@MagisterMagi I don’t see PSVR2 as competing with Quest. They serve different audiences. And any Quest exclusive is going to be standalone and thus pretty technically limited compared to exclusive hybrid modes in the Resident Evil games and GT7, so I don’t expect much FOMO.
And while we’re talking about support, Quest 3 didn’t launch with a single notable exclusive.
@MagisterMagi Its had an incredibly strong start. Horizon, GT7, and RE Village at launch. Huge improvement to No Man’s Sky. RE4 Remake coming soon. And tons of minor gems along the way, many coming over from Quest, but looking better than ever. I don’t see any reason to worry about the future - we’ll keep getting the latest and greatest VR games including the occasional AAA hybrid.
Looking forward to this! I had the PSVR version but rarely played it due to the old headset’s cumbersome setup and janky tracking. Looking forward to more underplayed VR1 games coming over to join RE4 Remake and the other great games in the VR2 library. It’s a great upgrade for anyone who is coming straight from VR1, that’s for sure.
@TrickyDicky99 I got the first PSVR on launch day. VR2 is a vast improvement, and I’ve probably already used it way more than I ever did VR1. The quality of life improvements and improved tracking alone make it worthwhile, but the controls are also much better and it runs native PS5 games, obviously. The library is much better than what VR1 had 6 months after launch. I’m very happy.
The visual improvements for PSVR2 are massive. It’s hard to overstate how much better it looks. The clarity is just so much better. It joins RE Village and GT7 as the killer apps on the platform. I could give Hello Games a big hug for this!
@maybemaybemaybe I am, but I don’t trust myself enough to circumvent the safety features. There was a similar issue with What the Bat and I think it got updated within a couple of weeks - hopefully the same happens here. Thanks though!
I barely played this on VR1 due to the janky tracking and have been looking forward to this upgrade because I love the Room games. I’ve heard it currently only runs in roomscale mode, making it a no-go for me in my apartment. It didn’t require roomscale on VR1, so I hope the developers will patch it.
@Triumph741 I think a lot of gamers hate the idea of VR competing with flat, which seems to be what you’re advocating. AAA game development is already so resource-intensive. Fragmenting the market seems like a terrible idea. And personally I don’t want to play any 70-hour campaigns with a headset on my face.
@Triumph741 Sorry, I just don’t think VR can be as mainstream as you want it to be. But I really appreciate the awesome experiences I’ve had in PSVR2, like No Mans Sky, RE8, and GT7 all basically fully-featured and incredibly immersive in VR. Plus all the fun, more casual experiences like Synth Riders, Walkabout Golf, and Pistol Whip. And more always coming! It’s a great supplement to flat gaming for me.
@Triumph741 Ok, since I guess we’re playing armchair executive here: VR is inherently niche because of the expense and the somewhat isolating/disorienting experience of playing it. CoD and FIFA sell to broad range of people who, as you pointed out, are not exactly gaming enthusiasts but really enjoy those franchises. Neither of which are published by Sony. I’m not convinced that even if Sony paid Activision and EA millions of dollars to develop CoD and FIFA that those would sell enough headsets to make it worthwhile. And those users would probably not turn around and buy many other games, which is where Sony actually makes their money.
AAA games that are exclusive to VR are just not coming. AAA games cost literal hundreds of millions of dollars to make. The VR market is not nearly big enough to support that. Sony has smartly worked to bring some excellent hybrid games like RE8 and GT7 to the platform. I’m afraid your goals are just not realistic. No wonder you seem so frustrated.
PSVR2 an accessory that gives PS5 a unique selling proposition. It supports the PS ecosystem overall. That’s all it really needs to do.
PSVR2 is not expensive in comparison to any other VR headset either. The inflation-adjusted price of the PSVR1 launch bundle with VR Worlds and Move controllers is $630 US. VR2 with Horizon is $600.
@gaston it’s worth bearing in mind that PSVR2 did not become available at retail in the US until more than a month after the point at which this graph ends. So a lot of the curve flattening could be Sony exhausting the early adopters willing to buy PSVR2 sight-unseen through PS Direct. I would expect the sale rate to increase again around May 12, when it became widely available through retailers. And hopefully a nice bump after today’s showcase 🤞
@Tharsman I think it was the supposed production cut itself (which Sony denied) that fed the narrative of PSVR2 failure. I don’t think it was so much about the specific number because we don’t really have any frame of reference for that. Also I think a lot of the press and a lot of gamers are just not interested in the console audience being fragmented this way and actually are rooting for a failure here.
I’m very happy with my PSVR2 and the selection of games currently available. The ease of setup, display, and tracking are miles better than what I experienced with PSVR1. And everyone I’ve had over to play it has really enjoyed it! I can see it building positive word of mouth and selling strong during the holidays, hopefully with the help of a regular retail release in the US and one or two more 1st party games (Astro-Bot please).
@Futureshark I’ve been using inserts for a month and it is more comfortable, clearer, and helps protect the lenses on the headset. I went with HonsVR which seem to have some minor durability issues for some users, but they are very quick to replace anything reported as defective. Lots more info about peoples’ experiences with deferent inset manufacturers can be found on the PSVR Reddit.
I’m going to assume Swordsman’s success is due to people wanting to wield swords in VR. Developers please take note and give us some fantasy games to balance out all the zombie stuff!
@naruball If your niece isn’t scared of Resident Evil Village, she must be pretty hardcore! Some people can’t make it past the tutorial. I have a friend who is a horror fan in his forties and he only made it a little further than that.
Personally, I’m begging for more PSVR2 games that aren’t horror themed. Seems like almost every campaign-oriented game is so dreary and terrifying. Not my preferred variety of escapism.
I have pretty high internet speeds and a decent router, and have never really enjoyed remote play or any kind of cloud-based gaming. The lag is always noticeable and annoying, and I’m not someone who is especially sensitive to such things. I wish companies would stop trying to make it happen.
@NeonPizza A lot of your suggestions are just pie-in-the-sky stuff that is either unrealistic (wireless play) or would make the headset prohibitively expensive (a display bright enough to come close to the quality of OLED but with pancake lenses). But I think losing the rings is just a plain bad idea. If I didn’t have the rings, I could’ve broken my hand the other night when I stabbed a walker in Saints & Sinners. I felt something that was far beyond the capabilities of the (excellent) controller haptics – I had punched the wall. Luckily the controller’s fine, but I would rather have replaced it than injured my hand. Anyway, this is the headset we have. It’s fantastic, if a bit expensive. We’re not getting another anytime soon.
You’re right about the interface though, and that shouldn’t be too hard for Sony to pull off.
@ztpayne7 I compiled the thread myself, and I indicated what seemed to work for me (basically turning on the controllers while in a game – not see through mode – to achieve a temporary fix, then turning the console completely off and leaving it unplugged for at least 15 mins). But rather than go off of that, I would say start at the top of the list and make sure you pay attention to the details of the instructions. The weirdest things end up making the difference!
Sony was never going to pour money into AAA exclusives for VR. They didn’t do it last gen either. It will never make sense to do so, because the install base will always be a fraction of the console’s. Luckily a VR game doesn’t need to have AAA production values to be extremely engaging.
I think Sony is investing in VR because it is something that they offer that Microsoft doesn’t have. As a PSVR2 owner, I will be happy to play top-quality versions of multi-platform VR games, VR-enabled flat games (GT7 & RE Village are amazing), and whatever exclusives Sony throws our way (even if it’s just Astro Bot). The experiences I’ve had so far have been unlike anything else I’ve experienced in gaming, and I had PSVR1. I hope more people will jump in!
@ztpayne7 I had the same problem. Before you start an exchange, google “psvr2 right controller not working in game” and click through to the Reddit post
I think she’s great. Her first LP Sawayama is one of my favorite records of the last few years, but I didn’t notice the FF reference on Snakeskin. Some of her best songs have a grandeur that feels very JRPG so it makes sense. Glad to see her getting more exposure and success!
I gave Pistol Whip and Synth Riders 10s because they’re so fun and feel like such complete experiences that are perfect for VR.
RE Village & GT7 got 9s from me because while they are excellent adaptations to VR, they are still adaptations and it shows in some ways. Extremely impressive though.
I gave Moss a 9 for being incredibly charming and a great implementation of puzzle-y action RPG gameplay in VR. It really benefits from the improved tracking on PSVR2, and I’m really looking forward to diving into the sequel.
I rated Tentacular and Runner 8s, because they’re very fresh and have great VR-centric gameplay. They just have some minor annoyances or irritations holding them back from true excellence.
I gave Rez a 7 because as much as I love it (and this is by far the best version IMO), it’s just not as fresh as it once was and doesn’t have the depth to keep me coming back after my initial playthrough. Tetris and Thumper got 8s because I still find them really engaging, if a little TOO intense at times.
@stassinari oh right! I forgot about that. While Drums Rock is a pretty limited $20 game, I do like playing the drums on it. In Rock Band, I could always hear the tapping on plastic and would’ve had to turn it up way too loud for the neighbors to drown it out. Also having the virtual drumsticks to throw around is fun. They’re just very different experiences.
@XenonKnight I really can’t say for sure, but the fact that the controllers work normally outside of games and that there are some workarounds that bring at least temporary relief make me hopeful that it’s an issue that can be resolved with a firmware update. That’s why I’ve really been pushing to raise visibility of the problem. Nobody wants to have to send their new hardware in if it can be avoided. Also, at least two people on the thread who have switched their hardware have said the problem persists! And one had a review unit!
Thank you so much for highlighting this! I hope Sony acknowledges the issue and offers some guidance soon. I’m one of the affected users (and wrote/compiled the “meticulous” Reddit post – thanks!), but I’m still loving the new headset and improved tracking. GT7 in VR is wild, Thumper rips harder than ever with the headset haptics, and I’m looking forward to so many more experiences with PSVR2 once the Sense issues are resolved and I can retire from my unpaid internship of raising awareness and compiling workarounds!
@AldusRavencorn Hi there! I actually created the post on Reddit (until yesterday, I posted here way more than there) and from what I can tell, it’s a pretty common issue. Common enough that the post has been pinned to the PSVR sub with hundreds of upvotes and comments. If you read the post (which honestly you don’t need to if your PSVR2 is working fine), you will see that I really just want to raise enough awareness of the issue that Sony will prioritize a fix - it seems to be the most common launch issue and people are being told to turn in their hardware by customer service people reading from a generic script. I’ve tried to set a tone of not raging at Sony because as someone who bought the first PlayStation on launch day when I was a senior in high school, I’ve been around the block enough to know early adopters take a hit when it comes to these kinds of issues. Which, whatever your definition of “huge” is, really suck when they happen to you. I’m not trying to feed any console wars or hurt the viability of console VR - I just want my new toy to work!
There seems to be a widespread issue with buttons not working on one of the Sense controllers while in-game. Like they work in the home menu but once in game, nothing. There are a lot of people talking on Reddit about it. Please consider publicizing this issue if it continues!
@Jettstyles I thought I would have to sign for it, but no, UPS just left it downstairs after I buzzed them in. I also wasn’t able to track the delivery truck for some reason. But it came early in the day, which was nice!
@JAMes-BroWWWn Seems like an odd complaint when Sony’s first-party lineup is so strong in the first place. And it’s hardware - it’s not like Santa Monica Studios stopped working on Ragnarok to get it out the door. It also seems weird to complain about allocation of resources while wishing financial hardship on a company. I would think that you’d hope VR would be a moneymaker so Sony will have more money and resources. Honestly I just get the impression you’re mad that people are enjoying something you don’t care for, and you hopped into these comments to rage about it.
@JAMes-BroWWWn I can’t imagine what could’ve been done for the PS5 instead. It’s a powerful, well-designed console with a healthy library of exclusives, they’ve been selling all they could make, and the stock issues are being resolved. What are you lacking that they might have done for you by not having VR? Sony is providing an experience that competitors have no chance of matching anytime soon.
One thing that people might not realize about this game is that even though you’re using cards, when your team does their moves it looks f’n sick EVERY TIME. It’s seriously so satisfying.
I absolutely loved Midnight Suns and basically set Ragnarok aside while I played all the way through the campaign. I want more of these games and want to support it, but I kind of want to let all the DLC build up before I dive back in. Looking forward to it though!
I’ve been a PS+ subscriber since I got my PS4 in 2014, and have always topped up my subscription when there was a deal. Sony seems to have taken that off the table, so at this point I’m planning on letting my subscription lapse to see if I miss it at all.
I’m really digging this game! I typically do not care for dialogue in games and bounced off of Persona 5 and Three Houses, but this is doing it for me. I think the familiarity of the Marvel characters helps, and the banter is charming. The Abbey stuff overall provides a nice little tinker and grind in between the thrilling combat encounters. And every time I get a new character, it feels like getting a new toy.
Comments 163
Re: Assassin's Creed Nexus VR Looks Incredible, But It's Not Confirmed for PSVR2 Yet
@MagisterMagi I don’t see PSVR2 as competing with Quest. They serve different audiences. And any Quest exclusive is going to be standalone and thus pretty technically limited compared to exclusive hybrid modes in the Resident Evil games and GT7, so I don’t expect much FOMO.
And while we’re talking about support, Quest 3 didn’t launch with a single notable exclusive.
Re: Assassin's Creed Nexus VR Looks Incredible, But It's Not Confirmed for PSVR2 Yet
@MagisterMagi Its had an incredibly strong start. Horizon, GT7, and RE Village at launch. Huge improvement to No Man’s Sky. RE4 Remake coming soon. And tons of minor gems along the way, many coming over from Quest, but looking better than ever. I don’t see any reason to worry about the future - we’ll keep getting the latest and greatest VR games including the occasional AAA hybrid.
Re: Resident Evil 4: Separate Ways DLC Is All About Ada Wong, Out Next Week
This is gonna be a top-tier VR game.
Re: Paper Beast Sculpts an Enhanced Edition for PSVR2, Out in September
Looking forward to this! I had the PSVR version but rarely played it due to the old headset’s cumbersome setup and janky tracking. Looking forward to more underplayed VR1 games coming over to join RE4 Remake and the other great games in the VR2 library. It’s a great upgrade for anyone who is coming straight from VR1, that’s for sure.
Re: Firewall Ultra (PSVR2) - Flawed VR Shooter Misses the Mark
@TrickyDicky99 I got the first PSVR on launch day. VR2 is a vast improvement, and I’ve probably already used it way more than I ever did VR1. The quality of life improvements and improved tracking alone make it worthwhile, but the controls are also much better and it runs native PS5 games, obviously. The library is much better than what VR1 had 6 months after launch. I’m very happy.
Re: Firewall Ultra (PSVR2) - Flawed VR Shooter Misses the Mark
@TrickyDicky99 you’re always saying these things, I’ll give you that. Lots of great stuff to play on PSVR2 though, with more to come!
Re: No Man's Sky Echoes Update Adds New Robotic Race, Improved Space Combat, Much More
The visual improvements for PSVR2 are massive. It’s hard to overstate how much better it looks. The clarity is just so much better. It joins RE Village and GT7 as the killer apps on the platform. I could give Hello Games a big hug for this!
Re: Mini Review: The Room VR: A Dark Matter (PSVR2) - Exquisite VR Escape Room Beckons You to the Past
@Wowzer Thanks! I’ll check it out.
Re: Mini Review: The Room VR: A Dark Matter (PSVR2) - Exquisite VR Escape Room Beckons You to the Past
@maybemaybemaybe I am, but I don’t trust myself enough to circumvent the safety features. There was a similar issue with What the Bat and I think it got updated within a couple of weeks - hopefully the same happens here. Thanks though!
Re: Mini Review: The Room VR: A Dark Matter (PSVR2) - Exquisite VR Escape Room Beckons You to the Past
I barely played this on VR1 due to the janky tracking and have been looking forward to this upgrade because I love the Room games. I’ve heard it currently only runs in roomscale mode, making it a no-go for me in my apartment. It didn’t require roomscale on VR1, so I hope the developers will patch it.
Re: Time Travelling Opus Wanderer Rewrites History with Impressive PSVR2 Remake
@Triumph741 I think a lot of gamers hate the idea of VR competing with flat, which seems to be what you’re advocating. AAA game development is already so resource-intensive. Fragmenting the market seems like a terrible idea. And personally I don’t want to play any 70-hour campaigns with a headset on my face.
Re: Time Travelling Opus Wanderer Rewrites History with Impressive PSVR2 Remake
@Triumph741 Sorry, I just don’t think VR can be as mainstream as you want it to be. But I really appreciate the awesome experiences I’ve had in PSVR2, like No Mans Sky, RE8, and GT7 all basically fully-featured and incredibly immersive in VR. Plus all the fun, more casual experiences like Synth Riders, Walkabout Golf, and Pistol Whip. And more always coming! It’s a great supplement to flat gaming for me.
Re: Time Travelling Opus Wanderer Rewrites History with Impressive PSVR2 Remake
@Triumph741 Ok, since I guess we’re playing armchair executive here: VR is inherently niche because of the expense and the somewhat isolating/disorienting experience of playing it. CoD and FIFA sell to broad range of people who, as you pointed out, are not exactly gaming enthusiasts but really enjoy those franchises. Neither of which are published by Sony. I’m not convinced that even if Sony paid Activision and EA millions of dollars to develop CoD and FIFA that those would sell enough headsets to make it worthwhile. And those users would probably not turn around and buy many other games, which is where Sony actually makes their money.
AAA games that are exclusive to VR are just not coming. AAA games cost literal hundreds of millions of dollars to make. The VR market is not nearly big enough to support that. Sony has smartly worked to bring some excellent hybrid games like RE8 and GT7 to the platform. I’m afraid your goals are just not realistic. No wonder you seem so frustrated.
PSVR2 an accessory that gives PS5 a unique selling proposition. It supports the PS ecosystem overall. That’s all it really needs to do.
Re: Time Travelling Opus Wanderer Rewrites History with Impressive PSVR2 Remake
@Triumph741 As someone who is enjoying playing a number of games on my PSVR2, it means something to me.
Re: Time Travelling Opus Wanderer Rewrites History with Impressive PSVR2 Remake
@Triumph741 It’s not a console, it an accessory. And one that has been supported with a steady supply of games in the 113 days since launch.
Re: Random: Thought PSVR2 Was Expensive? Apple's Vision Pro Is Here to Hold Your Beer
PSVR2 is not expensive in comparison to any other VR headset either. The inflation-adjusted price of the PSVR1 launch bundle with VR Worlds and Move controllers is $630 US. VR2 with Horizon is $600.
Re: PSVR2 Sales at 600,000 Six Weeks After Launch, Sony Confirms
@gaston it’s worth bearing in mind that PSVR2 did not become available at retail in the US until more than a month after the point at which this graph ends. So a lot of the curve flattening could be Sony exhausting the early adopters willing to buy PSVR2 sight-unseen through PS Direct. I would expect the sale rate to increase again around May 12, when it became widely available through retailers. And hopefully a nice bump after today’s showcase 🤞
Re: PSVR2 Sales at 600,000 Six Weeks After Launch, Sony Confirms
@Tharsman I think it was the supposed production cut itself (which Sony denied) that fed the narrative of PSVR2 failure. I don’t think it was so much about the specific number because we don’t really have any frame of reference for that. Also I think a lot of the press and a lot of gamers are just not interested in the console audience being fragmented this way and actually are rooting for a failure here.
Re: Mortal Kombat 11 PS5, PS4 Fans Can't Believe the Game's Been Filled with Hogwarts Legacy Ads
Harry Potter in Mortal Kombat 11 confirmed.
Re: PSVR2 Sales May Actually Be Stronger Than Has Been Suggested
I’m very happy with my PSVR2 and the selection of games currently available. The ease of setup, display, and tracking are miles better than what I experienced with PSVR1. And everyone I’ve had over to play it has really enjoyed it! I can see it building positive word of mouth and selling strong during the holidays, hopefully with the help of a regular retail release in the US and one or two more 1st party games (Astro-Bot please).
Re: PSVR2 Sales May Actually Be Stronger Than Has Been Suggested
@Futureshark I’ve been using inserts for a month and it is more comfortable, clearer, and helps protect the lenses on the headset. I went with HonsVR which seem to have some minor durability issues for some users, but they are very quick to replace anything reported as defective. Lots more info about peoples’ experiences with deferent inset manufacturers can be found on the PSVR Reddit.
Re: PSVR2 Sales May Actually Be Stronger Than Has Been Suggested
@GrimReaper Even if the sales aren’t that bad? What makes you say that?
Tbh it seems like a lot of gamers are just annoyed with the existence of VR and all too eager to dance on its grave.
Re: Pavlov VR, Switchback, and Kayak VR Among PSVR2's Most Popular Games
I’m going to assume Swordsman’s success is due to people wanting to wield swords in VR. Developers please take note and give us some fantasy games to balance out all the zombie stuff!
Re: PSVR2 Horror Afterlife VR May Lead to a Loss of Sleep
@zupertramp I envy you! In VR, just making my way through the dark (with those deep OLED blacks) is plenty scary for me.
Re: PSVR2 Horror Afterlife VR May Lead to a Loss of Sleep
@naruball If your niece isn’t scared of Resident Evil Village, she must be pretty hardcore! Some people can’t make it past the tutorial. I have a friend who is a horror fan in his forties and he only made it a little further than that.
Personally, I’m begging for more PSVR2 games that aren’t horror themed. Seems like almost every campaign-oriented game is so dreary and terrifying. Not my preferred variety of escapism.
Re: Talking Point: Would You Care About a PS5 Remote Play Handheld?
I have pretty high internet speeds and a decent router, and have never really enjoyed remote play or any kind of cloud-based gaming. The lag is always noticeable and annoying, and I’m not someone who is especially sensitive to such things. I wish companies would stop trying to make it happen.
Re: Soapbox: PSVR2 Already Feels Like It's on Course for Failure
@NeonPizza A lot of your suggestions are just pie-in-the-sky stuff that is either unrealistic (wireless play) or would make the headset prohibitively expensive (a display bright enough to come close to the quality of OLED but with pancake lenses). But I think losing the rings is just a plain bad idea. If I didn’t have the rings, I could’ve broken my hand the other night when I stabbed a walker in Saints & Sinners. I felt something that was far beyond the capabilities of the (excellent) controller haptics – I had punched the wall. Luckily the controller’s fine, but I would rather have replaced it than injured my hand. Anyway, this is the headset we have. It’s fantastic, if a bit expensive. We’re not getting another anytime soon.
You’re right about the interface though, and that shouldn’t be too hard for Sony to pull off.
Re: Soapbox: PSVR2 Already Feels Like It's on Course for Failure
@ztpayne7 I compiled the thread myself, and I indicated what seemed to work for me (basically turning on the controllers while in a game – not see through mode – to achieve a temporary fix, then turning the console completely off and leaving it unplugged for at least 15 mins). But rather than go off of that, I would say start at the top of the list and make sure you pay attention to the details of the instructions. The weirdest things end up making the difference!
Re: Soapbox: PSVR2 Already Feels Like It's on Course for Failure
Sony was never going to pour money into AAA exclusives for VR. They didn’t do it last gen either. It will never make sense to do so, because the install base will always be a fraction of the console’s. Luckily a VR game doesn’t need to have AAA production values to be extremely engaging.
I think Sony is investing in VR because it is something that they offer that Microsoft doesn’t have. As a PSVR2 owner, I will be happy to play top-quality versions of multi-platform VR games, VR-enabled flat games (GT7 & RE Village are amazing), and whatever exclusives Sony throws our way (even if it’s just Astro Bot). The experiences I’ve had so far have been unlike anything else I’ve experienced in gaming, and I had PSVR1. I hope more people will jump in!
Re: Soapbox: PSVR2 Already Feels Like It's on Course for Failure
@ztpayne7 I had the same problem. Before you start an exchange, google “psvr2 right controller not working in game” and click through to the Reddit post
Re: Random: Pop Star Rina Sawayama Is a PlayStation Fangirl, and Wants a Final Fantasy 9 Remake
I think she’s great. Her first LP Sawayama is one of my favorite records of the last few years, but I didn’t notice the FF reference on Snakeskin. Some of her best songs have a grandeur that feels very JRPG so it makes sense. Glad to see her getting more exposure and success!
Re: Poll: We Want You to Rate Your Favourite PSVR2 Games
I gave Pistol Whip and Synth Riders 10s because they’re so fun and feel like such complete experiences that are perfect for VR.
RE Village & GT7 got 9s from me because while they are excellent adaptations to VR, they are still adaptations and it shows in some ways. Extremely impressive though.
I gave Moss a 9 for being incredibly charming and a great implementation of puzzle-y action RPG gameplay in VR. It really benefits from the improved tracking on PSVR2, and I’m really looking forward to diving into the sequel.
I rated Tentacular and Runner 8s, because they’re very fresh and have great VR-centric gameplay. They just have some minor annoyances or irritations holding them back from true excellence.
I gave Rez a 7 because as much as I love it (and this is by far the best version IMO), it’s just not as fresh as it once was and doesn’t have the depth to keep me coming back after my initial playthrough. Tetris and Thumper got 8s because I still find them really engaging, if a little TOO intense at times.
Re: New PSVR2 Games Release Dates in 2023
I wish we could expect RE4 this month, but they recently announced that they had only just started development on the VR component.
Re: Drums Rock (PSVR2) – A Pretty Fun, but Uneven Experience
@feral1975 it certainly doesn’t sound like what you’re looking for!
Re: Drums Rock (PSVR2) – A Pretty Fun, but Uneven Experience
@stassinari oh right! I forgot about that. While Drums Rock is a pretty limited $20 game, I do like playing the drums on it. In Rock Band, I could always hear the tapping on plastic and would’ve had to turn it up way too loud for the neighbors to drown it out. Also having the virtual drumsticks to throw around is fun. They’re just very different experiences.
Re: Drums Rock (PSVR2) – A Pretty Fun, but Uneven Experience
@feral1975 You can only hit the drums & cymbals with sticks - very similar to the old Rock Band setup, but with as many as 6 drums at higher levels.
Re: PSVR2 Sense Controllers Aren't Working for Some Early Adopters
@XenonKnight I really can’t say for sure, but the fact that the controllers work normally outside of games and that there are some workarounds that bring at least temporary relief make me hopeful that it’s an issue that can be resolved with a firmware update. That’s why I’ve really been pushing to raise visibility of the problem. Nobody wants to have to send their new hardware in if it can be avoided. Also, at least two people on the thread who have switched their hardware have said the problem persists! And one had a review unit!
Re: PSVR2 Sense Controllers Aren't Working for Some Early Adopters
Thank you so much for highlighting this! I hope Sony acknowledges the issue and offers some guidance soon. I’m one of the affected users (and wrote/compiled the “meticulous” Reddit post – thanks!), but I’m still loving the new headset and improved tracking. GT7 in VR is wild, Thumper rips harder than ever with the headset haptics, and I’m looking forward to so many more experiences with PSVR2 once the Sense issues are resolved and I can retire from my unpaid internship of raising awareness and compiling workarounds!
Re: PSVR2 Sense Controllers Aren't Working for Some Early Adopters
@AldusRavencorn Hi there! I actually created the post on Reddit (until yesterday, I posted here way more than there) and from what I can tell, it’s a pretty common issue. Common enough that the post has been pinned to the PSVR sub with hundreds of upvotes and comments. If you read the post (which honestly you don’t need to if your PSVR2 is working fine), you will see that I really just want to raise enough awareness of the issue that Sony will prioritize a fix - it seems to be the most common launch issue and people are being told to turn in their hardware by customer service people reading from a generic script. I’ve tried to set a tone of not raging at Sony because as someone who bought the first PlayStation on launch day when I was a senior in high school, I’ve been around the block enough to know early adopters take a hit when it comes to these kinds of issues. Which, whatever your definition of “huge” is, really suck when they happen to you. I’m not trying to feed any console wars or hurt the viability of console VR - I just want my new toy to work!
Re: PSVR2 Guide: Your Ultimate Resource for PS5 Virtual Reality
There seems to be a widespread issue with buttons not working on one of the Sense controllers while in-game. Like they work in the home menu but once in game, nothing. There are a lot of people talking on Reddit about it. Please consider publicizing this issue if it continues!
Re: Out Today: PSVR2 Brings Next-Gen VR to the Masses
@Jettstyles I thought I would have to sign for it, but no, UPS just left it downstairs after I buzzed them in. I also wasn’t able to track the delivery truck for some reason. But it came early in the day, which was nice!
Re: Out Today: PSVR2 Brings Next-Gen VR to the Masses
@JAMes-BroWWWn Seems like an odd complaint when Sony’s first-party lineup is so strong in the first place. And it’s hardware - it’s not like Santa Monica Studios stopped working on Ragnarok to get it out the door. It also seems weird to complain about allocation of resources while wishing financial hardship on a company. I would think that you’d hope VR would be a moneymaker so Sony will have more money and resources. Honestly I just get the impression you’re mad that people are enjoying something you don’t care for, and you hopped into these comments to rage about it.
Re: Out Today: PSVR2 Brings Next-Gen VR to the Masses
@JAMes-BroWWWn I can’t imagine what could’ve been done for the PS5 instead. It’s a powerful, well-designed console with a healthy library of exclusives, they’ve been selling all they could make, and the stock issues are being resolved. What are you lacking that they might have done for you by not having VR? Sony is providing an experience that competitors have no chance of matching anytime soon.
Re: Social Strategy Marvel's Midnight Suns Was a Critical Darling But Commercial Flop
One thing that people might not realize about this game is that even though you’re using cards, when your team does their moves it looks f’n sick EVERY TIME. It’s seriously so satisfying.
Re: Social Strategy Marvel's Midnight Suns Was a Critical Darling But Commercial Flop
I bought this game after Ragnarok and finished it first. Hooked me just like an X-Com game. I hope it eventually finds the audience it deserves!
Re: Deadpool Gets the Spicy Deep Dive Treatment in Marvel's Midnight Suns
I absolutely loved Midnight Suns and basically set Ragnarok aside while I played all the way through the campaign. I want more of these games and want to support it, but I kind of want to let all the DLC build up before I dive back in. Looking forward to it though!
Re: PS Plus Subscriptions Up to 40% Off as Part of PS Store's Huge January Sale
I’ve been a PS+ subscriber since I got my PS4 in 2014, and have always topped up my subscription when there was a deal. Sony seems to have taken that off the table, so at this point I’m planning on letting my subscription lapse to see if I miss it at all.
Re: Marvel's Midnight Suns (PS5) - Heroic Social Strategy Experiment Is Almost Super
I’m really digging this game! I typically do not care for dialogue in games and bounced off of Persona 5 and Three Houses, but this is doing it for me. I think the familiarity of the Marvel characters helps, and the banter is charming. The Abbey stuff overall provides a nice little tinker and grind in between the thrilling combat encounters. And every time I get a new character, it feels like getting a new toy.
Re: Rumour: Red Dead Redemption 2 PS5 Version Also Ditched for GTA 6
I for one think this is a huge relief. It has been 9 years since the last GTA. I don’t need to play RDR2 again – I want GTA6!
Re: Stray's Day One Pawtch Notes Correct Naughty Cat Collisions on PS5, PS4
Bless all of my fellow cat-appreciators who are responding with grace and equanimity 😌