Comments 163

Re: Assassin's Creed Nexus VR Looks Incredible, But It's Not Confirmed for PSVR2 Yet

Hoodie718

@MagisterMagi I don’t see PSVR2 as competing with Quest. They serve different audiences. And any Quest exclusive is going to be standalone and thus pretty technically limited compared to exclusive hybrid modes in the Resident Evil games and GT7, so I don’t expect much FOMO.

And while we’re talking about support, Quest 3 didn’t launch with a single notable exclusive.

Re: Assassin's Creed Nexus VR Looks Incredible, But It's Not Confirmed for PSVR2 Yet

Hoodie718

@MagisterMagi Its had an incredibly strong start. Horizon, GT7, and RE Village at launch. Huge improvement to No Man’s Sky. RE4 Remake coming soon. And tons of minor gems along the way, many coming over from Quest, but looking better than ever. I don’t see any reason to worry about the future - we’ll keep getting the latest and greatest VR games including the occasional AAA hybrid.

Re: Paper Beast Sculpts an Enhanced Edition for PSVR2, Out in September

Hoodie718

Looking forward to this! I had the PSVR version but rarely played it due to the old headset’s cumbersome setup and janky tracking. Looking forward to more underplayed VR1 games coming over to join RE4 Remake and the other great games in the VR2 library. It’s a great upgrade for anyone who is coming straight from VR1, that’s for sure.

Re: Firewall Ultra (PSVR2) - Flawed VR Shooter Misses the Mark

Hoodie718

@TrickyDicky99 I got the first PSVR on launch day. VR2 is a vast improvement, and I’ve probably already used it way more than I ever did VR1. The quality of life improvements and improved tracking alone make it worthwhile, but the controls are also much better and it runs native PS5 games, obviously. The library is much better than what VR1 had 6 months after launch. I’m very happy.

Re: Time Travelling Opus Wanderer Rewrites History with Impressive PSVR2 Remake

Hoodie718

@Triumph741 Sorry, I just don’t think VR can be as mainstream as you want it to be. But I really appreciate the awesome experiences I’ve had in PSVR2, like No Mans Sky, RE8, and GT7 all basically fully-featured and incredibly immersive in VR. Plus all the fun, more casual experiences like Synth Riders, Walkabout Golf, and Pistol Whip. And more always coming! It’s a great supplement to flat gaming for me.

Re: Time Travelling Opus Wanderer Rewrites History with Impressive PSVR2 Remake

Hoodie718

@Triumph741 Ok, since I guess we’re playing armchair executive here: VR is inherently niche because of the expense and the somewhat isolating/disorienting experience of playing it. CoD and FIFA sell to broad range of people who, as you pointed out, are not exactly gaming enthusiasts but really enjoy those franchises. Neither of which are published by Sony. I’m not convinced that even if Sony paid Activision and EA millions of dollars to develop CoD and FIFA that those would sell enough headsets to make it worthwhile. And those users would probably not turn around and buy many other games, which is where Sony actually makes their money.

AAA games that are exclusive to VR are just not coming. AAA games cost literal hundreds of millions of dollars to make. The VR market is not nearly big enough to support that. Sony has smartly worked to bring some excellent hybrid games like RE8 and GT7 to the platform. I’m afraid your goals are just not realistic. No wonder you seem so frustrated.

PSVR2 an accessory that gives PS5 a unique selling proposition. It supports the PS ecosystem overall. That’s all it really needs to do.

Re: PSVR2 Sales at 600,000 Six Weeks After Launch, Sony Confirms

Hoodie718

@gaston it’s worth bearing in mind that PSVR2 did not become available at retail in the US until more than a month after the point at which this graph ends. So a lot of the curve flattening could be Sony exhausting the early adopters willing to buy PSVR2 sight-unseen through PS Direct. I would expect the sale rate to increase again around May 12, when it became widely available through retailers. And hopefully a nice bump after today’s showcase 🤞

Re: PSVR2 Sales at 600,000 Six Weeks After Launch, Sony Confirms

Hoodie718

@Tharsman I think it was the supposed production cut itself (which Sony denied) that fed the narrative of PSVR2 failure. I don’t think it was so much about the specific number because we don’t really have any frame of reference for that. Also I think a lot of the press and a lot of gamers are just not interested in the console audience being fragmented this way and actually are rooting for a failure here.

Re: PSVR2 Sales May Actually Be Stronger Than Has Been Suggested

Hoodie718

I’m very happy with my PSVR2 and the selection of games currently available. The ease of setup, display, and tracking are miles better than what I experienced with PSVR1. And everyone I’ve had over to play it has really enjoyed it! I can see it building positive word of mouth and selling strong during the holidays, hopefully with the help of a regular retail release in the US and one or two more 1st party games (Astro-Bot please).

Re: PSVR2 Sales May Actually Be Stronger Than Has Been Suggested

Hoodie718

@Futureshark I’ve been using inserts for a month and it is more comfortable, clearer, and helps protect the lenses on the headset. I went with HonsVR which seem to have some minor durability issues for some users, but they are very quick to replace anything reported as defective. Lots more info about peoples’ experiences with deferent inset manufacturers can be found on the PSVR Reddit.

Re: PSVR2 Horror Afterlife VR May Lead to a Loss of Sleep

Hoodie718

@naruball If your niece isn’t scared of Resident Evil Village, she must be pretty hardcore! Some people can’t make it past the tutorial. I have a friend who is a horror fan in his forties and he only made it a little further than that.

Personally, I’m begging for more PSVR2 games that aren’t horror themed. Seems like almost every campaign-oriented game is so dreary and terrifying. Not my preferred variety of escapism.

Re: Talking Point: Would You Care About a PS5 Remote Play Handheld?

Hoodie718

I have pretty high internet speeds and a decent router, and have never really enjoyed remote play or any kind of cloud-based gaming. The lag is always noticeable and annoying, and I’m not someone who is especially sensitive to such things. I wish companies would stop trying to make it happen.

Re: Soapbox: PSVR2 Already Feels Like It's on Course for Failure

Hoodie718

@NeonPizza A lot of your suggestions are just pie-in-the-sky stuff that is either unrealistic (wireless play) or would make the headset prohibitively expensive (a display bright enough to come close to the quality of OLED but with pancake lenses). But I think losing the rings is just a plain bad idea. If I didn’t have the rings, I could’ve broken my hand the other night when I stabbed a walker in Saints & Sinners. I felt something that was far beyond the capabilities of the (excellent) controller haptics – I had punched the wall. Luckily the controller’s fine, but I would rather have replaced it than injured my hand. Anyway, this is the headset we have. It’s fantastic, if a bit expensive. We’re not getting another anytime soon.

You’re right about the interface though, and that shouldn’t be too hard for Sony to pull off.

Re: Soapbox: PSVR2 Already Feels Like It's on Course for Failure

Hoodie718

@ztpayne7 I compiled the thread myself, and I indicated what seemed to work for me (basically turning on the controllers while in a game – not see through mode – to achieve a temporary fix, then turning the console completely off and leaving it unplugged for at least 15 mins). But rather than go off of that, I would say start at the top of the list and make sure you pay attention to the details of the instructions. The weirdest things end up making the difference!

Re: Soapbox: PSVR2 Already Feels Like It's on Course for Failure

Hoodie718

Sony was never going to pour money into AAA exclusives for VR. They didn’t do it last gen either. It will never make sense to do so, because the install base will always be a fraction of the console’s. Luckily a VR game doesn’t need to have AAA production values to be extremely engaging.

I think Sony is investing in VR because it is something that they offer that Microsoft doesn’t have. As a PSVR2 owner, I will be happy to play top-quality versions of multi-platform VR games, VR-enabled flat games (GT7 & RE Village are amazing), and whatever exclusives Sony throws our way (even if it’s just Astro Bot). The experiences I’ve had so far have been unlike anything else I’ve experienced in gaming, and I had PSVR1. I hope more people will jump in!

Re: Poll: We Want You to Rate Your Favourite PSVR2 Games

Hoodie718

I gave Pistol Whip and Synth Riders 10s because they’re so fun and feel like such complete experiences that are perfect for VR.

RE Village & GT7 got 9s from me because while they are excellent adaptations to VR, they are still adaptations and it shows in some ways. Extremely impressive though.

I gave Moss a 9 for being incredibly charming and a great implementation of puzzle-y action RPG gameplay in VR. It really benefits from the improved tracking on PSVR2, and I’m really looking forward to diving into the sequel.

I rated Tentacular and Runner 8s, because they’re very fresh and have great VR-centric gameplay. They just have some minor annoyances or irritations holding them back from true excellence.

I gave Rez a 7 because as much as I love it (and this is by far the best version IMO), it’s just not as fresh as it once was and doesn’t have the depth to keep me coming back after my initial playthrough. Tetris and Thumper got 8s because I still find them really engaging, if a little TOO intense at times.

Re: Drums Rock (PSVR2) – A Pretty Fun, but Uneven Experience

Hoodie718

@stassinari oh right! I forgot about that. While Drums Rock is a pretty limited $20 game, I do like playing the drums on it. In Rock Band, I could always hear the tapping on plastic and would’ve had to turn it up way too loud for the neighbors to drown it out. Also having the virtual drumsticks to throw around is fun. They’re just very different experiences.

Re: PSVR2 Sense Controllers Aren't Working for Some Early Adopters

Hoodie718

@XenonKnight I really can’t say for sure, but the fact that the controllers work normally outside of games and that there are some workarounds that bring at least temporary relief make me hopeful that it’s an issue that can be resolved with a firmware update. That’s why I’ve really been pushing to raise visibility of the problem. Nobody wants to have to send their new hardware in if it can be avoided. Also, at least two people on the thread who have switched their hardware have said the problem persists! And one had a review unit!

Re: PSVR2 Sense Controllers Aren't Working for Some Early Adopters

Hoodie718

Thank you so much for highlighting this! I hope Sony acknowledges the issue and offers some guidance soon. I’m one of the affected users (and wrote/compiled the “meticulous” Reddit post – thanks!), but I’m still loving the new headset and improved tracking. GT7 in VR is wild, Thumper rips harder than ever with the headset haptics, and I’m looking forward to so many more experiences with PSVR2 once the Sense issues are resolved and I can retire from my unpaid internship of raising awareness and compiling workarounds!

Re: PSVR2 Sense Controllers Aren't Working for Some Early Adopters

Hoodie718

@AldusRavencorn Hi there! I actually created the post on Reddit (until yesterday, I posted here way more than there) and from what I can tell, it’s a pretty common issue. Common enough that the post has been pinned to the PSVR sub with hundreds of upvotes and comments. If you read the post (which honestly you don’t need to if your PSVR2 is working fine), you will see that I really just want to raise enough awareness of the issue that Sony will prioritize a fix - it seems to be the most common launch issue and people are being told to turn in their hardware by customer service people reading from a generic script. I’ve tried to set a tone of not raging at Sony because as someone who bought the first PlayStation on launch day when I was a senior in high school, I’ve been around the block enough to know early adopters take a hit when it comes to these kinds of issues. Which, whatever your definition of “huge” is, really suck when they happen to you. I’m not trying to feed any console wars or hurt the viability of console VR - I just want my new toy to work!

Re: Out Today: PSVR2 Brings Next-Gen VR to the Masses

Hoodie718

@JAMes-BroWWWn Seems like an odd complaint when Sony’s first-party lineup is so strong in the first place. And it’s hardware - it’s not like Santa Monica Studios stopped working on Ragnarok to get it out the door. It also seems weird to complain about allocation of resources while wishing financial hardship on a company. I would think that you’d hope VR would be a moneymaker so Sony will have more money and resources. Honestly I just get the impression you’re mad that people are enjoying something you don’t care for, and you hopped into these comments to rage about it.

Re: Out Today: PSVR2 Brings Next-Gen VR to the Masses

Hoodie718

@JAMes-BroWWWn I can’t imagine what could’ve been done for the PS5 instead. It’s a powerful, well-designed console with a healthy library of exclusives, they’ve been selling all they could make, and the stock issues are being resolved. What are you lacking that they might have done for you by not having VR? Sony is providing an experience that competitors have no chance of matching anytime soon.

Re: Marvel's Midnight Suns (PS5) - Heroic Social Strategy Experiment Is Almost Super

Hoodie718

I’m really digging this game! I typically do not care for dialogue in games and bounced off of Persona 5 and Three Houses, but this is doing it for me. I think the familiarity of the Marvel characters helps, and the banter is charming. The Abbey stuff overall provides a nice little tinker and grind in between the thrilling combat encounters. And every time I get a new character, it feels like getting a new toy.