Heroes in a half-shell? More like heroes at half the framerate, huh? Digital Foundry has released some hands-on impressions of Teenage Mutant Ninja Turtles: Mutants in Manhattan – and they're not particularly positive. We've been told that review code isn't quite ready to go yet, so this is the best that you're getting for now.

So, what's the takeaway? Well, first of all, the game runs at 30 frames-per-second on the PlayStation 4, despite Platinum Games usually opting for the much slicker 60 frames-per-second. However, given that the combat here is incredibly simple – DF describe it as MMO-esque – that's not exactly a major deal. This isn't the Transformers: Devastation-esque experience that you may have been hoping for.

In fact, it looks like a PlayStation 2 licensed title. Not in terms of visuals, of course – it's marginally better looking than that. But we just mean in terms of production values: lousy mission objectives, boring combat, sub-par presentation – these are all of the hallmarks of a non-existent budget. That's not the end of the world when priced accordingly, but Mutants in Manhattan costs $50/£40.

And to make matters worse, DF mentions that the campaign only runs for around three hours – which may or may not be the title's saving grace if it really is as poor as the video makes out. We'll try to bring you our impressions as soon as possible, but in the meantime, we'd recommend dropping your pre-orders for this in the Shredder.

[source youtube.com]