DriveClub PS4

The poor people at Evolution Studios must be near to tears at this point. While we’re big proponents of constructive criticism, the Runcorn-based developer appears to have been unfairly singled out in recent weeks. Fresh from finally attaching a release date to its PlayStation 4 exclusive racer DriveClub, the firm may have felt that the bad times prompted by the title’s delay were behind it, but it’s since fallen foul to a PlayStation Plus upheaval – and now it’s confirmed that its upcoming title will feature microtransactions.

Before you pull out your pitchforks and storm the British outfit’s office, though, it’s probably worth taking a moment to read what kind of in-app purchases will be available. “In DriveClub, you earn Fame, and as you earn Fame, you level up,” game director Paul Rustchynsky explained. “Every time that you level up, we give you another car. If you want to unlock a car immediately, you can pay to unlock that car straight away, but it's not a consumable microtransaction. We don't let people buy Fame, for example, and spend lots and lots. The idea is if you want to shortcut things you can do.”

The put upon developer likened the scenario to MotorStorm RC, but the reality is that almost every racing game made over the past five or so years has included this feature, too. We’re not saying that we’re happy with microtransactions making their way into full priced releases – even though this does sound pretty ignorable – but the backlash that’s been pointed at this title over the past few weeks has seemed a little unjustified from where we’re sitting. Are people just baying for blood? Put your foot down in the comments section below.

[source uk.ign.com, via eurogamer.net]