a completely new story with a new setting and new protagonists so it stands very well on its own. Hence, why it's also not called inFamous 3.

I didn't play any of the previous games either and I don't have a PS4, but that's what I've read.

There might be a couple of references to the events in the previous games, though.

Re: God of War Studio Sony Santa Monica Slashed by the Blades of Corporate Chaos

Cyrso

@Gamer83 There's no reason to worry about the PS4 being dead after two years. Come on man it just has the most succesful console launch in history meaning publishers are only going to want to capitalize on its success. The Playstation brand is very healthy both in terms of reputation and quality and in terms of finances so really you don need to worry at all.

Heck, at both the DICE Awards and BAFTA awards, in terms of nominations SCE was the #1 publisher with the most nominations by a large margin. They had a ton of great games last year, Puppeteer, Sly Cooper Thieves in Time, The Last of Us, Ratchet & Clank: Nexus, Gran Turismo 6, Beyond Two Souls, God of War: Ascension, Tearaway, Soul Sacrifice.. All decent to amazing games and showing a great diversity. I might sound like a fanboy right now, but looking at the past generations, personally I would argue that SCE is the platform holder with the best first-party games. And Nintendo follows closely in second place imo, and Microsoft in 3rd place. But overall between Nintendo and SCE it's debatable imo. Of course ultimately it's subjective.

Of course you are entitled to your own opinion and of course you can criticize the PS4 all you want, but constantly shooting down everyone and claiming Sony slaves here are going to spin things like these (as I explained there isn't even anything anyone could possible spin here, since we don't know any details), is just extremely annoying and obnoxious, sorry.

You could have known the library of a console that just launched is going to be limited, it's no different for the Xbox One, it wasn't any different Wii U - which had even bigger droughts and had also big delays (Pikmin 3, The Wonderful 101, Rayman Legends were supposed to be launch window games), it wasn't any different for the 3DS. Surprisingly, I would actually argue it was a bit different for the Vita since that one got a great launch line-up and it had Gravity Rush to counter the "post-launch drought".

And come on layoffs happen regularly, especially in the video game industry because a lot of game designers/artists/programmers etc are employed contractually on a game-per-game basis. Even Microsoft closed Victoria Studios 3 months ago despite having deep pockets and Take Two just closed Irrational Games despite having a lot of money too. Of course SSM is not closed and we can still expect a PS4 game from them.

Re: God of War Studio Sony Santa Monica Slashed by the Blades of Corporate Chaos

Cyrso

@Gamer83 That one was a bit too extreme, my bad.

But come on, there is nothing to spin here. Why are you being so obnoxious and why do you need to shoot out ad hominems instantly when nobody has a clue about what how the game development at SSM is proceeding and therefore nobody even attempted to 'spin' this in the first place?

Maybe they're scaling back to one single team to focus on one single project at one time now, and they couldn't move all the artists and concept designers of the one project to the other project, because the other project was probably already in full production. That's how game development goes, you can't put everyone on the game at the same time since a game is developed in stages.

We don't know.

I only hope all people affected will land on their feet eventually.

Re: Rumour: Was PS4 Racer DriveClub Delayed Due to Sony's VR Headset?

Cyrso

@Carl-G well it's optional. Don't buy it and you'll continue to enjoy games the traditional way, it's not like ps4 games are suddenly not going to work without the VR headset anymore, you can still get the full experience without the VR headset imo.

I see the VR headset as a great extra option for the die-hard fanatics and for people who complained that the new generation doesn't really distingiush itself from the previous one, the VR headset could change that. Some people are traditionalists and are afraid of change and want to preserve the traditional gaming experience, some people expect totally new things for a new generation.

Personally I don't think it's for me either but I'm very eager to try it out. The Witness or Routine could be a game-changer in VR.

Re: Opinion: EA Found Its Call of Duty Killer, and Committed a Titanic Mistake

Cyrso

We don't know how much money they got, so from EA's business standpoint it's impossible to tell if it was a mistake or not. If they did expect the Xbox One as well as or better than the PS4 and made the deal based on those projections indeed, then they probably made a mistake indeed.

Titanfall 2 will probably be fully multiplatform now that EA has seen the PS4 sales figures.

It seems like a fun game to me, not going to close-mindedly downplay it just because it's not on PS obviously, but I don't think it's a second coming or something. The game doesn't look graphically intensive, so I could probably try it out on my entry-level PC anyway, no need for an Xbox One. I want to give Xbox One a chance, but right now it's just extremely poor value when put side by side next to the PS4 and the xbox one exclusives aren't doing much for me, and I still consider Sony superior in terms in terms of first-parties. And if it would be for the multiplatform consome games, then obviously the choice is PS4 since I wouldn't pay more to get graphically inferior versions.

The game really does have to be extremely special to warrant its hype and from what I've seen from gameplay footage ot doesn't do that, while it still looks like a great game.
But watching is different than playing obviously.

One thing that MS seems to have done well with this game is make people think that it's an xbox one exclusive. Everywhere I go people are touting Titanfall as an xbox one exclusive, including the pathetic fanboy-war ridden comments sections on IGN (avoid them or you'll lose brain cells), but it isn't.

Re: Not Every PlayStation Port Sells Better Than Its Wii U Equivalent

Cyrso

I posted already why this shouldn't really surprise anyone:

Renegade Kid is like Shin'en and they focus primarily on Nintendo platforms and Nintendo fanbase and they do have a decent share of the core Nintendo fanbase.

Meanwhile when it was releasing on Steam and PSN I don't think they promoted Mutant Mudds a lot (I don't think a lot of people even knew the game was on Steam and PSN) but they treated those platforms like an afterthought. Also, I looked it up; the Steam version was released on 21 November, PS3/Vita versions on 14 December, but the Wii U version was released months ahead on 13 June. Not to mention, the Wii U games catalog doesn't compare to Steam and PS3/PSVita, there are much more and better indie platformers available on Steam/PSN, aka there's much more competition, where on Wii U they can more easily get the spotlight.

Still technically impressive that the platform with 5M userbase has outsold the platforms with a combined 130M userbase or so, but when you analyze it more closely, it makes sense.

But in short yes this is great news for indie developers looking to make games for Wii U; thanks to Wii U's game droughts, indie games can more easily get some spotlight. At last, the droughts have an adavantage for developers.

Re: PS Vita Slim Ventures Stateside in Borderlands 2 Bundle

Cyrso

They need to try to get Minecraft out ASAP on the Vita (believe me, that game will sell a ton of Vitas if they promote it properly and assuming it's good port) and make a bundle with that game.

And hopefully they'll announce localization for Freedom Wars and Soul Sacrifice: Delta. And if they announce Gravity Rush 2 on top off that (but they'll save that one for a bigger event), then 2014 is looking great for the Vita.

Upcoming weeks are already looking great for the Vita with Ys Memories of Celceta (EU), TxK, Toukiden: Age of Demons, Danganronpa, Borderlands 2, Final Fantasy X/X-2 HD, Demon Gaze, God of War Collection, Sly Collection. Not to mention all those indie games of course.

Re: Metal Gear Solid 5: Ground Zeroes Looks Best on PS4, Says Kojima

Cyrso

@Subie98

Majority of the games are 30 fps, so why would it suddenly be a dealbraker for The Order 1886? The other games he mentioned are 30 fps too by the way (inFamous Second Son, DriveClub, Killzone SF), except for KZ Shadow Fall in the multiplayer. Graphically The Order 1886 still looks amazing and the IQ is insanely clean imo. It has 4x MSAA, which is arguably the best form of AA and is very expensive resource-wise. Without 4x MSAA it would probably be able to run at 60 fps.

Obviously we can't comment about the rest of The Order 1886, but it makes no sense to write it off prematurely (unless you really don't like vampires or something) or hype it up early when little is known about the game. Hopefully it won't be a generic 3rd person shooter.

Nothing wrong with 30 fps by the way, as long as it's stable. 60 for fighting games, fast-paced action games and FPS and 30 fps for all other genres is perfectly fine for me.