Comments 196

Re: Death Stranding's Anime Movie Has One of the Most Striking Art Styles We've Seen in Some Time

NeonTiger

Nonsensical fist fight that is as far from what I took from these games as possible. Sure, you CAN punch people in DS, but that's not the point of these games at all. So, as a first look, a pretty weird choice of a scene.

Don't care for the execution either. The visual style is fine, but the usage of 3d models is very evident and unfortunate. Also, I really am not a fan of how modern anime are directed, and this one definitely fits the trend. Which, I guess, it needed to fit in order to even register as part of what is considered a modern anime style. For all the talk about it being different from the rest of the industry, to my eye, this looks pretty mediocre.

Re: Sony's Marketing the Massive Improvements PS5 Pro Makes to Forza Horizon 5

NeonTiger

@Northern_munkey if that's across the entire game and not just radio, then that's great. Fat chance I'll get back to it though, I've had other problems with it like a complete absence of the sense of progression. You have 10 cars the moment you start the game, some of which are elite level vehicles. Then you accumulate cars at a crazy rate, like it's Katamari Damacy. I guess I see little fun in having everything from the get-go. I need that incentive to keep pushing forward. You know, game design things like that.

Re: HBO's The Last of Us Sees a Dramatic Decline in Season 2 Finale Viewers

NeonTiger

@Olmaz on a little side note, which will potentially address some of the points that may arrive further in our dialogue. From my point of view, much of the hate this game got was pretty stupid, based on early leaks, poor taste for narrative in general and limited exposure to proper storytelling that can be found outside of games (something, i feel, that is worsening withing the games community as a whole, thanks to tiktok, instagram, twitch and youtube substituting higher forms of storytelling like film as a main avenue of entertainment. golden age of film relevancy is behind us, even worse for literature). Being outraged for the killing of the main guy from the first game and claiming the rest of it is ***** because of that exposes a serious lack of maturity and imagination among gamers. Such "critique" can't be taken seriously.

Other popular argument concerns the mirrored nature of the two storylines. Haters of the game like to call it out as contrived, without engaging with the meaning behind it and its higher thematic intention and relevance. This is not clever as well. Every story ever constructed is just this - a construction, a manipulation, a series of conditions that make the story possible. What matters is a baseline of logic that allows you to accept the rules of the world and higher intention and emotion that stands behind it all. Well, shared humanity and normal human traits, like having a father, a friend, a romantic partner, a hobby, a trauma is not unrealistic or something out of the realm of possibility. This is actually the most common and logical Venn diagram that could be. The scenario just takes these things and makes meaningful parallels out of them, because they are relevant for what this game tries to investigate within its many themes, among which are war, hatred, dehumanisation, vengeance, justice, love, friendship, perspective, legacy and so on. The story is so rich and yet it is poignant as well. It beats with a human heart, and that's one of the many reasons why I love it so much.

Re: HBO's The Last of Us Sees a Dramatic Decline in Season 2 Finale Viewers

NeonTiger

@Olmaz

>Ok, so we've restricted "any medium" to games and movies (I guess I can safely add series too?).

I also read books and manga/comics, and I do watch TV series as well - but with all of these I engage not nearly as often as I do with games and film, hence why I mention those two as pretty much all encompassing in regard to our discussion.

> I can't vouch for what you've seen, but you're really telling us without irony nor sarcasm that TLoU2's story was your favorite, even including every movie ever made?

No irony and/or sarcasm needed. The story is of premium quality. If you think otherwise that's ok, I would be interested in hearing your arguments, should you care to express them. And not "ever made", of course, just those I've experienced up to this point. I can share my accounts with you, if you want to assess my expertise on the matter.) Let's say I love film since before I knew how to speak, and I love games since I was 5 years old.

> Do you mean that it's your favorite even though it's not the best

I guess both? I see no point in trying to be objective when talking about art and how it affects me personally. I know some people like to separate these things, in order to stay respectable in the eyes of the other, hence why such nonsensical (to me) terms as "guilty pleasure" were created. And i guess there can be some merit to admitting something is not done very well, but something within it, that is hard to quantify, makes you love it all the same. But TLOU Part II is something I did dissect to an almost atomic level, so I know very well why I love it. So I do also feel that it has the strongest dialogue, acting, direction, editing, facial animations (which are important for the story and its impact, since much of the drama in this game is expressed without words, something not many games can offer to begin with). Judging how only in recent years the technology arrived at such a level where micro-expressions were made possible, and how only few studios can achieve that fidelity while telling a nuanced narrative, and how I'm, as a film lover, try not to miss anything that is state of the art in games storytelling wise, I think I'm pretty equipped to make such a claim. Again, it's my personal opinion, but an informed one.

Re: HBO's The Last of Us Sees a Dramatic Decline in Season 2 Finale Viewers

NeonTiger

@Olmaz in no way was I saying that the story was lacking in Part II, hahaha. Just the opposite, this is my favorite story put to any medium by a long shot.

What I was saying is that, by design, it was very intertwined with the very notion of player's agency. The split narrative with opposing perspectives is very much dependent on, and, really, was conceived FOR the player's implication and compliance with the terrors being done. So you can't remove that without huge consequences and need for transformation of the whole thing (by the end of which the THING in question is going to be something much-much different). And i think they had a good stab at it. It's just that it was a losing game from the beginning.

Re: HBO's The Last of Us Sees a Dramatic Decline in Season 2 Finale Viewers

NeonTiger

@themightyant in my experience, the game recovered from Joel's death more effectively than the show did. I say that as someone who enjoyed both Ellie and Dina in season 2. The penultimate episode showed just how important and powerful Pedro's presence was in the series. Granted, same applies to the games, but there is no arguing that the interactive element remedied that to a huge extent, where in the show you're left to this feeling of less engaging presence inside the frame the whole time. That being said, keeping the character around just for ratings would be a bad call in the long run. The whole story hinges on that death and it's timing.

I guess they lost this battle long before they attempted to adapt the 2nd game. It's just a far more game-oriented experience as a story than the first one was. Therein lies the impossible task of bringing it to a passive medium like TV.

Re: TV Show Review: The Last Of Us (HBO) Season 2 Episode 6 - Robbing the Story of Its Genius

NeonTiger

@LimitedPower 100% with you here. As someone who loves the games dearly (particularly Part II, my GOAT among games), I found the direct comparison between the game and the show to be mostly useless as an exercise. Why? There's a number of reasons.

1) Being faithful to the source material doesn't equal copying it as is, regardless of the medium. Maybe that'll blow someone's mind, but sometimes you have to make changes to the story in order to better translate it between different modes of storytelling.

2) As someone SO familiar with the original story, I can only imagine how bored I would be watching a carbon copy of it. I got a sense of that with certain scenes in both seasons that directly pull the dialogue and shot compositions from the game. More often than not, in aping the original, those just feel weaker by comparison. And extrapolating those on the whole thing... I think that would feel absolutely lifeless and phony. There is something to be said about the show having its own identity and dignity about how it tells this story.

3) The changes have been mostly smart and interesting and gave me as a fan a chance to look at the world and characters, that I already love, under a different, wider lense. And on the creator's side of the coin, it gave them the ability to be creative and excited in a way they couldn't be if they were relegated to just retell something that has already been told many years ago.

Like you said, I think there is a strange disregard for the original creator's awareness of how certain changes affect the narrative. I mean, can we have a bit more faith in them making those changes for good reasons that will make themselves more apparent down the line? Or scratch that, not even faith, just basic observation skills. Like, have you watched the same show i did? They did that kind of thing all this time up to this point! To have alternate ways of exploring the things the game did and the things it didn't even touch upon. And this alternate path has its own strengths supported by these changes and unique leverages the TV format presents.

Whether or not these deviations from the canon were and will be to everyone's liking is another story (of course they won't, and that's fine), but to just not address that at all when critiquing this scene's placement within the grand narrative is silly to me. Even within the episode the placement of the scene had different strength to it, tying it to the overarching theme of growing as a child and as a parent. Again, not mindlessly putting the scene where they felt like it, but carefully sewing the familiar with the new.

Re: Just Like the Game, The Last of Us 2's TV Adaptation Is Getting Review Bombed

NeonTiger

@Ultimapunch yeah, I have to agree with you on the narrative illiteracy among the majority of modern gamers. We're at the point where many gamers are the people whose only concept of storytelling was informed by.. well... games. Part II became the clearest litmus test of that for me. The "better versions" of the script the disgruntled fans were coming up with could kill you with cringe. The cliche-ridden, most obvious, melodramatic, soap opera nothing-burger.

In the long run I don't think this vitriolic stupidity will hamper the progress of the quality of stories that are going to be told through games in the future. I think this medium has only one way of having any sort of cultural relevancy and interest in the future, and it's to become more nuanced not only technically, but also narratively. Maybe that's wishful thinking on my part, but I think that just as it was with cinema, the directors and the writers are going to strive for that quality just by the virtue of their professional self-respect, and, in turn, that will form the taste and demand for that quality among the players.

Re: Expedition 33 Is Increasing in Popularity with Each Successive Week

NeonTiger

@RBMango
> If we're talking atmosphere, framerate performance, shot composition, attention to detail, nuances in facial and character animation, art direction, and even fidelity at times, I think Expedition 33 blows the vast majority of "AAA" games this generation out of the water.

I mean, some of these things you mention are subjective, like atmosphere. Some are arguable, like attention to detail, which I already established my impression about. The FPS count is good, but that's due to it not being very ambitious with it's content to begin with (again, I concede that i've only played through prologue portion and saw the beginning cutscene of the 1st chapter, may very well be that the game becomes something more impressive systems wise, graphics wise, etc.). But being an avid film junkie I can say that the "shot composition" you refer to (i'm assuming that by that you mean overall direction of cutscenes, since "shot composition" as a term is more suitable when describing a specific moment) is very mediocre and doesn't even begin to approach great games that do offer interesting and inspired visual storytelling (The Last of Us 1-2, Death Stranding, Metal Gear games, Alan Wake 2 etc.) It's boringly shot and overconfident in it's ability to do passive storytelling. The initial action scene where one of the squad loses his head was so prolonged and uninspired, I was really itching for it to finish so i could at least play the game (especially after an exposition dump of a prologue, that lasted 2 whole hours and gave you little else to do proactively). So it was very bland and mostly boring two first hours. And that "intriguing" villain reveal (i assume that was a character played by Andy Serkis) fell flat on it's face because of all the reasons mentioned. I was very far from intrigued by all of this subpar execution. I'm really sceptical about it getting much better further down the line, because, normally, with such narrative focused games (or a film) you can feel straight away if you, as an audience, are in the hands of a good storyteller. This was not it, let me tell ya. Still, I think I'll give it one more 2 hour session to convert me into a believer.

Re: Expedition 33 Is Increasing in Popularity with Each Successive Week

NeonTiger

@RBMango

> This kind of demand for and obsession with very specific and realistic details is why budgets balloon out of control.

I was commenting more on the glorification of this as a game that is on par with much more expensive projects. I see a lot of that and it's just not true at all. This is a AA game.

> How does the game's flow and atmosphere in any way improve if the flowers in one area blow in more than one direction?

They may improve greatly if your eye is catching things like that. And it was just one example. Little things do add up.

Re: Expedition 33 Is Increasing in Popularity with Each Successive Week

NeonTiger

@rachetmarvel im 100% serious. Not sure what's so crazy about those statements. The high concept the whole story is layed out upon is VERY anime-esque. All characters do look like dolls, so not sure what's the confusion here also. And on the technical side, the running animations are quite bad as well as the overall feel of the character movement, you have to admit. Some objects like flowers in the flower store have one wind reaction animation, instead of individual ones, so it looks like a flag reacting to the wind, instead of how it should be, with separate animation cycles. There way more jank that could be found in the prologue alone. And the first level in a game is traditionally the most polished one.

Re: Expedition 33 Is Increasing in Popularity with Each Successive Week

NeonTiger

@lazarus11 it's really not that good, at least not in first 2 hours (the Prologue and the beginning of the first chapter). The acting is very mannered, the facial animations are stiff (though i didn't mind them, few studios manage to impress in that department), the story is very much your seinen anime nonsense that reminds of squid game, the characters are all exclusively hot looking which makes the whole thing feel even more hollow AND there's plethora of technical stuff that betrays it's AAA aspirations and expose it for what it is (a budgeted project with a limited team). Granted, I didn't play enough to assert it's battle mechanics properly, but it's not my fault the game didn't grab me enough for that to happen. I really am puzzled with all the praise it's getting.

Re: The Last of Us 2: All the Tiny Details You Missed

NeonTiger

One detail I loved is the squishy sound inside Ellie's sneakers when you crouch after being submerged in water.

Breathing system is a phenomenal thing in itself. Try sprinting and then stealth right after and you'll hear how Ellie changes open mouth breathing to nose breathing to avoid detection by nearby enemies.

The little detail of Ellie's two fingers going through the revolver's cylinder recess when reloading is pretty cool.

There are hundreds of details like these, these are just the ones that came to mind right this moment.

Re: Abby's Muscles Less Relevant to HBO's The Last of Us Adaption

NeonTiger

@Oz_Who_Dat_Dare while I agree with your assessment of her character in the game, I think there is still something cool to be done with her without the extreme physical aspect of her appearance. It really was a cool thing to have in the game, but i would take a more talented actress over the one that is physically matching. Like Katy O'Brian from "Love Lies Bleeding". Physically bad ass, not so much in the acting department (if you like her acting, that's ok, but I found her dull)

Re: Elden Ring: Nightreign Will Boast Bosses Pulled from Dark Souls Series

NeonTiger

@Mintie yeah right, I've read that justification before and I'm just not into such an idea. At this point I'm not even sure which would be worse, them straight up shoving DS and other games inside ER lore (for reasons unknown), or just plain not caring about the lore ramifications in service of creating a game they wanted to create.

Re: Elden Ring: Nightreign Will Boast Bosses Pulled from Dark Souls Series

NeonTiger

A bit surprised how ok everyone is about these uncharacteristic creative liberties they now take with lore, something that has always been treated as a sacred aspect of these games. I remember Miyazaki saying that he is starting to step away from things to give the new blood an opportunity to make something new with the formula. If that's it, then I'm afraid the future truly is Dark for this one.