
A few months removed from the release of Marvel’s Midnight Suns, we’re still not entirely sure what to think of it. The game certainly felt different to your bog-standard superhero fare: it fused Slay the Spire deck-building with grid-based strategy gameplay and a Fire Emblem: Three Houses-inspired social simulation aspect. It was bizarre – creative, yes, but given the release’s emphasis on constant communication, we found its writing to be a roadblock.