Honesty IDGAF, I'm just waiting for Extra tier to release, there's at least 5 or 6 games there that have been on my wishlist for a while, along with a few I own already.
@guntam sure, it's just that generally you do it during development of the game, when you're going to have to do a lot of testing anyway. In these cases though you've got a game that's in a known good state (any existing bugs are part of the retro experience of playing that game, and are probably part of a known strategy), and an emulator which one would assume is tested against the actual hardware, so there's no likely much testing required for each individual game. As soon as you add trophy support you're either changing the game's code, or changing how the emulator interacts with that game, so you go from needing to do a cursory "kick the tires", if that, to needing to test everything.
It's not that it can't be done, but that it's expensive.
Places I worked then coding trophies in was fairly easy, and 9 times out of 10 they worked right out of the box. The problem is that if you code it, you have to test it, and that means essentially paying teams of testers to spend the time to achieve the platinum for your game in every possible way to make sure things work, so less than a person-hour's effort of writing code results in hundreds of person-hours of effort in testing, and then if bugs are found, hundreds more hours of re-testing.
@Barryburton97 nah, the actual render resolution had been increased, upscaling is where you take an image at a lower resolution and apply filters to make it look better at a higher resolution
@Perturbator @Elodin I think I'll have to try out pressure points, so far I've been trying to combine Miracle+, Alpha/Beta/Omega, and lots of draw/scrying to loop through my deck ASAP. It works great through Act 2, but the damage doesn't scale and elites and bosses have too much health in act 3. Wrath builds seem to be too much of a glass cannon to be reliable, and mantra takes too long or too big a deck to build.
It's certainly a fun character to try and strategise around, but I might switch back to Defect to go through the Ascention levels - takes some thought and planning but you can build some ridiculously overpowered engines with that character.
More Slay the Spire - struggling to get the hang of the Watcher - made it to the Act 3 boss many times, but can't seem to beat them without sacrificing the keys I need to ascend
@GeneJacket I'd guess the answer here is "people who didn't have a
PlayStation before", it's less about existing customers and more about tempting people who are currently playing on XBox or PC?
@NEStalgia fair, missed that part. In that case I guess it's just advertising (but still in a way that puts something publicly visible on his portfolio, which helps with getting the next job)
@Jaz007 so basically I feel like moving the camera, adding stuff to click on, basically anything that changes what you see and interact with, but leaves the underlying systems around how things are calculated, how turns with, etc how it was, is mostly a UI change, I guess it might be more accurate to talk about it as a change in presentation, while any changes to the underlying systems, like implementing turns such that they occur differently, would be a systems change.
I'm slightly confused what you mean by an action system, as that could be taken to mean things in real-time, no underlying turns, or 'ticks', but it could also mean the opposite where you have a number of actions you place into the timeline and each character takes the actions next in their timeline, with a default having been set.
The latter is what I recall being in the original games, and I was discussing doing that, but presenting it differently?
@Jaz007 I mean it feels like we agree but are using different language? As you say, D:OS2 did a similar thing with better UI and it worked better, right?
The problem is that with the original implementation things were far too chaotic to make sense of unless you already knew what was going on. It seems like a given that they won't keep the original camera system, so I could easily see them pulling the camera to something like an isometric view of the battle, displaying the timeline, etc etc, and without changing the underlying system at all, you make it much more readable and manageable.
@trev666 because it's quicker and easier and not everything is about immediate profit? I'd guess this is going on the artist's portfolio and will make getting a job rather easy. Learning tools only takes time, companies will pay you to learn. Talent is another matter and this shows it in spades.
It could even just have been to prove to themselves they could do it.
@zupertramp Xbox are easy to find in the UK, hardly anyone can get a PS5 because they're in higher demand. What Ryany fails to account for is the supply side issues with the silicon shortage (which is also why buying a car at the moment is a nightmare, if you want something specific you have to buy it before it even leaves the factory. I got one through Motability at the end of 2020 and had to settle for a ***** colour because otherwise I'd be waiting 6 months)
@Ryany because they can only buy as many Xboxen as MS are behind.
PlayStation 5s are still selling as fast as they can reach the shelves. The fact that people can waltz up and buy the Xboxen that are arriving on shelves at the same rate does not magically create new Xboxen. If both parties are supply-constrained to about the same rate, and one party is selling its whole supply, there is no way for the other party to overtake it, is there?
To make things obvious with numbers, let's assume each company makes 1,000,000 consoles per month, and ships them to stores. For one of those consoles 1,000,000 sell within minutes of hitting shelves, for the other clears about 70% of what's on shelves in a given month. There's still only about 19-20,000,000 consoles out there, but over 19,000,000 of the PS5s are sitting in people's homes, while there's barely more than 14,000,000 Xboxen (split between S and X) in people's homes while around 5,000,000 sit on shelves in stores and warehouses around the world. Selling that 5,000,000 that are sitting around in boxes will only allow them to catch up, never overtake, unless either:
A) MS manage to increase supply while selling their stock,
Or
B) Sony stop managing to sell every unit that hits shelves within minutes
@trev666 honestly it was simultaneous-turn-based with the option to skip turns, and the ability to queue stuff up, but the UI didn't make any of that obvious.
I think you could fix a lot that people disliked about it by fixing the UI, but I wouldn't be against adding a second mode that's more like a modern ARPG. The classic mode, with or without UI improvements, spoils absolutely still be available.
@Ryany I don't think they means XBox will "win" the generation, supply isn't any greater, it just means it has a chance to catch up, which isn't necessarily a bad thing, given that competition generally drives innovation.
@Kooky_Daisuke it's not a spin-off of Bloodlines 2, it's just another game based on the same tabletop RPG. Think siblings, not parent and child. Same publisher, but the studios have nothing to do with each other.
Still radio silence about Bloodlines 2, unfortunately.
Extra looks good to me, although I can see myself upping it to premium for the last couple of months of each 12 month period, and then switching back to extra come renewal time.
My biggest question is about mod support, and whether it's likely to also be on console. The original game greatly benefited from being able to swap out various systems such as aerodynamics, so you could explore designs based on real world craft that otherwise weren't viable in the game.
If there's the same level of mod support across platforms I'll likely pick it up on PlayStation. Otherwise I need to figure out whether my PC will run it without upgrades, and if it needs upgrades, I'm probably going to wait a while before picking this up.
@pharos_haven I highly encourage it, and if you like it, see if you can get mods on there without access to the Steam Workshop. Pretty sure there's an alternative launcher out there so you should be fine.
I'm pretty sure you can delete a game from your trophy list, if it has 0%, would be nice if they change it to also be possible to remove games you only played as a trial too.
@GorosBat sounds about right. I think the people ragging on the use of cards are forgetting that there's not much difference between that and the traditional buttons-at-the-bottom-of-the-screen approach of XCom. (Some of which would be specific to a soldier or soldier class, and some of which would be disabled or enabled based on timers)
I also want this game released already so they can concentrate on XCom 3, which has to be out some time soon, given the first game of the reboot was 2012, the second game was 2016 and teased more to come (more teasing in 2017's WotC expansion), and then since then all we've had was 2020's Chimera Squad (which wasn't supposed to be part of the main series, not definitely canon).
@naruball I also can't imagine Nick Fury played by anyone else now - casting for the character is so much more important than casting for the look. Henry Cavil in The Witcher it's another example. He's far too good looking if you go by the source material, but he nails the character and that makes it so much more compelling.
Lance Reddick does great complex yet slightly sinister characters, he could easily be the best thing in this show (which doesn't look like the height of intellectual programming), so he seems like a pretty good choice.
I'm playing Slay the Spire and having a great time with it. I recently finished Cyberpunk 2077 (did take the different endings just to see how they approached it) and only have 6 trophies left, but I really can't be arsed playing it any more.
Could be adding support for a new WiFi standard that won't be relevant for another 5 years, could be reduced Bluetooth latency, could be literally just cutting costs by using a new single chip that replaces 4 or 5 discrete components from the launch model.
It has to be something that makes it worth the costs of retooling factories, but beyond that, without a press release or a teardown, who knows?
Nobody really knows how to make a runaway success. I've worked places whereas their first of second thing was huge and then they spent a decade trying to recapture the magic, spending the money they gained from their success and not wanting to take the risks they did first time around. (Spoiler alert: trying to recapture the magic usually ends with redundancies. You're much better taking risks and trying something new)
It's easy to spot that something's bad, but when when it's good, for online stuff you have no idea what the community will do with it, what it'll become.
@Dudditz09 also trying to exercise self-control for Empire of Sin.
@The_Moose XCom 2 is definitely worth the money, as is War of the Chosen. It follows a failed run of the first game, so you don't really have to be that familiar with it. My only pause for thought is that if you have a PC that will play it, then it's probably better bought on Steam so you get access to the extensive library of mods to expand your experience once you've beaten the vanilla gameplay (i.e. what's available on console)
@Santifa Clay unlikable? Compared to Vito, the only protagonist in the series who got into it just for the money and the glamour? IDK man, I liked Clay a lot, almost as much as my old friend Tommy 😉
Also having played both versions (I bought them all on PC first when they came out, except the remake which I bought through the trilogy on PlayStation), the console edition of 3 was rough, I think all three are kinda better on PC if I'm honest.
@HavokOfficial I'm not sure it's that clear cut, given dialogue in Mafia 3, where it's all very vague. They were definitely leaving their options open.
@ryanburnsred I miss things like dynamic vehicle deformation and usable public transit from the original, but to me the personalities seem more fleshed out, and while they're not what I had imagined, they're not inconsistent?
I voted GoW:R, but really I'm looking forward to all of the top 3. I don't really care about showcases, but the GoW reboot was excellent, I'm looking forward to playing a few of the games announced already with the new Plus tiers, and VR2 is getting some hype within the industry, which is always a good sign.
@Gunnerzaurus difficulty levels area blunt tool that allows some games to be more accessible to people with some disabilities. That much is a fact. They're not enough for everyone, they're not needed by everyone, but they do help a lot of people.
I am disabled. I also run a Discord server for other disabled people. @Richnj's points are perfectly in line with points a number of my server's members have made. It's not too late to admit you're wrong.
They're are a lot of different ways that the human experience varies, and point I've made myself is that if your aim as a developer is to provide your players with a certain level of challenge, you absolutely cannot do that without tailoring each player's session to how they experience the world, because each player has their own level of skill and their own level of impairment, and so their perception of difficulty will be different when presented with the same stimulus requiring the same inputs. Otherwise you're not making it hard enough for some, and you're making it far too easy for others. As mentioned elsewhere, finer grained control of difficulty such as that in Fallen Order and Forbidden West give the best player experience, but obviously having 3 set levels is less work for the studio.
@Gelly they had a vision which will have been heavily compromised to get the game out of the door within a reasonable timeframe. If difficulty levels weren't a cut feature then I doubt it would have been coded in a way that allowed them to be added so quickly.
I have worked in games too, as a Developer, a Tools Programmer, an SDET, and originally as a QA tester. I've been in many types of meetings with pretty much all the stakeholders at some point and I've seen how things work.
The features released this close to the initial release are almost certainly things that were supposed to be part of the game, but had to be cut because there wasn't enough time to fully balance and test everything.
@badbob001 that's the ideal for sure, I use these in games like Horizon and Fallen Order to make sure that even if I struggle with, say, getting the timing on stuff just right, I'm still going up against the full moveset of enemies, still having to overcome everything, just with slightly more forgiving timing/health/whatever option it gives me on that front
@BoldAndBrash my avatar isn't any logo, it's a cartoonised photo of my face while wearing a cloth mask. I enjoyed the GTA games back when I was a teenager (SA came out when I was 16/17 and I loved it), but honestly they're just kinda annoying now that I've grown up a bit. My point was exactly that it's not either/or. There are plenty of companies out there still making stuff that's low-brow and deliberately offensive which appeal to the GTA crowd, and it's great that Sony are making sure that other gamers are covered too.
@BoldAndBrash I'm not sure how you can call them inoffensive when they get folks like you in such a tizzy? They're appealing to a broader set of tastes that they used to, and it's not like you can't still find plenty of games made with 16-25yo edgelords as their target demographic.
Just a reminder to folks that a lot of AAA games take 4-8 years to develop, so we're going to need to be patient with stuff that isn't already in the works (which will be part of why the valuation was so low)
@Golem25 for me it's probably a toss-up between Whittleton Creek and the Arc Society - the second game was damn good and added some great mechanics (although there'll always be a place in my heart for Sapienza)
The third game was a bit of a disappointment, but still better than anything before the reboot, and I loved the original games first time round.
Comments 1,582
Re: Take a Full Tour of the New PS Plus Tiers
@Max_the_German of an article doesn't interest you, you can always just not open it?
Re: Talking Point: What PS Plus Games for PS5, PS4 in June 2022 Do You Want?
Honesty IDGAF, I'm just waiting for Extra tier to release, there's at least 5 or 6 games there that have been on my wishlist for a while, along with a few I own already.
Re: PS5 Pro Touted for 2023 by TV Company, But Seems Highly Unlikely
@feral1975 except that you can't stream the PS5 games?
Re: Sony Confirms PS1, PSP Trophy Support Is Optional, Up to the Developer
@guntam sure, it's just that generally you do it during development of the game, when you're going to have to do a lot of testing anyway. In these cases though you've got a game that's in a known good state (any existing bugs are part of the retro experience of playing that game, and are probably part of a known strategy), and an emulator which one would assume is tested against the actual hardware, so there's no likely much testing required for each individual game. As soon as you add trophy support you're either changing the game's code, or changing how the emulator interacts with that game, so you go from needing to do a cursory "kick the tires", if that, to needing to test everything.
It's not that it can't be done, but that it's expensive.
Re: Sony Confirms PS1, PSP Trophy Support Is Optional, Up to the Developer
Places I worked then coding trophies in was fairly easy, and 9 times out of 10 they worked right out of the box. The problem is that if you code it, you have to test it, and that means essentially paying teams of testers to spend the time to achieve the platinum for your game in every possible way to make sure things work, so less than a person-hour's effort of writing code results in hundreds of person-hours of effort in testing, and then if bugs are found, hundreds more hours of re-testing.
Re: Big PS Store Days of Play Sale Begins This Wednesday
I have to admit that I'm holding off buying anything right now in anticipation of the new tiers.
Re: PSP's Ridge Racer 2 Looks Tasty in Upressed PS5, PS4 Screenshots
@Barryburton97 nah, the actual render resolution had been increased, upscaling is where you take an image at a lower resolution and apply filters to make it look better at a higher resolution
Re: Talking Point: What Are You Playing This Weekend? - Issue 427
@Perturbator @Elodin I think I'll have to try out pressure points, so far I've been trying to combine Miracle+, Alpha/Beta/Omega, and lots of draw/scrying to loop through my deck ASAP. It works great through Act 2, but the damage doesn't scale and elites and bosses have too much health in act 3. Wrath builds seem to be too much of a glass cannon to be reliable, and mantra takes too long or too big a deck to build.
It's certainly a fun character to try and strategise around, but I might switch back to Defect to go through the Ascention levels - takes some thought and planning but you can build some ridiculously overpowered engines with that character.
Re: Talking Point: What Are You Playing This Weekend? - Issue 427
More Slay the Spire - struggling to get the hang of the Watcher - made it to the Act 3 boss many times, but can't seem to beat them without sacrificing the keys I need to ascend
Re: Tomb Raider, Deus Ex Remakes and Remasters Could Come to PS5, PS4
@oldpeculiar imagine how much you'd enjoy a remake of the (vastly superior) original?
Re: PS Plus Memberships: All Three Tiers Explained
@GeneJacket I'd guess the answer here is "people who didn't have a
PlayStation before", it's less about existing customers and more about tempting people who are currently playing on XBox or PC?
Re: Star Wars KOTOR PS5 Remake News Coming 'in the Next Several Months'
@Jaz007 I guess it's a case of preference - I liked it, but then I also like TTRPG so I'm probably in the minority 😉
Re: Random: Amazing Dreams Remake of Unreal 5 Train Station Scene Is Playable Now
@NEStalgia fair, missed that part. In that case I guess it's just advertising (but still in a way that puts something publicly visible on his portfolio, which helps with getting the next job)
Re: Star Wars KOTOR PS5 Remake News Coming 'in the Next Several Months'
@Jaz007 so basically I feel like moving the camera, adding stuff to click on, basically anything that changes what you see and interact with, but leaves the underlying systems around how things are calculated, how turns with, etc how it was, is mostly a UI change, I guess it might be more accurate to talk about it as a change in presentation, while any changes to the underlying systems, like implementing turns such that they occur differently, would be a systems change.
I'm slightly confused what you mean by an action system, as that could be taken to mean things in real-time, no underlying turns, or 'ticks', but it could also mean the opposite where you have a number of actions you place into the timeline and each character takes the actions next in their timeline, with a default having been set.
The latter is what I recall being in the original games, and I was discussing doing that, but presenting it differently?
Re: Star Wars KOTOR PS5 Remake News Coming 'in the Next Several Months'
@Jaz007 I mean it feels like we agree but are using different language? As you say, D:OS2 did a similar thing with better UI and it worked better, right?
The problem is that with the original implementation things were far too chaotic to make sense of unless you already knew what was going on. It seems like a given that they won't keep the original camera system, so I could easily see them pulling the camera to something like an isometric view of the battle, displaying the timeline, etc etc, and without changing the underlying system at all, you make it much more readable and manageable.
Re: Random: Amazing Dreams Remake of Unreal 5 Train Station Scene Is Playable Now
@trev666 because it's quicker and easier and not everything is about immediate profit? I'd guess this is going on the artist's portfolio and will make getting a job rather easy. Learning tools only takes time, companies will pay you to learn. Talent is another matter and this shows it in spades.
It could even just have been to prove to themselves they could do it.
Re: Horizon Forbidden West PS5 Bundle Registrations Now Open in USA
@zupertramp Xbox are easy to find in the UK, hardly anyone can get a PS5 because they're in higher demand. What Ryany fails to account for is the supply side issues with the silicon shortage (which is also why buying a car at the moment is a nightmare, if you want something specific you have to buy it before it even leaves the factory. I got one through Motability at the end of 2020 and had to settle for a ***** colour because otherwise I'd be waiting 6 months)
Re: Horizon Forbidden West PS5 Bundle Registrations Now Open in USA
@Ryany because they can only buy as many Xboxen as MS are behind.
PlayStation 5s are still selling as fast as they can reach the shelves. The fact that people can waltz up and buy the Xboxen that are arriving on shelves at the same rate does not magically create new Xboxen. If both parties are supply-constrained to about the same rate, and one party is selling its whole supply, there is no way for the other party to overtake it, is there?
To make things obvious with numbers, let's assume each company makes 1,000,000 consoles per month, and ships them to stores. For one of those consoles 1,000,000 sell within minutes of hitting shelves, for the other clears about 70% of what's on shelves in a given month. There's still only about 19-20,000,000 consoles out there, but over 19,000,000 of the PS5s are sitting in people's homes, while there's barely more than 14,000,000 Xboxen (split between S and X) in people's homes while around 5,000,000 sit on shelves in stores and warehouses around the world. Selling that 5,000,000 that are sitting around in boxes will only allow them to catch up, never overtake, unless either:
A) MS manage to increase supply while selling their stock,
Or
B) Sony stop managing to sell every unit that hits shelves within minutes
Re: Star Wars KOTOR PS5 Remake News Coming 'in the Next Several Months'
@trev666 honestly it was simultaneous-turn-based with the option to skip turns, and the ability to queue stuff up, but the UI didn't make any of that obvious.
I think you could fix a lot that people disliked about it by fixing the UI, but I wouldn't be against adding a second mode that's more like a modern ARPG. The classic mode, with or without UI improvements, spoils absolutely still be available.
Re: Horizon Forbidden West PS5 Bundle Registrations Now Open in USA
@Ryany I don't think they means XBox will "win" the generation, supply isn't any greater, it just means it has a chance to catch up, which isn't necessarily a bad thing, given that competition generally drives innovation.
Re: Mini Review: Vampire: The Masquerade - Swansong (PS5) - Puzzles Hold Back Engrossing Political Vampire Thriller
@Kooky_Daisuke it's not a spin-off of Bloodlines 2, it's just another game based on the same tabletop RPG. Think siblings, not parent and child. Same publisher, but the studios have nothing to do with each other.
Still radio silence about Bloodlines 2, unfortunately.
Re: Coatsink Selected to Make Next-Gen PSVR2 Launch Title
My nostalgia glands will burst if it ends up being the spiritual successor to Jurassic Park: Trespasser
Re: Random: We Totally Would Have Played Horizon Zero Dawn on PS1
@Gbarsotini for an open(ish) world?
Re: Poll: Are You Sold on PS Plus Extra or Premium?
Extra looks good to me, although I can see myself upping it to premium for the last couple of months of each 12 month period, and then switching back to extra come renewal time.
Re: Kerbal Space Program 2 Prepares for Launch in 2023
My biggest question is about mod support, and whether it's likely to also be on console. The original game greatly benefited from being able to swap out various systems such as aerodynamics, so you could explore designs based on real world craft that otherwise weren't viable in the game.
If there's the same level of mod support across platforms I'll likely pick it up on PlayStation. Otherwise I need to figure out whether my PC will run it without upgrades, and if it needs upgrades, I'm probably going to wait a while before picking this up.
Re: Marvel's Midnight Suns Rated in South Korea, Seemingly Coming Soon
@pharos_haven I highly encourage it, and if you like it, see if you can get mods on there without access to the Steam Workshop. Pretty sure there's an alternative launcher out there so you should be fine.
Re: PS Plus Premium's PS5, PS4 Game Trials Have Trophies, and Save Data Carries Over
@Rafie at least generally trials don't currently give trophies, it's why I don't have any of the trophies from the beginning of Far Cry 4
Re: PS Plus Premium's PS5, PS4 Game Trials Have Trophies, and Save Data Carries Over
I'm pretty sure you can delete a game from your trophy list, if it has 0%, would be nice if they change it to also be possible to remove games you only played as a trial too.
Re: Marvel's Midnight Suns Rated in South Korea, Seemingly Coming Soon
@GorosBat sounds about right. I think the people ragging on the use of cards are forgetting that there's not much difference between that and the traditional buttons-at-the-bottom-of-the-screen approach of XCom. (Some of which would be specific to a soldier or soldier class, and some of which would be disabled or enabled based on timers)
I also want this game released already so they can concentrate on XCom 3, which has to be out some time soon, given the first game of the reboot was 2012, the second game was 2016 and teased more to come (more teasing in 2017's WotC expansion), and then since then all we've had was 2020's Chimera Squad (which wasn't supposed to be part of the main series, not definitely canon).
Re: Here's Your First Look at Netflix's Resident Evil
@naruball I also can't imagine Nick Fury played by anyone else now - casting for the character is so much more important than casting for the look. Henry Cavil in The Witcher it's another example. He's far too good looking if you go by the source material, but he nails the character and that makes it so much more compelling.
Lance Reddick does great complex yet slightly sinister characters, he could easily be the best thing in this show (which doesn't look like the height of intellectual programming), so he seems like a pretty good choice.
Re: Talking Point: What Are You Playing This Weekend? - Issue 426
I'm playing Slay the Spire and having a great time with it. I recently finished Cyberpunk 2077 (did take the different endings just to see how they approached it) and only have 6 trophies left, but I really can't be arsed playing it any more.
Re: Here's Your First Look at Netflix's Resident Evil
@lolwhatno unfortunately not (I read them)
Re: Here's Your First Look at Netflix's Resident Evil
@lolwhatno I really wish I shared your innocence 😉
Re: Updated PS5 Model Registered in Japan
Could be adding support for a new WiFi standard that won't be relevant for another 5 years, could be reduced Bluetooth latency, could be literally just cutting costs by using a new single chip that replaces 4 or 5 discrete components from the launch model.
It has to be something that makes it worth the costs of retooling factories, but beyond that, without a press release or a teardown, who knows?
Re: Talking Point: Does Sony Need a Big Summer Showcase?
I honestly don't get why everyone's so eager for a show? Just give us some games, that's all I want
Re: PS5, PS4 Exclusives Will 'Deteriorate' if Launched on PS Plus, Says Sony CFO
@SplooshDmg always fun to watch.
Nobody really knows how to make a runaway success. I've worked places whereas their first of second thing was huge and then they spent a decade trying to recapture the magic, spending the money they gained from their success and not wanting to take the risks they did first time around. (Spoiler alert: trying to recapture the magic usually ends with redundancies. You're much better taking risks and trying something new)
It's easy to spot that something's bad, but when when it's good, for online stuff you have no idea what the community will do with it, what it'll become.
Re: PS Store Extended Play Sale Flogs Pricey PS5, PS4 Ultimate Editions
@Dudditz09 also trying to exercise self-control for Empire of Sin.
@The_Moose XCom 2 is definitely worth the money, as is War of the Chosen. It follows a failed run of the first game, so you don't really have to be that familiar with it. My only pause for thought is that if you have a PC that will play it, then it's probably better bought on Steam so you get access to the extensive library of mods to expand your experience once you've beaten the vanilla gameplay (i.e. what's available on console)
Re: Rumour: New Mafia Game in Development, Is a Prequel to the Trilogy
@Santifa Clay unlikable? Compared to Vito, the only protagonist in the series who got into it just for the money and the glamour? IDK man, I liked Clay a lot, almost as much as my old friend Tommy 😉
Also having played both versions (I bought them all on PC first when they came out, except the remake which I bought through the trilogy on PlayStation), the console edition of 3 was rough, I think all three are kinda better on PC if I'm honest.
Re: Rumour: New Mafia Game in Development, Is a Prequel to the Trilogy
@HavokOfficial I'm not sure it's that clear cut, given dialogue in Mafia 3, where it's all very vague. They were definitely leaving their options open.
Re: Rumour: New Mafia Game in Development, Is a Prequel to the Trilogy
@ryanburnsred I miss things like dynamic vehicle deformation and usable public transit from the original, but to me the personalities seem more fleshed out, and while they're not what I had imagined, they're not inconsistent?
Re: Feature: What's Next for PS5, PS4?
I voted GoW:R, but really I'm looking forward to all of the top 3. I don't really care about showcases, but the GoW reboot was excellent, I'm looking forward to playing a few of the games announced already with the new Plus tiers, and VR2 is getting some hype within the industry, which is always a good sign.
Re: Hands On: Sifu's New Difficulty Settings are a Superb Addition
@Gunnerzaurus difficulty levels area blunt tool that allows some games to be more accessible to people with some disabilities. That much is a fact. They're not enough for everyone, they're not needed by everyone, but they do help a lot of people.
I am disabled. I also run a Discord server for other disabled people. @Richnj's points are perfectly in line with points a number of my server's members have made. It's not too late to admit you're wrong.
They're are a lot of different ways that the human experience varies, and point I've made myself is that if your aim as a developer is to provide your players with a certain level of challenge, you absolutely cannot do that without tailoring each player's session to how they experience the world, because each player has their own level of skill and their own level of impairment, and so their perception of difficulty will be different when presented with the same stimulus requiring the same inputs. Otherwise you're not making it hard enough for some, and you're making it far too easy for others. As mentioned elsewhere, finer grained control of difficulty such as that in Fallen Order and Forbidden West give the best player experience, but obviously having 3 set levels is less work for the studio.
Re: Hands On: Sifu's New Difficulty Settings are a Superb Addition
@Gelly they had a vision which will have been heavily compromised to get the game out of the door within a reasonable timeframe. If difficulty levels weren't a cut feature then I doubt it would have been coded in a way that allowed them to be added so quickly.
I have worked in games too, as a Developer, a Tools Programmer, an SDET, and originally as a QA tester. I've been in many types of meetings with pretty much all the stakeholders at some point and I've seen how things work.
The features released this close to the initial release are almost certainly things that were supposed to be part of the game, but had to be cut because there wasn't enough time to fully balance and test everything.
Re: Hands On: Sifu's New Difficulty Settings are a Superb Addition
@Gelly I'm sure if they thought it was important they wouldn't have changed it, shouldn't you respect their creative vision?
Re: Hands On: Sifu's New Difficulty Settings are a Superb Addition
@badbob001 that's the ideal for sure, I use these in games like Horizon and Fallen Order to make sure that even if I struggle with, say, getting the timing on stuff just right, I'm still going up against the full moveset of enemies, still having to overcome everything, just with slightly more forgiving timing/health/whatever option it gives me on that front
Re: Hands On: Sifu's New Difficulty Settings are a Superb Addition
Nice, onto my wishlist this goes
Re: Sony Dumps Funds into Live Service Software Firm
@BoldAndBrash my avatar isn't any logo, it's a cartoonised photo of my face while wearing a cloth mask. I enjoyed the GTA games back when I was a teenager (SA came out when I was 16/17 and I loved it), but honestly they're just kinda annoying now that I've grown up a bit. My point was exactly that it's not either/or. There are plenty of companies out there still making stuff that's low-brow and deliberately offensive which appeal to the GTA crowd, and it's great that Sony are making sure that other gamers are covered too.
Re: Sony Dumps Funds into Live Service Software Firm
@BoldAndBrash I'm not sure how you can call them inoffensive when they get folks like you in such a tizzy? They're appealing to a broader set of tastes that they used to, and it's not like you can't still find plenty of games made with 16-25yo edgelords as their target demographic.
Re: Big AAA Games Coming from Bought Square Enix Studios, Says Embracer
Just a reminder to folks that a lot of AAA games take 4-8 years to develop, so we're going to need to be patient with stuff that isn't already in the works (which will be part of why the valuation was so low)
Re: Interview: Good Work, 47 - A Chat with the Voice Actors That Breathe Life into Hitman
@Golem25 for me it's probably a toss-up between Whittleton Creek and the Arc Society - the second game was damn good and added some great mechanics (although there'll always be a place in my heart for Sapienza)
The third game was a bit of a disappointment, but still better than anything before the reboot, and I loved the original games first time round.